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Posts
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I thought I remembered seeing more weapons than we're seeing on live in beta. Am I imagining things or are we currently seeing a limited selection?
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Quote:Either way would work, depending on which thing you care about losing less. Pets do tend to be swimming in accuracy and tohit unless you're doing +4 content outside of incarnate areas, where your minions and lieutenants don't get level-shifted to even-con with you.Yeah I could see sacrificing one of the HOs for a dam/end IO even if I lose a little damage - they are overslotted for acc anyway.
Actually, throwing an Enzyme in there to replace the defense IO would prob work too.
Quote:EDIT: I assume you gathered all that defense so you could toe bomb with SS + Stealth?
I actually wanted to get her Incarnate soft-capped to S/L/E but couldn't find a way to make it without sacking more recharge than I was comfortable with, but the extra is a nice buffer against cascade failure and a small purple will cap her when necessary in Trials. -
With 110 max end the 1.5 PPM +End proc should be worth (110 * (0.10 + 0.05))/60 = 0.275 end/sec.
With the same max end. value, a single L50 +5 EndMod in Stamina is worth 0.24 end/sec, and a second one is worth another 0.2 end/sec. -
Quote:Sorry, I had the wrong save file there, that was a WIP save that I never deleted. This should be the one she's actually using.Excellent - although where did you put your last 3 slots - this is a level 49 build..?
Enforcers are probably the first time I would consider HO enhancements - they have too much stuff to buff. Do they run out of endurance? They seem to on mine - he is 43 now.
The panacea proc helps a bit with their endurance, but they will run out if you're solo after a very long fight - when soloing I usually don't have a problem with switching to Ageless though. In a team or especially a league, you can keep a defensive Destiny pick and generally rely on buffs to keep them running. You could potentially slot them with Cytoskeletons instead of Def IOs if you don't mind losing a bit of defense.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Rchg(9), GravAnch-Acc/Immob/Rchg(9), GravAnch-Immob/EndRdx(11)
Level 2: Caltrops -- Posi-Dam%(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), IntRdx-I(50)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(19), RechRdx-I(19), LdyGrey-%Dam(21), Posi-Dam%(33), ShldBrk-%Dam(48)
Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(23), DefBuff-I(23), DefBuff-I(25), LdyGrey-%Dam(25)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def(31)
Level 18: Gang War -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(31), EdctM'r-PetDef(31), SvgnRt-PetResDam(33)
Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 24: Triage Beacon -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Panac-Heal/+End(39)
Level 26: Call Bruiser -- SCotMastermind-Rchg/PetAoEDef(A), SCotMastermind-Acc/Dmg(39), SCotMastermind-Acc/Dmg/EndRdx/Rchg(39), SCotMastermind-Acc/Dmg/Rchg(40), S'bndAl-Build%(40), ExStrk-Dam%(40)
Level 28: Seeker Drones -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(42), Cloud-ToHitDeb/EndRdx/Rchg(42), Cloud-Acc/EndRdx/Rchg(42)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def(43), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45)
Level 38: Trip Mine -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(45), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
Level 41: Vengeance -- LkGmblr-Rchg+(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48), GA-3defTpProc(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 0: Marshal
Level 0: Invader
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 50: Musculature Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(11)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 6% Defense(Melee)
- 10% Defense
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 9.75% Defense(Fire)
- 9.75% Defense(Cold)
- 10.38% Defense(Energy)
- 10.38% Defense(Negative)
- 6% Defense(Psionic)
- 11% Defense(Ranged)
- 25.69% Defense(AoE)
- 2.25% Max End
- 101.3% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 30% Enhancement(Accuracy)
- 5% FlySpeed
- 42.17 HP (5.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 6.9%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.15%
- MezResist(Terrorized) 6.9%
- 13% (0.22 End/sec) Recovery
- 20% (0.67 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 30.08% Resistance(Fire)
- 30.08% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 5% RunSpeed
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This article has most of them but is still missing some, such as Celestial. http://wiki.cohtitan.com/wiki/Weapon_Customization
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That exact phenomenon is actually really common on the internet for whatever reason. For such a small niche behavior it's really gathered a huge amount of negative fame.
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Okay then. Explanation #2: WarWorks are like cats, if they can fit their heads through they can fit their whole body afterwards (or get stuck in a comical position trying).
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Quote:The inability to view something without a sexual component to the perception can be seen as a sign of repressed preferences.This. 'Yiff pack'? Really? So anyone, absolutely anyone who happens to have an anthropomorphic animal chacter, is instantly labelled in the same way as the worst elements of a rather large and diverse sub-category fandom that covers a lot of different areas, some as mild as, say, the fox version of Robin Hood or other simple stuff. 'Humanoid Animal Characters'.
