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Posts
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Joined
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Having had more time to think about it.
Well I can make the concept of the lore pets fit my character, her father is a Mad Scientist after all and it makes sense that he would give her his most dangerous equipment to test (being an Invuln/SS tanker and all).
If the pets have the shimmer effect like the Shadow Shard Mirrors I can simply have her equipped with a 'Holographic projection belt' or have them as reprogrammed clockwork he stole from Praetoria. -
Hmm...
Well saying the name three times usually works for summoning Troy Hickman...wonder if it will work for a redname.
Noble Savage!
Noble Savage!
Noble Savage!
Well he is lead art designer so it seems like it would be worthwhile. Though I imagine the man is probably a tad too busy dealing with other stuff to respond.
Still worth a shot of the old voodoo to see if it works. -
Yup I honestly wouldn't mind a delay.
Paragon PD is fairly generic heroic option, infact you can have a Psicop as the buffing pet and give it the same powers as the Seer buffing pet, make a beat cop the minion, a Swat Officer (Swat Equalizer would be a bit too far, those debuffing gits) for Lieutenant and PPD Hardsuit for the boss.
See that doesn't look too hard to quickly turn around and make an option for the Lore slot.
That's the thing, Issue 20 is quickly arriving, we need groups that are generic enough to suit a role but easy enough to be implemented quickly.
Arachnos is another easily insertable one, Spiderling minion, Blaster lieutenant, Toxic Tarantula boss, Buffing Fortunata with same powers as Seer buffing pet.
To be fair instead of just replacing the Praetorian ones, just expand the options instead of the starting 4, open it up to starting 8. Warwork, Clockwork, IDF, Seers, PPD, Arachnos and two others. -
Personally, apart from the Lore slot ( which I HATE with a passion and will not be slotting it with anything, I'll unlock it but I'll ignore the bugger as best I can, tying it in with Praetorians was freaking stupid and makes me want to smack Posi around the back of the head and go "what the hell man?!") I'm not too fussed.
Apart from Judgement and Lore, the other three slots are stuff that nobody is really going to notice which means I can easily handwave it away as other things if need be and continue to ignore the presence of the Well storyline.
Judgement, well it takes some fudging but you can easily get them to work and I can STILL ignore the Well storyline.
Lore is too much decidely tied in with the Well Storyline and thus gets thrown out the window, never to be used. I honestly don't care HOW powerful the pets are and that it would be essentially cutting of my nose to spite my face by losing out on a buff pet I want my one Incarnate to have sweet bugger all to do with a storyline that is getting stupider with every passing Issue and she believes the old Incarnate schtick anyway, she believes she is an Incarnate of Hercules (hence the +damage Alpha).
The Lore slot not only really can't be put into that storyline.
Now if they added in Battle Maiden's group to the selection then, well yeah, I can use that (the souls of fallen ancient warriors) but it's tech, tech, tech and mutant origin groups...which I can't use let alone want to.
Sorry got a bit rambling there. -
Well I want A Praetorian Mob for my sidekick.
The Goliath War Walker.
The rest can go rot in whatever place echoes of the Well go to rot...probably they go and have a good moan with the Mirror reflections in the Shadow Shards, that would be a fitting place for them to be in my opinion.
Quote:Ech you're probably right, won't be able to get the later powers until you the rest of the powers with a slot in AND they design encounters around everyone having atleast one pet summon.I am assuming no, because future encounters will probably be designed around the assumption you are using X number of the Incarnate slots.
Quote:I blame the past openness of the developers. Now everyone and his or her brother thinks they can change the game by hollering loudly enough.
Everyone.
Heck I don't mind the lack of solo options because I don't mind teaming. The Incarnate System is inherently less grindy than other endgame progression namely because I'm not fighting people for loot using a DKP or Suicide Kings system and having to turn up for four raids in a week to earn enough to get the loot when it eventually drops.
Just really wish that, as mentioned above, they didn't make every single thing in the Incarnate System to do with Praetoria...there are bigger threats out there...
Heck I bet even the Well itself is filling it's interdimensional trousers at the thought of Rularuu or the Banished Pantheon awakening and back at full power since they would be an Equal. -
Actually that is something to consider.
Can we 'skip' slots...well I suppose you can unlock them and then not slot them.
