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Posts
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It might help to take tough(and maybe weave I don't know what your build is) The good news, you are fire for your melee so you are going to have to play kind of offensively and work on your damage so you can kill everything before they kill you. I suggest taking fire sword circle, combustion, and greater fire sword(and probably another AoE) that way you can attack those baddies and own them before they get the chances to debuff your defense.
Defense is always nice to have because 1 defense=2resist but defense can go away with debuffs which you are experiencing. What level are you? (I'll edit this out if I find it in the thread)
Not too familiar with ice armor, but It is high in defense and low in resist that's why I would suggest taking tough. when you get higher in level you might want to take physical perfection but I've never leveled an ice tanker that high.
Do take or at least consider my advice with fire melee, it's very important. My buddy has a 50 ice ice and he says he needs tough and weave so i suggest you check that out too.
EDIT
Love this mentality, it is honestly what kept me with my tank sooo many times. It shows that you like a challenge and I have to respect that lol -
Quote:The video Alien One did was awesome, now to see somone do the RWZ challenge and arachnos challenge with no insp and bosses is just CrAZy AwEsOmE!!!!!!!http://www.youtube.com/watch?v=Wh3d0wjbu4c
Human/Dwarf warshade does RWZ challenge.
Mez in this game is stupidly put together. Far as I'm concerned, if any AT can pull off the RWZ challenge and use nothing but breakfrees to do it so that they, too, can ignore the idiocy that is the way mez functions here, I call it a win.
So there's my challenge for any kheldian out there.
Even if you must use breakfrees, and ONLY breakfrees to do it, if you head into the RWZ, find a level 54 spawn with 3 bosses and take them out, including all associated LTs and minions, I'll give you a cookie and say challenge well done.
No pulling the spawn apart. No running away. No temp powers. Vet attacks are acceptable but generally frowned upon.
Once you pull that off, go for the gold.
+4/x8 Arachnos spawn WITH bosses, again no insp use except breakfrees allowed.
I know I can't do either with my warshade but he's running on basic IOs. I know I can do both with my scrapper. Hell, unless I get cocky and stupid, I can make it through a whole mission without insps but I WILL be playing it damn safe because psi hurts like hell against SR. -
Quote:No. he used a free dropped item to make his weakness disappear.
How is that beating the game?
As for the RWZ scrapper stress test. They have mez prot.
The test for them is can they out dps before they die.
Are you suggesting that our test be how many purples and light purples can you hold/pop before and durring combat?
No, but since it's his GREATEST weakness, he can manage +4x8 against his weakness, has more that 550 badges, hit lvl 50, has his character built out the way he wants, I would call that pretty much beating the game. The difficulty doesn't get any harder than +4x8 so if he can manage his greatest weakness at that point, even if it's just barely, then I would be pretty confident with myself if that was me lol There's not much left for him to do but maybe, if he can, fine tune his pb. From the looks of it, he's already done that but I can't be 100% sure because I haven't seen his build, but I don't need to because if he wants to keep it a secret than i'm fine with that.
EDIT: Wait yes it does my bad. I have a head ache and shouldn't even be arguing about this is just my personal opinion lol
EDIT: I totally forgot he didn't use bosses, but still for his greatest weakness(and everyone has a weakness) he did pretty friggin good -
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I kinda agree Lord xenite that that would be a great challenge, to go against your greatest weakness, but I would also like to see what your strongest attributes are if that makes any sense.(I have a head ache) I still think Alien One did a great job/ I mean I haven't bothered with my human form that much because I'm more of a fan of my Fire/Fire tanker(he's my favorite character and once I finally purple him out I would love to post what he can do just because it's fun) and I'm not sure that my fire fire tank can do that...yet lol
Anyways I want to remind everyone that these posts of our greatest achievements with our characters are both for fun and to test our abilities because I can tell everyone here likes a challenge.(not for reputation)
I'm kinda interested to see what Alien One can do against his greatest weakness, or hell anyone for that. I'm not too biased against people who use inspirations because they are there for us to useIt is always fun though to see what someone can do without insp.
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Grats man, they should put a badge in the game for that loljk. I believe you deserve the good old fashioned GRITS;-)
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I'm just going to give you some nice powersets from my personal experience:
Spike is a great melee power set, super high in AoE damage and that is always fun.
Katana is great for some single target damage and it has a few AoEs(I think its been so long since I've played that toon)
Broadsword does some nice heavy damage with some AoE's which are nice.
