DeviousMe

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  1. Huh, thought I had. Guess not, my bad. Well, here are the details:

    Arc Name: Hunting the Dark Dragon
    Arc ID: 2922
    Morality: Heroic
    Faction: Circle of Thorns, Malta Operatives, Space Pirates, Spearhead Division
    Creator: @Acid Zero
    Difficulty Level: Hard (1 AV(EB) with no allies, end boss very tough)
    Synopsis: I created this in response to the many dragon invasion themed arcs I found on test, and decided to give it my own (slightly chaotic) spin by employing dragon concepts from people I know. I like to think this arc takes several things in new directions, and not just with the dragons - it's also up to the player to choose which way this arc ends.
    Estimated Time to Play: 1/2 - 1 1/2 hours

    Recommended level range: 40-50.
  2. [ QUOTE ]
    Arc Name: Out of the gutters
    Arc ID: 68054
    Faction: Villainous
    Creator: @Madcat 88
    Difficulty levels Easy - Medium. No bosses, but designed for lowbies. Has a leut with status effects.

    Synopsis

    Left for dead after your neighbourhood was trashed in a running battle between Arachnos, Longbow and a pack of destined ones, you dragged yourself out of the rubble and swore that you were through with being a victim.

    Notes: This arc is designed as an alternative start for villains, it'll get a character from level 1 to level 3 or 4.

    [/ QUOTE ]

    Rating: *****
    Likes: Just about everything.
    Gripes: Defeat all, level gaps

    Synopsis: I hate defeat alls and level gaps. Have I mentioned how much I hate defeat alls and level gaps? Yes? Well here it is again: I haaaaate defeat alls and level gaps. That said, this arc is so good I had no troube giving this 5 stars. Give that a moment to sink in.

    This arc accomplihes its purpose, tells a good story (though you do have to immerse yourself a little), has creative mechanics, and sets itself apart just enough that I cannot say 'it's just a rehash of something else', despite the very sparse use of custom ciritters. Personally, I think telling a good story like this with few or no customs at all (and instead 'crafting' custom characters from standard critters) is the mark of a truly excellent author.

    My suggestions are detailed below, but truth be told, nothing here needs improvement. It would be nice if the level range was contiguous throughout the arc, (maybe 1-9; 1-5 is too little there in mission 3 IMO) but all in all that's a personal thing of mine, and not something that truly affects the experience here in a negative manner.

    Details:

    [u]Mission 1:[u]

    Mission: Quick and fun. Nice insertion, nothing glaringly obvious to nitpick on, even some nice flavor in the Longbow Dialogue. Can't really think of any improvements for this.

    [u]Mission 2:[u]

    Intro dialogue: I imagine the name 'The Bad Sectors' should be capitalized like that.

    Mission: Okay, this is downright spooky. Me like. Missed the computer the first go-around, but then found it. Not a bad touch setting everything loose, if a tad predictable. Also, ahem...HHHHAAAALLLL!!!!

    What could this mission use? Some claim condition aside from defeat all. While it works, there really isn't an overly compelling reason, especially once the mainframe is destroyed. Also, if you're going to keep the defeat all, you should probably state it in the nav text as 'defeat all security' or something.

    [u]Mission 3[u]

    Intro dialogue: 'Centre' should be capitalized if being used as a name.

    Mission: Oy, another defeat all. Well, at least it's one with warning and excessively solid reasoning. But ARGH, why am I suddenly so level-limited? I was fine the first 2 missions, what's going on? Even not playing my high-level characters, I would've surely hit 5 by now on this arc.

    I suspect the cause of this is the boss. I think you may be able to change this by inserting 'random' there and get away with it, since IIRC Arachnos bosses below lvl 10 are exclusively Huntsmen.

    Oh, not a defeat all after all? Well now, you sure set me up the bomb.

    What could this mission use? Max. level range of 9, at least. Maybe a patrol with dialogue about the alarm. Just something for a little more flavor.

