EU_Damz

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  1. Quote:
    Originally Posted by galadiman View Post
    Allow me to just say, it has been done with one team of 6.

    On Single Origin Enhancements.

    Just sayin'.

    Oh i know Also was that guy in the controller forums i think who beat her solo i think?

    My point being was that there are numerous activities in the game and have been for quite a while that require a lot of people
  2. Quote:
    Originally Posted by Eva Destruction View Post
    There have been many threads on this topic. Most of them degenerated into "if you don't like it, shut up and go make another alt or quit" flames from people who completely miss the point. This one is going the same way.

    I just find it interesting that the people who defend multi-group content are some of the same people who complain about the lag in said multi-group content. I also find it very interesting that the dev team is pushing ahead with more multi-group content without addressing some of the underlying issues with said content, namely, that they are unable to properly support it from a technical standpoint.
    Personally the only problem i have with the lag on trials is on the lambda which i refuse to do. Not because of the amount of people on it but because of the warehouse tile it uses.
    But heard theres a fix somewhere soon so im happy.
  3. Quote:
    Originally Posted by Moonlighter View Post
    If not my own opinion, then what exactly did you expect me to express?
    Sorry what i meant was that your original post gave out the assumption that you was explaining why this game shouldnt have these kind of raids and not how you now explain that it is more down to a thread about why you yourself dont like them.
    Now that to me makes a much better thread since it gives room for compromise.

    Quote:
    All of these except Hamidon enhancements were possible without raiding. Yes, Hamidon enhancements were a short dark time in the history of the game, one I had hoped we had moved away from.

    But I don't mind if some rewards are group oriented, like Task Force commander or special IO recipes that can be traded. I don't object to that. I object to the whole of the end game progression design being now focused on large scale group trials (basically raiding) with smaller groups as an afterthought.
    There was a time remember [pre i8?] where you could ONLY get a respec by the respec trials and only a max of 3 . . . . ever [iirc?].
  4. Quote:
    Originally Posted by Moonlighter View Post
    I have no problem with some badges requiring groups. I have no problem with some accolades (like the Task Force Commander) requiring groups. I would have no problem with some bits of end game progression requiring groups.

    I have a problem with the *entire* endgame revolving around large scale groups and the design of the game focused on that playstyle.

    But the *entire* endgame doesnt revolve around needing groups. There will be solo arcs and incarnate based options down the road while also more group based trials at the same time.
    The BAF and Lambda trials were just the start of the endgame, this is level level 1 - 5 of the endgame system.
  5. Quote:
    Originally Posted by Moonlighter View Post
    The sweet spot is my personal preference; what I like most. The game has supported this preference very well in the past. The new endgame no longer supports it.

    But then this post right here has more or less just said that you are complaining about the trials because they dont meet YOUR personal preference and not for the good of the game.

    The reason people react so harshly to these types of threads is because it always make it seem that these raids are bad for the game when the truth of the matter is is that its just a "i dont like this new feature personally" thread.

    Of course everybody has their own opinions on every single bit of the game and rightly so, but when a thread is started about it, they should make it more clear that its their own personal viewpoint of the game to them on a personal level.
  6. Quote:
    Originally Posted by Moonlighter View Post
    None of these provides exclusive rewards for an entire section of the game. All of these are an occasional activity that supplement the game, not replace them. I am required to do none of these to progress.

    A lot of players in the game belong to a group people call "badgers". A lot of those players like to solo however if they want these badges they MUST team with a lot of people which can put them off the game.
    Hami-o's were out before inventions and were seen at the time as character progression due to the amount they buffed you by.
  7. Quote:
    The whole of my post talks about how raiding is an unsatisfactory for end game progression, which means to most people a direction for completed level 50s with maxed levels and completed IO builds to advance. Saying that the old content still there is totally irrelevant since the whole post talks about end game progression and that old content you are talking about no longer provides progression to those characters.
    But all content now has the chance to drop shards which can be converted into threads. It is a much slower rate of progression but to say there is no progression with the old content is not true.
    At level 50 2.5 million for every 10 shards to convert into 10 threads is 100% doable, at the rates the shard drops a player should be getting a lot more than that without the need to sell items. So yes it means people who dont like the invention system too.

    Plus to convert the threads into components to make the powers is free until you start getting to tier 3 so i really dont see a problem here?

    Quote:
    Next, your point that the end game raiding provides some rewards that are only useful in end game raids only bolsters my argument. Thanks, though
    The only reward that the powers provide are level boosts. All the stats/power effects of the actual powers can be used anywhere in the game.
    I have 5 level 50s now [maybe 6] and i have fully incarnated my main but then just gradually doing the others as i play them normally using the old content.
    The only problem solo players should have i think is the speed of which the progression is and the cost of tier 3 and above.
  8. Quote:
    Originally Posted by CactusBrawler View Post
    I do wish we knew which Dev went "You know our soloable, alt friendly MMO that we've had up and running for six years? Let's have an end game system that is nothing like that. I know lets call the issue City of Warcraft just to make things clear where our focus is now." because he or she deserves a smack.