Dual sword is friggin awesome aswell.
For armors...Invulnerability is pretty freaking tough if you ask me, probably one of the toughest.
I haven't touched Shield scrappers yet but if their like anything like a tank shields, than they are very offensive and pretty tough as well.
EDIT: I think Fire spines are still pretty insane as well. They use to be gods lol -
Quote:Yeah no kidding, I went to sleep last night and woke up to find two more pages to read in this thread.Ah - more than I expected but what I had hoped. So far I have only had time to read the first page but I want to thank those of you who have contributed to this thread. I also want to say thanks to those of you who have posted builds - I think it will be of help to many who are new to CoH or just now exploring IO Sets and Purples.
As I have time I will continue to read the thread and I can sense a new project coming on...
So I am thinking a build which can hit the soft cap on def w/o many IO sets that confer +def would be the type of toon which would best be able to benefit from purples. So are we talking Tanks here? Shield Scrappers?
What types of toons do you all think can make best use of purples sets and still remain very survivable vs AVs, GMs, fights way beyond the aggro cap etc...?
I think tanks see the biggest difference with recharges, resist, and especially defense, I also think they are easier to soft cap. Tanks already are easy to work with when your going for an AV killer because they really just have to work with damage and recharge since they already are so damn tough. That just means instead of taking AoEs you take the single targets so you have enough damage focused on the AV and then get some IOs for damage. -
Quote:Thank you for presenting a false dichotomy. There are many reasons why people want level 50 characters. Personally, I don't really "want" level 50 characters (Beyond the first one that is, unlocking Kheldians was a goal for me to be sure.)... but I know that if I play any character long enough that it will get there. Now, one could ask why I wouldn't simply turn XP off if that is my attitude. Well, it would get pretty darn repetitive playing the same missions endlessly on the same character in the same level range.
And this is exactly where I stop caring in this argument. Bigger numbers =/= bigger fun. They certainly CAN, but I have plenty of fun without ever having used a purple for anything but a market sale. Sure, many powers can use certain attributes in greater amounts... but isn't part of the fun of the game in being challenged? If endurance and recharge and regen and ToHit and all of the other attributes are not an issue for your character... why bother playing?
Many people argue that you need purples to do certain things, and that they only have fun doing those particular things. Well, I have to ask how they can justify playing a game in which 100% of the content doesn't matter, but doing a few things that they have built out of the content (but technically aren't something the Devs intended to be done) worth their time. It takes time and "effort" to get to 50 and to have the resources available to be able to do the only thing that these folks are here to do.
I think that making your character more powerful for power's sake or to be able to say that X AV got soloed, or I have 837% of X attribute is all about vanity. To me, playing the numbers game is so far removed from an escapist mentality as to be ridiculous. Planning builds, and crunching numbers takes you away from the fun of the game, IMO, that's why I spend so little time dealing with my enhancements, and why I don't sit around trying to build a team of 8 every time. I want to ESCAPE from life for a bit and actually friggin' play a game. NOT do mindless and repetitive amounts of math and jimmy-riggin' to get an extra .5% of something to be able to do something else an extra time so that some ridiculous activity is doable that I shouldn't really be doing in the first place!
So I was going to reply to you saying I totally agree with you and this game is meant to be fun, and a challenge is great to have! but I spent like 10 minutes staring at this post thinking to myself,"You can't state anything better or new about this post"
Truly well said.
Quote:At least you have the decency to point out that this is merely your opinion rather than a fact. For some of us, tinkering with a loved character is fun, and a big part of playing the friggin' game.
And, no, purples are certainly not vanity. They have a practical use, therefore they are not vanity. You may argue they are not cost-effective (and even that is debatable), but claiming that anything that is not necessary is vanity is a false dichotomy.lol
EDIT: now is it a waste of my money, maybe but it's not a waste of my time because I love my fire fire tanks more than any other class in the game and it gives me something to do with him. -
Quote:So I have to admit here that I have not played with purple sets much. I have made a couple of fully slotted heroes that have had a purple set, or the random proc thrown in but could someone help me out and WHY I would use purple sets in my build? I am going to makes some guesses here...
1) I want to have a team toon build and wont have to depend on def because I will either get it from my team mates, have team mates to heal me or I just plain will never solo.
2) I want to do something really well i.e. regen or recovery or damage but dont really care if that AV face plants me in 2.2 seconds because of... see above.