Besides a Boss class Ally isn't exactly a huge bonus and not sure on how well the buffing pet will act.
I guess that slot I could just ignore in favour of slotting up slots which have less obvious links like Judgement, Interface and Destiny. -
Yeah REALLY don't like the Praetorian only pets...that kinda sucks.
Make them generic...please, please don't make EVERY SINGLE THING to do with Praetoria where the Incarnates are conscerned, especially not the most obvious power.
Heh yeah right, like they're going to listen, as said above, Praetorians are the current Dev love and I doubt they would change anything this late in the cycle.
PPD, Longbow, Arachnos (heck the patron pools already have the pets in place, Spiderlings, Blasters and Toxic Tarantula, make a Fortunata the buffing pet with the three leadership clone powers or Mind Link) and job done are pretty damn obvious choices when it comes to the power as a Primal version, heck I'm sure there are some groups that could also be fairly easily converted over (could be not saying it would be).
I wouldn't mind my character leading a small PPD special forces unit (Beat cop for minion, Swat Officer for Lt, Hardsuit for Boss and a Psicop providing buffs...heck they can even be given mind link like a Fortunata or...once again...the Leadership toggles) as a 'counter-Praetorian' special unit. -
Well considering the next 4 slots are in issue 20, with any luck Issue 21 will finish off the Incarnate and Praetorian storyline and we can move on.
Which would be nice. -
Yeah I edited my post but still breaking down 1 notice gives you 6-8 shards, if after Issue 20 (where you earn Shards even if exemped) the WST has been kind enough to drop you 2-4 shards then you've got the 10 required to make 6 Threads but it still seems like a LOT of effort for not much gained.
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Personally quite glad I'm making 1 character an Incarnate.
However the fact that the next set of Incarnate abilities don't require a notice/favour of the well OR Incarnate Shards make the WST a bit pointless now?
Yes I get that people who join after the hubbub has died down for the Incarnate system will need to do the four WSTs to get their very rare Alpha but that's the rub, even breaking down the Notice of the well only nets 6-8 shards, shards which are only really useful in making the Alpha slot or saving up a huge stash to convert to Incarnate Threads to earn XP towards the next slot (3-4% per thread which means you're going to need a heck of a lot of shard to thread converting to unlock the next slot that way). So there is no incentive for already very rare slot unlocked people to run the WSTs ever again.
10 Shards for 6 Threads every 20 hours nets you between 18%-24%, so you're looking at just under 60 Shards to unlock the next one.
So...the WST was really just put in there as a 'something to do because Issue 20 is delayed' tactic just as people mentioned.
Really I get why its now Incarnate Threads...for exactly the same reason that the WST was introduced, so people can't just save up shards and blitz through it...just wish they weren't being so freaking transparent with it though. -
Quote:I would have LOVED this to actually be the case. Cole didn't win the fight against Hami, he got beaten down but bought Neuron or Anti-Matter enough time to construct the Sonic fence, shepard all the remaining surviours inside and flip it on.Tyrant is dead and the Loyalist machine just keeps marching in the direction he last pointed it in, fueled by cult of personality.
The people still needed a hero, a champion, so they created Cole, spun the whole schtick that he 'beat' the Hamidon and set about cloning him as best they could to make a figurehead, of course along the way their ideals of a utopia somewhat...changed (Communist Russia is a great example, a wonderful ideal corrupted by the one true falibility in any such idea of Utopia...people).
The Cole we've been seeing all this time, just another Cole clone...Have him be a real pushover since the clone hasn't inhereted the powers of the well and set up the true boss of the Incarnate stuff to be the Coming Storm or Rularuu the Ravager breaking free of his bonds to devour our universe, the well was preparing us for that, not Praetorian invasion force.
As mentioned I really don't like Tyrant being the uber-awesome that requires Incarnating. Heck the ONLY reason the Incarnate Taskforces require you to be an Incarnate is to avoid the level debuff...a purely game mechanic way of making the Alpha slot more useful than it is (they freely admitted this saying that 'since some characters could already reach that power level with Invention Origin sets'). Which frankly seems a bit crap in my opinion. -
Yup it's only the real arrogant SOBs that demand payment.