That right there is making no sense, no matter how much you try and defend it. -
Quote:Kindly reread the post you quoted that sentence from.It's not about whether it's possible or not possible in real life. It's how ludicrous it looks. It's just not something most people would take even remotely seriously.
If this thought returns to your head, reread it again. -
Quote:It doesn't actually meet your requests but I've posted my Thugs/Traps build below. Hope it gives you some inspiration.I haven't played this character in a very long time, and he is level 40 at the moment, but would love some input on build ideas WITHOUT purples, but with an ATO set.
Obviously recharge and defense are the keys to this combo but I have never taken any MM to 50 yet, out of my 21 level 50 characters, so this is something I want to work on.
Does anyone have a Mids build of their characters? I can only imagine Thugs/Traps being pretty popular so I hope to see some suggestions.
Where do you put the ATO? What is the general consensus on that?
EDIT: also, I notice the 2nd training power actually grants the first training power also - do you respec out of the first training power then? etc. I've been away a long time.
The first and second training powers are both required.
Rebirth is of somewhat limited use for pets because they frequently get oneshot when they get hit at all in high level content. I personally prefer Barrier because when I know that a damage spike is coming I can pop it to basically mitigate it entirely, keeping my pets alive.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Gravitational Anchor - Chance for Hold
- (7) Gravitational Anchor - Immobilize/Recharge
- (9) Gravitational Anchor - Accuracy/Recharge
- (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (11) Gravitational Anchor - Immobilize/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (A) Achilles' Heel - Chance for Res Debuff
- (19) Analyze Weakness - Accuracy/Recharge
- (19) Recharge Reduction IO
- (21) Touch of Lady Grey - Chance for Negative Damage
- (33) Positron's Blast - Chance of Damage(Energy)
- (48) Shield Breaker - Chance for Lethal Damage
- (A) HamiO:Nucleolus Exposure
- (21) HamiO:Nucleolus Exposure
- (23) HamiO:Nucleolus Exposure
- (23) Defense Buff IO
- (25) Defense Buff IO
- (25) Touch of Lady Grey - Chance for Negative Damage
- (A) Celerity - +Stealth
- (A) Luck of the Gambler - Recharge Speed
- (27) Red Fortune - Defense/Endurance/Recharge
- (27) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (31) Call to Arms - Defense Bonus Aura for Pets
- (31) Edict of the Master - Defense Bonus
- (33) Sovereign Right - Resistance Bonus
- (A) Basilisk's Gaze - Accuracy/Hold
- (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (34) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
- (34) Lockdown - Chance for +2 Mag Hold
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (A) Doctored Wounds - Heal
- (36) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Endurance/Recharge
- (37) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Heal/Endurance/Recharge
- (39) Panacea - +Hit Points/Endurance
- (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (39) Superior Command of the Mastermind - Accuracy/Damage
- (39) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
- (40) Superior Command of the Mastermind - Accuracy/Damage/Recharge
- (40) Soulbound Allegiance - Chance for Build Up
- (40) Explosive Strike - Chance for Smashing Damage
- (A) Cloud Senses - Accuracy/ToHitDebuff
- (42) Cloud Senses - Accuracy/Recharge
- (42) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (42) Cloud Senses - Accuracy/Endurance/Recharge
- (A) HamiO:Cytoskeleton Exposure
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (43) Red Fortune - Defense
- (43) Red Fortune - Defense/Endurance
- (43) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (45) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Knockback Protection
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 0: Invader
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 50: Musculature Core Paragon
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Level 2: Swift- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (11) Performance Shifter - Chance for +End
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6% Defense(Melee)
- 10% Defense
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 9.75% Defense(Fire)
- 9.75% Defense(Cold)
- 10.38% Defense(Energy)
- 10.38% Defense(Negative)
- 6% Defense(Psionic)
- 11% Defense(Ranged)
- 25.69% Defense(AoE)
- 2.25% Max End
- 96.25% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 24% Enhancement(Accuracy)
- 5% FlySpeed
- 42.17 HP (5.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 6.9%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.35%
- MezResist(Terrorized) 6.9%
- 9% (0.15 End/sec) Recovery
- 20% (0.67 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 27.56% Resistance(Fire)
- 27.56% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 5% RunSpeed
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To be fair, we at least see Seers actually teleport people to their positions using mysterious blue lights pretty regularly. We can probably assume that they use the same technology to get the WarWorks into the conveniently-high-ceilinged buildings around Praetoria that have inconveniently-normally-sized-doors.
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Quote:That quote was in response to Bad_Influence's ramblings about rainbow booby dog girls.And that's justification for this? No. No. A thousand times no.