3) I really have lots and lots of money to spend and I will be slotting full PvP sets as well that I will have spent billions on just one full set.
In all seriousness, are there any types of toons who, using purples extensively, are survivable and good for soloing AVs and being the last hero standing when the **** hits the fan and the team is getting wiped?
If you could share some of your builds and describe what the builds are designed for that might help.
So... Really worth all that?
You know, the only reason I'm going for purples on my build is to give me something to do. Now sit down kids I have a story to tell you all.
So I joined back into game a bit ago, and AE was booming, I mean strippers on the side walks giving free shows, people partying and having lvls like they were candy. I realized why Pinnacle was such the bomb server again.
I think to myself, why not try out AE since it's new to me. I go there get a team and guess what I found out, the main tanker was completely maxed out with purples and I felt absolutely useless, in fact the whole team did. He was invulnerable or WP can't remember but I do remember this; We sat back watched him trigger 18 ambushes and sat back and saw him kill everything in that room. Now since ED came out we have an aggro cap so not everything was attacking him of course.
Took him a half an hour! but it looked like the funnest thing ever. It was also the reason why I left AE for good. Couldn't stand feeling left out like that.
So the morale of this story is if you purple out, you can become a god(almost like what it was like pre-ED) The reason someone would want to do this????
-Bored
-Want to just finish off everything in the game and play god
-wants to be a d***
-has a major ego problem
-or wants to feel what it's like to have your build maxed out and beable to do anything. -
Okay so here's what I did, I mixed yours and hercs build and came up with this awesome beast:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
ROFL: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Endurance Reduction IO
- (3) Resist Damage IO
- (3) Resist Damage IO
- (5) Resist Damage IO
- (A) Endurance Reduction IO
- (5) Accuracy IO
- (7) Damage Increase IO
- (7) Damage Increase IO
- (9) Damage Increase IO
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Endurance Reduction IO
- (9) Endurance Reduction IO
- (11) Accuracy IO
- (13) Damage Increase IO
- (13) Damage Increase IO
- (15) Damage Increase IO
- (A) Endurance Reduction IO
- (15) Accuracy IO
- (17) Damage Increase IO
- (17) Damage Increase IO
- (19) Damage Increase IO
- (A) Endurance Reduction IO
- (19) Resist Damage IO
- (21) Resist Damage IO
- (21) Resist Damage IO
- (A) Run Speed IO
- (11) Flight Speed IO
- (A) Resist Damage IO
- (23) Resist Damage IO
- (23) Resist Damage IO
- (A) Flight Speed IO
- (25) Flight Speed IO
- (A) Healing IO
- (25) Healing IO
- (27) Healing IO
- (A) Endurance Reduction IO
- (29) To Hit Buff IO
- (29) To Hit Buff IO
- (31) Defense Buff IO
- (31) Defense Buff IO
- (31) Defense Buff IO
- (A) Endurance Modification IO
- (33) Endurance Modification IO
- (33) Endurance Modification IO
- (A) Recharge Reduction IO
- (33) Endurance Reduction IO
- (34) Accuracy IO
- (34) Damage Increase IO
- (34) Damage Increase IO
- (36) Damage Increase IO
- (A) Resist Damage IO
- (39) Resist Damage IO
- (43) Resist Damage IO
- (A) Resist Damage IO
- (27) Resist Damage IO
- (37) Resist Damage IO
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Accuracy IO
- (39) Damage Increase IO
- (46) Endurance Reduction IO
- (A) Defense Buff IO
- (36) Defense Buff IO
- (40) Defense Buff IO
- (A) Endurance Reduction IO
- (39) Resist Damage IO
- (40) Resist Damage IO
- (40) Resist Damage IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Accuracy IO
- (42) Damage Increase IO
- (43) Damage Increase IO
- (46) Damage Increase IO
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Endurance Reduction IO
- (45) Defense Buff IO
- (45) Defense Buff IO
- (45) Defense Buff IO
- (A) Healing IO
- (48) Endurance Modification IO
- (48) Endurance Modification IO
- (48) Endurance Modification IO
- (A) Accuracy IO
- (50) Damage Increase IO
- (50) Endurance Reduction IO
- (50) Damage Increase IO
Level 1: Brawl- (A) Damage Increase IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Tell me whacha think about it ultimo, I kept your laser beam eyes for you and noticed you didn't have taunt in your build so i just left it out because I figured you didn't want it. -
Quote:You know what you brought up some good points.Hello Ultimo,
If you are looking for a non-IO build, the one Heraclea posted is a thing of Beauty.