    [u]Mission 4:[u]

    Nothing wrong with the text that I can see, so straight to the meat. Yum. That's my opinion, anyway. Maybe a bit too quick a meal, but definetely a very solid one. It coud use a little bit of stretching, maybe a Longbow ambush that the Captain calls for backup.

    What could this mission use? Just a bit more length.

    [u]Mission 5:[u]

    Well well, what have we here? A whole bunch of stuff, apparently. Stuff too good to spoil, in fact. So all I will say here: nothin' wrong with th-oh, what's what ever there?

    What could this mission use? Can't think of a thing.
  3. [ QUOTE ]
    Childhood Horrors

    [/ QUOTE ]
    Rating: *****
    Likes: Dynamic mission objectives, story references, canon incorporation, plot flow.
    Gripes: Mission 2 escort seems unnecessary, mission 3 has a few too many glowies.

    Synopsis: I found a gem! Well, barring the grammar stuff, so maybe a gem with a scratch, but still a gem. The story was compelling, mixed several elements together into a cohesive and evolving plot, was told from a very interesting perspective, and while it ended a bit predictably, it was an excellent work all the same. I especially liked the dynamically changing objectives, the cross-referencing to here and there, and of course just the idea of You Know Who doing You Know What.

    Aside from a text-cleanup and a few small nitpicks, I really have no concrete criticism for this. It's just a really good arc, and I highly recommend it.

    Details:

    [u]Mission 1:[u]

    Intro dialogue: some erroneous capitalization here and there. Also, you may want to add that it's the Council that nabbed Herbert before the scanner gadget stuff.

    Intro popup: ohh, a twist already! How neat. Data terminals shouldn't be capitalized, though.

    Mission: Okay, this looks promising. Decently sized, but not too long to wear out its welcome...I also like the changing objectives mid-mission; very clever. Oooh, is that a Council Sniper?! I hardly ever see these guys! Oh, and he's even a 'custom character', which I would know if I'd read the clue right away. Oops, my bad. Oh, and there's even a mission drop clue. Hehehe, it appears the plot thickens.

    What could this mission use? Can't think of a thing.

    [u]Mission 2[u]

    Okay, gonna skip over the grammar discussion since it seems to be just capitalization stuff (let me guess; English isn't your first language either? I know it took me a long time to get that stuff right ). Hm, so I'm helping Posi, huh? Sound interesting. Hm I also see Arachnos. Let's see what comes of this.

    Ah, and there's the first device, a generator...with its generic description still attached, bah. Was hoping for something more sinister. You might want to look into that. And I see we have changing objectives again, with supported text and clues; very nice. Looks like I'm off to find Posi.

    I do quite soon, and he's got a nice animation, not to mention some very decent dialogue - and yet another new objective attached. This appears to be a trend here, so I'll just say nice work on the dynamics and be quiet about it here from now on. With Posi, I handily defeat the Big-Bad-Maybe - but it's not over! Though defeated, the villain had a backup plan! NICE!

    Not gonna spoil what happens from here on, just know that I liked it very much.

    What could this mission use? Maybe lose the escort. I imagine Posi is competent enough to take care of things on his own once you hurmhurmhurm. It doesn't detract, however.

    Exit popup: You've got a typo in 'cowardly'.

    [u]Mission 3[u]

    Intro dialogue: Typo in 'erected'.

    Mission: Oh boy, the finale. I cannot say I'm not excited about this. The conveyance of urgency of the last mission was excellent.

    Hm, so I'm not quite sure what these objects of power are supposed to be or where they came from - you might want to elaborate on that - but the custom enemies are definitely a sight!

    Okay, found an object, an altar. Not sure...oh, I see where this is going. Very nice. Hm, you might want to change the fluttering shadow clue, it says there are only 2 objects there. I also ran into the Shadow before getting the objects, so a tad of a disconnect there, and when 'it' asks me to stop...um, how do I do so? Lacking a few instructions there. I guess you didn't count on people wanting to take its offer, huh?

