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Posts
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Quote:The pets are the only part of any of this I'm having a problem justifying thematically. My electric blaster is a technology person, so I went with the Clockwork. My electric brute went with the Seers, because...well, for no real reason.Mine is a Grav/FF/Psi. The main concept is that she was a Kheld and then sepperated. So she mutated. Gravity made sense, Forcefields made sense, I developed the Psi aspect for her because of the empathic quality of being merged with the Kheld, and so it worked out.
So Void...being negative energy worked! I was pleased. Although on a scrapper a PBAOE woould be great. As a controller it sort of leaves me more open for attacks, but Ill trade saftey for theme.
But the pets. Man. Im looking at them all and well. I don't know if any of them make sense for my creation, but I am assuming that this is happening to half of he community.
Even though it could be just a simple write up of captureing, brain washing, befriending, freeing the mind of, or hacking one of these pets.
And I hesitated to take Reactive on my electric blaster at first, but then I realized electricity CAN set stuff on fire. -
Quote:I thought the same thing about "Lord of the Rings." Those books are so bogged down in minutiae at times that they're not always easy to slog through. I know the movies made some fundamental changes that honked off a few people, I thought most of the improvements were worthwhile.Even though most of the time people usually assume "the book is better than the movie/TV version" in some cases the compressed nature of movies/TV shows actually forces a detail-rich book based story to become more tightly focused and give up the excess baggage that obscures the main story too much. Maybe this series will be a good case of that.
I've not read any of the books "Game of Thrones" is based on, but I definitely enjoyed the premiere. I noticed HBO trotted out Timothy van Patten to direct again last night. Check him out on IMDB...he works on just about every one of their series. I was kind of shocked because the tone of last night's episode is so much different than "Boardwalk Empire" or "The Sopranos" or "The Pacific," all of which he has spent significant time on. There was an early moment with the White Walkers that actually got me to jump, an element I wasn't expecting at all. -
My electric blaster has the Rare Ion Judgement slotted, and, guess what? I still use my nuke plenty.
The Judgement slot is just another tool in the destruction I can mete out.
As far as the buffs and whatnot destroying the buffing classes, I disagree here again. The standard power buffs are a much better constant and much better stacked. The Destiny buffs fade too quickly and recharge too slowly. They're nice to have to get the team out of a pinch, but they're hardly dependable. -
I finished my other reading project and bumped this thing to the top of the reading pile. It's been years since I'd read the Beta Ray Bill saga, and had kind of forgotten just how awesome it truly is.
I'm probably missing about half the issues in this run (I'd meant to pick them up eventually, but never did) so some of this material will be new to me. I'm giddy. -
That's a lot of Ion Judgment damage. o.O
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One neat thing I noticed on a couple of the Lambda runs...
Hitting the crates or cylinders with ranged attacks and out of perception range of the MOBs guarding it = no aggro.
Of course, there's tons of patrols running around some parts of the map, but this does give hope that a blaster or corrupter or defender can sneak in and take out a crate. (Still more efficient if the team sticks together, but we know how those runs can go at times.) -
Quote:Actually I was on the weapon storage team, only I went in to help the other team finish.It's an issue of monkey see, monkey do in that less informed players will attempt it and screw it up. Ideally everyone would have the good sense to dismiss pets before the cut scene or die if they draw aggro, but in practice it's better to eliminate the option altogether than trust the other thirteen players to not screw it up.
(Really, though, I think Defenestrator's just mad our weapon storage team beat his training facility team during the infiltration phase last night.)
And, really, you've nailed my big concern. One person does it on a trial, then the next trial 4 or 5 people do it. Then suddenly you have more attention-starved lemmings out there trying to get in on the act on the next run.
On any of these I will lead, I'll lay out the instructions for the phases, and include "Please do not enter the cut scene, as it can cause the trial to fail."
I will hope that people will respect that. -
Quote:Seriously. Why even take the chance of bungling a trial at that stage?i was on that one lol
i once led a complete random PUG of 13 to win lambda too, lambda is really not hard at all if poeple know what they are doing, that said, idc really if they go into the cutscene as long as they know they are very likely to die and will not run out of the place
If a trial fails because something goes hideously wrong...it happens.
If a trial fails because one person decides to be a complete tool...I have a problem with that. -
Just an FYI on the Lambda Trial.
Trying to be awesome and getting yourself into the cut scene means:
1) You are not inside helping your team.
2) You can actually cause the trial to fail if Marauder exits out the door.
Please do not partake in this behavior. Please do not encourage it.
Thanks! -
Congrats on the badge. I definitely want to try for these at some point, but I think getting myself i-shifted will probably need to happen first.
(Working on it!) -
Quote:Part of the league trying to keep Marauder occupied usually results in:So the same mechanic as the BAF and the ambush spawn door; with the inevitable last Acid temp power mysteriously not had by anyone in the league
, split the teams to camp one portal (preferrably a decent ways away from the AV and restock spawns) while the rest of the people whittle way or at least keep the Big Dawg occupied for as long as you want.
In theory anyway. I'm sure it's already been done to death in practice.
Can also really milk the mobs from the temp power maps as well but most go for the extra Astral merit.
On the ground again?
On the ground again?
On the ground again?
SPAM
He's such a griefer. -
Quote:1) No reason to be an ***.
Presumably the same way your head does. I never suggested that participation is the only factor in the selection of reward tables, and in fact clarified as such in my first post.
