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Posts
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/e clap
It's come a long way in a short time. Congratulations. -
If there isn't a power, I'm not getting it.
I mean, it wouldn't even have to be a useful power. Just let me bounce a basketball off of an enemy's feet or something. -
I'm so sorry.
I hope he gets better quickly. -
There's also at least one rogue mission where a doppelganger of yourself spawns.
They're kinda cool, their villain group is even your Super/Villain Group -
Wish I could tell you one way or the other, but I only recently added Parry to my Super Reflex Scrapper. So... I'm actually WAY more survivable than I use to be.
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That's pretty much what happened.
I maintain that if we hadn't lost that Bubble Mastermind that we would have won, easily. -
The only real problem I've noticed in the years I've played has been recent, but not necessarily because of any supposed change.
In the CoP Trial, where you have to take down the entire group to lower the real target's barrier (either on the obelisk or the trial boss), runners add an unnecessary difficulty in the group breaking up and running away. This is most noticeable when trying to synchronize the obelisk destruction, as 2 or 3 enemies will run high up into the hills in various directions and out of plain sight.
It's obviously not insurmountable, but I don't believe it's suppose to be there. -
It isn't exactly a rare design for a small motel.
Still, never seen an aerial view before. -
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You can eventually join a SG/VG on your Praetorian, but you have to finish Praetoria first and officially become a hero or villain.
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Took a lot of resources, and a lot of preparation, but hey, a win is a win.
And a pretty good looking win, too. We had, what, less than five people die, at all? -
At the end of the day, that's the absolute of the situation. Heroes, Villains, and all labels in between are opinions based on society's views. Change the society and/or the perspective, and you've changed the equation.
But it's still a fun subject to manipulate. -
My third evacless raid, and it went almost as smooth as the two I did on Justice. I think we were just lacking a Dark Miasma to mass rez anyone that died in front of Hamidon when the blooms formed.
Still, Grade A. -
I'll set up and bring my DP/Dark.
She's sub-50 though (43), maybe I can get another level in before tomorrow.
Edit: Got all 3 Nukes, 5 Shivans, a Vanguard HYAS, and leveled up and got Soul Transfer. In theory, I'm hoping I can act as wipe prevention, if it comes to that. -
Okay, so Ill/Storm was a bad idea. It'd probably work fine once we got inside, but I can't control my pets while we're fighting the obelisks and I have to individually target each one to dismiss them, and I know of at least one time where one of my pets destroyed the thing prematurely. (And I can't do jack without them.)
So... I guess I'll just bring some nukes, Shivan, and a Vanguard HVAS and come on my scrapper again. -
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Quote:You're only suppose to do one sentence each. You cheated!Hero vs. Vigilante
I believe that the line between a Hero and a Vigilante is the Law (the rules of society governing the country in which he lives and operates). A hero does what must be done, but within the confines of the Law. A vigilante, however, lives by a Code (a set of principles or morals) that in most regards adheres to the Law, but always follows his Code when it conflicts with the Law.
A good example of a vigilante and this Code vs the Law in the comic book world would be someone like Rorschach from The Watchmen. Murder, in that world is illegal, but he does not have a problem killing a villain, even after subduing him. His Code would not allow him to allow this criminal to live, knowing what the criminal had done and would do yet again if given opportunity.
While both the Hero and the Vigilante do what is "right", the Hero has limits to what he will do once the criminal is subdued; The Vigilante, however, does not have that restriction and is willing to play the proverbial role of "judge, jury, and executioner."
Villain vs. Rogue
In my opinion, the difference between the Villain and the Rogue is similar to the difference between the Hero and the Vigilante: the existence of a Code; but in this instance regardless of the Law. A classic Villain would have no problem hurting or injuring innocent people and bystanders to forward his plans. A Rogue may have a problem with such a plan because of the potential for collateral damage and injury to bystanders; any action that violated his code would be unacceptable to him.
For example, both the Villain and the Rogue would rob a bank or kill someone for profit. The Villain would have no problem walking in the front door shooting at everyone in the building in order to gain access to the vault or destroying an entire occupied building to murder a target. The Rogue, however, would seek an alternative method to avoid endangering bystanders if it violates his code. -
A Vigilante is someone who will pass by the symptoms and go to the source of the problem, ending it as soon as possible.
A Rogue is primarily concerned with self gain regardless of the means; but if a potential ally is in trouble, they're willing to lend a hand.
Edit:
A Hero can't stand to see wrong-doing and will selflessly put themselves in harms way to resolve it, with as few casualties as possible.
A Villain is just extremely goal-oriented; only those goals revolve around causing pain and striking fear into the masses. -
/SR scrapper didn't turn out to be such a good idea for me. Those eyes just completely ignore my defense.
If you guys let me come again, I can bring my Ill/Storm. His tornado is speced for damage; it rips up AVs. -
Quote:That's what I've been doing, at least for this first time through.I'm taking my sweet time with exploring Praetoria and may have to resort to soloing my way through these 20 levels to soak it all in, since most teams are too "next-level hungry" for my needs.
I don't know what my favorite part is. Maybe the optional dialog choices. Those are pretty cool. -
I think it's the ITF.
Oh, and I'm back.