Dechs Kaison

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  1. Here we go. Memphis_Bill copy-paste.

    Quote:
    Why server consolidation is not a good idea.

    Welcome to the forum. You have posted one of the oft repeated suggestions, "Consolidate the servers."

    Disclaimer

    Yes. This is a cut and paste reply that I keep handy, as well as a quick bit of instruction on how to search. Neither are meant to cause fights or to be insulting. The search instructions are in, not just because forum rules say flat out to search, but to help you and anyone else reading this use the search tool effectively.

    The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea.

    Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve.

    If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years. Tongue-in-cheek comments in here are meant as hummor, not put downs.


    TL,DR section.
    First, my stock answer, one which I stand by and repeat with all due fervor. HELL NO.

    Searching effectively

    1. Click on "Search" up at the top of the forum.
    2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
    3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

    +server -pvp -"re: "

    This will search for anything with "Server" in the title, including Servers, Combine Servers, Consolidate Servers, and The Server At Mcdonalds Is Rude. it will eliminate "PVP," so you won't see PVP server requests, and the -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

    4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

    5. Leave Username Search blank.

    6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

    7. Result format doesn't matter. Click on "Submit."

    As I try this now, (12/3/08,) we have:
    Consolidate Server
    Server Stats RSS Feed
    $server modifier ofr chat
    Fix the forum server
    Earlyissue server
    Merging low population server
    Combine slow server
    Server status
    Global chat on the Character and Server Screens
    Rated M server
    Add Ponies, Nerf Vills, merge Servers, PistolMelee
    Server Visiting
    Display Central Time on Server Status Page

    Ignoring the smartalec reply, that's three full discussions about this topic.

    You should have read one of them if (inevitably) something similar comes up in your search.

    Now, on to the topic at hand....

    Why server consolidation is not a good idea.

    1. Just because YOU like living in New York City doesn't mean I can't like Kansas.

    Yay, you love having huge lag spikes as you get near the black market/wentworths and a busy broadcast. Congrats. Enjoy Freedom. Some of us - many of which you will get replies from with this subject - like *low population* servers. If we *wanted* to be on Freedom, we'd *be* on Freedom.

    I have characters on Freedom. I rarely play them (and actually moved a character OFF of Freedom to finish leveling it to 50) because *I DON'T LIKE FREEDOM.* I dislike the banality of broadcast, the high percentage of *horrid* teams I've come across there, the lag around any gathering point- and I've got a decent connection and system. For much the same reason, I typically startin Galaxy City instead of Atlas Park - I don't *want* to log in to a costume contest with several 50s spamming powers and nonsense arguments in broadcast.

    Some of us *like* nice, quiet servers.

    2, Kansas, part 2.

    In addition, servers have their own personalities. No, I don't mean that literally, there's no AI to worry about if you start hearing "Daisy, Daisy" over your speakers or headset. Freedom's a crowded mess. Virtue is the RP server. Pinnacle is the "Drunk" server. Others have specific communities, such as those from Australia/NZ, Europe, etc.

    3. "I only saw one other person. World of Conancraft has eleventy billion!"

    So what?

    We don't run around camping spawn points in this game. People are in missions. People are spread across many zones. Search on a map or do a /whoall and you'll miss those in missions, as well as those who are, for whatever reason, on /hide. Your "search" there didn't give you a full picture, not in the least.

    I understand the "feel" of things being "not very populated," but take a good look around when you're in game. Typically, you don't really have a lot of visibility. Standing in steel canyon, there could be multiple, full 8 person groups surrounding you, and it's likely you'd never see them. We have buildings, walls, architecture, trees and more limiting our visibility. Yes, it can make you feel more alone... but that's rarely the case. Add to that that the population is spread between many, MANY zones, most quite large, and among two sides... well...

    4. "I put up my LFT flag and nothing happened!"

    Learn to search. Don't just wait. Form a team yourself.

    5. "I AM SPARTACUS!" No, not any more.

    Remember logging in and seeing all those slots? Everyone has those - some buy more than the base 12, you get an extra one each year, you could have a total of 36 on any server. Everyone does. Every one has a character with a unique name. Maybe not a *good* name, but a unique one. Every one has a character with a unique name. Maybe not a *good* name, but a unique one.

    Now merge servers. Suddenly, CoolBlasterDude from server 1 is getting merged with CoolBlasterDude from Server 2. Who gets to keep their name? Nobody has been able to answer this with any degree of satisfaction. Add a number? But I am NOT CoolBlasterGuy1. And what if the name's too long? Does the older character keep it? What if they're not as active?

    People are *VERY* attached to their names. They are, quite obviously, part of their character.

    6. "This Is SPARTA!" Sorry, Sparta exists already. You are GenericSG 8734 287 9798.

    What else has a name? Supergroups. And I can *guarandamntee* that the same name is in use on multiple servers. Sometimes it's 'branches' of the same SG, sometimes it's coincidence. But with *everything* involved in an SG - from its identity and reputation on the server, to everything stored in the database about what it owns, what its base is like and such, this would be a disaster in the making. And no, auto merging them when the servers merge, even if they have room to, is not an option.

