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Quote:I thought because you were married you were "use" to being told what to do. My bad, I guess you have it better than most guys.Darth_Khasei I'm already married so no I don't want to be told what to do
I'll take suggestions though. Anyhow thank you for your input.
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Welcome back.
So you want us to tell you what to do..ok no problem. Go Thugs/Time.
/end thread. -
Zyphoid was looking for a league might PM him.
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Yeah you get like 25. It is a nice deal to finally be able to boost my IO's. It can really make a big difference in slotting of powers.
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Quote:There is nothing wrong with the posts from me and MrHassenpheffer. If there was Z would have said something.Can we please stay on topic? I'm not going to mention names but you know who you are.
This thread is for showcasing baser creativity, and as far as I'm concerned any attention to bases is a good thing..
And Darth.. I don't know where you get your 'facts' but you should cite your sources if you're going to make claims like that.
I think everyone here is to show support for bases getting more attention like they use to get. Things like base raids were an important part of the game, not just showcasing the artwork which is great.
The deal about the code has been stated more than a few times by several devs no citation needed.
One other thing relax mate. You come off a bit more authoritative than need be in a situation where you are powerless to change what you are trying to exert authority over. -
Yeah, I think you are right about it and I do see it as more of a style type deal. Been saying this about other AT's for years, yet failed to see where it applied to me here until you so eloquently broken it down and I released my frustration.
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Appreciate the perspective given there Lothic. I definitely had a different one coming into this thread as really appreciate not only the answers given but the presentation therein.
As you have explained it very well, it is very clear that I need to give some more consideration into the areas you talked about, because I was obviously not looking at the entire picture. -
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Quote:I see your points and understand. I think my frustration with Electric is "my" vision of what it should be which is admittedly "my" issue and not the games/devs.I don't think the problem is that the enemies have cheaty AI in terms of end drain, it's that the Devs still think end drain is a valuable mitigation tool all by itself. Because it's really not. If a set has a single end drain power in it (say, Ice Armor), with a bunch of other tools for mitigation, then it's fine that it doesn't have a lot of -recovery, or any at all.
It's when you get sets like Elec Blast, where you have end drain being the main mitigation component of it that you need to pair it with -recovery (and Elec Blast has this). Elec Control has a bunch of -End, but almost no -recovery, so it has this problem, too, but it's tougher to see with all of the other controls.
The other problem with a set like Elect Blast, though, is that for a majority of targets, you're likely to kill it before you drain it of endurance. If the enemy is dead, why do I care what it's endurance was before it died? But, on the other side, if you haven't drained an enemy completely, then you're getting no mitigation from your attacks yet. So there's no immediate mitigation return on investment, and you don't get it until you've applied several-many attacks. And that just doesn't happen as much with other mitigation measures, where you can usually mitigate damage with one or two attacks (except against AVs and the like).
I appreciate the responses as they have me considering things I had not which is good especially when set forth as you have. -
Quote:Understood. Do you think that there is a low damage issue with electric for ranged/support sets?I can't think of a single set using endurance drain as a primary mitigation mean. Compared to other secondary effects, i.e. recharge debuffs and such, it seems OK to me. There might be some room for improvement, but keeping the enemy from attacking entirely would be equivalent to an AoE hold... Even strong tohit debuffs don't quite get you to that level of mitigation.
IDK, being able to ignore your mitigation at "1" endurance just does not seem right to me but like I said I guess I am just venting and everyone else is happy with electric.
No worries not every set is for everyone, I have plenty of toons that are not as frustrating as electric is for "me", so I just need to focus in on those and be happy.
Thanks for the responses guys. -
Just wanted to chime in and say thank you to the group. These kinds of community activities are really a great thing and I am glad so many freedomites run community or group events like this.
Cheers. -
Quote:Thank you thank you thank you. I am so happy more people are speaking up on this kind of thing. Something does not add up for sure.I'm beginning to think that's just a bunch of smoke being blown so they won't focus resources to updating the editor.
If it was true then we wouldn't have gotten i13 rules, Axis tools, or new telepads.
I have repeatedly praised Arbiter Hawk, Synapse and Dink for their GREAT work. However, whoever is in charge of this portion of the game needs to set up their game because it is certainly lagging. -
Based on how I played devices I cannot support this suggestion. The one that stands out is yes trip mine. Very useful power IMHO.
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Quote:Thank you thank you thank you. I was reluctant to put that in there at first because I didn't want certain people to jump all over it, misunderstanding what I was saying. But yes, it is pretty obvious they have cheaty AI or whatever.NPCs cheat, when it comes to end draining. Even more so with high lvl ones that have around 800! end.
But mostly..mobs still cheat.
That is the part I felt could be adjusted in some way to allow endurance drain to "really" count. It really defeats the purpose of "being able" to drain if draining is just not effective for any real length of time.
IDK, I guess I just needed to vent about the devs giving the enemy cheaty AI when it comes to end drain and fighting back. -
Quote:Amen yes sir, but for instance even on my Kin/Electric Defender with -recovery powers, they still get that "1" endurance and are back at it much quicker than when knockdown or back, held etc....For -Endurance to be effective, it really needs to be paired with -recovery as well. That's what allows you to keep the enemies from attacking once you get them down to zero. Otherwise, as soon as the enemy gets a single tic of endurance back, they can usually use their version of brawl, at the very least.
So to build a good sapper character, you tend to need to use something with -recovery as well.
IDK, it just seems to me like they need to make it so that it is more effective, because right now it just seems to be the worst mitigation in the game.
Maybe I am just looking through the wrong lens. -
My experience mirrors Redlynne's.
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Quote:Yes, I have found this to be the case when running this combo. Not that you are interested, but if you are, TW/Fire Brutes make really decent farmers as well.snip...
Fiery Aura/TW shines when there is a large amount of mob available to defeat as it dispatches them in short order. In cases where mobs are scarce, some of the powers seemed wasted.
I found this combo to be a fun set to play and good for teaming and solo with a good damage aura, endurance control, and resistance. It's a good break from the WP and electric armor stable although my fiery armor feels like a sort of alternative electric armor. Instead of specializing in energy resistance, it specializes in fire resistance. Electric armor has quicker recharging endurance recovery but a slower recharging heal. The tactics is nearly the same but the fiery aura tank tends to defeat mobs more swiftly than my electric armor but both are equally good for me. -
It seems to me that while the sets that do end drain on the enemy are effective in doing so, they don't totally stop the enemy from using powers. It "seems" like they just need like "1" endurance and they are still able to use all of their powers.
This to me seems to hurt sets that rely on this mechanic, because it just does not seem to be effective mitigation for long enough time.
Any sappers have any suggestions on keep the enemy from attacking with essentially no endurance? Does the mitigation of endurance drain need to be adjusted?
I am interested in hearing others people's experiences with seat time in a sapper.