Keep it to Life of Second Fetishes, people. As much as I liked Krypto, he was still just a poor attempt to appeal to a younger generation.
And I really don't want more four-legged PCs in Pocket D >_>
The ability to play as an animal in combat wouldn't give fetishists anything they don't already have for the purpose of roleplaying. You can already turn into a coyote, and soon, a panther, you just can't fight as an animal. -
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Quote:Just to reiterate this point... it really doesn't matter if a dog using a sword in it's teeth or whatever is totally impossible in real life. There are plenty of things in this game that are WAY less realistic than Super Dog, with the power of Super Gripping Action, striking down foes with his Super Sword in his teeth. Realism is frankly the LAST of my concerns in this game.But let's be serious here, since the OP wants us to be. Anyone claiming that a winged pixie summoning walking plants and her ally a radioactive mutant that can teleport and give people shields of fire would have their credibility and realism taken away by a dog wielding a sword in its mouth really needs to reconsider their position.
As to the discussion on the theme of the game, since we already run the gamut from space invaders who are actually humans from another dimension that have genetically mutated themselves into hideous super strong super psionic badasses, to crazy cultists that summon the undead souls of millennia old wizards and embed them into the bodies of innocent civilians they pick up off the streets, to demon-summoning strippers leading armies of demigods through the physical manifestation of a network of psychics' minds, to Roman dopplegangers of the modern day characters who interact with robots and aliens and nazis and vampires and werewolves and still manage not to TOTALLY REWRITE HISTORY, I think any argument you can make about what is and isn't thematically appropriate in this game is pretty much irrelevant.
Edit: P.S. a giant boobed doggy lady with rainbow furr is already completely possible with the costume generator, so that, also, is a bad argument. -
Quote:A token is not $15. This is terribly flawed logic.Which are a terrible way to use tokens.
IIRC it's 5 packs for 1 token.
A token is aprox $15, and a super pack is aprox $1.
You're getting aprox a 3:1 loss on your money. :/
A token is a free bonus which you get in tandem with every $15 you spend.
The value of 5 super packs is head and shoulders over the other consumable purchases, and there's nothing else to do with the excess tokens apart from the quarter-yearly costume releases.
On topic: I am a T9 VIP and fully endorse the immediate selling of Celestial Armor set in the Market once it retires from the T9 VIP slot. -
This actually signifies what is, in my opinion, the real reason that people originally shied away from playing Villains - much like they have Praetoria.
Villains fight Longbow and Arachnos CONSTANTLY. Aside from the fact that fighting the same enemies repeatedly gets stale regardless of what they are - these are two of the most obnoxious enemy groups in the game to fight. They have tons of exotic damage types, CC effects, and potent, stacking debuffs. Some of them also have buffs and CC protection.
Then there's the annoyances of the groups like RIP/PPD with their massive buff stacking, Circle of Thorns' extra, super irritating Cold Demons, Luddites and Goldbrickers with all their debuffs and exotic damage... meanwhile, Blueside you can generally avoid any remotely difficult content just by sheer virtue of the fact that there are so many options available to you. -
Quote:Somewhere along the line somebody misinterpreted or misspoke about why the CFBU proc is strong in Assault Bot.If a-bot gets build up buff from each DoT proc, that will be god-like... and broken? I don't think it does because the damage is done by a "pet" and not from "a-bot" itself.
The reason is because, when the Assault Bot launches his AoEs, each target hit by them is a chance for him to proc the CFBU. His two missile powers both have 16 target caps, so when saturated, we're talking about an extremely high likelihood that he will proc the Build Up effect.
In other words, it has nothing to do with the burn patches themselves, but rather the power used to generate them. -
I had really high hopes for Dark Astoria to be the co-op zone of my dreams, where I could take my redside characters to level when nothing was going on in the Isles.
Unfortunately, the design decision was made, for some reason, to make the Arcs repeatable only by means of Ouroboros, which means that they lose their co-op status.
Ah well. Could've been grand. -
Quote:The art and animation all over that game is beautifully done, but Sif is head and shoulders above the rest, even. It looks so remarkably believable. He was my favorite boss fight without question and the only one I really, truly wished I didn't have to do at the same time. The big guy definitely didn't deserve to die, but, c'est la vie, if you watched the fight, you know there's no alternative when your opponent can swing a sword around like that.Having looked up where that image is from and watching a video of that fight, that's a perfect way to do Titan Weapons on an animal model.
A big grey wolf using a big-A sword is just cool. It even switches its grip like a dog would adjust his grip on a chewtoy or bone so it can effectively slash from either side. -
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