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Posts
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Red link in my signature.
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Welcome to MFing awesome.
This is how shades should have been from the start. -
My Dark/Fire tank seems unusual enough, and there's no synergy to speak of. He's just a monster.
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I do notice that your grammar and spelling have improved through this thread, with the exception of a few emotional rants. You're even using line breaks and clear paragraphs.
I'm glad to see we've helped you understand the importance of presentation. -
These will be used. Thanks for the laughs, as always.
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The problem with my idea is that it's not at all thematic. Super Reflexes is about not getting hit at all, a strict theme that isn't helping in a world of hybrid mitigation sets.
If SR is going to continue on the path of the one trick pony, that trick should damn well work. DDR is great for debuffs, but SR needs some kind of protection from tohit. Arcanaville long ago suggested Elusivity, which I believe would be sufficient, but it may be more difficult to implement. -
I say we just add a great resistance buff to Elude and reduce its defense buff, then call it a day.
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That third build looks really good. If I had any suggestion, it would be to drop one accuracy enhancer from most of your attacks. The Mires should provide enough tohit otherwise. Dwarf Antagonize only has a tohit check against players. Quasar will be crashless in i24.
If you haven't read my MFing Warshade guide, I suggest you do. -
Thugs/Traps will be strong. I suggest giving my MM guide a read. Green link in my signature.
For what it's worth, I get plenty of use out of trip mine and poison trap without teleport foe. I just drop them in the middle of the spawn. -
Please show me what part of this is disrespectful:
Quote:You might consider separating your paragraphs a bit better. My eyes sorta crossed at this as it looks like a wall of text...
FYI, there were also a few typos you may wish to fix. I'm horrible at spelling myself, so I always end up catching mine after I've posted... sigh. -
What level of difficulty can you consistently handle solo with these techniques?
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Quote:To be fair, Combat Attributes doesn't always report correctly, but there's only one case I know of where this happens. Damage buffs in PvP zones are diminished by DR, but do not display that way in combat attributes.As far as I know, the combat attributes display only shows numbers if they're applying. Can't show them otherwise, actually.
Seeing the attributes show up is proof enough for me, but I suppose the only way to be completely sure is with HeroStats or parsing through combat logs. -
Quote:Let me try this again:No they started it and I'm not just to sit there and just gladly take this direspect any longer and pretend it's "help".
Rangle did not disrespect you.
Hyperstrike did not disrespect you.
Neither Rylas nor Sailboat were disrespectful either. Many more people after that were compassionate and apologetic in their responses, trying to get you to understand why you are having issues on these boards. All of them were pointing out the difficulty you were having trying to reach an audience. In every case, you replied in extremely rude and disrespectful manner.
No one "kicked you in the face." You did that to us with your replies, and here we are still being patient and trying to get through to you. There is no double standard here. They did not start this. This thread is not about HeroStats or how right or wrong your experience is. This thread started as "your post is difficult to read" and ended with you flailing about and screaming about disrespect.
You need to look at the common denominator here. You are having problems with the majority of the community on these boards. You are the problem. -
The protector bots only cast one on the MM; they have since almost the beginning of time. Two shields on the MM is far too powerful.
Be happy it's not like the Enforcers. -
Gravitic Emanation works wonders for me.
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This combo was one of my favorites. Forge is fantastic on the Knights, and the fire resist really shores up the hole.
But really, you get an army of flaming zombies. What more could you want? -
2) Detonator actually grants a power to the henchman, so that power relies on the enhancements and buffs that belong to the henchman. Slot Detonator for recharge, if at all. The damage does scale based on pet rank.