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He also agreed any nerf to PSW would have to be offset by buffs to the Psi Assault but since that hinders your argument...you'll ignore that piece of information I'm sure.
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keep reading. you must have missed where I mentioned compensating the set and how I think it is going to be done.
It is not hindering my argument as I wasn't making an argument. I asked a question based on what I witnessed his playstyle to be.
If he plays pbaoe and hypothetically they buffed psy scream to do triple the current damage (not going to happen though), he no longer plays pbaoe and no longer leverages AA to full effect.
I'm not sure what you are tying to accomplish, or get me to say. We've been told psw is likely going to mimic the blaster version and we've been told psi will be compensated to help offset the change. Unless DP gets a heap of damage added, or another power is turned in to a pbaoe it is very likely going to result is a semi-to-drastic play style change for /psi users.
There is no one trying to spin anything here. Just a dude saying: "hey you like your ice/psi enough to create a video and post about it, that's cool. How would you feel when your playstlye for that toon is drastically changed? Because we are on the eve of that happening."
I haven't said a single time in any post that PSW shouldn't be changed, just that I hope the feel of the set remains. The feel is up close and personal low/mediocre aoe damage with mediocre-to-high pbaoe dps under high recharge. -
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when someone said that domination was getting nerfed, I was... extremelly skeptical. The more I learn, though, the more that the change seems like a positive. As someone recently reminded me in the PvP forums, however, there is a significant chance that dom's damage buff will be removed and NOT replaced with any corresponding increase in the PvP damage of domintor attacks, but PvP is a fairly small portion of the game. For most game-play, it will increase the over-all power of the class.
[/ QUOTE ]Actually, I doubt that's possible. The damage change to Doms is in their damage modifiers, which I'm 90% certain is in the class of "can't be different between PvP and PvE". After all, every other AT keep their damage mods the same between PvE and PvP.
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not since i13
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Damage modifiers were kept the same, it was individual power's damage that was altered based on activation time.
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hmm the whole time I thought defs and corrs had different modifiers. Same for brutes and tanks
You are right though that base modifiers do still play a role for some AT's. A scrapper hits harder with the same attack than a brute does, though not by the same modifier proportion as they do in pve. -
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OMG you know the changes on test already?! HAX!
Oh wait, you're speculating again. Whenever you post the possible changes to PSW, be sure to post the possible changes to the entire Psi set, ok? That way your opinion is more well-rounded and not so biased.
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Castle:
If I were a betting man, though, my money would be on it being rebalanced similarly to the blaster version.
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If I were a betting man, I'd speculate that PSW is going to end up similar to the blaster version which means double the recharge and less damage.
I don't need it on test to know how the set will perform with blaster version psw because I've used blaster psw...
edit: it just so happens he is setting dom modifiers to be very close to blaster ones. Excuse my fantastic leap in logical deduction in saying that dom psw will feel very similar to blaster psw as a result (minus aim and build up of course)
Psi is going to need a LOT of compensation to make up for that change. I somehow don't see mindprobe and tk thrust suddenly doing thunderstrike level damage and I don't see psy scream being made stronger than firebreath.
I do see all those powers improving a bit (especially the damage of tkthrust) and I also see dart and mental blast moving to the blaster versions.
His toon is obviously a pbaoe-centric build sporting Arc air, DP, and PSW while standing on slick.
My question stands.
The more people that weigh in now that they want Castle to focus on preserving the pbaoe playstyle of /psi the better chance it has of remaining a unique play experience. He can do w/e the hell he wants to PSW as long as the set still excels in melee range with a focus on pbaoe performance. -
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Good thing too, since fire/rad and fire/kin are the only controllers out there. And they're both so overpowered when you extract them from farming situations.
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wow, you just said that. Fire/rads are probably the SECOND strongest hero build across all scenarios. And fire/kins are a top 10 build.
you can't make up stuff like what you said. I don't want to jump the gun, but I really hope you aren't on Castle's select panel of dom reviewers and I also hope you can come up with better feedback when the changes do hit.
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It would be interesting to for people to test how Dom's do now in comparison to Fire/Rad and Fire/Kin controllers, in later game performance and solobility.
Since one of the goals is to decrease the perceived gap in Dom vs. Controller performance. I'm not yet seeing where these changes will do that.
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There are a lot more than just fire/rads and fire/kins, but you are right it would be important to compare a "damage dom" vs a "damage troller".
That said, I believe such comparisons are pointless considering doms and trollers have about as much in common as tankers and stalkers. Comparing doms to blasters makes a lot more sense to me.
I sort of wish Castle would revise his list because dom vs troller viability is a pipedream unless doms start getting force multiplying sets in i15... -
Do you think you will still like that toon when PSW recharges twice as slow and does less damage then now? -
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when someone said that domination was getting nerfed, I was... extremelly skeptical. The more I learn, though, the more that the change seems like a positive. As someone recently reminded me in the PvP forums, however, there is a significant chance that dom's damage buff will be removed and NOT replaced with any corresponding increase in the PvP damage of domintor attacks, but PvP is a fairly small portion of the game. For most game-play, it will increase the over-all power of the class.