It brought me back to the early days of my SG leader's Tanker.
To add my own (non-tanker) perspective for you, I have seen 2 melee characters in the time I have been playing that did things that amazed me. The first was my own SG leader with his INV/SS. The amount of punishment he could take with a mass of villains around him was incredible. Teaming with him made me feel completely un-needed. This was before IOs and pre-ED even. The second time I have been impressed in this way was recently with an IOed out Katana-Invuln scrapper. You want to play a Tank that is not a Tanker, thats the way to go.
Invulnerability works really well, and as far as comparing it to a defense-based character, I dont think you really can do that. Invulnerability is in a class all by itself.
Ultimo, To be an awesome invulnerability tanker, dont feel like your forced to IO out your character, even when you may find yourself having a hard time working with invul. When IO's came out, I was on my fire fire tanker(weaker in defenses and resist) and I was owning, in a matter a fact when i tried to IO i actually hurt my build. That's the risk you take with IO's.(Fire fire tankers are a whole different deal though.)
Now don't get me wrong when ios are used right they are just a huge improvement compared to SOs, but sometimes its nice to know that all those millions you were thinking you would have to use, aren't necessary.
I came back to this game 4 months ago and the whole reason I'm going to be using IO's is do give me something to do lol and I want to get rid of acro and get flight again like what i had back in pre ed.
Heraclea did have a nice build. yours is really nice too ultima, really comes down to preference on yours and his, you have more balanced out resist but weaker defenses, he also has immob protection while u dont, but you have more debuff resist. This is just looking at totals though, I could have forgot to toggle on some powers lol -
Sweet thanks I had no idea about the capping of set bonuses. I went with makos bite without the lethal damage and fixed the hami enh.(CoH has loved to cap things ever since ED)
Thanks again all, I'm going to love both the journey of earning the money for the IOs and the finished product! -
Quote:Well just remember the rule of 5 lol I only 5 slot my shields and then the only things I 6slot would be my major attacks that I primarily use. Watch out for end when your deciding your builds since your a big damage dealer. The things I would put in these six slots would be things like crushing impact or obliteration.So, specifically for the purpose of farming, and keeping by budget under 100 mil, what enhancements should I use, what's an easy AoE attack chain, and my main question: When the hell do I 6 slot? I think I've 6-slotted WAYY too many of my toggle abilities, and not only that, but despite the fact that I've 6-slotted stamina, my endurance takes a pounding whenever I'm fighting. And the only relatively affordable set for THAT is efficiacy adaptor, which only takes you so far...
More builds, more advice, more explanations, more tips, please!
Thanks so much to everybody who posted so far!~ -
I think the results would end up in yes, scrappers are the most popular class in the game and a lot of people would be like "you should try it, just to say you tried it" There may be a few people that would say "no, you already have a blaster that you like, you should stay ranged" but that wouldn't be too many.
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When you go to the gas station and tell the clerk 20infulence on 3, then walk to the gas tank and realize you said influence instead of dollars.
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lol yeah voids really have been nerfed to joke status, love that comment. It's funny though because last nite, I was in the hollows on my new blaster I just made and I got a tell from a pb asking for help to kill a void. The pb must have been like lvl 6-8 and was having an extremely hard time killing the void and ending up sneaking around it.
I think voids only pose a threat to pb/ws when they are low low level. I honestly haven't seen many voids though on my new ws which just made it to lvl 30. My pb however was created at a much longer time ago and did see many voids. It could be they reduced the amount of voids for the WS or it could be that over time they just reduced the amount of voids period lol -
I do agree that melee characters are easier to play sometimes, maybe even most of the time. They are great because they are easier to get started on. Once you get in the groove with your scrapper or tank you will feel like you can take on anything, but you can still learn a lot more to become a better player, I can't count how many scrappers who have two or three 50 scrappers and think they know it all when they really haven't learned anything more than the basics, to make them a better team player.
Scrappers are great toons to start out as, especially if you want to do melee. That's what I honestly started on. They are great for soloing as well which gives you some time to understand your powers at your own pace.
If melee isn't for you though, it's understandable. Dark dark defender is a wicked character to play! they are really more of a hybrid class of their own. You got some amazing debuffs and lockdowns with some nice Dots and AoEs. Plus they are very ranged...but some people like to tank with them lolRads are pretty nice support characters and controllers can get very difficult. Controllers may not seem like it, but they are probably doing the most work on a team.