I've also stated that I don't believe damage dealt to be measured in the participation assessment; and likewise, maybe running back from the hospital every time you die rather than lay on your face waiting for some to rez you actually works in your favor.
2) Okay, so we should believe that some how and in some way they've coded the reward tables to take into account the other intangible things other than damage, which may or may not include: buffing, debuffing, healing and traveling back from the hospital?
What I CAN believe that they might have coded is that someone who repeatedly disconnects (i.e. doesn't participate), or someone who sits in place and not fires off any powers (i.e. leeches) is being tracked. It would be easy to have this on some sort of timer. That's something that would actually be very easy to encode, and their reward is therefor a rock (i.e. 10 threads).
So this would skew your experiments. "I stood around and did nothing and got the worst reward," would actually be working as intended. But the Common/Uncommon/Rare/Very Rare drop rate would probably still be random, as intended. -
Masque, if you still have that character's name, can you PM it to me? When I start leading these things that is NOT someone I want on my team.
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Quote:So that one trial where I spend most of the time running back from the hospital on a low damage team and got a very rare...how does that fit into your anecdotal evidence?Until the devs come out and tell us how it works, we can't be sure one way or the other.
Current observations suggest that the reward tables are influenced by participation.
And that other trial where I died once, gained close to 50% of the XP needed to open up a slot and got a common reward. How does that fit in?
In order for your theory to be correct, the dev team had to come up with some sort of a reward table based on some sort of arbitrary way of determining which characters participated more, and code that in to work on just these two trials without breaking anything else.
OR...random = random.
When applying Occam's Razor to this, you come out with the latter. -
Quote:I've seen stone tankers face planting a lot, too. And my electric brute, with capped energy resists, has trouble against energy-wielding attacks on these trialsWell...
Oh where to begin!
I dont know about their defense, but my bubbles...which have always worked well deflecting stuff, now don't. Resistance seems to have a better time.
These are meant to be difficult, and buffs are meant to be stacked up onto teammates. -
Quote:Fortunately on something like a B.A.F., you have 23 teammates and hopefully some of them have defense buffs.This here is precisely the reason the mobs in trials have higher base tohit. A softcapped blaster wasn't originally intended when they added IOs. Nor was softcapped anything really but it's a little more of a problem when the AT whose main weakness is their lack of any defensive powers can reach the point where nothing can hit them. And it's too late to take the defence bonuses away from IOs without annoying a whole heap of people. (Myself included) Thus, they have to compensate for it another way.
I haven't run this with my reflexes scrapper yet, but I've been on Statesman TFs where my base defense gets up into the 80-100% range. Definitely overkill, but on the trials you'll need it. -
Quote:My advice? Do not let any one person hold all the grenades. It is almost impossible to waste grenades (unless you use them before people are actually attacking Marauder). If someone throws a grenade a second person attempting to throw a grenade will get an "Invalid Target" message.During this time I am chatting with another player on the team, because he wants to hold all of the grenades and lead that part of the run.
If the grenades are held by multiple people:
1) If the grenade holder gets killed you don't need to wait for him to get back from the hospital.
2) If the grenade holder is a jerk and logs out with all the grenades (since this post is about sabotage)...or he ends up simply getting disconnected (it does legitimately happen), then the rest of your Trial isn't hosed. -
Quote:Masque, myself and someone else have been discussing this on the Victory forum. I've actually observed this and can confirm.
The last part about someone pulling Marauder, someone stated that if you aggro one of the spawns that are summoned from an open portal, he will also aggro on you. So if you were killing the chamber near an open door that *might* be why the AV came to you.
If the portals behind where the acid cylinder spawns are still open, reinforcements will spawn there and start running over to Marauder. If anyone attacks one of those MOBs, you will pull Marauder and all of his buddies over to you.
The B.A.F. actually works this way, too. You can pull Siege and/or Nightstar to you by attacking one of the reinforcements as they run across the compound. -
Quote:They actually do come out of the portals and run over to Marauder. The horrifying problem is that if you aggro them even when they're across the map, you will aggro Marauder. If the team is trying to destroy a canister to get another acid, things can go wrong quickly if one of the reinforcement mobs runs through that area.Regarding Lambda and the Portals - Do the mobs spawn right there or do they aggro with the AV (or vice versa)?
Have only been doing the normal route for this of clearing portals ASAP. Curious if the mobs could be farmed if you only keep X number of portals opened, for fun once in awhile.
This also works on the BAF. You can aggro and pull both Nightstar and Siege by attacking the reinforcements as they run across the compound. -
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Quote:For it to NOT be random that would mean the Dev team had to invent some criteria to make it non-random, and, for these two trials only, program that criteria into the events without messing up the code for other events.People are debating in one of the beta forums if the rewards table is random or contribution based. I do rather wish the devs would say one way or the other, but it sure seems random from what I have seen people commenting on. My reward tables have been all over the place on GP... a few uncommons, two or three commons, and a rare... and I'm always on the same AT and doing the same stuff with him, or I have had a higher drop on times when I did "less" than with other attempts.
I've received a Very Rare on a run where I spent most of the time in the hospital on a low damage team and I've received commons where I received almost 50% XP needed to unlock a slot. Those two results alone should skew the whole argument.
I choose to take the path of Occam's Razor, which in this case suggests that random results are random. -