Hybrid?


Billy Mailman

 

Posted

I know back then Hybrid launched that most of the powers either didn't apply to pets or didn't apply correctly to pets. Since then, have the issues ever been addressed?


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Posted

I dunno what Hybrid you're talking about Dechs, but I know for a fact that at least Control T4 Radial doesn't ever pass to pets under any circumstances, and I think the other control/assault ones are the same way. You can summon while it's on, or toggle it while they're alive, and either way, the pets do nothing.

Though, by all means, if some of them DO work the way you said, and you've personally tested it, feel free to let me know, but from what I gathered, that was basically a myth.


 

Posted

Hybrid Support works just fine. Billy is correct, the 2nd post is not. I just verified seconds ago.


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Posted

Just tested it, Assault doesn't work on pets neither before nor after summoning. It also doesn't grant the passive +DMG chance.
Support does work on pets after summoning, but it doesn't grant the passive END discount.
Will test the others later and post here the results


 

Posted

Well that sucks. I made a few tiers of the control and just saw this post. Very disappointing.


 

Posted

To be fair, I got confirmation from Arbiter Hawk a while back that it was a bug, so hopefully a fix comes down the pipeline soon.


 

Posted

Actually, to correct some information...

Assault and Control hybrids DO work but only if you summon your pets while the toggle is running.

I have built a T4 Assault for my Mastermind as well as Support. I did notice that the Assault +15% damage buffs were activating. But, I don't think the damage buffs were applying correctly because it seemed to have no effect on my kill speed.

I will make a point of testing this stuff more thoroughly to see if it helps at all. From what I observed, the buff does trigger but it is unclear if the buff is then applying to the pets correctly.


@ Dr Gemini

Quote:
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Posted

Quote:
Originally Posted by DrGemini View Post
Actually, to correct some information...

Assault and Control hybrids DO work but only if you summon your pets while the toggle is running.
Silly question but does it still work after it wears off and you use it again ? Assuming those same pets are still alive ?

Or do you have to resummon the pets again while a new assault is running to get the same benefit again for them ?

As you can all imagine resummoning the pets every time your hybrid recharges back up can be a pain.


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Posted

Yes. As it stands now, only the pets you summon while the toggle is running will gain the effects. And, they will gain the effect every time you use it. But, any pets summoned normally will not gain the effect.


@ Dr Gemini

Quote:
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�

 

Posted

Quote:
Originally Posted by DrGemini View Post
Actually, to correct some information...

Assault and Control hybrids DO work but only if you summon your pets while the toggle is running.

I have built a T4 Assault for my Mastermind as well as Support. I did notice that the Assault +15% damage buffs were activating. But, I don't think the damage buffs were applying correctly because it seemed to have no effect on my kill speed.

I will make a point of testing this stuff more thoroughly to see if it helps at all. From what I observed, the buff does trigger but it is unclear if the buff is then applying to the pets correctly.
Ok, so I'm not crazy. Silly Deacon.


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Posted

Quote:
Originally Posted by DrGemini View Post
Actually, to correct some information...

Assault and Control hybrids DO work but only if you summon your pets while the toggle is running.

I have built a T4 Assault for my Mastermind as well as Support. I did notice that the Assault +15% damage buffs were activating. But, I don't think the damage buffs were applying correctly because it seemed to have no effect on my kill speed.

I will make a point of testing this stuff more thoroughly to see if it helps at all. From what I observed, the buff does trigger but it is unclear if the buff is then applying to the pets correctly.
I can 100% guarantee this isn't true for control radial. I summoned pets, turned it on, and let them tear into a RWZ dummy while I monitored its stats. No mez effects at all. One hit from my personal attacks, and it got immob'd.
Then, I desummoned all pets, detoggled Hybrid, and let it all recharge. Turned on Hybrid, summoned all pets from scratch, and let them rip into the dummy again. Still, no mez effect until I fired my own gun.
I repeated this something like three times each way, and no matter what I did, no matter when I summoned the pets, there was never a single mez effect applied from Control Radial T4 Hybrid unless it came from my MM's own attacks, instead of the pets'.

In fact, now, I kinda want to throw my MM over onto the beta server, craft one of every Control/Assault Hybrid, and test them all out. Might be hard to test Control's core side, since Robotics is low on mez, but the AssBot and Protectors have a stun, IIRC, so I think I can manage it. Yeah, I just might do that tomorrow sometime.


 

Posted

Alright, thanks to the Beta server's 1inf Empyreans, I was able to work out what's really happening, and of course, everyone's wrong!

So, I'mma go through everything I've worked out, from the top.

