Death_Badger

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  1. Ice/Devices blaster for stalker hunting, suggestions welcome

    Should function ok in PvE too, my only concern is that it seems a little toggle heavy

    ---------------------------------------------
    Exported from Ver: 1.6.9.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Blaster
    Primary: Ice Blast
    Secondary: Devices
    ---------------------------------------------
    01) --> Ice Blast==> Dmg(1) Dmg(3) Dmg(3) Range(15) EndRdx(23) Range(42)
    01) --> Web Grenade==> Rechg(1) Immob(43)
    02) --> Ice Bolt==> Dmg(2) Dmg(13) Dmg(13) Range(17) EndRdx(19) Range(40)
    04) --> Caltrops==> Rechg(4) Rechg(5) Rechg(5) Slow(45)
    06) --> Aim==> Rechg(6) Rechg(7) Rechg(7) TH_Buf(36) TH_Buf(36) TH_Buf(37)
    08) --> Freeze Ray==> Hold(8) Hold(9) Hold(9) Range(17) EndRdx(19) Range(37)
    10) --> Targeting Drone==> TH_Buf(10) TH_Buf(11) TH_Buf(11) EndRdx(15) EndRdx(23)
    12) --> Combat Jumping==> EndRdx(12) DefBuf(42) DefBuf(42) DefBuf(43)
    14) --> Super Jump==> Jump(14)
    16) --> Hurdle==> Jump(16)
    18) --> Swift==> Run(18)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Cloaking Device==> EndRdx(22) DefBuf(46) DefBuf(50) DefBuf(50)
    24) --> Bitter Ice Blast==> Dmg(24) Dmg(25) Dmg(25) Range(27) EndRdx(34) Range(37)
    26) --> Assault==> EndRdx(26) EndRdx(27)
    28) --> Trip Mine==> Acc(28) Acc(29) Dmg(29) Dmg(33) Dmg(34) Rechg(43)
    30) --> Tactics==> TH_Buf(30) TH_Buf(31) TH_Buf(31) EndRdx(31) EndRdx(34)
    32) --> Ice Storm==> Rechg(32) Rechg(33) Rechg(33) Slow(39) Slow(40) Slow(40)
    35) --> Acrobatics==> EndRdx(35) EndRdx(36)
    38) --> Hasten==> Rechg(38) Rechg(39) Rechg(39)
    41) --> Super Speed==> Run(41)
    44) --> Snow Storm==> EndRdx(44) EndRdx(45) EndRdx(45) Slow(46) Slow(46)
    47) --> Frozen Armor==> DefBuf(47) DefBuf(48) DefBuf(48) EndRdx(48) EndRdx(50)
    49) --> Hibernate==> Rechg(49)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Defiance==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  2. Will be doing this with my blaster (if we get a team together)

    leave details etc

    Level Range: 15-21
    Minimum Team Size: 4

    1. Ice D L15 Ice/Devices Blaster
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  3. OK, anyone up for this?

    My Controller will be at least L23 by this time.

    If you are interested leave character details and global chat name

    Level Range: 23-28
    Minimum Team Size: 6
    Approximate Time Required: 3 hours
    Summary:
    * 1 - Defeat all vampyri in cave (Striga)
    * 2 - Defeat all Wolves in Cave (Striga)
    * 3 - Defeat mixed council (mosly wolves and troopers) in Council base (Striga)
    * 4 - Hunt for 20 Council (Striga)
    * 5 - Find and free hostage in council base, can be breezed through with Invisiblity and Teleport (Striga)
    * 6 - Defeat all enemies, Look for Clues (one flashie) in Council Base (Striga)
    * 7 - Take Schematics to Dr. Engles (Skyway city)
    * 8 - Defeat Archon Salavatore and his men (Striga)
    * 9 - Defeat 20 Council (Striga)
    * 10 - Defeat Arakhn (Striga)

    Team:

    1. Lobotomy L23+ Mind/Trick Arrow Controller
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    5.
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    7.
    8.
  4. by Bastion I presume you mean Citadel?

