Dz131

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  1. here's how to play MM

    >send pet to attack
    >throw down buff/debuff depedning on set
    >heal pet
    >win pve


    you prob never pickup aggro ever unless its a ambush
  2. get him to 50 farm the **** out of it and io out your next toon
  3. thugs starcking leadership buff is too good. mercs need one too, like a stacking assault or something.
  4. I got my merc/pain to lv 36 before starting a thugs/dark. the merc is ok solo, the commando pwers recharge too slow and serum is useslls that's about it. on a team I think mercs have too much dots and no front load dmg so stuff dies from your teammate before you can get the majority of your dot dmg in.
  5. Quote:
    Originally Posted by Jade_Dragon View Post
    Well, the thing is, that's not really true. While Nova and Dwarf are complete "out of the box", so to speak, they have a pretty good balance of attacks. In fact, a lot of people swear by going through the 6-12 levels exclusively in Nova form, because with both your Cone and Targetted AoE attacks, you're more powerful than the other ATs that have to wait on those attacks.

    More importantly, though, most of the human form powers carry over to the other forms. Basically, any click power, such as Essense Boost, Build Up, Mire, or Eclipse, will continue to run their full duration when you switch forms. You have to switch forms to activate them, but then you can switch back, which is the unique part of playing a Kheldian.

    Since the Human form is between Nova and Dwarf in function anyway, you don't really gain anything by staying there. You'll do more damage if you shift to Nova, and be able to take damage and endure mezzes in Dwarf. So by adapting yourself to the best form for the situation, you can accomplish a lot more than sticking to one generic form and muddling through.

    Of course, that takes practice, and you've somehow got to divide your slots between all three forms, so in practice usually a Kheldian player will choose to either go Human/Dwarf, Human/Nova, or concentrate on Nova/Dwarf and just have the human form be a collection of utility powers to fire off between forms. And pure Human form is an option as well, although it's a little tougher than going with one of the form builds. (I personally find it somewhat frustrating, particularly in the absense of good mez protection. However, my Human/Dwarf Warshade is currently a primarily Human form, the Dwarf is only there if I get mezzed)
    ok so your saying I should not take any attack abilties from human form and just use nova for attacks, then which to human when I need to buff or something right?

    Quote:
    *points a bit farther down*

    Read through "Raising a Peacebringer" - no longer "in progress," going to copy the final form of it to Player Guides this weekend.
    thanks thts a pretty good guied
  6. Quote:
    Originally Posted by Celestyna_EU View Post
    I love it! Thanks soooo much! Perfect for her =)

    Oh, and like the lovely Sapphic, can I post this on my DevArt please? I will ofcourse credit you for drawing it
    yea you call all post to your da if you gimme cred
  7. I guess I'm asking because the forms don't gain new powers. so it seems at me at a certain poimnt I'd'd basically be use human alot because they jsut get stronger with alot more skills.
  8. I'm wondering if the shapeshift forms and abilties are worth it. Im right now lv8 but If the human form get much better later that the other forms are not worth using, then I'm not going to slot them.
  9. Quote:
    Originally Posted by Sapphic_Neko View Post
    Omg that is so awesome, I love the look on her face

    Thanks so much! (can i toss this on my DA?)
    yea you can put it on your da
  10. oh yea the next one might take awhil e becacuse I just made PB and I think they'r cool as hell so I;m going to be playin it alot
  11. Quote:
    Originally Posted by Celestyna_EU View Post
    Ahh what the heck!

    This be Celestyna:
    http://img.photobucket.com/albums/v4...elestynaIG.jpg

    this is one of those ones I had no idea wtf I was doing and half followed half made up the details. I basiclly had no clue wtf I was doing that armor thing. Oh wll

    http://img180.imageshack.us/img180/917/iamhorny.jpg



    Quote:
    Originally Posted by Battleguard View Post
    I've always wanted a picture of my character, so here's him!

    http://martham112.deviantart.com/gallery/#/d2pq6p8
    is next
  12. Quote:
    Originally Posted by PC_guy View Post
    NW took a big hit when elusivity got nerfed.


    I wouldn't roll a regen though atleast at first, you develop alot of bad habits.
    Oh. wow that sucks, so spiders didn't actaully change it was widows that got nerfed
  13. Quote:
    Originally Posted by PC_guy View Post
    a NW could work, although i haven't been able to come up with a cheap build.

    bane's perform just as well and are much cheaper to build. and you get shatter/webnades.

    you could also spec the mind/eng
    wait did banes get buffed in pvp? I remmber them being no where near NW
  14. I'd be happy if they updated the ninija set so the Oni didn't look like a total gimp
  15. uh...I thought the whole point of a video game is to be cool and fun. I dont know what deepr meaning you're trying get at here, that makes something cool not a good enough reason to add.
  16. I forsee this getting a ET style nerf
  17. This looks liek the dumbest thing ever, she looks really short because of how dispporinate that hat makes her head
  18. I have this idea where in Tip missions or morlality missions you randomly get another character from your account(on the same server) from the opposite side/same side as a villian/ally that comes to gank you or help you. Or it could be someone from your SG etc. Of course you still get premade guys like BlastFurnce once in a while to mix it up or when you don't have any that fits teh criteria.

    Dunno if that would work but I think it would be cool, coz it would make it like all character co exit in the game instead of just you shifting bodies when you choose them.
  19. Quote:
    Originally Posted by Sharker_Quint View Post
    new animation for sj? i might be able to get behind that.
    ss is useless? lmao. if you actually need to get somewhere that ss can't get you to you can buy temp powers that will give you vertical movement cheaply.
    So you say there's places you need to buy temp powers to get there even when you have SS, a teir 2 travel power. Id say that's a problem right there.