    Okay, finally found all the objects of power, and get...hehe, more stuff again, very nice. Oh, this is keeping my attention - and though the results of 'finding out' the stated objectives were somewhat predictable, they still fit every nicely.

    What could this mission use? Less objects of power, since they all seem to give the same clue.
  4. [ QUOTE ]
    Rise of the Hellions

    [/ QUOTE ]
    Rating: *
    Likes: The concept, the will to provide content for low levels.
    Gripes: Just about everything else.

    Synopsis: I'm sorry to say this arc pushed me right out of it. Grammar, spelling, the nature of the missions, the bosses chosen, ambushes thrown, mangled objectives, and unclear briefings all combined into one another to form something that just gave me very little fun and a great big sensation of 'I just want this to be over'. The concept has a lot of potential, and content is indeed needed in the low ranges, but it'll take a lot more work to make this entertaining.

    Details:

    Description: some typos here: should be 'An', 'peace', 'Meant', and Perez Park should be capitalized.

    [u]Mission 1:[u]

    Okay, looks like I'll have to go with a different format for this. I can't say the intro and supporting text enamored me to this arc. No offense, but frankly you've got absolutely horrible English. At the very least run these things through a spell checker, though my personal recommendation is that you go over this with a language club in hand and smack it until the grammar's acceptable too.

    The contact isn't exactly the most fitting thing either, but I'll enter, see what's what...and I already see this is a timed mission with several objectives not specified in the intro. What should I do with the frightened girl and the 'Alter' of power? Who are Skull Smasher and Chavek, and what the heck do I do with them? Well, guess I'll find out.

    Okay, found the frightened girl, saved her. Had some dialogue, good...and even a clue, woot. Clue says save her friends...who unlike her are misspelled. That's kind of strange. You got it right the first time. Oh well. Looking then, and I find...ohhh, a body bag. Yep, they killed one. Nice touch, shows off just how bad gang wars can be. No text on the progress bar though, and the clue is...I'm sorry, but the word 'ugh' comes to mind.

    Continuing on, I find 'Spunky Girl'. Interesting. Idealistic teacher too, and gives me a clue that some mages dragged her friend Jenna off, whose last name is apparently Katt, which I already know. Oh dear. Well, I continue on to find Chavek. Ah, so he's the mage leader, okay. Seems to have some good idea as to what he's doing. Mezzes me right into the ground. Chavek: 1, me: 0. Note to self: remember that at lvl 14, you don't have mez protection.

    Come back for another go with some breakfrees. Chavek buys it, hah! ...and then the all-ghost ambush floors me. Ouch. Looks like Chavek still got the last laugh on that one. At least he dropped me a clue. No, wait...not really. It's just a filler.

    Come back, wax the ghosts with some yellows, find the altar of power. Looks spooky, but what do I do with it? Oh, I must destroy it. Why? Heck if I know, but I do. Hey, it drops a clue! "The mysterious altar has been destroyed." Yyyyeah, thanks for that, I couldn't tell on just my little old lonesome.

    Next I save Jenna, who's being held by some mages casting what's actually a relly nifty-looking spell for a blood sacrifice to some Mezzolith (a monolith that mezzes, perhaps?), and *bursts into tears* when I get her...without an animation or a clue...oh wait, she's a rescue, I have to lead her out. Ugh, no wonder she was following me all of a sudden. Okay, fine. Oh look, there's Skull Smasher, who promptly proceeds to do exactly that with his pet ambush. Ouchies.

    Oh, make that ambushes. Yeesh, for this level range, that's really nasty. I get 'em, though. Time for the long trip back to the entrance...with the hostage...yuck. You could've picked a smaller map for this. Oh, Skull Smasher dropped a clue. He blames the Hellions. For what, I'm not quite sure. Get Jenna out, clue says apparently I'm some big hero now. Hm. I like the message, but not the tone. Could use work.

    I exit and the popup tells me how I feel. Not sure how I feel about that. Return to contact who suddenly knows everything. Yeah, thus far this isn't much entertaining me.

