Defenestrator

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  1. Quote:
    Originally Posted by Furio View Post
    I took reactive on my MM. Now I need to respec group fly back in...because no one expects flying pyro zombies!
    That would be about as expected as the Spanish Inquisition.
  2. Quote:
    Originally Posted by Nyx View Post
    Mine is a Grav/FF/Psi. The main concept is that she was a Kheld and then sepperated. So she mutated. Gravity made sense, Forcefields made sense, I developed the Psi aspect for her because of the empathic quality of being merged with the Kheld, and so it worked out.

    So Void...being negative energy worked! I was pleased. Although on a scrapper a PBAOE woould be great. As a controller it sort of leaves me more open for attacks, but Ill trade saftey for theme.

    But the pets. Man. Im looking at them all and well. I don't know if any of them make sense for my creation, but I am assuming that this is happening to half of he community.

    Even though it could be just a simple write up of captureing, brain washing, befriending, freeing the mind of, or hacking one of these pets.
    The pets are the only part of any of this I'm having a problem justifying thematically. My electric blaster is a technology person, so I went with the Clockwork. My electric brute went with the Seers, because...well, for no real reason.

    And I hesitated to take Reactive on my electric blaster at first, but then I realized electricity CAN set stuff on fire.
  3. Quote:
    Originally Posted by Lothic View Post
    Even though most of the time people usually assume "the book is better than the movie/TV version" in some cases the compressed nature of movies/TV shows actually forces a detail-rich book based story to become more tightly focused and give up the excess baggage that obscures the main story too much. Maybe this series will be a good case of that.
    I thought the same thing about "Lord of the Rings." Those books are so bogged down in minutiae at times that they're not always easy to slog through. I know the movies made some fundamental changes that honked off a few people, I thought most of the improvements were worthwhile.

    I've not read any of the books "Game of Thrones" is based on, but I definitely enjoyed the premiere. I noticed HBO trotted out Timothy van Patten to direct again last night. Check him out on IMDB...he works on just about every one of their series. I was kind of shocked because the tone of last night's episode is so much different than "Boardwalk Empire" or "The Sopranos" or "The Pacific," all of which he has spent significant time on. There was an early moment with the White Walkers that actually got me to jump, an element I wasn't expecting at all.
  4. My electric blaster has the Rare Ion Judgement slotted, and, guess what? I still use my nuke plenty.

    The Judgement slot is just another tool in the destruction I can mete out.

    As far as the buffs and whatnot destroying the buffing classes, I disagree here again. The standard power buffs are a much better constant and much better stacked. The Destiny buffs fade too quickly and recharge too slowly. They're nice to have to get the team out of a pinch, but they're hardly dependable.
  5. I finished my other reading project and bumped this thing to the top of the reading pile. It's been years since I'd read the Beta Ray Bill saga, and had kind of forgotten just how awesome it truly is.

    I'm probably missing about half the issues in this run (I'd meant to pick them up eventually, but never did) so some of this material will be new to me. I'm giddy.
  6. That's a lot of Ion Judgment damage. o.O
  7. One neat thing I noticed on a couple of the Lambda runs...

    Hitting the crates or cylinders with ranged attacks and out of perception range of the MOBs guarding it = no aggro.

    Of course, there's tons of patrols running around some parts of the map, but this does give hope that a blaster or corrupter or defender can sneak in and take out a crate. (Still more efficient if the team sticks together, but we know how those runs can go at times.)
  8. Quote:
    Originally Posted by Patient_V View Post
    It's an issue of monkey see, monkey do in that less informed players will attempt it and screw it up. Ideally everyone would have the good sense to dismiss pets before the cut scene or die if they draw aggro, but in practice it's better to eliminate the option altogether than trust the other thirteen players to not screw it up.

    (Really, though, I think Defenestrator's just mad our weapon storage team beat his training facility team during the infiltration phase last night.)
    Actually I was on the weapon storage team, only I went in to help the other team finish.

    And, really, you've nailed my big concern. One person does it on a trial, then the next trial 4 or 5 people do it. Then suddenly you have more attention-starved lemmings out there trying to get in on the act on the next run.

    On any of these I will lead, I'll lay out the instructions for the phases, and include "Please do not enter the cut scene, as it can cause the trial to fail."

