DarkWanderer

Apprentice
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  1. I always thought it was kind of cool. I tried so many times to make an Ice/ tank to beat out my Invul/Ice but always ended up deleting them.
  2. More Regen More End Recov More Expensive
    I don't know if this is within the price range but tried to get some slotting in stamina without taking the recharge. Hopefully the one mid range purp is okay.

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Icy Assault
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Block of Ice -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), EoCur-Acc/Hold/Rchg(21)
    Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(31)
    Level 2: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Acc-I(40)
    Level 4: Ice Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(5), Oblit-Dmg(5), Oblit-Dmg/Rchg(7), Oblit-%Dam(7), Oblit-Acc/Dmg/Rchg(17)
    Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(9), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(11), C'phny-Acc/Conf/Rchg(11), C'phny-Acc/EndRdx(13)
    Level 8: Shiver -- TmpRdns-Acc/EndRdx(A), P'ngTtl-Acc/EndRdx(34)
    Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31), Acc-I(40)
    Level 12: Ice Slick -- RechRdx-I(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 16: Stealth -- LkGmblr-Rchg+(A)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
    Level 20: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Posi-Dmg/EndRdx(37), Posi-Dam%(37), Posi-Acc/Dmg/EndRdx(37)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Super Speed -- Zephyr-ResKB(A)
    Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29), EoCur-Acc/Hold/Rchg(29)
    Level 28: Chilblain -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(33), GravAnch-Acc/Rchg(33), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(34)
    Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Dmg/EndRdx(39)
    Level 35: Ice Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Acc-I(43)
    Level 38: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
    Level 41: Sleet -- UndDef-Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(43), Achilles-ResDeb%(46), HO:Enzym(50)
    Level 44: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(46)
    Level 47: Ice Storm -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Hoarfrost -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(50)
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 16.13% Defense(Smashing)
    • 16.13% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.38% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 91.25% Enhancement(RechargeTime)
    • 42% Enhancement(Accuracy)
    • 5% FlySpeed
    • 110.64 HP (10.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 16.25%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 23% (0.384 End/sec) Recovery
    • 30% (1.274 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 5% RunSpeed




    Code:
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  3. Quote:
    Originally Posted by Wooden_Replica View Post
    Illusion as you mentioned isn't available to doms, although many long term doms, really do hope they give it to doms one day
    I'm going to put this out there.
    Aren't Doms amazing enough.

    Yes, Permadom is "all that".

    Mind/Psi is fun.

    Quote:
    -Use an AE immobilize with either a AE Confuse or Disorient to produce a getto hold( this is the only reason for a dom to use an AE immobilize, otherwise using them can be hazardess for your health)
    I love Flashfire + Fire Cages.

    "Wow! I have two AoE holds!"
  4. Quote:
    Originally Posted by Fiery-Enforcer View Post
    It's hard to beat Ice Mastery because of Sleet. If you don't want that, I'd go Mace Mastery for Poisonous Ray. I don't think you'll get much out of the Mu healing pet since you should perma mez all of the AV's you fight.
    Get the point?

    Embrace of Fire might work with the fire APP for damage. But that wont help with AV's

    Mace would help soft cap and if you soft cap energy that might help.

    But why would you want to get rid of //Ice?
  5. Both are nice, but as you pointed out earth is melee and fire is ranged. With mind you can play at range, so the mind/fire might be good. Mind locks down well enough that you can go anywhere.

    I like the Ice APP so much more then I do the Fire APP. It is such a beautiful thing. Mind/Fire/Ice would be my choice.

    Edit:The only thing is that Embrace of Fire works very well for Fire attacks. That would be the ONLY reason I would take fire. Yes, it does more damage, but I like Sleet and Frozen Armor. I don't always take Ice Storm but it is very nice.

    Ice storm is a beautiful power. I took Aid-Self to not take Hoarfrost on my Fire/Earth just so I could pick up Ice Storm.
  6. DarkWanderer

    Which Dom to 50?

    Quote:
    Originally Posted by DarkCurrent View Post
    Wow, you picked some combos that sure fight each other.

    Grav/Earth - yeah this one would be rough. Grav is ranged control and /earth is melee assault. Schizo build.

    Grav/NRG - good combo for single target progression, sucky for large groups. Keep your mob size low and you'll do fine. You can bump up the level of mobs as you get higher to compensate for xp loss.