I have a plant/kin troller and I don't ever get to take a breath while playing her lol trying to keep up all my kin buffs while keeping the mobs locked down is harder than it sounds lol -
Energy Energy blaster, use to be and I think still is, the strongest blaster out there damage wise. You have to be careful about the Knock back though. I will tell you what I have noticed while coming up with a build for my energy blaster....
Force Field, Force of Nature and Temp invulnerability is great power choices for your mastery pool. When you have them on, you max out all your defenses and resistances, now I don't know how it exactly works because my Energy energy blaster isn't that high yet, but maybe someone else can tell you about it.
Also, Energy Energy blasters are famous for their "Nova" It truly is Da bomb. I even named my blaster after it...kind of(Nova Neptune) anyways great power choice for blasters just you gotta be careful because they are squishie! I think the epics I was talking about, excluding temp invul, only last for a short time. -
If you are having a hard time, and your really want that salvage for your costume, wait around atlas(the hollows or perez park is good too) for either a supernatural event or zombie attack to happen. Once you see someone advertising for a ToT team or a zombie team. Once you get in one of those you will usually find people that will stay with you and Trick or Treat.
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Alright, after 3 builds, new IOs, new powers, and satisfying my taste for my fire fire tank to have fly and get rid of acro.....I finally have a build and it's all thanks to Rangle and Computer.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Desi Boy: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield- (A) Titanium Coating - Resistance/Endurance/Recharge
- (3) Titanium Coating - Resistance/Endurance
- (5) Impervium Armor - Endurance/Recharge
- (9) Titanium Coating - Resistance/Recharge
- (19) Impervium Armor - Resistance/Endurance/Recharge
- (A) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Damage/Endurance
- (A) Multi Strike - Damage/Endurance/Recharge
- (3) Multi Strike - Accuracy/Damage/Endurance
- (9) Multi Strike - Accuracy/Endurance
- (15) Multi Strike - Damage/Recharge
- (17) Multi Strike - Accuracy/Damage
- (29) Multi Strike - Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (A) Obliteration - Accuracy/Damage/Recharge
- (7) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Accuracy/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Crushing Impact - Damage/Endurance/Recharge
- (17) Crushing Impact - Accuracy/Damage/Endurance
- (A) Perfect Zinger - Taunt/Recharge/Range
- (11) Perfect Zinger - Taunt/Recharge
- (11) Perfect Zinger - Taunt/Range
- (34) Perfect Zinger - Chance for Psi Damage
- (A) Titanium Coating - Resistance/Endurance/Recharge
- (13) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Resistance
- (31) Steadfast Protection - Knockback Protection
- (37) Steadfast Protection - Resistance/+Def 3%
- (A) Freebird - FlySpeed
- (15) Freebird - Endurance
- (A) Flight Speed IO
- (40) Flight Speed IO
- (A) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage
- (34) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (34) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Endurance
- (36) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (A) Titan:Amethyst Shard
- (A) Steadfast Protection - Knockback Protection
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Endurance/Recharge
- (37) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Endurance
- (46) Crushing Impact - Accuracy/Damage
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy
- (48) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 1: Brawl- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
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Quote:IT's a bird! It's a Plane! IT'S THE SUPERMAN REMAKE!!!!!!! loljkOk, here's the build as I'm playing it now. As I say, he's L44 and only just got Laser Eyes.
Canadian Shield: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Just felt I should post this when I saw this, going to look through the thread and try to help you with your problem.
EDIT: Okay, so I read that you have an END problem and that you say that you don't need dull pain,(but you have it six slotted) and you are complaining that some things are hitting you too hard making you feel squishie.
Although this statement makes no sense, when I open up your build I can see exactly what you are talking about. You have NO defense in Psionic, melee, ranged, and AoE. Your build is also quite the health junkie, I suggest you take the build the person above me took, its not much more expensive and it increases almost everything at a little cost of 59.8% max HP which can be fixed with Accolades.
I have never seen anyone have this much trouble with Invulnerability. It's honestly one of the strongest power sets out there and SS is a great addition. I think there is something wrong with the way you may be playing. Especially if you have an END problem and your end rec is double that of your use.
