Deus_Otiosus

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  1. Quote:
    Originally Posted by PBaRmy View Post
    If anyone has seen my dm/fa/mu brute INSANE farm, then they can tell ya that DM can rock it with the right build..faster than most SS/FA. Also keep in mind that perma soul drain is the shiz if u can accomplish it.
    1) It will have less AoE.

    2) Soul Drain is totally irrelevant in an AE farm mish (so is rage, and fury).



    It will not be faster than SS/FAin an AE farm, and it is highly unlikely to be faster outside of the AE as well.
  2. Quote:
    Originally Posted by Lord_Saigon View Post
    I have my eye on Dark Melee, i've seen some do some nasty things. Any gem's out there thats over looked?
    If you want to avoid SS, I would most likely go Fire/Fire/Mu.
  3. Quote:
    Originally Posted by Linea_Alba View Post
    Thanks. Although that's from February it looks like.


    I wonder if we can convince Iggy to make a Scrapper version of his build on the beta server.
  4. Quote:
    Originally Posted by Linea_Alba View Post
    That's with an Achilles, but Achilles isn't saturated.
    Also, I'm not using Gloom. Gloom in place of strike will boost both numbers.
    Not perfect chains either.

    Without FU at all, with Achilles: 152 * 1.08 ~= 164 dps
    Burn -> Focus -> Slash -> Strike -> Focus -> Slash -> Strike

    With Single FU, with Achilles: 162 * 1.067 ~= 173 dps
    FU -> Burn -> Focus -> Slash -> Strike -> Focus -> Slash -> Strike

    With Double FU: 168 * 1.06 ~= 178 dps
    Burn -> Fu -> Focus -> Slash -> Strike -> Fu -> Focus -> Slash -> Strike

    No, none of it's perfect. Yes, it's just paper. I like to look at it on paper before I take all the time to rebuild and try it on test or live. The thing is, from my Scrapper and Veat experience, I had expected a much larger boost due to double fu. It is a boost, but it's a magnitude smaller than with the scrapper or veat. A smaller boost of 0.085x, three times smaller than a boost of 0.24x that I am more familiar with.
    Redraw will not work out well for Claws.

    I'm not convinced you want Burn and I'm pretty sure that Gloom is a loss of DPS due to redraw as well.
  5. If your goal is top end DPS, or top end build performance - you want to go Scrapper.

    There is no real reason to go brute at the top end.


    If you don't care about that, you should just pick which ever AT fits your concept.
  6. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    k just did a few runs on my DM/Inv and coming up with a 222 average with as much bad guys around me as I can get. Tier 4 reactive (-25%/+75%) and tier 4 Spiritual
    Two questions:

    1) What attack chain were you running?

    2) Do you know off hand of some DM/Invuln Scrapper times we can compare to?
  7. Quote:
    Originally Posted by Linea_Alba View Post
    So, at some point, I'll go test all 4 T3 versions, then both T4 versions. But not terribly soon, I have plenty to do already.
    Now is probably the best time however, as you can buy 1 Astral or 1 EMP for 1 INF on the beta server in Ouroboros.
  8. Quote:
    Originally Posted by Granite Agent View Post
    I thought consensus was with Radial the -RES chance is high enough and you want to bank on the Fire DOT (not sure if Fury buffs Reactive DOT on a Brute).
    Pretty sure it doesn't.

    Tankers on the other hand generally have a better Reactive effect due to Bruising.
  9. Quote:
    Originally Posted by Linea_Alba View Post
    I fixed the numbers, but it's still pretty lackluster. 177 dps with it double stacked to 164 without it. Damage bonus saturation is definitely a problem. Much like Brute AoA on SD: Useful, but it's not like it is on a scrapper.
    164 is without FU at all, or with only 1 FU buff active?
  10. Quote:
    Originally Posted by Linea_Alba View Post
    I've never gotten a good feel for calculating reactive. The best I've managed is to observe that it adds 60 to 90 dps on average, and rarely a touch more. But those are mostly second hand and third hand reports and not completely reliable.
    I'm not seeing 60-90 DPS, not even on the DB/Ela.

    I've gotten, I think, around 20-30 DPS across all of my characters.

    I'll take my Fire/Rad Corr for a few pylons with and without Reactive to test as that character has one of the faster attack chains available to me.
  11. Quote:
    Originally Posted by Golden Girl View Post
    He could have asked us to help with the Hamidon
    Really?