    Fire/Elec - another schizo build. Fire is a lot of melee control and elec is fairly heavy in range until you get all your punches. Could be the best combo so far for fast leveling and end-game use. Very offensive build I'd say.

    Mind/Elec - probably your best combo. Has gobs of control with mind, lots of ranged options, and you could go melee once you have your controls and punches slotted up. Much more defensive (controlling) than fire/elec combo.
    Pretty much sums it up.

    I don't like playing Gravity. I had a Grav/Fire that made it to 6 then got his name typed in the box.

    Fire/ is fun to play. You CAN play it effectively from anywhere, but as dark said, is best played in melee (Hot Feet and Cinders).

    Mind/ is so much fun. This and fire are my most played control sets. Mind is open to cheap purples to easily get you to permadom. Can lock down groups easily. I love my fire/mind doms/controllers. You won't go wrong with either one.

    EDIT: Get the Ice APP if you can. It is my favorite by far.

    Have fun!!
  7. You're a little purple happy. You are over the rule of 5 for set bonuses.
  8. DarkWanderer

    Soloing Dr.Kahn

    Quote:
    Originally Posted by Necrotech_Master View Post
    reichsmans regen is only 0.05%, which is approx 144 hp/sec with the amount of hp he has

    i think by default he has around 80 or 90% resist to all dmg and is immune to all mez except immobs

    his large pbaoe he likes to use also has a 100 mag stun component on it which if that hits you will hurt you a lot since domination wont cover for you

    i recently duo'd barracuda sf with a friend and reichs was made pretty easy due to perma phantom army on the troller i was using

    trying to solo him with a dom i would say is suicide since almost all his powers could nearly 1 shot a dom and with no -tohit or -dmg he will hit like a truck
    What was your friends build? What is your secondary? Good job though. So a illusion controller would fare better? What would be the optimal secondary? You know what I realized? Reichsman is OP
  9. Quote:
    Originally Posted by Grey Pilgrim View Post
    I may end up dumping Fighting/Tough and picking up Maneuvers so I can fit in another LOTG +recharge. That'll get me to 72.5% global recharge. I may have to move another slot around so I can keep Maneuvers running and not get to low on endurance, but we'll see how things go as I level this guy up. He's only level 7 at this point, after all!
    Maneuvers is a tricky one. I sometimes compare it to the extreme of running 8 Combat Jumpings and only getting to Def for one. Yes, it gives you the PbAoE team buff, but as I play on very few PuG (only ones I play on are for TF's) most of their toons are built to the defense they want (softcap). For this reason, I decide on most of my toons to not take maneuvers.
  10. Quote:
    Originally Posted by Fiery-Enforcer View Post
    The recharge of the power was adjusted shortly after it was released, before it was a copy of the Defender version. Now it's more in line, but it's still awesome. It allowed me to break 300 DPS on my Mind/Fire.

    I know it says the duration of the power is 30 seconds, but that is only partially true. It's pretty weird, the full duration of the power will only last if the enemy does not stay in the patch. Otherwise, if they stay in the patch, it only lasts for the duration the patch is visible, which I think is only 15 seconds or so.
    Wow, that's good. Congratulations.

    Quote:
    I can't think of a good reason to go with any other APP.
    That's what I like to hear. Ice is by far my personal favorite APP on a Dom.
  11. I think the alphas benefit Doms more than some other classes. Most people can get permadom without investing much inf.
  12. DarkWanderer

    Soloing Dr.Kahn

    I know his HP is amazing. I do not know what his regen is though. Anyone? So ideally if you can overcome his regen and not die, eventually (no matter how long it may be), he will die.
  13. Quote:
    Originally Posted by Grey Pilgrim View Post
    Ghetto hold? Do you mean slotting the chance for hold proc in Fire Cages? Hmmmm, I think I prefer that in Ring of Fire, as I can see me using that on bosses like I do with my Controllers... and the times when I want an immobilize, it's usually on a ST, not a big mob.

    Not that I mind it for an AOE on my Controllers, but it's usually superfluous with other controls.

    For your build, is it Permadom because while Hasten isn't perma, it's close enough to make sure Domination always recharges? My build looks like I could do that if I fire off Hasten when I use Domination, but it wouldn't keep it up indefinitely, there would be a gap after that point. Would that be much of an issue?