    This, of course, assumes that they *CAN* move supergroups as a unit. More than likely, it'd just be a mass character move, with bases, prestige, anything stored in bases and all SG affiliations just gone forever.

    7. "I am... where'd Spartacus go?"

    Remember all those slots? Well, you start with 1/3 of the available ones. You can buy up to 36 total (24 on top of the ones you get initially.) Now, what do you suppose would happen if you merged two servers, and someone has, say, 20 characters on each? Not unusual. In fact, before those extra slots, I had *filled up* several servers. Do those characters just disappear? Do they move? Free move to another server sounds great, right... well, except you now kick them from their supergroup, remove them from their friends lists and more. This makes for angry and unhappy customers. Or rather, ex customers.

    8. I will play where I damn well want to. And you can too.

    And that should be blunt enough. If I want a crowded server, I'll go to Freedom. If I want an RP server, I'll go to Virtue. I do NOT want to be shoved onto another server I *don't* like. If I wanted to go there, *I'd be there.*

    If the server you're on isn't "busy" enough for you, you have two options that won't bother anyone else.
    (A) If it's low enough, reroll. You have a ton of character slots for a reason.
    (B) If you don't want to reroll, server transfers are available, and relatively cheap. They also finish fast - you should be up and running and being spammed to join someone's SG on the new server in a few minutes, in most instances. So YOU can go to the server of YOUR choice without screwing ME over.

    9. "It'll free up server hardware for Freedom!" No, no it won't.

    Freedom, because of the load it tends to have, already has more resources dedicated to it than other servers. And ALL of the servers have been upgraded multiple times. The servers are not allocated exactly the same. The servers that handle less of a load have less dedicated to them. So this argument doesn't fly.

    10. DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!

    Last but not least (at least until better points come along to be added,) server consolidation is widely viewed in the industry as an MMO going on life support. No, we don't have WoWs numbers (and you should actually pay attention to when and how they got those.) They're an abberation in the MMO industry. COH has had and does have a very successful, sustainable population even at its lowest points, so there's no economic need to combine anything. The flip side of that, of course, has been suggested above - you crowd people together, break up their SGs and friends lists, cause characters to go missing and poeple definitely *will* quit, both out of annoyance and a sense of "The game is almost dead!"

    In conclusion....

    As stated before, when it comes to server consolidation... HELL NO.
  2. Dark Armor is good. Takes a little skill, but it has a stun to stack on your MA attacks.
  3. I vote Dark Armor.

    All of it's holes can be plugged through IOs.

    It starts with resists but has defense. You can layer more defense on that and combined with the heal, you'll be amazingly survivable. End drain resistance and +perception are there too. Psi damage will never be a problem for you either.
  4. Quote:
    Originally Posted by GavinRuneblade View Post
    By Dechs:

    http://www.youtube.com/watch?v=69TK0oACdXI

    Video shows him soloing huge spawns of Arachnos, Malta, Knives and Carnies, as well as 4 simultaneous DE Giant Monsters.
    Gah! I let someone beat me to a Dark Armor thread! I must be slipping...

    I've actually been able to hold the aggro of 6 DE GMs on my own. Did that to herd for the Hami raid, but they weren't ready for about ten minutes after I started herding.

    I've also held the aggro of Reichsman and all four of his AVs in a Kahn TF. The screenshot is in that thread.

    The short of it is as Gavin said: If Dark Armor is doing poorly, it's the result of operator error.
  5. Quote:
    Originally Posted by Impish Kat View Post
    Funny... I happen to be both.
    Which is how you get a red-headed German.
    I happen to be both as well.

    Which is how you get a ... brown haired... Irishman? Oh hell, I don't know.
  6. Quote:
    Originally Posted by seebs View Post
    Plays okay, runs out of blue really easily though.
    Slot end reduc in the attacks.
  7. Quote:
    Originally Posted by Captain Fabulous View Post
    As an aside, last night I was playing my Warshade on a level 50 team. We were doing a typical rescue mission. The ambush spawn had *5* Death Mages, each with their own lovely -tohit PbAoE. That of course stacked. Floored tohit doesn't even cover it. Can you say "team wipe"? I luckily was able to get away, but just barely (Nebulous Form FTW!) This wasn't some kind of raid or task force. This was a standard scanner mission. In 5 years I have NEVER ONCE had my chance to hit floored by critters in WoW. How is this not a broken mechanic?
    1. I don't see how WoW is relevant to the discussion.

    2. At least you had a 5% chance to hit them.

    3. An intelligent team of 8 level 50s should have no problems handling five death mages.
  8. Dechs Kaison

    I Want It All ;D

    Quote:
    Originally Posted by Transhade View Post
    Only 9,000?
    It is, in fact, OVER NINE THOUSAAAAAAAAAAAND!