    You think he looked at all of the competing factions, Nemesis, Arachnos, The Heroes of Paragon, Longbow, The Vangaurd, Malta, The Council, The 5th Column, The Circle of Thorns, The Carnival of Shadows, etc. would all set aside their differences and join forces with the Praetorians and help fight the Hamidon.

    I think he looked at that chaotic mess and made the right decision, they can't even seem to sort their own affairs out in the face of enemies like the Rikti & Shivans. Why would they unite to help him?


    Quote:
    Originally Posted by Golden Girl View Post
    WIht the hair cut he ahd in that movie, he was a villain
    C'mon, you can give a serious answer can't you?
  12. Quote:
    Originally Posted by Golden Girl View Post
    I wonder where trying to conquer the entire multiverse comes in on the hubris scale?
    From his point of view, he saved praetoria from the utter annihilation that is the praetorian Hamidon, and now he has come to bring primal earth under his rule in an effort to keep this truce with the Hamidon - lest we all be destroyed.


    Do you think Alexander the Great was a hero, or a villain?
  13. Quote:
    Originally Posted by rian_frostdrake View Post
    yes cole was set up to be bad...
    My opinion is that Cole is potentially a villain in the way that Ozymandias is a villain in The Watchmen.

    I don't think we've seen everything behind Cole's story, and rather than post i21 spoilers here I'll just leave one of my favorite comments from Cole at near the end of the Loyalist arc.


    Quote:
    Originally Posted by Emperor Cole
    It is not a matter of me wishing, Character, but rather of me hoping. That you would do the right thing is of great comfort to me. I shall deal with Stephen and The Olympian.
    I shall have to remind Praetor Berry that he should not grow too prideful. Too many have already forgotten how hubris nearly destroyed us all.





    My opinion is that there is an element of potential gray to the Emperor Cole storyline.
  14. Quote:
    Originally Posted by Texarkana View Post
    Interesting -- I would have supposed that glamorous villains would be far more infrequent than the disgusting ones just from sheer numbers in most media....using either Sam's definition or my proposed revision.
    With what Sam has posted after you, I would say that nearly all of the big time, top 10 villains from comic books are "glamorous" villains.

    Here's a good list that I tend to agree with in terms of some of the top villains presented in comics: Top Ten Comic Book Super Villains

    Aside from That famous crazy clown, I think the rest of them are what Sam defines as "Glamorous" Villains. Even the Clown is debatable depending on who is writing him.


    Quote:
    Originally Posted by Samuel_Tow View Post
    A disgusting villain would be the now-infamous Westin Phipps. It's not that what he has you do is so colossally bad or cruel (even though it kind of is) as much as that he's written specifically to shock and horrify. Westin is the response the developer team gave to the people claiming that City of Villains wasn't "evil enough." Again, he's a bad guy, but the point of his story is for the player to be exposed to something really uncomfortable, and all for not a lot of gain.
    I agree on Phipps, but I don't really see him as one of this game's Major characters.


    Quote:
    Originally Posted by Samuel_Tow View Post
    By contrast, a good example of a glamorous villain is the Nemesis.
    I agree on Nemesis.



    If I'm reading you right, then I think I can say that I mostly play "Glamorous" villains, in that all of my villains have some overarching goal they are trying to achieve and, depending on character, are willing to go to extreme lengths to achieve it (i.e.they act with some measure of ruthlessness) That doesn't mean they occupy every last second of their free time purposefully stomping kittens and puppies into puddles of blood.


    I don't play disgusting villains very often, villains like Jason Vorhees or something, because they are as boring as I find most "Knight in Shining armor" heroes to be in that both are fairly 1 dimensional with little actual character.
  15. Quote:
    Originally Posted by Samuel_Tow
    What kind of villains do you prefer to play as, what kind of villains do you prefer to watch movies and read comics about and why?
    I'm going to go out on a limb and say that Villains that fit your description of "disgusting" villains are exceedingly rare in Comics, Movies & TV outside of things like Serial killers and slasher films or limited/one-shot characters who are used only as a plot device (like Doomsday).


    Quote:
    Originally Posted by Samuel_Tow View Post
    No, nothing of the sort, and I'm actually somewhat confused why you inferred that this is what I was saying in light of my repeated insistence that I will only make characters villain-side if they are evil by choice and with full knowledge. Risking this coming off as insulting, I urge you to read my posts again and try to give me a little more credit.
    Instead, I'll ask you to provide some examples of both types of Villains as they fit your own opinion of your own definitions laid out in the first post.

    With that, I might have a better idea of what you are asking.

