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Posts
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Joined
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I find mine extremely easy to solo with, and that was before being able to use tier 1 and 2 while mezzed or insp crafting. 2-3 baddies solo spawns are down before they can mumble an 'ouch' after IO's. Aid self is quite useful tho, both in teams and soloing, and remember to have 3 small lucks ready before rushing into the boss and it's just as easy as soloing with a scrapper, but way faster. Anyways a fire/fire blaster really shines when teaming and soloing should be a last option imo
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Best thing that could be done for PvP would be having Union Arena channel closed. Apart from that, there is a huge and extensive list available to anyone about things that could be improved
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Fire/Fire (deleted)
Stone/Fire (deleted)
WP/EM (deleted)
Ice/Nrg x2 -
Hmm at 50
Illu/Rad x2
Fire/kin x2
Fire/FF
Illu/Emp
Ice/Rad
Ice/emp
Grav/sonic
Currently levelling Mind/Storm and Grav/TA -
Yeah you need to farm a lot to get good slotting now, but if you can afford it, full HO/IO builds are quite more efficient than pre ED ones
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Zomg cynic got his tank to 50? But how the hell! he kept hiding behind my fender when in missions!
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Toons are better now with an 'oober' build than they were before ED tho
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You could add Illusion Master fans too. Contact: @Archy or @Archy2 for an invite ^^
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The animated hair joke is a horse that has been flogged to death a thousand times and simply isn't funny anymore.
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It's no joke
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I'd prefer animated nipples tho -
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Oh God.
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Oh God.
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Roflmao! Bet actually it was TG's PvP PB! -
Gratz!! and now move your [censored] to RV i want some free pvp rep ^^
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Im afraid any dom will do more damage than an /ice tanker tho
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Yeah but that would require a heavy set build and wasting 2 slots on a pre-travel
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Nin's advantages over SR:
- Two taunts available, one of them pbaoe
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Ninj has 2 taunts?
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Mind slipofc i meant placates
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Soloing will be very painful and slow with ice melee, not that it can't be done but an EB may prolly take an hour
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SR's advantages over Nin:
- More defense (even soft def cap is vulnerable in sets days)
- Slow resistance
- More recharge (not only from quickness but also because you can chunk in quite more lotg +rech on passives)
- Knockback protection
Nin's advantages over SR:
- A self heal
- Protection vs fear and confuse
- Confuse
- Two taunts available, one of them pbaoe
Haven't count click or toggle mez protection, since clickie is better vs drainers and toggle is better vs slowers, so they both make up imo.
That pretty much sums it all, I'd personally go /nin among these two options, but SR is quite nice too -
I'd say unsuppressed movement is really important on a blapper to cycle from a foe to another the quickest the possible. Acrob is a must imo, too
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That's why I said force bubble and closed maps tho
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Both ST and AOE confuse are mag3 according to mids, and with a purple set they last for 76,7 secs
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Mind/FF for team pvp
force bubble and mass confussion, seems a bit lol on closed maps