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Quote:It's abacus.Yeah but the hp remains the same and at damage cap it really doesn't matter. Well perhaps 1-2 seconds faster in theory if we pull out our abbacus and excel spreadsheet but it's more about the player than AT.
Yes, it is about the player. That same player on the other AT will do better.
I only corrected spelling. I did not add the apostrophe in for you. -
If you want [Monster Truck Announcer]EXTREME SURVIVABILITY TO THE EXTREME[/MTA] then it's gotta be Stone, especially without a lot of investment. Granite really is that good. It's also that bad, thanks to the "jump even worse than a white man" and "move and attack as fast as a pregnant blue whale in the desert."
I do have a question, though, regarding the whole "hardcore mode." How do you handle self rez abilities? I would think that, as long as the ability is recharged and you get back up that instant, the defeat shouldn't count. I mean, that's part of your powers: "I don't really die the first time." -
Quote:Let me spell it out for you, then.Right.
EDIT: Survivng isnt that hard if you know what you are doing and i'm not aware of any AT specific thing with Mitos that makes their hp change but ok.
I said surviving more reliably. A scrapper has higher base hit points, which means several things. First, and most obviously, they must take more damage to die. Second, green inspirations, self heals, and regeneration have more of an effect on scrappers. Simply put, in the same scenario, it is more likely that the stalker will die than it is the scrapper will. I don't care if "Surviving isnt that hard" (spelling corrected), your stalker would have a higher survival rate if it were a scrapper.
There is no AT specific thing with Mitos that makes their HP change. There is, however, an AT specific thing that makes a scrapper do more damage to Mitos than your stalker. It's called a damage modifier. Not only is a scrapper's build up better than a stalkers, damage buffs (including the red inspirations you mentioned) do more for a scrapper than they do for a stalker. There is a higher base number on the scrapper, so the buff makes a bigger number to begin with even bigger by a bigger amount. The more buffs you add to the situation, the further the scrapper pulls ahead of a stalker. -
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I was wondering what happened to The Coming Troll. He spent a long time coming.
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Holy Necro Batman. Although, it does bring back memories. I'd almost forgotten about that incident.
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Giving you a build isn't going to help you either. Look, spend some gorram time to learn. Use mids, look at the numbers. Play around a bit, you can't hurt anything.
You're building a stone tank for crying out loud. Once you hit granite, it's hard to slot the thing to inefficiency.
Put some effort in and come up with SOMETHING. Try your best to make a build, we'd be happy to help from there. -
Maybe he didn't slow you down, but a comparable scrapper in his place would have sped things up even more. In fact, almost any other AT would likely have led to a faster TF. A stalker is debatable.
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You need to do enough tip missions to become a villain, be level 40 or higher, and start one of the patron arcs. You have to do the first set of missions. It will give you a badge and a free respec.
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Quote:You want someone else do all the work for you? That'll be 750 million influence, my standard rate. For an example of what I can do with a build, see my Dark Armor Sucks video.i'm not good at picking new powers and enhancements and stuff i just want a good build i can copy from. thanks.
Or you could put some effort into it and we'll help you optimize it for free. -
Quote:Regardless of solo comparison, we should be accounting for self damage buffs and pehaps even assault.Yep, I said that. These numbers are primarily for solo comparison. And of course the Brute has to build up the Fury in order to take advantage of the higher damage than the Scrapper.
I'm sure at that point we'll see scrappers pull ahead unilaterally again. -
Hey guys, I fixed my math. Figured out what I did wrong a bit too late.
Brutes have 0.75 damage modifier, scrappers are 1.125. Let's add enhancements first.
Brutes are 0.75 + (0.75 * 0.95) = 1.4625
Scrappers are 1.125 + (1.125 * 0.95) = 2.19375
Now we have to account for fury and criticals. Fury now maxes at 75%, I think a fair assumption would be 65% average. Crits are difficult, assume LT crit rate of 10%.
Brutes are now 1.4625 + (0.75 * 1.3) = 2.4375
Scrappers are now 2.19375 + 0.1 * 2.19375 = 2.413125
That's... not what I expected, I'll be honest. But it's damn close.
Remember, though, add any amount of damage buff and the scrapper pulls ahead by a clear margin.
Is there anything I'm missing here?
EDIT: Wow I type slow. Seems I was confirmed before I finished posting. Huh, seems to me there's still some balance issues. Brutes should probably have a lower damage modifier, methinks. -
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I disagree. Currently, a brute cannot do more damage than the comparable scrapper.