    [u]Mission 2[u]

    More grammar issues, but eventually I figure out what the contact wants. Not sure why I'm doing it though, as a hero I should just bust him. So I head out to find a Hellion undercover agent...oh dear, where will this end up? Yep, in a street fight, in which apparently the Hellions are now my allies. Um...okay? So I take off and hey look, there's Mezzolith. Well, he ain't no monolith, but he sure mezzes with the best of 'em. I eat pavement. Mezzolith calls me a noob and says to bring breakfrees.

    So I do, he goes down...but frankly, I can't say I feel any sort of triumph. Looks like my patience has worn thin, and my desire to be entertained by this arc has fled. Sorry bud, but here's where I say "adios, this needs a lot of work" - and not just in the grammar department.
  5. [ QUOTE ]
    Over the Rainbow

    [/ QUOTE ]

    Rating: ****
    Likes: very creative enemy group, fun story, whimsical atmosphere, excellent classical references.
    Gripes: surprise EBs, lack of clues, not enough flavor.

    Synopsis: this is already a very good work, but with just a few tweaks, it could be truly fantasmagorical. With so many great custom critters, I realize space may be an issue, but nevertheless I recommend you really get yourself into both the stories and Dr. Aeon's head again. You're just...missing things: the doctor's general insanity, the played-up atmosphere of what you're including; stuff that's not technically wrong, but really should be included.

    Furthermore, you've got some grammar twiddle, but that was small enough to not count against you. I still recommend you go over it again, but really the only thing that caused me not to give this a 5-star rating were the surprise EBs and the feeling that things just weren't involved enough, both of which can easily be mended with proper text additions.

    Details:

    [u]Mission 1:[u]

    Intro dialogue: the sentence starting with 'while' should be continued with a comma, not a period. Also, I'm not really getting a 'mad' feeling from Dr. Aeon - more of a just 'careless and scatterbrained', maybe just a little nuts, but in a cute way.

    Intro popup: Needs periods to separate sentences.

    Mission: I was immediately taken by your custom group. Very detailed, fun to fight. But why does the poor Greaser have such a short bio when the others have such wonderful descriptions? You handled the defeat-all very well with a short map and well-meshed story involvement. Excellent work.

    What could this mission use? Dialogue from the NPCs.

    [u]Mission 2:[u]

    Intro popup: 'Now' should be capitalized.

    Mission: Hm, the three motion sensors all spawned together right at the entrance. Made for an pretty epic fight, though. Then...defeat Mary, huh? When did that come up? I've got nothing in my clue bag. Okay, so I head to defeat...agh, surprise EB! Warn me about that, will you? Fun fight, for though the illusion was a bit much, her dialogue was excellent.

    What could this mission use? Warning about the EB, clue(s) from the motion sensors, dialogue form the regular NPCs.

    [u]Mission 3:[u]

    Intro dialogue: Who's "them"? Yes, I know, but could use more detail there.

    Mission: I see some new faces again, yay. Keep 'em coming. Capture Sandy? Okay...not sure who that is, might want to give that to Dr. Aeon to explain or just leave the next text ambiguous. Chanc chang? Interesting. I open the door...ahh, another surprise EB! One that runs! Yaaagh! Warn me about that, dammit! Interesting dialogue she had though, ambush was well-timed.

    What could this mission use? Warning about the EB and the running, maybe a 'stasis chamber with her in it' clue upon boss defeat, some more dialogue form the regular NPCs.

    Return dialogue: some capitalization in there that isn't needed: 'no', 'everyone'.
  6. Okay, so maybe just growl, and not very professionally at that. I will review arcs though, and hopefully in such a manner as to give the author all the feedback he or she desires. With that, some general guidelines:

    1. I rate much like Lazarus: 3-stars is radio mission quality, 4 stars is above average, and while 5 stars may or may not be perfect, it does mean I highly recommend it because that arc's just plain-old fun.