    List of things ingame that are designed to require at least one team or more.
    • Every single taskforce
    • Every single trial [the hollows trial requires you MUST have 8 players to complete it, so if one crashes you got to start over]
    • The hamidon raid
    • The mothership raid
    • Every giant monster
    • The Lusca giant monster needs more than one team [pref 2 - 4]
    • Invasions [while you dont NEED a team for this, it really is designed for one]
    • AV takedowns in RV
    Plus many more . . . . . .

    It really annoys me that people are describing these as tasks that takes a lot of players when they require less than a MSR and less than half a hami raid.
  9. Quote:
    TLDR version. The core strength of the game for seven years has been scaling small group and solo play. Changing the entire game to rely only on raiding for end game progression is bad. While having a raiding element to the game is fine, please make solo and small group play a primary focus for progression, not as an afterthought to raiding.
    Your thoughts are well founded but there is however a few points that i feel should be brought up, i myself am a solo player 3/4s of the time but i do love the experience that these trials bring.
    I never have and never will like the idea of a raiding system, one that takes hours to set up and one wrong move could wreck the whole thing but i honestly feel the raids [can we call them trials please?] are a much better version than the ones in other games.

    For example lets take a look at the trials/raids throughout the lifespan of CoH and how they have improved over time.
    • Hami Raid - On majority of servers this is the hardest raid in game to both organise and complete due to having to get a large number of players online at one time for the actual raid plus EoE hunting beforehand too. They made a mistake in this one simply because the majority of CoH players do not like trials/tfs/raids that take over 90 minutes in general. Also the fact that you actually have to complete this raid to even get a reward at the end turned unexperienced players off completely.
    • Mothership Raid - This saw a huge improvement in the method of a raid system. For the first time there was now no need for a large amount of players [yes it makes it easier but is no longer essential] and organising beforehand. The rewards were on a continual basis based on your teams participation and the end prize of temp powers and costume pieces made the MSR worthwhile on a regular basis.
    • BAF/Lambda - Again they took into account that people still thought the MSR was on the borderline for too long and so they shortened things again without making it lose its "epic" feel. Most runs take on average 20 - 30 minutes to complete and the rewards are constant now [via the merits].
    So my point being is that raids have always been added to the game as endgame content, its just that it is now because of character progression that they have been thrown into the spotlight. The PS team has said that they are making incarnate content for solo/team players too in the form of arcs/repeatables and while you and some players might think it is bad form that they have released it without that option, a lot of us do think it was good of them to release it now instead of waiting another 6 months.

    When the MSR got released people were complaining that they would never be able to get all the costume pieces and temp powers needed because they were solo players. If you look at it now, im not sure which of the two options is quicker.

    Quote:
    the "sweet spot" of the game is the 2-4 range
    See but that is down to your own ideals of what is classed as fun in this game. There are some things in this game which i point blank refuse because they hold zero appeal to me yet are very popular, for example i love being a team full of squishies with enemies buffed and players debuffed set via ouroboros.
    Thats my idea of fun but i rarely get to experience that due to it being available for arcs only via ouroboros and not many people like to flashback an entire arc for the sake of it.

    Quote:
    Worse, from what I can tell to make meaningful progression on my 10 level 50s will take hundreds of hours grinding out the same two raids.
    My final point will be that more raids are coming out, one of the new raids is even in a closed beta this month we've been told and will be releasing new ones on a regular basis. So do what this game has been about from the start and enjoy the journey, until this is content in the game that says you MUST do these trials nonstop to get your powers i really cant see any real reason why players who dont want to do it . . . to do it.

    Just enjoy the game you want to enjoy it.
  10. Quote:
    Originally Posted by SilverAgeFan View Post
    Here's a question related to data mining and getting those numbers out to us:

    Does anyone actually use the information kiosks blueside?

    If not, can we get them to display just static CoH data like reported this anniversary, maybe updated once every 6 months or so? Including the number of characters made, etc etc.

    I think I'd be more interested in glancing at that than their original intent.

    Heck, do those things even work still?

    Sadly they stopped working a few years ago due to people being targetted via them [from what i heard anyway].

    I did use them because i used to love seeing my ill/rad in the top 10 healers list and also gave me a bit of a target for certain things [kind of a mini game for myself].
    I do wish they bring them back though.
  11. Quote:
    Originally Posted by Kinrad View Post
    How is that possible? There isn't anything there to fight over level 23 is there?

    Exemp down
  12. Quote:
    Originally Posted by Energizing_Ion View Post
    So on April 7th, Positron tweeted:

    "Looking at datamines for 7th anniversary stats: there are 6 characters that I tip my hat to... you'll understand at the end of the month."