    I will hope that people will respect that.
  9. Quote:
    Originally Posted by Necrotech_Master View Post
    i was on that one lol

    i once led a complete random PUG of 13 to win lambda too, lambda is really not hard at all if poeple know what they are doing, that said, idc really if they go into the cutscene as long as they know they are very likely to die and will not run out of the place
    Seriously. Why even take the chance of bungling a trial at that stage?

    If a trial fails because something goes hideously wrong...it happens.

    If a trial fails because one person decides to be a complete tool...I have a problem with that.
  10. Just an FYI on the Lambda Trial.

    Trying to be awesome and getting yourself into the cut scene means:

    1) You are not inside helping your team.
    2) You can actually cause the trial to fail if Marauder exits out the door.

    Please do not partake in this behavior. Please do not encourage it.

    Thanks!
  11. Congrats on the badge. I definitely want to try for these at some point, but I think getting myself i-shifted will probably need to happen first.

    (Working on it!)
  12. Quote:
    Originally Posted by VoodooCompany View Post
    So the same mechanic as the BAF and the ambush spawn door; with the inevitable last Acid temp power mysteriously not had by anyone in the league , split the teams to camp one portal (preferrably a decent ways away from the AV and restock spawns) while the rest of the people whittle way or at least keep the Big Dawg occupied for as long as you want.

    In theory anyway. I'm sure it's already been done to death in practice.

    Can also really milk the mobs from the temp power maps as well but most go for the extra Astral merit.
    Part of the league trying to keep Marauder occupied usually results in:

    On the ground again?
    On the ground again?
    On the ground again?

    SPAM

    He's such a griefer.
  13. Quote:
    Originally Posted by GuyPerfect View Post

    Presumably the same way your head does. I never suggested that participation is the only factor in the selection of reward tables, and in fact clarified as such in my first post.

    I've also stated that I don't believe damage dealt to be measured in the participation assessment; and likewise, maybe running back from the hospital every time you die rather than lay on your face waiting for some to rez you actually works in your favor.
    1) No reason to be an ***.
    2) Okay, so we should believe that some how and in some way they've coded the reward tables to take into account the other intangible things other than damage, which may or may not include: buffing, debuffing, healing and traveling back from the hospital?

    What I CAN believe that they might have coded is that someone who repeatedly disconnects (i.e. doesn't participate), or someone who sits in place and not fires off any powers (i.e. leeches) is being tracked. It would be easy to have this on some sort of timer. That's something that would actually be very easy to encode, and their reward is therefor a rock (i.e. 10 threads).

    So this would skew your experiments. "I stood around and did nothing and got the worst reward," would actually be working as intended. But the Common/Uncommon/Rare/Very Rare drop rate would probably still be random, as intended.
  14. Defenestrator

    Lambda Sabatoge!

    Quote:
    Originally Posted by The_Masque View Post
    Zombie are you sure he can't leave if the door is closed?

    I had someone jack the cutscene with their pet out and when it ended Marauder followed the pet out the door and we lost.
    Masque, if you still have that character's name, can you PM it to me? When I start leading these things that is NOT someone I want on my team.
  15. Quote:
    Originally Posted by GuyPerfect View Post
    Until the devs come out and tell us how it works, we can't be sure one way or the other.

    Current observations suggest that the reward tables are influenced by participation.
    So that one trial where I spend most of the time running back from the hospital on a low damage team and got a very rare...how does that fit into your anecdotal evidence?

    And that other trial where I died once, gained close to 50% of the XP needed to open up a slot and got a common reward. How does that fit in?

    In order for your theory to be correct, the dev team had to come up with some sort of a reward table based on some sort of arbitrary way of determining which characters participated more, and code that in to work on just these two trials without breaking anything else.

    OR...random = random.

    When applying Occam's Razor to this, you come out with the latter.
  16. Quote:
    Originally Posted by Nyx View Post
    Well...

    Oh where to begin!

    I dont know about their defense, but my bubbles...which have always worked well deflecting stuff, now don't. Resistance seems to have a better time.
    I've seen stone tankers face planting a lot, too. And my electric brute, with capped energy resists, has trouble against energy-wielding attacks on these trials

    These are meant to be difficult, and buffs are meant to be stacked up onto teammates.
  17. Quote:
    Originally Posted by Rebel_Scum View Post
    This here is precisely the reason the mobs in trials have higher base tohit. A softcapped blaster wasn't originally intended when they added IOs. Nor was softcapped anything really but it's a little more of a problem when the AT whose main weakness is their lack of any defensive powers can reach the point where nothing can hit them. And it's too late to take the defence bonuses away from IOs without annoying a whole heap of people. (Myself included) Thus, they have to compensate for it another way.
    Fortunately on something like a B.A.F., you have 23 teammates and hopefully some of them have defense buffs.