    2. Fun is a very subjective definition. I'll be judging by mine, which may not be yours, so be aware of that. For you, a defeat all on an outdoor map may be the nonplusultra of CoH - for me (unless there's a really good and deep story reason behind it), it's just a timesink.

    3. If I run into an arc that's got a really serious problem - "Grammar? What is this grammar thing you speak of?", every custom critter spams confuse (or smoke grenade, or something else that's just plain annoying) without a good thematic reason, or it;s just plain boring - I will have no second thoughts about not finishing. Period. That said, unless there is a serious problem, I will generally finish to give a complete and detailed opinion.

    4. Quid pro quo. I'm doing this for very selfish reasons: I need feedback too. Therefore, I request that after you list your arc in the following standard format:

    Arc Name:
    Arc ID:
    Author:
    Number of Missions:
    Level Range:
    Description:

    you give me some feedback on one of the following arcs: "the Revenge of Hro'Dtohz" or "Hunting the Dark Dragon", the feedback thread for which can be found here. Yeah, pretty empty, ain't it? After that's done, I will review your arc. Note that you don't need to post feedback there if you don't want to - the in-game comment tell will suffice. However, if you use that, please let me know somehow that it's really you, whether by note in the comment, PM, or otherwise.

    Now, since both of those are long arcs, I realize it might take some time for people to catch up here. So to see I have something to keep me off my lazy tail in the meantime, the first [u]three[u] people to ask for an arc review get a freebie. One freebie - so if you list 5 arcs, only one you get a review for without giving me feedback.
  7. [ QUOTE ]
    Hm, looks like you wouldn't much enjoy my Rikti arc then. However, I could definetely use this sort of feedback for "Hunting the Dark Dragon", especially with regard to if the different aspects of story represented tie into one another well or not.

    [/ QUOTE ]
    Hello?
  8. Hm...guess mine were too long, huh?
  9. Indeed I did, heh. Glad you enjoyed it. And it really only affected the zone invasion mission. See, I'd put some Priests in there because of the 'hey, you usually never see these guys' feeling, and they really did make the instanced map feel like the Rikti were invading a regular zone. Without them...yeah, I'm sad because it's not the same, but I dropped some Chief Soldiers in to substitute their dialogue, and mechanically they work just as well.
  10. Aw man. Didn't even notice there was a patch today. Well, thanks for the quick answer.
  11. Tried to play my Rikti arc "the Revenge of Hro'Dtohz" just a little while ago, found it invalid due to my 'custom' Rikti group suddenly having lost the 40-54 Rikti Priest. Anyone know where these guys went or why they were pulled? They were an integral part of my arc (very needed to create the proper atmosphere for the 'zone invasion' mission), and while I've fixed the arc itself, without them it's not the same.
  12. Štátna Zbrojovka
    Runway, Tower Base


    "No." Sydonia responded dryly, a quick motion of her arm snatching the drone out of the air, though she was very careful not to damage it, "Tip for next time: your act would have been more convincing if you'd spoken to me over the link. Oh, and of course identified yourself with the Armádny Generál's authorization code. I will make deal, however: do not make trouble, and I will see what I can do. Acceptable?"

    By now, the Molvia's rear ramp had come open, the medical team with the stasis unit that contained the singing head already up and at it, intent on delivering their charge to a waiting vehicle on the runway. They paid no heed to the smoking hole in the main tower's facade high above them, knowing well that though the sector they'd be taking the head to lay very close to the detention block, security would've informed them if there was a threat to their destination:

    The reanimation vats...

    --------------------

    Floor 33, Detention Block

    The small army Major Dos Santos had mentioned was indeed on the scene almost immediately, though it may have been smaller than she'd expected. Two Caldoks switched out for seven and a Tsaiv, but these came in Kazbeks - elite division.

    "Major, status report." the Tsaiv Družstevník that led this team requested in a (thanks to his armor) stormtrooper-like voice with a Slavic accent. Like his fellows, he was prepared to fire at a moment's notice, but still exercised restraint because of the situation presented to him. The Caldoks with him did the same, though only because he was their CO; alone, those of the more warrior-minded species would've shot already, and they carried the same modifications on their plasma rifles as Wolfgang had, "What's going on here...?"