    It heals 928 per target and hits a max of 10 targets.
  9. Quote:
    Originally Posted by BL00DBATH View Post
    You guys realize that khedlians and soldiers of arachnos cannot switch sides right?
    Incorrect. We've been told that you cannot create an EAT in Praetoria, but EVERYONE can switch sides.
  10. Quote:
    Originally Posted by SkarmoryThePG View Post
    Do they happen one in twenty times?

    No? Less?

    Then don't force me to unavoidably fail one in twenty times.
    I'd imagine that at least one in twenty times, the opponent gets lucky enough to get out of the way in time, or just enough so that the blow is mostly deflected and no damage is done.
  11. Quote:
    Originally Posted by DirtyDan View Post
    What about when you slot a Dmg Proc in DOT attack. Does it check when the attack is first launched, or with every attack check of the DOT. Specifically I am thinking of the Ignite power, or Caltrop for that matter. Both power set up "zones" that make individual attacks every "X" period of time.
    Ignite, I believe, will work the same way as caltrops. I have experience with a procced caltrops, and it works kind of funny.

    As soon as you place the caltrops, it checks every enemy in range individually if they trigger the proc. Then, every 10 seconds after that, it does another check.
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    That sort of behaviour does nothing but get my Irish up.
    God created the Irish to rule the world, he did.

    Germans created beer so we couldn't!
  13. That only gives a single merit upon mission completion.

    Also remember that you must have the Member of Vanguard badge to earn any Vanguard Merits at all.
  14. Depends.

    When I'm just soloing, I have a favorites playlist that runs, including things like Bach, Metallica, The Who, Kamelot, Styx, Dream Theater, Billy Joel, Iron Maiden, Journey, Disturbed, and Boston.

    If I'm teaming I generally turn the music off so I don't get distracted.

    When I'm RPing, I definitely turn the music off unless I'm playing Lux Machina, a PB inside a fiber-optic computer who is listening to the same stuff I would be.
  15. Didn't people used to call invulnerability some sort of disco inspired powerset? I bet that could be colorful.
  16. Quote:
    Originally Posted by GavinRuneblade View Post
    You get 1 merit for any enemy that someone on your team causes at least 1 point of damage to.
    [strikeout]I thought you still got 2 merits per LT and 3 per boss, so long as your team did 10% of the damage done to a particular enemy.[/strikeout]

    Otherwise, yeah. Use your AoE to tag as many enemies as possible to maximize merit earning.

    Edit: Gavin's right, you just need to do a point of damage to get the credit and you only get one merit.
  17. Quote:
    Originally Posted by Forbin_Project View Post
    Can't move my VEATs.
    Yes you can.

    Unless you mean, for RP reasons.
  18. Quote:
    Originally Posted by GuyPerfect View Post
    As for me, I'll take a Vernon Von Grun over an Unai Kemen any day of the week.
    Amen.
  19. I'm from the North American side of the servers, so I hope I don't come off as intruding.

    I only speak English fluently, but I know enough Spanish to be able to read and write it. I also made an effort to learn Russian that didn't turn out so well.

    I am curious as to whether people would count the (joking) trilingual claim in my signature.
  20. I for one plan on taking my Warshade and Dark Armor tank to the Rogue Isles. There are more Master of badges for my tank to get, and my Warshade is a bit too close to evil for a hero.




    I don't think we will see a mass exodus at all. My prediction is that we see it less as "Blue Side/Red Side" and more "City of Supers."
  21. The build is buried in my "Dark Armor Sucks" thread. I dug through it to find the post that has it. That build is slightly outdated. I recently respec'd. All the powers and sets are still there, I just changed the order around to be more exemp friendly.

    If you enjoyed the video, this might be worth a look.
  22. Quote:
    Originally Posted by AlienOne View Post
    Someone who has 825 posts may actually contribute more helpful information/content to the boards than someone who has 45,000+ posts.
    The only person I know with that many posts hasn't ever contributed helpful information/content that I'm aware of.
  23. Quote:
    Originally Posted by seebs View Post
    I have an energy/devices blaster. I've been having fun,
    Stopped reading here. If you're having fun, regret nothing.
  24. It seems ok on a tank to me.

    Remember that tanks get combustion, an extra AoE attack. If you're looking for AoE damage, that might be the way to go.

    On the scrapper, you should be able to softcap one position or one pair of types without too much trouble. The big thing is to get the Theft of Essence proc in Dark Regeneration. The heal is your best tool, use it well. Cloak of Fear can be used to pseudo-softcap with the -tohit, but it can miss and can be resisted. I'd be more likely to rely on Oppressive Gloom; it's more accurate, cost a ton less endurance, and controls better than fear.
  25. Dechs Kaison

    I Want It All ;D

    Quote:
    Originally Posted by PhroX View Post
    True, but regen has MOAR HEALZ!
    True, but you'll never see more big green numbers than with DA.

    I can essentially heal 9,000 hitpoints every 17 seconds. (Shhhh. I don't want to hear that my HP can't go over 3,200.)