[/ QUOTE ]Actually, I doubt that's possible. The damage change to Doms is in their damage modifiers, which I'm 90% certain is in the class of "can't be different between PvP and PvE". After all, every other AT keep their damage mods the same between PvE and PvP.
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not since i13 -
I agree it would make sense and said as much. I just have a sneaking suspicion is won't happen for several issues do to "an oversight".
I'd like to be incorrect. -
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qr
the proposed dom changes will likely have NO impact on pvp (well no positive impact) because the damage attacks do is almost entirely based on cast time (which is likely not changing).
The recharge and pve base damage modifiers seems to play almost no role in determining pvp damage.
*IF the base damage gets the domination buff factored into them for pvp that would be pretty insane for doms, though not necessarily unwelcome.
I much more likely expect the damage boost of domination to be stripped and NOTHING done to the attacks for at least a couple issues. but that is just the realist in my talking.
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Obviously I havent seent his news you speak of, but why would domination NOT affect PvP damage? It does now, does it not?
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dev digest --> Castle.
in short
domination is being stripped of its damage buff and it is being worked in to the base damage for pve. PvP damage is not calculated the same way and I believe it will be a several issue long oversight that the damage buff that dom used to bring is "forgotten" to be applied somehow to pvp damage. -
qr
the proposed dom changes will likely have NO impact on pvp (well no positive impact) because the damage attacks do is almost entirely based on cast time (which is likely not changing).
The recharge and pve base damage modifiers seems to play almost no role in determining pvp damage.
*IF the base damage gets the domination buff factored into them for pvp that would be pretty insane for doms, though not necessarily unwelcome.
I much more likely expect the damage boost of domination to be stripped and NOTHING done to the attacks for at least a couple issues. but that is just the realist in my talking. -
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But whether or not you beleive anything the Devs say, logic persists that the only reason to refuse a customer's money is because you beleive accepting it would be ultimately bad for business.
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Simple incompetence comes to mind. This is exactly what happened with ED. Even if you do argue that it was for the longterm good of the game, it was implemented horribly poorly.
B_L_Angel is not alone in doubting the truthfulness of the developers statements. If you just look over recent events
<ul type="square">[*]The Developers are notified of MA overreward problems in closed beta
[*]Developers ignore warnings [*]Developers receive further warning in open beta [*]Developers ignore open beta warnings [*]People post the problems on the boards [*]Further Ignore [*]MA goes live [*]People start using the problems [*]Developers are shocked and upset over this [*]Fit hits the shan over developer reaction [*]We have the accidental pre announcement of going rogue.[/list]
A cynical person might think that they deliberately let the MA over reward during the aniversary/ reactivation period to sucker people into renewing their accounts for a game circumstance they had no intention in allowing them to play.
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Your cynical perspective may or may not have happened. People are naive if they think stuff like that doesn't happen. That isn't to say it DID happen. Some things indicate there is a lot of grey in this situation. Even if they did utilize such underhanded techniques I don't blame them. Business is for real and it is serious bsns.
I believe them when they say they didn't expect it to be as bad as it was, but at the same time I KNOW they could have taken simple steps to prevent the abuse (even during a blackout) and they chose not to for w/e reasons.
You knew the going rogue announcement would happen at the tail end of a reactivation period, or double xp event, etc so that it would hit maximum amount of people.
I don't think they wanted it to drop this soon. I think this was supposed to be the announcement that followed shortly after CO launches. Let people check out the new shiny and then lure them back along with some of the new people that game snagged. But damage control of MA made slipping rogue necessary.
dropping the news this soon gives ample opportunity for competition (both direct and non) to overshadow this news very easily because of the "what have you done for me lately" appeal.
"going rogue" is going to have to be RE-announced several times now lol and they are either going to have to have a LOT of content (to keep letting new info out to keep interest high), or one heck of a marketing team. (personally I think there is much to be desired on both counts, but we'll see). -
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I will not contest that there may have been a way of handling the MArc farming situation better. There is always room for improvement.
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heh, this has to be the understatement of the year.
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But in the case of the MArc, it was pretty much all laid out beforehand.
We told them in Beta would be abused.
They said in Beta that they would handle that by enforcing the existing policies against exploitation and modifying game elements as needed.
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beta, beta, beta. How hard would a gmotd, or using the warning channel in game have been for all those people that weren't in the beta, or just gloss over release notes (if read at all)?
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So far, they have not wavered from that position. They chose enforcement and pulling/adjusting game elements rather than some kind of blanket code solution or not allowing rewards.
It's not what I would have chosen, but maybe it is for the best.
In any case, I think history shows that the Devs are quite willing to overhaul systems when they decide they aren't working, so we have the entire future to hash this out.
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There is hope for pvp then lol. -
qr
From what I hear there are some seriously bruised knees over at Paragon Studios due to swiftly meeting a hard object in reaction to this issue.