Example: a fire/shield brute is going to do more AoE damage than a BS/WP scrapper. That's not a fair comparison. Apples to apples, a fire/shield to a fire/shield, the scrapper wins. -
Quote:I have seen some incredible PBs as well. In fact, my first MoSTF was done with a human/dwarf who off-tanked for me. It worked out really well.Yeah right, a pb does many things averagely, and that is a feature of it's own.
Underrated power set, I have seen some incredible PBs.
But the truth is I'd have been better off with a brute or scrapper in that spot. They survive more and deal more damage, even from range. The brute will hold aggro better than the PB, and the scrapper will too if he's invuln, shield, or WP.
Again, my point has never been that PBs (or stalkers) are not worth the spot on a team. I'm not saying they are incapable of great things. I am saying, though, that anything else is the better option. -
Quote:To this, I'd have added Peacebringer.*I had an amusing interaction last night, the channel request was for "anything that can do a speedy LGTF". I had a scrapper on that server that I wanted a Notice for so I responded saying "so anything that can be speedy right?", to make sure a Scrapper was ok, and the response was "Well anything but a Stalker".
I just found that amusing, no other point to this post...
*This post is full of snark. I do not intend to imply that a Peacebringer or a Stalker cannot participate in a Speedy LGTF. I do, however, maintain they are on par with each other for "least valuable AT for a team." -
Quote:Hold on, compare apples to apples. With my idea, next to a scrapper, tank, or brute, the stalker will still come out ahead on single target DPS. The whole point of the idea is to give stalkers a reason to trade away their AoE, survivability, and damage when compared to other melee ATs.Except that they still aren't, really: insert force-multiplying AT here.
Even once force multiplication is on the team, -res and +damage are making those super frequent crits all the more effective.
EDIT TO ADD:
Castle says "They're about as strong as we want to make them" but it doesn't make any sense. Right now you can create a linear chart. The further to the left on this chart is higher survivability, while the further right on the chart is higher offensive capability.
Tankers <> Brutes <> Scrappers
Stalkers don't fit on this chart. They have less survivability than scrappers by a long shot, and they don't have more offensive capability to compensate. That's the problem. -
Quote:I run a DA tank, but I likely have the same defense values as your Inv tank. The envenom hurts the most, because that's what starts the cascade. Envenom allows me to be hit by everything else, so I start taking damage. Despite weaken, I can still usually heal to full with Dark Regen, but that doesn't really help when Famine has my recharge floored.The end drain wasn't what killed me (though it didn't help me). It was the Poison debuffs, most especially Weaken, since DP + chewing all my greens did very very little to save my bacon.
Good ideas though, especially the bit about taunting from range to escape the pbaoe.
What I've found is to use an extra purple inspiration before jumping into the fight as well as activating Geas of the Kind Ones to counteract some of the -recharge (you could use this to ignore the endurance drain). That stops me from dying to the group of three EBs that includes Pestilence. With the group of four, I pop Eye of the Magus and don't worry about a damn thing. Anymore, I only take that kind of precaution on a Master of run; I have Soul Transfer on a reasonably short cooldown.
Curse of Weariness is a is a debuff the Vanguard bosses can hit you with (maybe the LTs too). It's a -50 max endurance debuff, and it's a gorram pain. Nothing resists it, and it lasts an ungodly long amount of time. -
Quote:I completely agree; stalkers should be the single target DPS kings.If they're supposed to be ST specialists they should be really, really good at it. Right now they're only a tiny bit better than anyone else you could take, with tons of drawbacks.
To that end, I still push my idea of the "snowball buff."
The longer a stalker attacks a target, the more damage he should do. Make it so every attack against a target grants that target a 30 second "vulnerability to critical hit" debuff. The debuff is minor, like defiance, but after these debuffs have accumulated for 30 seconds, the stalker begins to dish out criticals at an alarming rate. Imagine this concept wise as the stalker striking key points to cripple his target, becoming more familiar with his target, and learning the best spot to strike his foe as he fights.
It benefits the stalker very little to attack minions and LTs, which is the larger portion of the game, as they die too fast for the debuff to really accumulate. Bosses will see some accumulation, while EBs and AVs suffer the most.
Now the stalker serves a purpose on the team. He is the largest source of damage when it comes to fighting the AV. -
Bots/traps, without alpha, moderate IOs: Very yes.
The only difference between +4 and +2 is that I start the fight with seeker drones and already have a mine or two planted.