    --------------------

    Also On Floor 33

    "What do you mean I'm not allowed to go in there?!" Teivos found himself blocked by the first team's backup, six covering the passage to the detention block while two stood in the Tsaigon's way.

    "Exactly that, Sir." the team's CO replied, her voice (though still modified by the armor) identifying the woman as a local, "We've got an escaped prisoner, a very powerful one, not to mention the one that wanted to kidnap 'you' from the parade. So until we've subdued him, you're not getting anywhere near that guy. No offense Sir, but you're not even wearing any armor."

    "I have with me Wolfgang, a telekinetic griffin, two of VB special operations, and a pair of hardened warmen with me." Vlasta counted off on his fingers, not giving up that easy, "I believe I am sufficiently secure."

    "Not in my opinion, Sir." the CO gave a gradual shake of her head, "And unless you can get Sir Wolf to sing off on this, you're not getting past us."

    "Hey, why're you involving me in this?" Wolfgang suddenly looked very shocked at just about everyone's eyes turning toward him, the cyborg backing up to the wall, holding up the palms of his metal hands, "I didn't say...well...Vlasta, please be reasonable about this..."

    --------------------

    Somewhere in China

    "Hey, I'm talking to you." the red dragon huffed at the drill instructor's response, "What's the matter, you don't speak-?"

    Duuuuuuuhhh...

    Weaving a quick spell to translate, she repeated her inquiries. This time, the man would understand...
  13. Alrighy, I know you said you'd rather review short arcs with few ratings, but I could really use some actual feedback for "Hunting the Dark Dragon" (details here, as well as in my sig) since thus far I've only gotten a single feedback message.

    I'd really like to know what people actually think of this arc and their opinions on how I could improve it, but withoout feedback, that's very hard to do. I'd really appreciate if you could give it a go.
  14. Go for it. I'd always appreciate more opinions on "Hunting the Dark Dragon" (ID in my sig, details and (hopefully, eventually) feedback here). If you're willing, please also take a look at my Rikti arc. I say if because it's long and has an escort, so might not be your thing; though it does have a lot of story and a twist at the 'end'.
  15. DeviousMe

    Arc Reviews

    [ QUOTE ]
    I heartily agree. I don't mean to sound like I'm all special and stuff, but when someone wants me to review an arc with 30+ plays I wonder how interested they are in what I actually have to say.

    [/ QUOTE ]
    In that case, you might be very surprised. See, my "Hunting the Dark Dragon" and "the Revenge of Hro'Dtohz" arcs both have a good (relatively, anyway; I still think it's low ) number of plays and rates by now - but I have gotten exactly two feedback messages for them. One for each, to be precise.

    So yes, I am extremely interested in what people have to say about them, mostly because the bulk of people don't say anything, meaning I get no idea of how to make my arcs better and achieve that coveted 5-star rating.
  16. DeviousMe

    Energy Rifle Set

    While I can't say I ever expect to see one of these, I nevertheless drool over the idea every time.
  17. Hm, looks like you wouldn't much enjoy my Rikti arc then. However, I could definetely use this sort of feedback for "Hunting the Dark Dragon", especially with regard to if the different aspects of story represented tie into one another well or not.
  18. Hm, if you're more about story and characters than mechanics, I'd definetely appreciate if you could take a look at "Hunting the Dark Dragon" for me (arc ID in my sig). Specifically, the take I'm looking for is whether people feel I managed to string the arc's multiple strange, divergent elements together in a fashion that makes decent sense to the stranger.

    Also, if you would, I'd like you to take special scrutiny of the final boss and his strategy - well, if your character even chooses that path, of course.
  19. Had Sydonia's face held eyebrows, one of them quite certainly would've risen at this point. What was...a targeting drone? No, it looked just a little different. Was that one of those bit-things? No. What was going on here?