    I moved things around to get another Posi's Blast set into Rain of Fire, but I'm not sure I want to dump a bunch of slots out of powers that are more worthwhile, just to get more global recharge out of Boxing. And... I think I may just accept how things are, as I'd rather keep Bonfire over taking Weave (or removing any of my other powers). They all seem to fit better/be more fun. I may just accept being close to permadom but not quite with this, I guess. Or hope that the Spiritual Boost will get me close enough to Permadom because of how it affects Hasten (which is now three slotted and at a 97% boost).

    Thanks for all your help again.
    The ghetto hold:
    Flashfire makes them stumble around.
    Fire Cages makes them not move.
    Effectively, these together function as a hold.

    Yup 3 slotted hasten + 70% global is perma dom as Fiery said.
    If you do slot boxing for just the sets drop Absolute Amazement (5) in there. It's one of the cheaper purples and still gives you the +10% global recharge.
  14. I took out the KB protection because the build was now at permadom status. Domination has mag 5 knock back protection.

    EDIT: Bonfire and Smoke are two of the most under rated powers in the game. That being said, I don't care for either. Also, the synergy between Fire Cages and Flashfire is a beautiful thing. I recommend taking Fire Cages for the infamous Ghetto Hold.
  15. You might have a little more luck if you post a build and ask for improvements.
  16. I think it is a thematic combination.
    I think the thematic combos are:
    Plant/Thorn
    Fire/Fiery
    Earth/Earth
    Elec/Elec
    Ice/Icy
    Mind/Psi
    Grav/Energy
  17. If you are going to go into the group to drop consume and combustion wouldn't you want some defense?
  18. DarkWanderer

    Soloing Dr.Kahn

    I love Dominators. I haven't heard of anyone that has soloed Dr. Kahn. I think it can be done. The hard part would be Reichsman (of course). I'm thinking that you would need to confuse on of the oncoming AV's. Which one though? For this reason, I think Mind Control would be ideal. I think having either /fire or /psi will be the answer for the secondary. No one else could combat the regen. /Psi is more survivable which makes me believe it is the choice.

    What do you guys think?

    I'm thinking that softcapped to smashing.
    I would say 2 Self-Heals incase he lands a couple.
    Perma Drain-Psyche

    If and Negative resistance/def is possible I think it would help with his lightning bolts.

    I might be off by saying this but, If this could be done, It would be ridiculous.
  19. I like to play my //Ice Doms a lot.
    I don't like //Psi as much. I haven't given it a fair shot though. Might make a second/third build for a few of my doms to include it.

    Discussion on Fire vs Ice:
    http://boards.cityofheroes.com/showthread.php?t=248605
  20. Quote:
    Originally Posted by DreadShinobi View Post
    Well aren't you mr helpful forum goer.


    OP: Yes, they still can be used to quickly build domination same way as always, although there is now Frenzy that pure villains can get that instantly refills your domination bar to 100% once every 6 minutes that has kinda made snipe spamming a little obsolete.
    I never take snipes so I have no way of testing this. I assumed (you know what they say) that it would be either for him. Then I thought about it. He probably is deciding whether to take the snipe. My bad.
  21. Quote:
    Originally Posted by Oedipus_Tex View Post
    I've had great fun with the Ragnarok: Chance for Knockdown proc slotted here. I think it's a 20% chance for knockdown. Anything Terrify knocks over is unable to shoot back or run like it normally could.
    I'm thinking I want to try that. Not on my Dom though. On my Mind/FF troller. Think of all the KB fun.
  22. Tried to change it as little as possible.
    Perma-Dom