Most of the time I've seen it, the leader can already complete the map solo on +4/x8 in their sleep and they reason they bring other people along is merely for the company of other people, farming is efficent but it isn't exactly exciting if you're going for a long haul session.
I don't think I've ever seen a farmer demand payment, ever, as I said above they're inviting people for the chat OR they just liked getting people to level 22 (I have had one farmer who asked that once someone reached 22 that they would leave the team so another spot could open up for another lowbie that wished to join, which I thought was fair enough). -
I, personally, have to say unlike Venture, Eva and Sam....I'm actually the opposite.
I honestly don't expect the epic storylines which they seem to want AND they seem to really loathe anything and everything of recent times, I enjoyed the Mercedes Sheldon arcs, I enjoyed the clone/dimensional double arcs, especially the villainside one.
Basically I kind of find Venture and his views to be....very unlike my own and have a personal opinion on him that I won't be going into here because it isn't the time or place to really do that.
Perhaps I'm strange but I LIKE the Adam West Batman stuff, not all the time (the Rikti Warzone arcs are a good break from that) but I still enjoy it.
However constantly introducing variations of Statesman as the main antagonist or protagonist (or both at the same time) and the fact that the content seems to REALLY focus around Statesman, even when it is suppose to be 'our story' it's still all about Marcus Cole in the end.
While I can quite easily live with the various zany things and enjoy them for what they are primarily because, unlike Going Rogue or the Incarnates System, my character is still very much involved, with Going Rogue and the Incarnate System, my character is a bit part in a much larger story or atleast thats how it feels, it is nolonger that characters story but the story of the Well of the Furies.
The two Reichsman TFs were, frankly, a ruddy mess, I feel sorry for Bruce because it seemed like that was his baby, notice how after the really large critiscm he recieved for not only creating a fairly lackluster Taskforce but not knowing almost any of the backstory he just faded into the background and proceeded to do...well..nothing, he quietly left the company soon after.
It was a story he wanted to tell, it's just he didn't do the research plus he made Reichsman a REALLY boring fight which just showed up the 'tank and spank big bag of HP' to its horrible extreme.
Forgive me if I'm all over the place but it is probably time I actually went to sleep so you're seeing my train of thought as scattered and illogical as it is. -
Been thinking about finding a group for Exalted.
Especially since Exalted seems to be a fantasy/super hero weird kind of crossover where everything is over the top to an almost comic book level.
Was thinking Luna Exalted purely so I could turn into a gigantic version of one of these
Go Go Battle woodlouse! -
Quote:Actually that raises a point I'd like to see, something that wasn't so much sidelined as completely gutted.Ran a Council arc the other day that I hadn't run, about a time travelling German from 1940, was pretty cool.
Arcs involving the 5th Column that were converted to Council (very shoddily most of the time) to be converted back to 5th Column again. Ublemann (the time travelling arc) makes VASTLY more sense when it's the 5th Column and not the Council (Council are an Italian faschist group, not German). -
Since Beet is an EU player, I can confirm that is often the case on the EU servers, most of the speed runs (or taskforce runs in general) take place later in the evening when people have gotten back from work or school.
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Quote:Indeed, the fact there is no buildup to this fight (but there IS buildup to fighting Countess Crey, which only occurs in a story arc seperate from the taskforce) AND the fact he is a complete pushover.This, this, a hundred times this.
I have a passionate hatred for Manticore's TF. You fight nothing but Paragon Protectors all over the place in a ploy to stop Crey and the bad things they do. Then, to end it all, you fight some no name bodyguard with fluorescent skin that's never been featured, or even mentioned, in any other form of content before this in some anti-climactic dingy warehouse, where he has the balls/stupidity enough to challenge you. Not only that, he's a complete push over in the fight itself, and our heroes are supposed to feel accomplished that they managed to beat a rent-a-guard in a suit that works for Countess Crey.
It's not even like fighting Captain Mako or Black Scorpion, people who have been featured quite a bit and have serious pull in their group. You fight some ******* guy in a suit. If you fought Hopkins before Countess Crey herself, that'd be completely different. But no. Just the damned bodyguard.
Hate that TF.
It's just seems that the fact they had already used the Arrest Countess Crey in a story arc and were really flumoxed what to do when it came to the taskforce featuring Crey. Now if throughout the story Hopkins was sending you notes or the NPCs talked about Hopkins in a manner '800 pound shaved Gorilla in a suit told us to do this, do you want to fail that guy, he could rip your head clean off' then there is some build up.