    "I am sure." the cyborg responded sardonically, hand toward the bulk of the others on board, fingers outstretched to stay them. A disappointed frown and her Slavic accent only added to the aforementioned manner, "If this is so, why are you talking to me?"

    With a slight bounce, the Molvia's wheels touched down on the runway...

    ((Can't really do anything else until things move along some, sorry. ))
  20. DeviousMe

    Arc Reviews

    I'll jump in on this, Venture. You seem to have an analytical mind much like mine, so getting a second pair of eyes to look at stuff from a point of view that closely resembles mine is probably a good idea.

    You're of course free to pick any of the arc sin my sig, but the ones I really could use an analyses of are "Hunting the Dark Dragon" and "the Revenge of Hro'Dtohz" - in that order of priority, so if you just want to hit the first, that's fine by me.
  21. Take any in my sig. I need the most feedback on "the Revenge of Hro'Dtohz" and "Hunting the Dark Dragon".
  22. "Halfway, at least." was the draconian's grumbled answer, though whether the grumble came due to his injury or disappointment couldn't be said, "I take it you haven't run into Groul yet, mh?"

    "Either way, your questions have one very answer." he removed his glove, the clawed hand beneath the clearly disproportional Arachnos armor coated in an assembly of metallic-cool and -slate grays that looked almost organic; like a second, outer skin.

    "Shrink suit." was the attached commentary at the movement of fingers, "Think of it as underwear that's a lot better at riding up than should be physically possible. Before you ask: yes, it's very annoying..."

    --------------------

    Arek's eyes narrowed. His fingers started to open as he spat but the word, "Useless."

    "Now now, hold on there just one moment!" an exclamation from Gentleman Bones arrested the motion, the denim-hued draconian turning toward the source of the protest, said man in turn continuing with outstretched arms, slowly approaching, "I'm sure this can be worked out somehow, er...Sir Dragon...no need to drop the man who can't fly."

    "I disagree." the Sky Commander looked to the whimpering driver again, "He is an operative of the enemy. If he cannot provide information, he is a liability, and liabilities are to be eliminated..."
  23. [ QUOTE ]
    AE System
    --------
    Welcome to Architect Entertainment -- Neutral
    Death for Dollars! -- Neutral
    Bare Knuckles of Rage (9304)
    *

    Character/Supergroup Origins
    --------
    Birth of a Fossil -- Heroic
    *

    Classic Super-Hero/Super-Villain
    --------
    *

    Comedy
    --------
    The Extadine Lab -- Heroic
    The Great Chicken Caper of '09 -- Heroic
    ParaCon -- Heroic
    The new and improved Lord Recluse Strike Force -- Villainous (though I wouldn't recommend against a hero )


    *

    Comedy/Drama
    --------
    A Super Team is Born -- Heroic
    Attack of the Space Clowns (18749) -- Neutral
    Cause of How Some Silly Stealed My Wings -- Neutral
    Lawyers of Ghastly Horror -- Heroic
    How to Survive a Robot Uprising -- Heroic
    Dr. Duplicate's Dastardly Dare -- Neutral
    It's a Nice Day for a White Wedding (9059) -- Neutral
    TURG FICTION: Ghost in the Machine, Act I - Heroic (althoughs romantic villains could try this too )

    *

    Crime/Gangs
    --------
    The Bravuran Jobs -- Villainous (16809)
    *

    Drama
    --------
    *

    Global Domination
    --------
    Axis and Allies -- Villainous (10597)
    *

    Heist
    --------
    Celebrity Kidnapping -- Villainous (20161)
    *

    Historical (Realistic)
    --------
    *

    Historical (CoH Lore)
    --------
    *

    Holiday
    --------
    *

    Horror
    --------
    Small Fears -- Heroic
    Dark Dreams -- Heroic (18914)
    *

    Large-Scale Crisis
    --------
    A Hero's Halo -- Heroic
    This Is War, Part I - the Revenge of Hro'Dtohz -- Neutral
    Win the Past, Own the Future - Heroic
    *