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Maitre d'Flame: Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(5), Lock-Acc/Rchg(11), Lock-EndRdx/Rchg/Hold(19), Lock-Rchg/Hold(36), Lock-%Hold(42)
    Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx/Rchg(42)
    Level 2: Incinerate -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Dam%(33)
    Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(25), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Smoke -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitDeb/Rchg(45)
    Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Dmg/EndRdx/Rchg(31)
    Level 12: Flashfire -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(15), Amaze-Stun(17), Amaze-EndRdx/Stun(21), Amaze-Stun/Rchg(37)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
    Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(29)
    Level 20: Hot Feet -- HO:Nucle(A), HO:Nucle(34), EndRdx-I(50)
    Level 22: Embrace of Fire -- RechRdx-I(A), RechRdx-I(50)
    Level 24: Boxing -- Stpfy-Stun/Rng(A), Stpfy-Acc/Stun/Rchg(31), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(37), Stpfy-Acc/Rchg(43)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 28: Weave -- LkGmblr-Rchg+(A)
    Level 30: Ring of Fire -- GravAnch-Acc/Rchg(A), GravAnch-Acc/Immob/Rchg(31), GravAnch-Immob/EndRdx(34), GravAnch-Immob(36), GravAnch-Hold%(37)
    Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(36)
    Level 35: Consume -- Efficacy-EndMod/Acc/Rchg(A)
    Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Dmg/EndRdx/Rchg(42)
    Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dam%(48)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48)
    Level 47: Fire Shield -- ResDam-I(A), ResDam-I(48)
    Level 49: Melt Armor -- ShldBrk-Acc/EndRdx/Rchg(A), AnWeak-Acc/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(23)
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 21.13% Defense(Energy)
    • 21.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 24.25% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 3% Enhancement(Stun)
    • 78.75% Enhancement(RechargeTime)
    • 78% Enhancement(Accuracy)
    • 2.5% Enhancement(Held)
    • 12% FlySpeed
    • 49.6 HP (4.877%) HitPoints
    • 12% JumpHeight
    • 12% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 8%
    • MezResist(Immobilize) 5.8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 28.5% (0.476 End/sec) Recovery
    • 9.765% Resistance(Fire)
    • 9.765% Resistance(Cold)
    • 12% RunSpeed




    Code:
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  23. I assume someone can improve this but.... It's better... At least I think so.

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Poleris: Level 50 Science Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Strangler -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/Hold(5)
    Level 1: Flares -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(11), Decim-Build%(21), Decim-Acc/Dmg/Rchg(37), Decim-Acc/Dmg(40)
    Level 2: Roots -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Rchg(5), Enf'dOp-Immob/Rng(7), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/Immob(34), Enf'dOp-Acc/Immob/Rchg(34)
    Level 4: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 6: Super Speed -- Clrty-Stlth(A)
    Level 8: Seeds of Confusion -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(9), CoPers-Conf/EndRdx(9), CoPers-Conf/Rchg(11), CoPers-Conf%(13)
    Level 10: Fire Breath -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Dmg/Rchg(15), Ragnrk-Dmg(15), Ragnrk-Dmg/EndRdx(17)
    Level 12: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42), LkGmblr-Def(48)
    Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50)
    Level 18: Vines -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(31), BasGaze-Acc/Rchg(31)
    Level 20: Embrace of Fire -- RechRdx-I(A), RechRdx-I(45)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 24: Spore Burst -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(29), FtnHyp-Sleep/Rchg(34), FtnHyp-Plct%(43), FtnHyp-Sleep/EndRdx(46)
    Level 26: Carrion Creepers -- Posi-Dam%(A), Posi-Acc/Dmg(27), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/EndRdx(36)
    Level 28: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Acc/Rchg(50)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(31), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 32: Fly Trap -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37)
    Level 38: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40)
    Level 41: Sleet -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(42)
    Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), LkGmblr-Def(48)
    Level 47: Ice Storm -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(48)
    Level 49: Hoarfrost -- Numna-Heal/Rchg(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(37)
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 15.81% Defense(Smashing)
    • 15.81% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 11.75% Defense(Melee)
    • 6.125% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 39% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 4% Enhancement(Confused)
    • 106.25% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 144.97 HP (14.25%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 14.6%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 18.5% (0.309 End/sec) Recovery
    • 46% (1.953 HP/sec) Regeneration
    • 6.615% Resistance(Fire)
    • 6.615% Resistance(Cold)
    • 1.875% Resistance(Negative)
    • 10% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  24. Couple things.

    The slotting on sleet is not ideal.Most of the time I slot my Sleet (and I do love my sleet) with the -res and rech/end from lady gray. Maybe I drop a enzyme in there depending on the mood I'm in.

    Next, there are a couple times where you might want to move into melee to hit consume. If so you might want to pound on a couple people while you are there. The Glad armor proc costs some bills. Wouldn't you spend that money elsewhere (move ragnarok into fire breath).

    Edit: Ohhh thanks bud!!! But, I think some of your slotting still isn't optimal. Maybe if you take some of the melee you can drop some Kinetic Combats. I love them.
  25. Correct me if I'm wrong.


    Isn't the soft cap 45%?