Doctor Wishbone

Informant
  • Posts

    29
  • Joined

  1. Quote:
    Originally Posted by Honbrid View Post
    I went and checked on the wiki: http://wiki.cohtitan.com/wiki/Titles

    I found this sentence buried in there:

    Once your character is level 15, the title can be changed at any time with the command, /title_change. Trainers give the character a chance to chose or change their title at levels 15, 25, 35, 45, and 50.

    So although the title can be changed anytime, it can't be done through the trainer except at certain levels?

    In any event, give the slash command there a try.
    YES! The slash command worked!! Thanks!!!

    @Eric Nelson, Yeah, it’s the weirdest thing, all my other characters (and I have a LOT of them, lol) can do it at any time, but for these two specific ones, the option is *just not there*.

    At any rate, the slash command was the key and I’m *so relieved*, thanks a ton!!
  2. Well I went and got a level, and it didn’t help. Being level 30, I’m beyond the threshholds to force the issue. Both of the characters it’s happened to were server transfers, I wonder if that has anything to do with it, because now that I think of it, I’ve done changes with other chars and didn’t have trouble.

    Oh well, sent in the petition and will see what comes of it. Thanks for the replies!
  3. Yeah that makes sense but what I’m saying is that I’m not able to choose new ones. Do you guys know for sure if you can later?
  4. Been doing some faction changing lately (the long way), mostly villain -> hero, and when I get there, I have no titles. Okay, no biggie, don’t want the good guys running around with “The Sinister” above their heads, I get it. But the trainers won’t allow a change either? And I just trained up a level and even after training they won’t allow it?

    Now, I got the level during the final morality mission, so I haven’t done any full dinging hero-side yet. Will titles be available afterwards, or am I title-less for the remainder of my career?
  5. Anybody noticed a sudden change in ally AI? My allies are now fleeing at the first hit or two. It’s really annoying. Their health is just fine, and they don’t have aggro, but in an AoE or something, they go running and I lose ’em.

    Or is it just me?
  6. Doctor Wishbone

    OMG bugs

    Quote:
    Originally Posted by Severe View Post
    ok so i used fulcrum ****
    Awesome typo.
  7. Quote:
    Originally Posted by Texas Justice View Post
    All in all, I tend to think that a rational person weighing all of the factors would find that the recent downtimes are reasonable.
    Have posted very little about this, but each time I have, I’ve stated that it’s perfectly understandable. Nevertheless, compared to other MMOs I play and have played, it feels like too much. This is not a court, it is not covered in the EULA, I am not demanding anything from anybody. Just saying it feels like too much downtime. Compile the data, and see how much downtime there’s been recently. It’s a lot. That’s all I’m saying.
  8. Yeah it’s all the power graphics and just in Atlas. Even in Atlas 2 things are normal.
  9. Quote:
    Originally Posted by Forbin_Project View Post
    That's only a subjective opinion.
    Of course it’s subjective. My entire point was aimed at what is “reasonable” and what is “acceptable” and “expected” in the current MMO climate. But even courts make judgements on subjectives like “accepted practices” all the time.

    I AM NOT venturing into legal realms, only pointing out that my subjective “this amount of downtime exceeds an acceptable amount” opinion is not without merit. Again, even though it is perfectly understandable, given the circumstances, as a player, I FEEL this recent frequent downtime is in excess of what is “reasonable.”
  10. In spite of a fair amount of over-reaction and under-reaction, in a modern MMO climate, we have a fair expectation of a certain amount of downtime—not “no downtime”—but a “certain amount.”

    And while reasonable and rational-thinking people can understand the changes involved with the big release and rollout of Freedom and all the new players, the point of view of a modern MMO player (myself included) has, again, a reasonable expectation of a “certain amount” of downtime.

    The amount of downtime we’ve experienced recently exceeds this amount.
  11. Quote:
    Originally Posted by Heyman View Post
    Who needs Eastenders when you have this drama on the forums during every downtime?
    It's awesome!
    I believe the point is the frequency of “every downtime” these days…
  12. Well you certainly don’t need all caps and “?!?!?!!??!!?” that’s for sure. And it’s true, “servers down more than up” isn’t going to help.