    Magic
    --------
    The Amulet of J'gara -- Heroic
    Chains of Blood (5492) -- Heroic
    The Magical Miss Fitz (5079) -- Heroic
    *

    Military
    --------
    Redoubt Operations #1: Fires over Kalago -- Heroic

    Red Storm Rising Arc 4912 Heroic
    *
    Misc. Adventure
    --------
    The Portal Bandits -- Heroic
    *

    Mystery
    --------
    Blowback (18575) -- Heroic
    Dream Paper -- Heroic (13030)
    Dream Paper 2: Restless Sleep -- Heroic (16797)
    Dream Paper 3: Broken Dreams -- Heroic (13064)
    *

    Mythology
    --------
    Anactoria's Descent Into the Underworld -- Villainous
    The War of Fate: Betrayal (19698) -- Neutral
    *

    Nemesis Plots
    --------
    Brass Reaver: Part 1 -- Neutral
    *

    Player-Chosen Outcome
    --------
    Hunting the Dark Dragon -- Heroic
    *

    Sci-Fi
    --------
    Adventures of the Space Marines -- Neutral
    Adventures of the Space Marines 2 -- Neutral
    Netrunner -- Heroic (14434)
    Above Mars: Part 1 - The Wellington -- Neutral
    *

    Un-themed Survival/AV/Time Challenges
    --------
    The Meatgrinder -- Neutral
    *

    [/ QUOTE ]
  24. Finally got everything unlocked again, thanks for all the help so far. So here under their new ID numbers are:


    Arc Name: This is War, Part I - the Revenge of Hro'Dtohz
    Arc ID: 1356
    Morality: Neutral
    Faction: Rikti, Rikti Special Ops.
    Creator: @Acid Zero
    Difficulty Level: Medium solo, gets harder with team
    Synopsis: Do I really need to say it? Okay. Hro'Dtohz is back, and with a vengeance. This arc takes place after the events of the LGTF (so intended for lvl 45+ characters), and presents no less than an all-out attack on Paragon City by the Lineage of War.
    Estimated Time to Play: 1/2 - 1 hour
    Link to More Details or Feedback: Click me.

    Arc Name: Hunting the Dark Dragon
    Arc ID: 2922
    Morality: Heroic
    Faction: Circle of Thorns, Malta Operatives, Space Pirates, Spearhead Division
    Creator: @Acid Zero
    Difficulty Level: Hard (1 AV(EB) with no allies, end boss very tough)
    Synopsis: I created this in response to the many dragon invasion themed arcs I found on test, and decided to give it my own (slightly chaotic) spin by employing dragon concepts from people I know. I like to think this arc takes several things in new directions, and not just with the dragons - it's also up to the player to choose which way this arc ends.
    Estimated Time to Play: 1/2 - 1 1/2 hours
    Link to More Details or Feedback: Click me.


    I've already gotten a few very good repots about these arcs, including that people really felt challenged, and satisfied when they overcame these challenges. In addition, apparently both of these have the potential to yield over 1000 tickets a run, which I didn't even know at first. I was just writing story.

    And even though I can no longer edit this arc, so feedback will be most helpful for those above this line, if you'd like to check it out:


    Arc Name: Welcome to Architect Entertainment
    Arc ID: 1004
    Morality: Neutral
    Faction: 5th Column
    Creator: @Acid Zero
    Difficulty Level: Medium solo, gets harder with team
    Synopsis: Dr. Aeon invites you to a special demonstration of what his Architect Entertainment system can do. What could possibly go wrong? Note: this is a dev choice arc, so you will not receive tickets, but normal rewards instead.
    Estimated Time to Play: 1/2 - 1 hour
    Link to More Details or Feedback: Click me.

    Also please note: if you play my arcs on 'invincible' or 'relentless', that is exactly what you're going to get - the odds will be severely stacked against you, so if you can't steamroll these solo on that setting, you may want to think about turning down your difficulty before saying they're too hard.