Devian

Mentor
  • Posts

    133
  • Joined

  1. Good Grief.

    What about unresistible defender debuffs in PvP is so difficult to understand?

  2. First of all, I can't feel comfortable at all with SC not having any +acc or +tohit buffs. I mean, hitting only 50% to 75% of the mobs in a spawn is not acceptable to me.

    With that said, I've been using SC in conjunction with Aim to ensure high chance to hit. However, since Aim cannot be made perma I still have to slot +acc SOs.

    Tactics, however, if properly slotted, can actually replace +acc SOs. One pool needs to go though, and Stamina looks like it can be somewhat replaced by slotting -end SOs. Hence my first reply.

    Now I'm very wary of Tactic's activation time too, but if I manage to fire off SC and have it miss at most 1-2 mobs, I can afford to get mezzed and still have enough time to at least bring up Tactics, fire off Transfusion and SC again. Then I can worry about the other toggles, FS and BL. I won't have to worry about Acro for the duration of the BF, I won't have to worry about Stealth for the remaining of the fight... I don't think the armor will make that huge of a difference. If I get mezzed first before taking the alpha my armor would make zero difference.

    I've been looking at alternatives since, and there seem to be a few.

    1. Replace ID with Aim. Kinda self-explanatory. Most people probably don't even know about this power. Those that do probably would rather rely on their own supply of BF...

    2. Replace one +drain SO in SC with +acc. Loose around 10% of effectiveness in SC. That would make PBU mandatory for anything above even con?

    3. Keep Stamina, replace Stealth and ID with Maneuver and Tactics. With the way how SC works post I4 (mobs aware of you at the beginning of the animation) there shouldn't be much of a difference, in terms of incoming dmg, between jousting with CJ/Hurdle+SS and standing still with Stealth+SS before firing off SC. Still have issue with Tactic's activation, but at least you have one extra slot on many powers to spend on something that's not +acc or -end.


    All this talk so far is just theoretical because to be honest I have not touched my Kin/Elec for a couple months now. Your guide sparked my interest again and for that I thank you =]

    I was going to Test a build or two be unfortunately the Character Transfer tool is either not working or has a huge backlog ATM. I'm thinking about just respeccing on Live before the new freespec hits tomorrow...
  3. Very nice guide, 5 stars!

    One question though however:

    I'm thining about ditching Stamina in favor of a 6-slotted Tactics and replacing the first +acc SO in all powers with an -end SO. The plan is to give SC the +toHit it needs to cap and side benefits of having +tohit instead of just +acc. One end redux SO does not completely replace Stamina, but should be enough to get by in conjunction with Transference.

    What is your opinion on that?
  4. [ QUOTE ]
    Ok, who else want's to see Posi's uber-leet Atomic blast? For one spawn cycle nothing at all in Steel Canyon..

    [/ QUOTE ]

    That just happened on the west coast.
  5. I can vouch for three indeed being the lucky number for team size if you hunt masks in Talos during nights.

    With three in the team, there would be a mask in almost every single spawn.

    Once I got invited to a team of two while I was hunting by myself. The team were in another zone, about to enter another mission. Just as I typed "omw" I noticed a sudden surge in mask spawns. Too bad the sky was already bright.

    Another time, I was in a team of three, all of us were hunting masks. All the sudden I noticed a sharp drop in the number of masks spawned. I was like, darn, so it wasn't the team size after all. Then I realized that one of us lost connection.
  6. You gotta ask questions that States can answer. I mean, would you guys rather instead have States repeat "soon," "when it's done," etc. over and over again?
  7. Beautiful... This guide definitely deserves a 5-star rating.
  8. IMHO when it comes to this mission it boils down to one thing: Aggro. The mobs near the capsule do not start attacking until they're aware of your presence. So that means as long as you've any form of stealth, you can thin out the room at your own pace, provided you can handle a single spawn of 2-3 even level mobs yourself. Just keep in mind that mobs of different spawns do not alert each other of a hero's presence.