Instead Hopkins is both an Anti-climatic boss and a Giant Space Flea from nowhere, in that he just appears with no buildup, no explanation, he just is. -
Animal fur is available only on the Monstrous hand option Steely
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Once issue 20 comes in and you can earn Incarnate Shards at any level, once you've unlocked the Alpha slot, then you'll probably see a lot more slower Taskforces being run, unfortunately until that happens you're going to see speed TFs for the lower level stuff.
Plus most of the stuff like Synapse, Sister Psyche, Manticore, Citadel are just....boring, even if you stop and read the text 90% of it is fluff that really adds nothing to the story or is a short, 'well done, your princess is in another castle' kind of deal. -
Quote:Atleast it's not as dull as Synapse. That one has three (or is it four?) boss defeat missions in a row in the same map.... awfully dull?
A (stealth) kill all to open with. Fed Ex missions. A patrol through Talos. And ... 1 AV that's dual-able (my trapper and an ice tanker, this morning).
One thing this TF has taught me: the devs make much better content now than they used to.
Edit: and lots of travelling between zones and one mish that spawned for us in the extreme south end of IP. This TF has many of the annoyance that people have griped about for years wrapped up in one package.
I still think Citadel is possible the dullest of the original six taskforces, it's the same map, same enemies, every single mission, not variation, not even in the final mission.
For dullest Taskforce in the game, well that goes to Dr Q. It's long (5 hours is considered a good time), no variation in enemy group and mostly reuses 2 maps.
This was designed back when time length = epic content, the longer the content, the more 'epic' the devs considered it. Thankfully they have since learned from this lesson. -
Quote:Well currently reason to run the TF quickly is due to rewards, people want their merits/notice of the well as quickly as possible.Am I alone on this? Can you speed TFers explain the appeal of skipping half the fun? I guess a vet player who has been there done that wouldn't want to do it again, but if you don't like the TF, why run it at all?
However speeding taskforces isn't as bad as it use to be, back when you got a random recipe roll as a taskforce reward 90% of the Taskforces being run were the Katie Hannon TF, which could be completed in about 10 minutes if people knew what they were doing.
While merits (which replaced the recipe roll) are still a major incentive to complete things as quickly as possible there is now an incentive to kill most of the stuff on the map when doing the level 45-50 Taskforces, Incarnate Shards.
This has given rise to the defeat most taskforce runs where you go for the objective but you defeat everything on the way to that objective, instead of stealthing past 90% of it.
However in a taskforce where I'm not only not earning Shards but also incredibly gimped, like say the Sister Psyche Taskforce, I'll want to get that done as quickly as possible.
Plus most of the older Taskforces (the original six heroside except Positron) were designed with the idea that they would be done over a period of several days rather than run all in one big chunk by comparrison the modern taskforces are shorter but more intense in the action (compare say the 12-13 missions of a Sister Psyche TF to the 6 in Lady Grey TF). -
Quote:Possibly not only my favorite Arc but favorite ingame character as well.I glad von Grun is on here already. I love almost everything he says. Some more favorites from him that I don't think are on here yet:
"Are you ready, Character? Are you ready to wreak the terrible will of Science?"
"Take more bees!"
"I don't know if you've noticed but I've been trying a couple different styles of evil laugh. It's hard to pick the right one."
"I'll have to give my 2 week notice in the traditional fashion by attempting to build a killer robot or evil demi-human clone, of course, and there'll be setting up a lab. Oh, and I'll need some twisted assistants, must give back to the community."
I do love how almost all the mad scientists are probably quite nice people to work with but incredibly dangerous to work with at the same time. -
Personally I hope it's the option to use a theme tune power up.
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thankfully the game is relatively small when it comes to size of downloadable mmos. Some are like 15 gig, others 20 or 30 (especially after you include the three expansion packs as pure download).
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Tried the other two superhero MMOs.
While they have their bonuses over city of heroes (the musical score in the recent release is downright fantastic for example) they both seem to fail at other hurdles (as mentioned in the Yahtzee review...why they severly limited the character creator is a little bit beyond me and the art style in the other one was downright blech for my tastes).