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Posts
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Joined
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yeah, mine has crashed at least 6 or 7 times...sigh..ok..i don't feel so bad now
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Does anyone know of a normal way or a mod to allow you to change the color of powers for your custom critters in AE?
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Has anyone else had any issues recently, perhaps starting with i20 with the performance for editing arcs? While I do have a number of custom characters, the load time now is almost twice as long as it used to be.
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Ever since the extended maintenance window and downtime, when I go in to edit one of my stories, the load time has increased 100%; was there any change to how stories are loaded/stored?
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I agree, I think the Incarnate activity has brought maybe some folks back that had dormant 50s or at least for those already subscribed, making them play more frequently.
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Actually mission architect contains the "New Warehouse" maps, thats pretty much the only new thing I've seen there
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LOL!!! love those vet awards! But you are right, I sure hope they are accurate, would be amazing!
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Found this website which had subscriber numbers for MMOs as of Feb 3rd, 2011. If its accurate then looks like CoX is doing ok.. am investigating to see if I can find the source since it was my understanding that NCSoft didn't publish subscriber numbers anymore.
http://www.brighthub.com/video-games...les/35992.aspx
* World of Warcraft 12,000,000
* Aion - 3,500,000
* Runescape 1,300,000
* Lineage 1,000,000
* Lineage II 1,000,000
* Dofus 540,000
* Final Fantasy XI 350,000
* Eve Online 325,000
* Lord of the Rings Online 210,000
* City of Heroes/Villains - 125,000
* Age of Conan 120,000
* Ultima Online - 100,000
* Everquest - 100,000
* Warhammer Online 80,000
Read more: http://www.brighthub.com/video-games...#ixzz1Gc8yWLC0 -
Quote:I'd even love just to have the ability to spawn some characters at the same location (e.g. have some AVs in same location requiring a team to take them down) or even the ability to have more than 1 giant monster in a map.Exactly. Unfortunately AE doesn't give us the level of control in our NPCs and encounters to match what the Devs can throw at us now.
One thing that would be neat is if we could get the rikti ships that flyover during the invasion sequences as toons within AE. They would be challenging to take down but also add another unique element that could be combined with others to make the arcs more challenging. -
I'm trying to work on one with powerful enough enemies but again, wish the War Walkers were available to at least make it on par with what the regular game now makes available. Again, we are a bit limited with the mechanics/maps available in AE vs. those used in the current incarnate taskforces..
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Quote:You are so right!!! I was like, um.. hello!? did they forget AE altogether? Was really looking forward to the War Walkers.. just very disappointing. . . and like you said, even being able to use the IDF officers.. wanted to be able to add more variety...The lack of high-level Praetorian groups was....extremely unexpected, and very confusing considering how much they're pushing this new area for end-game. Not that I was planning on every actually using them, I just wanted to set up massive giant robot battles in test mode. The IDF soldiers would also add some much-needed "generic sci-fi shock troopers" that could be appropriated into custom groups.
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Quote:I think you're right, it does seem to be, based on experience, sort of a one focus effort each time... and yeah, I guess economically its probably the only way they can go. I just hope that then, for example, knowing that they had to split incarnates up over i19 and i20 that then they cycle back through other areas that need attention like AE. Even that I could live with but to just abandon other areas over time seems to almost waste their initial investment.Sadly, 'one thing at a time' has always been the apparent development methodology around these parts. Aside from the basics, I think the only aspect of the game that's enjoyed relatively consistent attention throughout the years is character customization. And even that had some lengthy periods of neglect early on.
I'd love to see developers devoted to specific features (MA, market, bases), but maybe it's just not economically feasible to have people be that specialized.
But for all of my concerns, I'll be playing this thing till they shut the servers down..just wish they could maybe balance their attention more, economics permitting. -
I agree with some of the latter comments surrounding the current and planned TFs; quite frankly, without them making some of these same mechanics available in AE, its hard now to compete with the regular missions. Last night I played the Lambda event in Beta, and I guess while I can't say much, it is quite epic, a feeling I was trying to convey in my Apocalypse Initiative and Praetorian Conflict arcs.
The fact that even in the APEX arc, you have the perennial favorite of giant robots (think Marvel Sentinels circa 90's cartoon) who arrive at one point, as if they've just landed from flying and its hard to compete unless, for example, you make the War Walkers available in AE. I checked this morning on new maps/characters in Beta and again, I guess I can't really say anything but I was underwhelmed by what I've seen, very.
I'll continue to write arcs if nothing else, for the creative outlet and as another poster stated, you can put a personal spin on it. I also still enjoy coming up with new, hopefully unique groups (Terran Space Marines, Waikahns) with unique power combinations and backstories that unfortunately, will get highlighted in Youtube vs. in-game.
But as another poster commented, it is pretty clear that like with SG bases, PVP, etc; AE served a purpose at one point striking a bold measure for unique innovation when the game was stagnating but in retrospect, seems that it only just bought the devs time to really work on the end-game/incarnates. Don't get me wrong, I'm one of those who LOVES the end game attention, but I don't think they need to be mutually exclusive, you can still fix up other parts of the game (like AE) while still doing incarnates.