    I haven't run this with my reflexes scrapper yet, but I've been on Statesman TFs where my base defense gets up into the 80-100% range. Definitely overkill, but on the trials you'll need it.
  18. Defenestrator

    Lambda Sabatoge!

    Quote:
    Originally Posted by Zyphoid View Post
    During this time I am chatting with another player on the team, because he wants to hold all of the grenades and lead that part of the run.
    My advice? Do not let any one person hold all the grenades. It is almost impossible to waste grenades (unless you use them before people are actually attacking Marauder). If someone throws a grenade a second person attempting to throw a grenade will get an "Invalid Target" message.

    If the grenades are held by multiple people:

    1) If the grenade holder gets killed you don't need to wait for him to get back from the hospital.
    2) If the grenade holder is a jerk and logs out with all the grenades (since this post is about sabotage)...or he ends up simply getting disconnected (it does legitimately happen), then the rest of your Trial isn't hosed.
  19. Defenestrator

    Lambda Sabatoge!

    Quote:
    Originally Posted by The_Masque View Post

    The last part about someone pulling Marauder, someone stated that if you aggro one of the spawns that are summoned from an open portal, he will also aggro on you. So if you were killing the chamber near an open door that *might* be why the AV came to you.
    Masque, myself and someone else have been discussing this on the Victory forum. I've actually observed this and can confirm.

    If the portals behind where the acid cylinder spawns are still open, reinforcements will spawn there and start running over to Marauder. If anyone attacks one of those MOBs, you will pull Marauder and all of his buddies over to you.

    The B.A.F. actually works this way, too. You can pull Siege and/or Nightstar to you by attacking one of the reinforcements as they run across the compound.
  20. Quote:
    Originally Posted by VoodooCompany View Post
    Regarding Lambda and the Portals - Do the mobs spawn right there or do they aggro with the AV (or vice versa)?

    Have only been doing the normal route for this of clearing portals ASAP. Curious if the mobs could be farmed if you only keep X number of portals opened, for fun once in awhile.
    They actually do come out of the portals and run over to Marauder. The horrifying problem is that if you aggro them even when they're across the map, you will aggro Marauder. If the team is trying to destroy a canister to get another acid, things can go wrong quickly if one of the reinforcement mobs runs through that area.

    This also works on the BAF. You can aggro and pull both Nightstar and Siege by attacking the reinforcements as they run across the compound.
  21. Quote:
    Originally Posted by Elegost View Post
    Message to the world...
    BaF Trial. Do not turn off the guard towers.
    Ever. It's rude.
    Just make sure you tell the team not to touch those things ahead of time.

    Some people don't know.
  22. Quote:
    Originally Posted by Arnabas View Post
    **Starts counting pennies...**

    I'd love to see this done for Peter David's run on the Hulk. I have no idea how they compare in size, though.
    I'm not sure, either, but I think I would buy that, too.
  23. Quote:
    Originally Posted by Grey Pilgrim View Post
    People are debating in one of the beta forums if the rewards table is random or contribution based. I do rather wish the devs would say one way or the other, but it sure seems random from what I have seen people commenting on. My reward tables have been all over the place on GP... a few uncommons, two or three commons, and a rare... and I'm always on the same AT and doing the same stuff with him, or I have had a higher drop on times when I did "less" than with other attempts.
    For it to NOT be random that would mean the Dev team had to invent some criteria to make it non-random, and, for these two trials only, program that criteria into the events without messing up the code for other events.

    I've received a Very Rare on a run where I spent most of the time in the hospital on a low damage team and I've received commons where I received almost 50% XP needed to unlock a slot. Those two results alone should skew the whole argument.

    I choose to take the path of Occam's Razor, which in this case suggests that random results are random.
  24. Quote:
    Originally Posted by MedievalPower View Post
    How about getting 8% versus 64%?
    That might be an issue. I think the lowest I've ever gotten on a run was 12% on a BAF, and that's because we failed miserably. (This was early on and it was a PUG run started from the LFG queue.)