    Anyway, I have a L21 troller that I could do Sister Psyche with, or a L15 blaster for synapse (or could get one of my may other alts to 15 by then
  5. Death_Badger

    Numina TF

    i need this on one of my 50s

    lmk when @Death Badger or @Lobotomy
  6. Death Badger Spines/Regen scrapper
  7. Death_Badger

    Blapping

    no-one mentioned sonic...

    sonics Rez debuff plus energy does some serious damage
  8. Slotting resilience is pretty pointless...it has a base of 5.62 resistance, one slot is worth 1.13% resistance ie someone hits you for 100 you take 99, not exactly worth a slot imho

    Dull Pain and reconstruction are your 2 main healing powers
    an extra slot in dull pain means it will be available around 30 seconds sooner, an extra slot in reconstruction means it is available every 30 seconds rather than every 36 seconds.

    Integration costs .25 end per second one slot reduces it to .19 per second you would be far better off using end reducers in an attack (as an example...over one minute an end reducer would save you 3.6 endurance - with an end reducer in eviscerate you save 2.54 endurance each time you use it, with a 10 second recharge you can probably use it 4 times a minute...one end reducer saves you 3x the end)

    Stealth is actually the costliest toggle you have (.32 end per sec) i personally would change the base slot on that to end red as one slot of defbuff gives you + .5% defence
  9. If I can avoid having to work I can fetch my L37 (very nearly 38) Fire/Rad corruptor Bodybag along
  10. Death_Badger

    Taser vs Beanbag

    effect is pretty much identical, end cost is the same and recharge is the same
  11. the only thing that annoys me about Assassins Strike is that it also toggle drops, making it even more powerful... I did read that this was a bug though.

    And if you want to take on stalkers roll yourself a scrapper (5 AS in one fight and I stll walked out of it hey stalkobot)

    I'm also in the process of building a stalker hunting blaster...
  12. [ QUOTE ]
    Hack is the 3rd best power in the Broadsword set, and you sure as hell can't chain 2 attacks.

    Also, if you aren't going to slot Energy torrent for 3 damage then don't bother getting it.

    Besides, Broadsword is better off chaining all Sword attacks, so it doesn't have to re-draw weapon.

    [/ QUOTE ]

    err, Energy Torrent slotted with 2 accs (basically to take down sappers or other nasty mobs)

    Slash has half the recharge time of Hack, though the main philosophy of this build is parry/slasg until Headsplitter/Disembowl are up

    In my experience BS scrappers don't need Hack at higher levels, but each to his own
  13. Death_Badger

    Jump Kick in PvP

    Air superiority has similar effects in PVP

    Neither work on mu or arachnobots
  14. depends on personal choice

    Dark blast has some effects other than damage (immob/disorient) and does neg energy damage

    AR is more resisted but is more accurate and does more basic damage

    I have a dark/dark corruptor and a AR blaster and like both for different reasons
  15. i was just putting a basic build up, yes hack is better than slash at lower levels, but you have enough attacks at higher levels to make both pretty redundant. And i never use MoG myself but put it in there as quite a few people do
  16. i probably won't take stamina on my dark/regen

    I am taking the fighting pool (using boxing instead of shadow punch) and running tough

    Quick Recovery should be enough for 2 toggles (esp when i can throw in dark consumption)
  17. this is pretty much a cookie cutter build, a few powers that may not be like (MoG, travel power) but hasten is essential to broadsword as it has fairly slow recharges

