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Posts
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Arete...
If you open your arc, go field by field. Eventually one will light up that "Error" icon and tell you that something stupid has been flagged.
Michelle
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Samuraiko/Dark_Respite -
Coz Memphis_Bill and Arcanaville don't wanna move to San Jose? (Actually I don't know where they live...)
Bill, you're still here! *hug* Thought you'd vanished into the ether or something...
But to correct a slight misperception, I don't make ads for COH anymore. Music vids and stuff, yeah... but not ads. Besides, have you seen the Steampunk trailer?! No way I can compete with that.
Arcanaville, on the other hand, does what she does coz... she loves it? It's a challenge? The Doyenne of Digits remains ever a mystery to me.
Michelle
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Samuraiko/Dark_Respite -
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So if a picture's worth a thousand words, how many posts are vids worth? Coz then I'd have a lot of y'all beat...
Michelle
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Samuraiko/Dark_Respite -
24/30, 2:57 left.
Michelle
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Samuraiko/Dark_Respite -
Zwill, BP, please pass along the word to the Creative Services Team that they did an absolutely fantastic job with this trailer. I very much hope to see more of this calibre in the future!
Michelle
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Samuraiko/Dark_Respite -
Argh, just barely scooped on the video!
But they absolutely knocked this one out of the park...
Michelle
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Samuraiko/Dark_Respite -
Quote:The first thing I thought of when I heard "Hat Defense" was a post of mine from another thread:I hear they're finally going to give us Fish Melee. And Hat Defense!
Quote:Better yet, make a totally midget sized female character and relate her to Doc Delilah.
"Yeah... she's my aunt. I think she got all the growth genes for her generation and mine. It's a thing. If I could reinforce her hat, I'd carry it as a shield."
Michelle
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Samuraiko/Dark_Respite
Michelle
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Samuraiko/Dark_Respite -
Apart from what little the Wiki has?
Her dad and sister are still alive. That's about it. So the rest is pretty much up to you.
Go for it!
Michelle
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Samuraiko/Dark_Respite -
Quote:What? Video? Where? *perks up*Oh look...what's this in my inbox? A Steampunk Booster Pack Trailer?
Wouldn't that be something neat to show on tomorrow's Ustream cast...
/twirls mustache
I wanna see, I wanna see, I wanna see!
Michelle
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Samuraiko/Dark_Respite -
*plants her tongue firmly in cheek*
Wow, I stop advertising the game and look what happens.
/sarcasm
Michelle
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Samuraiko/Dark_Respite -
I'm not going anywhere. I'll be here til they shut off the servers, or Matt finally gets that restraining order against me.
Wake me up when the doomcrying's over... zzzzzzzzzz...
Michelle
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Samuraiko/Dark_Respite -
ANYWAY...
So now I've got a lot to mentally gnaw on while writing these chapters... but however they turn out, thanks very much for the input!
(You guys are welcome to keep contributing, debating, etc...)
Michelle
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Samuraiko/Dark_Respite -
Quote:That belongs in a signature.EDIT: I just shot a protester wearing a tank top with a magnum. She got up and threw a rock at me.
Quote:If Galactus landed in Steel Canyon and accidentally stood on one of those buildings when it blew up, even if Galactus had 100% resistance to damage and a billion points of health he'd be kaboomed.
Michelle
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Samuraiko/Dark_Respite -
Thanks, Tunnel Rat, for checking in. As Bloodspeaker's computer is out of commission at the moment, here's his opinion via me:
Quote:Michelle"Here are the problems with Barrier:
It's a problem with BOTH the initial startup AND the continuing effect, but it's worse on the startup. The problem is that there are two overlapping shield effects; one of them is stable and fairly sharply defined, while the other is somewhat nebulous or cloudlike in effect, and jitters around (it's not stable when it overlaps the first effect).
The only difference between startup and the continuous effect is that the startup is brighter.
Regarding Clarion:
The problem is more while it's operating, rather than startup. It's partly due to the base colour itself (the default is a problem), but it's also because unlike the current sonic shields (which it resembles), it's very sharp/hard edged. In addition, it has what looks to me like a miniaturized version of Conductive Field at the center, which again, like the overlapping effect on Barrier, is this jittery jumpy random SOMETHING that, combined with the overall effect, hurts my eyes.
Clarion, in particular, can give me a migraine in about 10 seconds or less (especially at the default colour). (The colour reminds me of a bug light, and those have ALWAYS given me migraines.)
The only non-Incarnate graphic that still bothers me intensely is Static Field from Electric Control, because the center of that effect is too bright. You have to lower the brightness on the power so much that it makes roughly 75% of the color palette available useless."
aka
Samuraiko/Dark_Respite -
Quote:*laughs*Statesman's Unyielding probably still roots him, so he never turns it on...