Your first attack when your tanking mobs is best if you use Foot Stomp, its a great disorient or kb (whatever it does I know they fall down lol) and a great AoE. When your tanking mobs you need to be able to kill them, sometime having outright damage to one enemy isn't always best. You end of doing more damage all around when you use AoEs. Hanclap(not my favorite but you chose it) would probably be best to use after you use FS and then knock out blow/ haymaker everything else. I don't know why you took hurl AND laser beam eyes, We as tanks only need(not so much need but only use) one ranged attack and that is to grab stragglers.(which you can always just taunt on.)
ALSO
RAGE IS DA BOMB!!! lol there may be a minor debuff at the end but that lasts for no time at all to make it noticeable. maybe if you are having a hard time hitting things I would swap Laser eyes with total acc.
Honestly see no end problem with your build if you have stamina, physical perfection, AND conserve power. It may be that you have fly on all the time??? if so tanks aren't blasters lol
EDIT: again: Just looked at "Call me Awesome"'s pose and have to agree a lot with him, use what he told you to your advantage, he went and broke down your build for you, gotta give him props for that. -
Quote:Yeah, my original build that I started with had fly and AS. I love fly to death and hate SS and SJ and TP, but I took SJ originally for acro and combat jumping, but If COmbat jumpings defense isn't really noticeable then I am going to get rid of SJ and CJ lolHealing Flames will give you toxic resist for a bit everytime you use it. 20% for 60 sec. The resists stack.
CJ gives you a bit more defense, but if you feel you want more recharge you can go the Hasten/Super Speed route. It really depends on your play style. My Fire/Fire tank has air superiority/Fly because that fits the particular style of the tank. Air Superiority's kd certainly helped with the toon lvling, but it's not for everyone. -
Alright here I go, This build is much better, took almost all of your guy's advice and ended up with this:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Desi Boy: Level 3 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield- (A) Titanium Coating - Resistance/Endurance/Recharge
- (3) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Endurance/Recharge
- (9) Titanium Coating - Resistance/Recharge
- (19) Titanium Coating - Resistance
- (A) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Damage/Endurance
- (A) Multi Strike - Damage/Endurance/Recharge
- (3) Multi Strike - Accuracy/Damage/Endurance
- (9) Multi Strike - Accuracy/Endurance
- (15) Multi Strike - Damage/Recharge
- (17) Multi Strike - Accuracy/Damage
- (29) Multi Strike - Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Recharge
- (A) Obliteration - Accuracy/Damage/Recharge
- (7) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (17) Winter's Gift - Slow Resistance (20%)
- (A) Perfect Zinger - Taunt/Recharge/Range
- (11) Perfect Zinger - Taunt/Recharge
- (11) Perfect Zinger - Taunt/Range
- (34) Perfect Zinger - Chance for Psi Damage
- (A) Titanium Coating - Resistance/Endurance/Recharge
- (13) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Resistance
- (31) Steadfast Protection - Knockback Protection
- (37) Steadfast Protection - Resistance/+Def 3%
- (A) Unbounded Leap - Endurance
- (15) Jumping IO
- (A) Run Speed IO
- (A) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage
- (34) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (34) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Endurance
- (36) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (A) Damage Increase IO
- (40) Disorient Duration IO
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Endurance/Recharge
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Endurance
- (45) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy
- (48) Miracle - Heal/Endurance/Recharge
- (50) Miracle - Heal/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 1: Brawl- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
BTW taking build up at 49 and physical perfection at 47 was a huge help!
Also, Thank you for entering in it all manually computer, that's awesome of you, I am making sure this link works this time!
EDIT: so I did some things different like I took obliteration for burn. I also kept swift because I hate the speed we run at without sprint and I prefer the little boost. I was wandering tho, this build has no Toxic resist, I usually have at least a little, does it even matter? I don't really see much toxic anyways. I also didn't slot boxing because I hate the power, I just use it so I can get tough and weave.
Also was confused with Combat jumping, do I really need it and if not, can I spec out of it and get fly, if not, I think I miss read computer's advice, would it be better without having atleast one set bonus in it or is it better having like I have it posted right here.
EDIT: it has been brought up about rise of the phoenix, didn't notice what I did when I slotted it so I fixed that, I want the disorient and the damage in there, all I really need for it because I use it like a mini nuke occasionally. -
Wow, you guys are giving some AWESOME advice, I'm getting sooo much more out of my build just by changing a few things, thank you soo very much(made sure to give u guys rep) anyways I'll have a newer build posted soon.
100 post!!!!