    can solo pretty much anything with BS/Regen due to the sick damage output

    ---------------------------------------------
    Exported from Ver: 1.6.9.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Broad Sword
    Secondary: Regeneration
    ---------------------------------------------
    01) --> Slash==> Acc(1) Dmg(23) Dmg(23) Dmg(39)
    01) --> Fast Healing==> Heal(1) Heal(3) Heal(3)
    02) --> Slice==> Acc(2) Dmg(15) Dmg(15) Dmg(29)
    04) --> Quick Recovery==> EndMod(4) EndMod(5) EndMod(5)
    06) --> Reconstruction==> Heal(6) Heal(7) Heal(7) Rechg(36) Rechg(39) Rechg(40)
    08) --> Build Up==> Rechg(8) Rechg(9) Rechg(9)
    10) --> Dull Pain==> Heal(10) Heal(11) Heal(11) Rechg(27) Rechg(29) Rechg(34)
    12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
    14) --> Super Speed==> Run(14)
    16) --> Integration==> Heal(16) Heal(17) Heal(17) EndRdx(19)
    18) --> Whirling Sword==> Acc(18) Dmg(19) Dmg(21) Dmg(21) EndRdx(50)
    20) --> Resilience==> DmgRes(20)
    22) --> Hurdle==> Jump(22)
    24) --> Parry==> Acc(24) DefBuf(25) DefBuf(25) DefBuf(27)
    26) --> Disembowel==> Acc(26) Dmg(31) Dmg(31) Dmg(31) Rechg(34) Rechg(40)
    28) --> Instant Healing==> Heal(28) Heal(37) Heal(37) Rechg(37) Rechg(39) Rechg(48)
    30) --> Swift==> Run(30)
    32) --> Head Splitter==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(48)
    35) --> Stamina==> EndMod(35) EndMod(36) EndMod(36)
    38) --> Moment Of Glory==> DmgRes(38) DmgRes(40) DmgRes(42) Rechg(46) Rechg(46) Rechg(46)
    41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(42) TH_Buf(42) EndRdx(43) EndRdx(43) EndRdx(43)
    44) --> Laser Beam Eyes==> Acc(44) Dmg(45) Dmg(45) Dmg(45)
    47) --> Energy Torrent==> Acc(47) Acc(48)
    49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Critical Hit==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  18. Death_Badger

    AR/Trap PvP ?

    teleport foe is probably the best power in combo with traps

    other than that traps seems less capable in pvp then /devices
  19. I've got a blaster at 30 on very similar lines to this.

    In order to minimise downtime i use medicine pool.

    I have no AOE (the aggro they pull isn't worth the rubbish damage imho) and no sniper blast...

    tactics are run up while hitting Aim+BU, Bonesmasher (usually one dead) Powerburst/Energy Punch (another dead)
    then whatever powers I have left until my big damages are left

    Basically control through damage output

    I personally wouldn't slot TF with disorient, i'd go 2 acc/3 dam/1 end red. And not sure if i will bother with Nova.

    Made the mistake of taking stun...horrible power, time to make a cup of coffee while it animates, and its a lower mag stun than other Energy attacks
  20. Death_Badger

    Why :( :(

    I thought at around L32/33 I'd completed all of my contacts but I'd actually missed picking one up.

    If I were you I'd do a sweep of earlir contacts to see if any will give any more missions.
  21. It was fun (despite having nothing like a decent PVP build) I was quite impressed by the beating i was able to absorb (though it has to be said tankers hit like weedy little girls). My biggest problem trying to hit the SR scrapper.

    Wsh we could have 2 builds PvE and PvP. That would be an ideal for us L50s
  22. Death_Badger

    opinyins please

    Based on the travel pool powers you have selected, and the fact you seem happy to take stamina late, this is more the build i would use

    ---------------------------------------------
    Exported from Ver: 1.6.9.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    Name:
    Level: 35
    Archetype: Stalker
    Primary: Spines
    Secondary: Regeneration
    ---------------------------------------------
    01) --> Lunge==> Empty(1)
    01) --> Hide==> Empty(1)
    02) --> Fast Healing==> Empty(2)
    04) --> Reconstruction==> Empty(4)
    06) --> Assassin's Impaler==> Empty(6)
    08) --> Build Up==> Empty(8)
    10) --> Recall Friend==> Empty(10)
    12) --> Placate==> Empty(12)
    14) --> Teleport==> Empty(14)
    16) --> Integration==> Empty(16)
    18) --> Impale==> Empty(18)
    20) --> Hurdle==> Empty(20)
    22) --> Dull Pain==> Empty(22)
    24) --> Health==> Empty(24)
    26) --> Ripper==> Empty(26)
    28) --> Stamina==> Empty(28)
    30) --> Instant Healing==> Empty(30)
    32) --> Throw Spines==> Empty(32)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Assassination==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------

    imo Impale needs to be taken as soon as it is available

    Barb Swipe is a terrible attack

    Ripper is your highest damage attack outside of Assassins Strike and needs to be taken to assist in boss killing, also has a decent chance of knockdown/knockback which is always good
  23. Non Dark Melee brutes seem weak in PVP.

    They just seem to get owned by scrappers