Deraath

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  1. Quote:
    Originally Posted by Stupid_Fanboy View Post
    City of SR and DA suck?
    City of Regens don't slot powers other than IH?
    City of I have to take TP because Unyielding roots?


    Ugh, Pass.

    I wouldn't mind City of Pocket Defender/Corrupter though.

    City of SR suck followed by city of SR perma elude and back around to city of SR pretty darn awesome...

    I'll keep my city of SR at pretty darn awesome.

    I don't think I could take the ridicule of city of SR suck again.
  2. Couple things...

    Why soft cap s/l defense ? Especially if you are going to be grouping?

    My ele/ela/soul has about 26% s/l defense and with tough running, just under s/l 60% resist. I have to intentionally turn toggles off without my wife knowing, so she doesn't feel useless on her favorite character (fire/therm corrupter) 99% of the time.

    below build is 264% regen - 19 per sec
    2.65 end sec recovery
    1.34 end/sec use

    I really don't understand why your slotting all that taunt but if thats the way you want to go then its not too expensive. The oblit quads are bout the most expensive thing I see.



    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    straton: Level 50 Technology Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Brawl -- T'Death-Dmg/EndRdx(A), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dam%(5), T'Death-Acc/Dmg(5), T'Death-Dmg/EndRdx/Rchg(7)
    Level 1: Charged Armor -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(11), TtmC'tng-EndRdx(11)
    Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dam%(15), T'Death-Dmg/EndRdx/Rchg(17)
    Level 4: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Rchg(19), Sciroc-Dam%(19), Sciroc-Acc/Dmg/EndRdx(21), Erad-%Dam(21)
    Level 6: Swift -- Run-I(A)
    Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27)
    Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(33), RgnTis-Regen+(33)
    Level 16: Static Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(34)
    Level 18: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
    Level 22: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/EndRdx(37)
    Level 24: Lightning Reflexes -- Run-I(A)
    Level 26: Boxing -- Empty(A)
    Level 28: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(37)
    Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(40)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(43)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(45)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
    Level 41: Power Surge -- Lock-Acc/Rchg(A), Lock-Rchg/Hold(46)
    Level 44: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48)
    Level 47: Darkest Night -- DarkWD-Slow%(A), DarkWD-ToHitDeb/EndRdx(50), DarkWD-Rchg/EndRdx(50), DarkWD-ToHitdeb/Rchg/EndRdx(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 2: Ninja Run
  3. Invuln is a good, and well documented secondary for brutes... There are any number of guides.

    You need to define farmer... Is this guys' only job to feed inf to your other toons?

    If so then any AE primary SS, Ele, Fire with WP. You're not gonna get a cheaper, easier, fotm brute farmer than willpower. Anything else will take inf, some thought, and some set IO's.

    Kinda defeats the purpose of a "farmer toon" to heavily invest in it eh?
  4. Straton Z, ele/ela soul runs +2/8 bosses on

    minions and lts fall pretty quickly even at +3 or 4 mainly its the lev 54 bosses taking forever to kill that keep me from going higher though they do add an element of danger that can be fun
  5. I think KM will work out pretty well for you and from the looks is a single target set. What you'll want the most advice about is electric armor. What you'll need to do is choose IO's in your primary that add s/l defense

    ELA has resists to all but toxic and can be tough to play on difficult settings without a heal until you get infamy enough to stack some defense in there. My ele/ela brute has 35%melee defense with 25% s/l defense 60% s/l resists as main stats

    I can't explain in words the amount of work that went into building this guy as my first lev 50 toon redside. The turning point was getting a couple purple drops and selling them off... itfs' and taking advantage of mission architect when it came out to get some specialty io's

    Willpower and some other secondary's can be easymode and done a lot more cheaply, but there is some satisfaction when playing "who's the better killer" with a guildy on a +3/8 EB mission and coming out on top with what is considered an inferior AT
  6. 48 2h critblade shadowblade, Pelinor, Craal Grimstalker, quit daoc after the nerf. But yah I remember the good ole days of catching an orange caster sittin. Roll right over the top of em with PA and keep going. I always kinda wondered what they were thinking just prior to being put face down. Or that brief instance they caught my faded outline approaching for a frontal PA.

    I also remember the days of finding a sittin warrior, nail PA with poison only to have him stand up and commence an [censored] wuppin on me

    Def. gonna give stalker a shot... see if the feel is close