    Just curious if I missed it anywhere, but did Positron say who (or which toons) he 'tips his hat to'? I saw the stat sheet/picture from Kotaku but...didn't see any actual names/toons (beyond devs ) that were specifically named.

    Did I miss it somewhere?

    He did mention that his favourite stat was that only 6 praetorian made characters had gone from level 1 to 50 without ever leaving Praetoria, so maybe thats it.
  13. My top 3 issues of this game are:
    • Issue 18/GR - simply because the whole experience is awesome in my eyes and i do love the Praetorian content and the tip system.
    • Issue 9 - i just cant remember a time when i used SO's, inventions made making a character and its build much more enjoyable now.
    • I cant remember which issue it was in, but the faultline revamp for me also. For me that was the start of the "new" direction this game was going. Developing new and exciting "sub" characters that would pop up every now and then while also creating fun content.
  14. < < < < does not have an email . . . . . . interesting . . . . . . . @damz lives on?
  15. As somebody who has only experienced transformers via the the first two of bays films, i must say this is one of the few films i will go out to the cinema to pay to see.
    Cant wait to see what its like!
  16. Quote:
    Originally Posted by Golden Girl View Post
    And that dress was gorgeous

    To be fair i wasnt expecting the wedding to be THAT good, knew it would be good but wow breathtaking. The entire thing was perfect!
  17. And i've entered! . . . . . . .wait did i just propose to a website?
  18. EU_Damz

    Death penalty

    Quote:
    Originally Posted by Hyperstrike View Post
    So you're trying to make PVP even MORE undesirable to play (if such a thing is possible)?

    Could do it just so the player gets a random salvage or inspiration from the enemy. Doesnt have to be evil
  19. EU_Damz

    Death penalty

    I was reading an article on massively [http://massively.joystiq.com/2011/03...th-penalties/] where it describes the top 10 actions against the player for dying.
    Now i was just wondering which of these do you suggest would best fit our game, keep the one we have, suggest your own?

    Here is the list they came up with.
    1. Permadeath
    2. Huge financial and potential skill loss
    3. Experience loss and deleveling
    4. Full-body looting
    5. The corpse run (old-style)
    6. Future xp debt
    7. Rez sickness
    8. Stacking debuffs
    9. Item Damage
    10. Nothing
    Out of the list here, the one that i would like to see implemented into the game is number 4 in pvp zones.
  20. Invasion called off AGAIN Least this time its for a good reason, technical difficulties found so kind of glad they are holding it off this time
  21. Nice one for that

    I like how the 3 questions i asked each got answered with "cant answer yet really" yet that night an official announcement is made to announce what i wanted to know!
  22. I will continue to play all my characters on the EU servers as much as possible, i will however be making new alts on some of your NA servers too.

    I am looking forward to seeing a few faces from these boards ingame though, one or two people i do want to experience teaming with. Just a case of being lucky enough to come across them and picking the right server now though.
  23. Quote:
    Originally Posted by Coin View Post
    I've not had this e-mail yet, hence my worries as nothing was mentioned about it in the OP or on the website.

    I'm guessing they have got the dates wrong for it, or it's gonna leave very little time for changing things over. Hopefully this will be cleared up quickly.
    Come Back to Play for Free*
    From May 3, 2011 at 6 a.m. PST through May 10, 2011 at 12 midnight PST. (*Not including Internet service fees. No banned accounts, sorry.)

    In-Game Anniversary Items
    Receive Seven Years of Super items (see details for eligibility).
    Live Praetorian Invasion in May
    The Praetorians are invading Primal Earth in May. Group up with the Paragon Studios™ development team and take part in this unique live event that will be held on all of the game servers.
    50% Off Sale
    From Apr. 28, 2011 6 a.m. EST to May 2, 2011 6 a.m. EST, save on server transfers, character renames, and certain booster packs in all offered languages.
    Ustream Webcam Chat
    Join Senior Environmental Art Lead Gilbert Martinez , Senior Designer Tim Sweeney and the Paragon Studios Community team live on USTREAM on 4/28, at 6:00pm PST.
    New 7-Year Anniversary Badge
    Unlock the "Lucky" badge for each character that you log in with starting at 6:00a.m. PST on May 1st to 11:59p.m. PST on May 31st.
    Special Producer Letter
    Producer Nate Birkholz's anniversary insights.
  24. EU invasion onto the NA servers take 2!

    Hopefully this will be the final time i say this but . . . .. we're coming to get you on tuesday! yay!

    We have plans to make
  25. Quote:
    Originally Posted by Coin View Post
    Woah woah woah!!

    What happened to the reactivation weekend so players with duplicated globals could change them??

    I know the only global same as mine in the US is a trial account I set up many years ago. I thought we were getting chance to sort these out to prevent any issue??
    yeah the reactivation weekend according to the email i got starts from the 3rd!
    Surely it should start this sat to give us a chance?

    Edit to add: WOOOOOOO invasion next tuesday people! yay!