    Quote:
    many super heroes fly. and last time i checked, super man wasn't magic.
    Yeah superman can also juggle planets and had about 123900 different powers like super ventrlioism. he's entire thing he was created on was that he can do everything the average guy can't.


    Quote:
    just because you think something is wierd is not going to make the devs change it.
    I'm pretty sure all changes were made because at some point someone though it was weird. anyhow I'm not acsking for any changes to existing powers (except new ani to SJ), more like more options.

    Quote:
    so, the only thing i think i might be able to get behind is a new animation for sj. good luck getting anyone to agree that the other powers are broke. even sj isn't broke.
    I never said SJ was broken, infact I'm pretty sure I said SJ was good except for the animation. And I never even said the other powers are broke either so....dunno what you're talking about.

    Quote:
    Ninja Run isn't just about jumping. It's a poor man's SS and SJ. Not as good as either but combines aspects from both.
    It's not as good as either because it's free and at lv4. If slottable I'd put it above SS just for the high vert movement, also depending on how much you value stealth.



    Quote:
    The response was that those particular statements you made sounded crazy. You know . . .Cuckoo. Of course it is possible that you are far too young to get the cuckoo reference. Older people sometimes use it as slang to describe something that is lacking in sense; foolish or crazy.

    For example you started off saying SS isn't useful, and finished with a travel power should be good for traveling long distances. If you don't see how that sounds crazy then there isn't much to discuss.
    First of all SS is the probably the most time consuming for traveling long distances(unless your running on a straight flat plane), specially because the game is set in cities with lots of levels/jumps/buildings because you need to run around stuff for alot, unless you also take Combat jump and hurdle. I don't see how that's arguable. 2nd of all I get cuckoo reference, basically you say I'm crazy because you don't agree with my opinion. OK then.


    Quote:
    Yeah, DZ, I'm not really sure what you are asking for here. Your post is titled "New Travel Powers," but then you only ask for one: an "epic" version of Ninja Run, which would then be better than both SJ and SS, if you were to draw that out to it's logical conclusion.
    uhh that was just an example. Obviously the devs are always going to make what ever they think is the best. I'm just suggesting they make more powers.

    Quote:
    And if you don't like Flight and Teleport, then don't take them. A lot of heroes/villains in the comics have their combat powers, and then a travel power that has little to do with them. Heck, some have flight based on their combat powers (Storm uses winds to let herself fly, Iron Man uses his repulsors in low doses to control his flight, etc), while others have completely non-magic ways of achieving flight, despite them not being their main mutation.
    Sure there are sets tehy can be argued to have flying powers. There are alot, around 1/2 the sets that are hard to rationalize like alot of melee sets. Sets like poison, dark, etc. unless you start changing the original concept alot. That what I'm saying it'll be cool to have more options.

    Quote:
    Also, look at Nightcrawler. He's a teleporter, who can use that ability in combat, or can use it to travel long distances. So I'm not really sure what your problem is with those two pools. They come up a lot in comics, and are not broken for any reason.
    I'd have no problem is there was 'teleport combat', if fact I'd only choose teleport as a travel power for that spec. The whole point is a character in game somehow can teleport at will in addition to his completely unrelated powers,and only ever uses in one instance seems weird.

    In any case now that I think about it, really all 'new' travel powers are just going to be alternate animations. Even if you fly onto of a piece of ice liek Iceman you're still using the same mechnics as flying. The only other one that I can think of that could be conisdered a brand new power is tunneling (which I doubt can happen with the engine)
  20. Quote:
    Originally Posted by Forbin_Project View Post
    We already have that. It's called Super Speed
    SS lets you jump +400%? which is my point because SS can't get you up high ledges.

    Quote:
    So you want different animations?
    my main beef with Sj is the animation is lame if they want to updates yes i'm up for it
  21. there was underwater area in Champions online and it pretty much the worst area ever. Aggro from every direction and it's really hard to tell if you're going to be in aggro range because all the mobs are basically floating in the air with no shadows/surface to tell distance.
  22. Can we get some more travel powers like a epic version of Ninja run or something

    Super jump is good but the animation is weird imo.

    Super speed is proabably the least useful because so many obstacles you can't get up to. Its good for mish, but travel powers should be good for traveling long distances.

    those 2 above I like the most because they can be argued as extensions of your characters already existing speed/strength

    Fly and teleprt imo are hard to fit in conceptually, unless youre some wizard with spells that basically let you do whatever you want. Because fly and teleport are like completely seprate super powers. So you have your combat powers...but you can also fly.

    Like a mutation that lets you grow/fight with spines but also defy gravity/teleport on the side lol. Its weird IMO

    really I'm only asking because SJ looks kind of weird and SS is one of the most useless for long distances(I only somtimes get it because of Hasten)

    edit: when I say SJ looks weird I mean the jumping animation only. The falling animation I think looks pretty cool
  23. Dz131

    Fatalities

    ok I;m not really talking about heads falling off and blood everywhere, more liek finishing effects. Like if you kill some guy with fire he catches on fire when he falls over and gets all charred . If you kill some guy with rad his coprse glows. etc. Or SS he flys really far.

    For heroes every defeat should have that blue PPD net affect to show they actually got captured.
  24. don't actually review anything. just scream and cuss alot and hope it can pass for humor