    Nevertheless, in a reasonable assessment, there has been what I would term an “excessive” amount of downtime of late.
  13. Quote:
    Originally Posted by Aggelakis View Post
    Even I'm starting to get tired of all the maintenance without any real redname acknowledgment. (Zwill saying, essentially, "Maintenance happens" [highly paraphrased] doesn't count.) I certainly wouldn't be averse to getting a day or two compensation. (Yes, I know, they don't have to. I'm not saying they have to. I'm saying they would be nice to.) Even though I'm from the US, I frequently play at odd times and this interrupts me more often than not. It's unfortunately to be expected occasionally, but half of the last two weeks has seen maintenance during my normal morning play window.
    Trying to think of a clever way to echo this without just adding an addition sign and a numeral one. Be that as it may, Aggelakis and I are of a similar mind on this.
  14. Yeah I’m someone known in my circle for extraordinary patience and longsuffering. Been through stuff like this in MMOs more times than I can count, but patience has limits. And although under most circumstances would take all this with a grain of salt, after this 2nd day in a row following the multiple downtimes recently, even I am finding myself getting frustrated.
  15. Doctor Wishbone

    Map settings

    You could also set for a massive battle to spawn after your glowie, which could potentially fill the map with lots of baddies fighting you and each other.
  16. Quote:
    Originally Posted by BeyondReach View Post
    And thanks for the Kill All idea that would be a smart alternative, unfortunately I've already got a different clue at the end of the mission…
    I believe you can have a clue after the objective (e.g., kill all), as well as a separate one after the mission as a whole.
  17. Quote:
    Originally Posted by BeyondReach View Post
    Do you know if using a custom group like that would create the same large memory cost?
    It does not. However, make sure you populate the group with bosses and minions as well as LT, or take a SERIOUS hit to exp.

    One alternative to having a Headman as a boss is to have a (very) short “kill all Lost” mission, and add a Clue at the end saying “one of the Headmen you defeated told you this…”

    I seriously don’t know how you get around not having aberrants in a mission that has all categories (minion/LT/boss) filled, though. Maybe stick in a boss from some other group in the level range you’re going for. Maybe they’re collaborating with the Lost, or overseeing a specific operation or something? You could also create a “boss” type mob to appear in the groups, and call them whatever you wanted.
  18. Noticed this as well (Cap on Pinnacle). It sucks.
  19. Check your objectives. Not all the maps support all the objectives—or in the numbers you may have them. I just dealt with this recently that some of the outdoor maps didn’t support all the things I had in the mission, so that narrowed the choices down quite a bit.

    If the Publish button is grey, then something is generating an error, even if there are no errors called out. Try making a mission with one simple objective clearly listed in the map’s allowed objectives. If that mission doesn’t allow publishing, then try with different enemies. Sounds like there is some kind of conflict somewhere.

    Sorry can’t be more specific without analyzing the whole of your mission settings.
  20. Almost like someone giving you pie then yelling at them cause it hasn’t got the favorite crust that you like. They’re working on the crust but hey…free pie!
  21. You could always give success the illusion of defeat.

    Write the text so that it looks like you want one thing to happen, and no matter what, the text says they failed.

    For instance, have it so they MUST secure something in a safe (simple clicky). Set the safe in the back, set a boss up front, the whole time the boss is getting beat down he talks about how it’s awesome that the player is wasting all their time on him/her while their operative is at the safe now. The player gets to the safe, clicks on it…and the text says it’s “empty.”

    Also, you can have the mission “fail” even if it succeeds. The player does all they are supposed to do, but the contact told them it was all for naught, because X got away, or the files they downloaded had been corrupted, etc. Heck, he could yell at them for getting the wrong files. You could even suggest it while they’re downloading the files, by having the click message be that the files are a mess and that you hope you’re getting the files X needs, and couple that with a fairly long download time (10-20 secs maybe?). Then you get back and he’s like, “What is this garbage? FAIL”

    If you have a mission that actually can be failed easily (timer on defeat all mobs, etc.) then you have your mission fail text say what you want, but you can have the mission success make it sound like they failed in some way also.

    Hope that helps or at least gives you some ideas.
  22. Quote:
    Originally Posted by peterpeter View Post
    * bookmarks, so I can easily find favorite missions
    * Ability to share my list of favorites, possibly along with my comments on those favorites.
    * "people who liked this also liked..." feature
    * the initial list of missions should always be random
    * it should be easier to find missions which are truly level appropriate
    These would all be very welcome, especially the random one. I wish there was a way to click a “random arc” button and have one pop up for you. This might help people “discover” some hidden gems.

    And by “people,” I mean me and people like me. And by “hidden gems,” I mean my arcs and arcs like my arcs.
  23. Doctor Wishbone

    Allies question

    While not a perfect solution, you can set it so your allies are in the “Front” portion of the map (assuming it’s not an outdoor map, which has no “Front” per se), and you can rig it so that no one is guarding them. Take care though how you set their AI, as in my experiments with this, by the time I got to them, they were already fighting, and sometimes already dead…
  24. Ah okay. I was hoping to make a “Random” boss from my mix-n-match custom group, but it doesn’t look like that’s possible. Thanks!