    My knowledge of CoH Lore is not as encyclopedic as others.

    Outside of maybe Captain Mako, I can't think off hand of any of the main Villains in game who would fit your definition of "revolting" - some examples here would be welcome.


    I assume this conversation has been sparked by the thread from the Open Beta forums, discussing Villainy and the new tutorial.

    If so, I don't even agree that the first action you take as a villain in the tutorial fits into the 'disgusting' Villain category.
  16. Deus_Otiosus

    AT for an Angel

    Quote:
    Originally Posted by Kangstor View Post
    For brute/scapper discussion. If you can keep fury high (or better full) than brutes have more DPS since critical hit is random but if both can keep going...
    I left out the rest of what you said because you are confusing ideas.


    1) Consistent DPS is only relevant against hard targets like GMs, AVs, & some EBs - and Scrappers pretty consistently pull ahead here.

    2) AAO completely pushes the Scrapper past the realm anything the equivalent SD Brute is capable of, and there is no reciprocal gain in survivability for the brute. The Brute does have a survivability gain, but it is minor in comparison to the offense gain the Scrapper gets.

    This wouldn't be true if we were discussing Invuln, but we aren't.

    We're discussing SD, which blows the Brute out of the water and is also one of, if not the, top secondary in terms of combined defense/offense capability when discussing IO/tope end builds.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    What kind of villains do you prefer to play as, what kind of villains do you prefer to watch movies and read comics about and why?
    I like to play as the ones that are more complex than the black and white 2 dimensional options you presented.

    You seem to have separated "Villains" into 2 categories

    A) Villains that aren't really Villains, and are more Anti-hero.

    B) Raving homicidal sociopaths with no redeeming/interesting qualities.
  18. Deus_Otiosus

    AT for an Angel

    Quote:
    Originally Posted by Obsidius View Post
    Point of note: scrappers have better damage modifiers up front, but Brutes have the capability to do more damage with a build up of Fury.
    No.

    Scrappers do more damage upfront, and will do more damage even after fury is factored in.

    With Shield Defense in the picture, the Brute will never have the ability to even get close to the Scrapper and will not gain any significant advantage in mitigation to balance the equation.

    The entire build completely favors the Scrapper.



    At the OP: BS/SD will be best on a Scrapper. The Brute version stands no chance against its counterpart, don't bother with it.
  19. Quote:
    Originally Posted by Silas View Post
    nuh uh Defenders are better in every way also Tankers are better than Scrappers and Brutes because they're tougher and also do way more damage
    http://images.cheezburger.com/comple...8030549701.jpg
  20. My first 50 was a DM/Regen that I mostly solo'd the way up.

    Once I got to L45+ was when I first started grouping regularly, and felt the disparity standing next to AoE powerhouses.

    I've since moved onto other characters and never really came back to revisit the DM/Regen. There's just very little in the build at all that appeals to me.
  21. Quote:
    Originally Posted by Silas View Post
    What's also worth noting is, if you do a lot of endgame TFs/SFs/Trials, Scourge adds a tremendous amount of damage. Its overkill most of the time on minions/lts, but does terrific damage on targets with a lot of health like AVs and GMs.
    It's more than AVs and GMs as well, the endgame is highly populated with EBs and entire Boss spawns/Ambushes. They have more than enough HP to heavily leverage scourge.
  22. Quote:
    Originally Posted by TheOOB View Post
    Except defenders have notably higher buff/debuff numbers, and notably higher damage numbers.

    How does that Kool-aid taste?
  23. Quote:
    Originally Posted by Stryph View Post
    I actually don't suffer end-problems with Energize and PS.
    The point they are trying to make is that with Energize and PS you could 3 slot your toggles with nothing but RES and not suffer end problems.
  24. Quote:
    Originally Posted by masterpiece View Post
    Now WM has mostly disorients while BA has knockdowns. Frankly for any fight, I'd pick the knockdowns over the disorients.

    Warmace has Crowd Control, a 180 degree arc PBAoE that can hit up to 10 targets with a base recharge of 12s with 0.67 mag KB.

    On the build I posted up-thread,Crowd Control recharges in 3.5s.

    Shatter?

    Hits up to 5 Targets, base Rech 12s, 45 degree Arc - high recharge build it's up every 3.5s. 0.67 mag KB.


    Jawbreaker: ST, Mag 5.19 KU. Base rech 10s, high rech build up every 3.1s.


    On a WM/SD Buld you can have 3 AoE KD powers and 1 ST KU power, in addition to all of your Stuns.