Either that, or he's still sulking that Castle, not he, is the trainer for Peregrine Island.
Michelle
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Samuraiko/Dark_Respite -
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Quote:You see now why I was asking...-Statesman could lift and fly a section of destroyed building several stories high.
-A significantly weakened Statesman could lift Babbage.
-He survived a tactical nuke at ground zero.
-The exact wording escapes me, but the Freedom Phalanx novel implies he could survive on an alien planet where the atmosphere was made up of searing hot gasses.
-He planned to retire to Elephant Island with no gear but his costume.
However:
-One Agony Mage sent him to the hospital.
-A significantly weakened Statesman was killed by a normal arrow to the chest.
-He was mezzed by a CoT AV.
-He was held by Nerva spirits.
-He stalemated against the Honoree.
-Clamor's rad attacks gave him trouble.
-Positron's Atomic Blast took him out.
Michelle
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Samuraiko/Dark_Respite -
Quote:A neat way of looking at it.So yeah, level 50 heroes that just have really hard mission requirements.
Quote:The only one would actually be higher than 50 would be Statesman, since he's an Incarnate. None of the others (except maybe Ms. Liberty by birthright) even has the Alpha unlocked yet, according to canon anyway.
Quote:Remember the Rule of Cool. If those guys inside or outside the bank is clever and flashy enough, they tend to get luckier. The reader understands that. Having a name gives you an upgrade.
Of course, if General Zod decides to rob a bank, his utter coolness will stomp all over the opposition, to the point he doesn't even bother to kill his heroic opposition.
Never go with the stupid, random accident "because it's realistic." It doesn't matter if a cement block COULD take out Spider-man, it's dumb and the reader feels cheated.
My favorite superhero fiction was Adam-Troy Castro's. Even silly gimmick villains were depicted as godlike to the average person, and their actions swift and inevitable.
Michelle
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Samuraiko/Dark_Respite -
Quote:*smack*Going by the last bit of fiction we got, they seem to prefer to "go on patrol" in pairs
Thou shalt not remind me of the Numitron. I only just woke up and was not yet fortified to face the day yet.
Quote:Edit: And dammit, you have me writing bits and pieces of this in my head now. Gah.But hey, if you want to help me write that particular chapter, I'd be happy to give you credit!
Michelle
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Samuraiko/Dark_Respite -
Scenario One: Peregrine Island Bank is being robbed. The culprits are two lvl-50 Masterminds (one Bots/Dark, one Mercs/Poison). Both are extremely efficient, capable, and deadset on opening that vault and walking out with the cash, regardless of who gets in the way. Outside you've got a couple dozen Knives of Artemis wreaking havoc (as they were paid to do), while a few buildings over, Critical Mass is bulldozing his way through parking lots, buildings, dumpsters, police drones, civilians, cops, Longbow, and anything else that gets in his way.
Scenario Two: Steel Canyon Bank is also being robbed. This time, the villains are a lvl 50 Brute (Super Strength/something or another) and lvl 44 Dom (plant/thorn). They're there to rob the bank, make no mistake - but they KNOW that some schmuck hero is going to try and stop them... and they're more inclined to take out as many heroes/cops/Longbow as they possibly can before making their grab and getaway. Outside are the Family, shooting up everything in sight, and a mid-level villain who's taking advantage of the situation to rob a few stores while everyone else is looking the other way.
Michelle
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Samuraiko/Dark_Respite -
In the comics, we often see the Phalanx slugging it out en masse - they don't usually go off on patrol individually, and even when in mass combat, they seem to one-on-one their opponents with occasional saves from teammates. (The exception is often Statesman, who is usually buried beneath masses of mooks when he's not going toe-to-toe with the main baddie.)
The same thing goes for the Vindicators.
But these guys are supposedly the best of the best heroes in Paragon.
***
So I guess my question is this...
If, in great COH tradition, a bank is being robbed by, say, 2-4 villains... plus the chaos of the relevant gang outside AND an additional villain wreaking havoc in the jail... COULD a single member of the Phalanx handle it? Phalanx plus Vindicator sidekick? Phalanx plus Vindicator plus a few squads of Longbow? Or would the whole Phalanx need to show?
How buff is buff?
(Yes, the question is story-related - but I've been trying to figure this out for a while. And I am seriously trying to avoid the 'their strength is based on plot need - if they're meant to lose, they'll lose.' I am TRYING for realism here, such as it is in a superhero game.)
Michelle
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Samuraiko/Dark_Respite -
Techbot -
I have Noteworthy Composer, Sound Forge Studio, and Acid Music Studio. Acid was what I used to modify one of the existing COH pieces of music into something a lot more complicated.
Are you looking for direct input (plugging a keyboard into the program and recording as you play)? Or are you talking more about mixing elements together to create a piece?
Michelle
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Samuraiko/Dark_Respite -
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