There are four Hybrid trees: Assault, Control, Melee, Support.
On an MM, melee is designed for tankermind-style play. Buffs the PC only, not the pets. This is WAI.
On an MM, or anybody for that matter, Support is capable of buffing pets. There are rules relating to max targets, to max total buff recieved, and to certain versions giving pets twice the buff that PCs get. All of this is WAI.

The problems we've been having have all come down to either Assault or Control. But different Assault/Control powers have different effects. So, let's break it down by type of effect;

Assault has two effects. One is a chance for all attacks (damage-dealing powers) to apply a buff to your damage. The other is a chance for all attacks to deal extra damage (commonly called doublehit).
Control has three effects. One is a chance for all mez powers to have an extra 1-mag mez effect of the same type occur, one is a chance for extra damage on mezzed enemies, and one is a chance for all attacks to apply a mez effect (immob, fear, stun, or some combination).

Of these five effects, three flat-out DO NOT work on pets. Rather, the Control chance-for-attacks-to-mez doesn't work, and there is no generated text in any window indicating that either doublehit, or Control's chance-to-damage-mezzed-enemies effect work. Both effects generate text when my MM uses his own attacks, but nothing when the pets do.

The remaining two, the chance for +1 mag mez, and the chance for +dmg on attacks, work weirdly. Specifically, each eligible power on each MM pet you have is able to proc these based on whether the pet had that power when you toggled the Hybrid.

That's a tad confusing, so I'll give an example. Let's say I summon my Assault Bot. On summon, he already has Plasma Blast, and Smash. Then, I turn on Assault T1, which has a +dmg-on-attack proc effect. Because he already had Plasma Blast and Smash, they can't proc the effect. But if I now use Equip Robot and Upgrade Robot on him, he has Dual Plasma Blast, Flamethrower, Swarm Missiles, and Incendiary Swarm Missiles all get added. Since the Hybrid was on when these powers were earned, they can proc the effect until the Hybrid turns off/is turned off.

So yeah, One possible Assault effect, and one possible Control effect can be made to work, assuming you summon/upgrade the pets (not just summon) AFTER turning it on. And, AFAIK, using the upgrade powers on a pet doesn't reset this, so it only works the first time you equip/upgrade/whatever. The other possible effects, the pets ignore completely.

(Small caveat: The above data is technically based on the I24 beta, not live. I sincerely doubt there's a difference between live and beta on this issue.)


 

Posted

See the problem with your test though is it doesn't confirm whether or not the effects that do trigger from the pets are actually applying correctly.

Still, the fact that the pets will only pick up the effects if you summon them while Hybrid is active is a problem. It forces you into a mode of hoping that none of your pets die while Hybrid is off or they won't gain the effect. This pretty much forces a Mastermind to only build Support or Melee. And, frankly, considering that Masterminds already usually pick Leadership, I would think Assault or Control hybrids would be better choices so as to either boost your pet damage significantly for 2 minutes OR use Control Hybrid to add additional control effects.

By the way, I have seen Control Hybird (Core/Left side) work for my Dark/Dark controller's pets. But, again, they only trigger if I've summoned my pets while Control is running.

Again, the problem is you can't use Control/Assault unless you are willing to put up with 2 whole minutes of not resummoning pets. Even then, it is unclear if those effects are applying correctly.


@ Dr Gemini

Quote:
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�

 

Posted

Quote:
Originally Posted by DrGemini View Post
Even then, it is unclear if those effects are applying correctly.
I'm not sure what you mean by this. The real number display system confirms that, under the circumstances I described, the +dmg buff from core-side Assaults, and the +mag mez effect from core-side Controls apply correctly, increasing your pets' damage or mez-potential. And any other Hybrid Assault or Hybrid Control doesn't work at all.

Mind you, said circumstances mean that the two working effects still aren't actually WAI, but a quick check of the pets' combat attributes shows any +dmg buffs they have, and a Power Analyzer Mk. III quickly reveals whether enemies are being hit with the extra mag of mez (the mez bit also displays in chat).

What effects are unclear, exactly?


 

Posted

What I am seeking is confirmation that the numbers that display from Assault are actually applying. The couple times I have tried using it I did not notice any significant increase in the kill speed of my henchmen.


@ Dr Gemini

Quote:
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�

 

Posted

As far as I know, the combat attributes display only shows numbers if they're applying. Can't show them otherwise, actually.


 

Posted

Quote:
Originally Posted by Billy Mailman View Post
As far as I know, the combat attributes display only shows numbers if they're applying. Can't show them otherwise, actually.
To be fair, Combat Attributes doesn't always report correctly, but there's only one case I know of where this happens. Damage buffs in PvP zones are diminished by DR, but do not display that way in combat attributes.

Seeing the attributes show up is proof enough for me, but I suppose the only way to be completely sure is with HeroStats or parsing through combat logs.


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