Dizzy_Dazzler

Apprentice
  • Posts

    90
  • Joined

  1. Dizzy_Dazzler

    Idea about PVP

    Just wondering why don't use a merit system in PVP collect merits and buy recipes or Salvage from a NPC

    Like:
    1 merit for 1 Kill.
    5 merits for killing the Most Wanted.
    2 merits when Most Wanted is killing people.( some kills needed before you gain that title)
  2. I think soft capping SD is not a problem for devs but i think if people see that it overshadows SR i think is up to devs to see how much DDR it can get maybe remove the double stackt effect in Active defence of the DDR so SD has around 50% to 70% DDR.
    SC get fixed like many other say it overshadows the team (blasters)
    Fiercy Aura just need a fix make Fiercy Embrace into something that is equal or stronger than AAO.
  3. Quote:
    Originally Posted by Starsman View Post
    Hmmm.... Two words:


    Lightning Rod
    I hope they stay away from that is not as over powered as SC and its scrappers primary so damage is fine for the recharge it has

    SC maybe leave it alone like 0.75 damage modi for brute and 0.85 for tanker and lower pet damage on scrapper from 1.125 to 1.0 or something like that ?

    Fiercy Aura maybe chance Fiercy Embrace to a Toggle that makes mobs suffer a DOT each time they hit the AT and maybe a debuff burned hands like -10% damage to mobs that did hit can stack 3 times
  4. Quote:
    Originally Posted by Hejtmane View Post
    I think AAO is what will take a hit that is what sets the set apart and gives us some crazy damage output along with the recharge. If I had to guess I thinking they will reduced the damage buff cap from 10 to about 8. With 10 in range you get somewhere around 81% damage buff throw in IO's I know I get like 20% I am hitting 100% damage buff from IO +AAO. If we drop it to 8 we go from 81% to 67% not sure if that is enough of a decline I am not the super math gurus of the form. 7 would be 60% and 6 would be around 53% on the damage buff.

    Like I said my guess is we will drop from 10 to 8 targets for damage buff
    I think make SD good at the tanker (because its their primary) and from their give scrappers and brutes the 25% weaker version of SD
  5. What about Claw/SR, Spin does pretty nice AoE and is up pretty fast "What if a Armagandon proc is Spin would it be good? "
  6. Dizzy_Dazzler

    Gambler?s Cut

    Hello forum,

    I was wondering what do with Gambler’s Cut at end game.
    I have 2 types in mine head 1 put 5 Crushing Impact in + Archilles heel proc or 6 Hecatomb in it. What would be the best ?

    Dizzy.
  7. Dizzy_Dazzler

    Dual Pistols

    tier 9

    Mealstorm: Start spinning around like a whirlwind and make a hurican of flying iron.
    Damage: Extreme
    Recharge 90 secs
    PBAoE 40 feet
    6 ticks of 50 damage over 3 secs chance on knockdown

    start shoot around
  8. Dizzy_Dazzler

    Fun for end game

    Thank you Cynic for the reaply,
    thinking between SS and DM both seems very nice but hard to choose.
    SS seems to be more resisted in later game but has a nice AoE and DM with ToHit Debuff make boss fights abit easyer.
    but SS has Rage i hate air fighting when you fight higher mobs (missing most of the time)

    Will need to try both and see what is best for me

    Dizzy
  9. Dizzy_Dazzler

    Fun for end game

    Hello all,
    I had a question i wanted to start a new brute more for doing TF's and teaming.
    Want to make a Willpower Brute but i don't know what primary i must choose 3 i have in mine mind SS/, DM/ and EM/ what primary will do fine in the end game and in TF's ?
    Any help is welcome.

    Cheers
  10. Dizzy_Dazzler

    new with Dom's

    I had a question is it a good choice for a starting Dom player to use Earth/Psi ?

    Any info is welcome
  11. Dizzy_Dazzler

    So, Fortunatas.

    Fortunata are cool but psi get pretty good resisted in end game. would be cool if Fortunata had something like single target debuff "Sap Will" for 16 or 20 secs mob/player suffer -25% psi res would be cool.
  12. Dizzy_Dazzler

    DM/FA or FM/FA

    thanks for the info but a other question about few skills is a Midnight Grasp + Soul Tentacles with burn good for team play i think it will soften up mobs easyer to kill for the rest of the team, Soul will immobalize minions and Lt's while Midnight and soul double stack on a boss to immobalize it burn does dot last about 10 secs with fury, Soul Drain and Fiercy Embrace it will have a nice Dot will it be any good or just endless debt gain combo?


    DD
  13. Dizzy_Dazzler

    DM/FA or FM/FA

    was wondering what is beter for end game and SF mish Dark Melee / Fire Armor or Fiercy Melee / Fire Armor


    Any Info is welcome

    Thanks

    Dizzy
  14. Dizzy_Dazzler

    Frostwork ?

    healing is based on corr max HP kin and dark corrs heal like 38.xx% of ther HP ( 1000 max hp will heal like around 380) when its 3 slotted with heal. i just wanna know if frostwork buff make the heal stronger because the corr get higher max hp for 2 mins.


    Dizzy
  15. Dizzy_Dazzler

    Frostwork ?

    When you cast Frostwork on a other corr with healing skill will they heal more with ther new max HP ??

    Any info will be welcome


    Dizzy