My Praetorian Conflict arc focuses on Cole's attempted invasion into other parts of Paragon City while also trying to pursuade other factions to join him; so while I try to develop epic fights, and use Malta/Vanguard bots, they are nothing compared to the War Walkers and other characters brought out in the new beta. I must admit that I got excited with the ability to include the Praetorian Clockwork as their particle beams and different emanation points and color really help add more variation to an arc (and I hoped it would lead to our own toons potentially being able to have the same powers), unless AE keeps up with the in-game innovations, it will become a relic. -
Have to admit, I felt the same way. And my initial arcs, I was still learning and eager to get something out so my later arcs were better (5 vs. 4 stars) but at most, I think I got 10 plays on my later ones once the fanfare of AE initially died down. I also felt like yeah, you had to advertise and so I would spam the channels for awhile and then, went so far as to include well-known marvel and dc characters to see if i could get people to play. It worked, and looked like a Dev played it, said they liked the story but gave it 4 stars because of copyright.
They were absolutely right in that I shouldn't have included those characters and then I realized I was getting too desperate to get them played and I stalled for awhile. But once I saw other videos on youtube, I downloaded XFire, worked with Windows Media, and now just publish there exclusively (even just draft arcs that are never published in AE).
Unfortunately, the challenge there is that you try to whip up more action-oriented arcs as the text is too small to read (can make out some in 1080p but then Youtube hangs periodically at such high resolution) so I add text in on youtube itself that either duplicates or augments the text from the original mission. But again, you run out of "tricks" after awhile for arcs that are pure action vs. dialogue and story.. so i've shown the arachnos flier, malta zeus titan, rikti EBs, etc along with the new locations... but again, after awhile, that's not enough to keep their interest, so unless some new mechanics come out of i20, I doubt I'll be making much either.
As my brother said (not a CoX player, but rather, uses Xbox and PS3), they all look the same after awhile which, without really having a story-based arc, is true. You can only show a blaster but so many times (though I've tried to use all of the combination available in AE) in different costumes.
The system has SO MUCH POTENTIAL, its a shame they don't do more with it.
Quote:I prefer to play lore-based arcs, so I'd rather my own were in that category. I expect, though, that lore will change. It is inevitable when you have a world being used by different writers. For that matter, even in books, when a series is written by the same writer, things get changed over time and inconsistencies appear.
The lack of plays never bothered me, either, given that it became obvious in the first week that the only way to get plays was to be able to heavily advertise your own arcs, and that's not something I can do. Its more lack of play by the devs, resulting in no more Dev Choice arcs that does bother me.
The ratings system is mainly what unmotivates me. That began early when it became apparent how easy it is to grief an arc into oblivion. My arc was originally published in AE's heyday (though it was accidently unpublished and has since not gained anywhere near the number of plays it once had) and the sequel was plotted soon after. Every time I try to work on it, though, I can't even manage to finish an entire mission before I start feeling like I'm wasting my time. So, in well over a year, I've managed only the first draft of 2 missions out of the 5 it will have, if I ever finish it. -
Actually, I've been creating arcs (7 of 8 slots filled) but have been posting them to youtube. I found that its hard to get them played but I get a little below a 900 views on some of my stories so find it gets more activity there than in the game.
But to your point Eva, you read my mind! I was actually posting to see if anyone had heared anything about AE content in i20. Don't get me wrong, I'm loving the incarnate stuff, really putting my 50s to work now, but if anything, AE is a part of the game I really LOVE.
So yeah, its very disappointing that no mention is made at all. To me, it still is such a unique system compared to other competitor games (DCUO, CO, etc); but it would be great if they added more mechanics you could exploit and allow your allies to be met all in the same place, etc. -
Sadly, the outdoor maps are notorious for not allowing character placement. I have been able to get chained events to work, either when the previous boss was completed or down to 1/4 health. But I agree with you about frustrations, my biggest is that I can't get all of my allies to show up in relatively the same place...
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I've only used the giant malta robot and the archnos spaceship, both were up to lvl 54 so i didn't have an issue. What I haven't tried has been to use a lower level monster in a higher level mission..will be giving that a try today as the ones in the lvl 45-54 range is pretty limited.
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Actually, is there mention of any updates planned for MA? I assume in I20 we would get access to War Walkers to be used in our stories but I too was wondering about new interactions. Also, as an aside, when I look at the powers of the clockwork (have them in my arcs) and the fact that their attack emanation points include chest beams and the electrical backpack, wondering if we would eventually see emanation points added to the list of options in the costume creator for both real toons and those in MA
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In an article recently, Matt Miller said they felt that the nemesis feature (I guess similar to CO) is addressed via AE, so felt having a set in-game nemesis was too limiting (just read it today)
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Must admit, I love the animations and powers of the new GR clockwork, particle beams, lasers..they look fantastic (used them in my AE arcs).. they are great.
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You can get praetorian maps by using the architect tickets to buy them in the MA room; got sewers and the clean techie rooms
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LOL you have a good point about CO..they won't be pushing CoX anymore with their new model... i tell you though, seeing the clockwork emanation points for powers is pretty impressive... would be great if they could do something like that
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Sigh, you are so right... its sad since the game has such great promise and continues to add improvements... I just fear that once DCUO comes out that its going to create some problems for COX... I mean CO tried and while it did pull some subscribers, it was half-baked so now is going the way of Free to play. But I'm sure Sony is learning from CO's mistakes and COX's success to really dive into the market.