Plant/fire/fire build


DarkWanderer

 

Posted

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Alcea Rosea w/ fire: Level 50 Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Strangler -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Dam%(5)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(13)
Level 2: Roots -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(9)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17), Range-I(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(23), CoPers-Acc/Rchg(23), CoPers-Conf/EndRdx(25), Range-I(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(37)
Level 14: Super Speed -- Run-I(A)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 18: Spirit Tree -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/EndRdx(46)
Level 20: Combustion -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(33), Erad-%Dam(50)
Level 22: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Carrion Creepers -- Ragnrk-Acc/Rchg(A), Ragnrk-Dmg/EndRdx(27), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(29), Posi-Dam%(29), TotHntr-Dam%(31)
Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(36)
Level 30: Hover -- LkGmblr-Rchg+(A), Frbd-Stlth(37)
Level 32: Fly Trap -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(39), S'bndAl-Acc/Rchg(39), S'bndAl-Dmg/EndRdx(39), S'bndAl-Build%(40)
Level 35: Fly -- Flight-I(A)
Level 38: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(40), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(42), Apoc-Dam%(42)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48)
Level 44: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), ResDam-I(50)
Level 47: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(43), P'Shift-End%(43)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1624;764;1528;HEX;|
|78DAA594594F135114C7EF74B194B6B4A5947DB305C142B700464083C8BE1459448|
|D0B75C41126A933A433A8BCF901704FF4C1F884FA055CA39F49F4C5B8858CE79E73|
|5B307D7402FFDFCC7FCE3DF79C7BEF347367D4CBD8DD2126F94772B2616447F59BA|
|A269B7ABE2CB369CAA6AA6BA1E1DCAA22B72EEA06E8ED64EB0D35AFB818632DC5D0|
|EC88AE99793D9798CFC99A59783AF07ED830E4CD9C99185795FC56E12938A5AD2B7|
|9453313859BF2791D922C6D28CA752FDECE2AF286AAAD05F1614ABBA51AEA3535A7|
|9A5B1E74C673EADABAD930B6A1AE42EABC92CDC886C96728CE5C0B75F6C1FF849D8|
|9CB72B0311B6369661B274C201C938429C4775B31DCCE7618B7CA5F125E21BCAF11|
|9390561269A5051C7A6891B084283B4B5846FC00A5422CA7FD0D66A8784B788F087|
|C207C4454C61011586C27CE62D99C5D6845FFC134E47489B42E1967AABA82A85E21|
|6411B5570994B61A86B8292D7387256EFD84F71ED1B667E760A36DD47D1B751F85A|
|13E8A63BE385ABF60A89F2C9B9FCAAA24541166A0C8A058AAE0199CAE7B8E9021CC|
|22E23388DF902F247A0AF563DDCD03844144EB09C249447A17D0C42AA0B0B0282C4|
|C3DF9C1AA11560D591928A54EE4AEEBC3F1F5C7083D88C65E026D43F3731CF507BC|
|06DC6DCBD9B04D93DF431CBE4F78407888883E42B861FA265A65A989A66FDB43CC4|
|1152D62415A8630F8C829C230E134A26304E1814411D147248A85EDC18B7691A13D|
|4EC10942127134454823FCB0FC9D22BC934E5F9C4E5FFC1D2249A72F496D0720BC4|
|B1CBBAE14969CEC45A4BB3120080109CA27256893D3041FD49A12B5A6A8E94647F1|
|8B823FB8D86C8933EF287E4D4C4227C263A886FFBA3E790B79DC0BE570B704C296B|
|99CE78F17B85CE472897B97B9AC70C972B13E7B0B95FA8FF382FAB90C7019E4120E|
|806CF34817FF783C5CBC5C7C5C2AB8F8B904B884B8D47379C1C572078A3F09D6175|
|E81F82225DAE2DD8356275A5FF72D493A878B1B9B0674B06FFB6FECD263DAFA2788|
|D853C23344AA64E563254EBAC4E92D717A4A9CFD15FF0B60CE39C6|
|-------------------------------------------------------------------|
I haven't tried to go for any defense with this build, don't see the point when I've got a fast recharging cone confuse, the mez protection from perma dom and the bit of resist from fire shield along with dropping a spirit tree when needed sorts out was does manage to get through, the only draw back being I have to make sure I'm in perma dom for some enemy types (nemesis and arachnos if their particularly bane heavy spawns) and if my attention slips I have to head out and build dom back up.

My main problem is what do I do with my alpha slot? I've got recharge/heal slotted at the moment, but my healing powers are.... well health and spirit tree, and the recharge is giving a tiny bit more overlap on perma hasten which is pointless, and a little bit faster recharge on my powers which aren't already heavily slotted for recharge, which are up often enough anyway. End reduction is really not needed, I don't even have any in hover, the only other toggle I have running in combat is fire shield, even with a AoE heavy attack chain I can't run dry before dom recycles, I only rarely use consume, and then only out of habit before I let off a combustion.

Accuracy, really not a problem - 78% global accuracy, and even avoiding accuracy from enhs my lowest for a power is ~48% so a minimum accuracy of 126%, I don't know if the -50% acc against a +4 is straight off that figure or you lose 50% of your total but either way misses are going to be unlucky rather than because of a lack of acc slotted. Then theres damage, this would give me that little bit extra but would it be enough to be noticable? 100% base damage + 95% enh + 85% fiery embrace +20.5% set bonuses = 300.5%, an extra 11% (maybe as much as 16% on some powers which are a little under the steep ED drop off) to 311.5% is not huge.

so the question is an extra tiny amount of recharge which would give me less embrace down time (currently 47 seconds recharge 30 second duration might shave another 2 seconds off...) or a flat 11% base damage increase which is an improvement on my current damage levels of about 3%...


Legion of Valor / Fallen legion
Victory

 

Posted

If you are going to go into the group to drop consume and combustion wouldn't you want some defense?


 

Posted

Quote:
Originally Posted by DarkWanderer View Post
If you are going to go into the group to drop consume and combustion wouldn't you want some defense?
generally I work by hovering towards a group, hitting them with seeds, with the range widening the arc and the contagious confiousion effectively bypassing the target limit this leaves a whole spawn confused for the best part of 90 seconds and recharges in 16, their all too busy hitting each other to attack me, occasionaly 1 or 2 slip through but ST holds and the hold proc ir my AoE immob generally take care of them, but more often than not it's so little damage I wait till it builds up over 4-5 spawns and then drop a spirit tree while going into the next one to regen while I rip them to shreds. If I do go in and consume+combust it's mostly just for something different to hovering above them and decimating them with breath of fire/fireball.

thinking of how often I use them I'm tempted to drop combustion (move the ragnarok into fireball, 5 slot it with the current ones in carrion creepers and the KD proc and move the posi's blast to creepers keeping the 5 piece in that as the damage procs already in there keeping my recharge bonuses the same but losing the 2-4 piece bonuses from armageddon) and fire shield and pick up rain of fire (5 slotted, probably frankenslotted with mostly posi blast and 1-2 recharge heavy IOs from other sets) and melt armour (4 slotted, not sure how I'd slot it yet, would have to look at the figures to see if I could fit an achilles proc in it)

I'd still keep consume for emergency use (getting hit by a sapper, being too near a carnie spawn when I fireball, getting carried away with end heavy powers and not noticing dom needs refreshing) but combustion is defintly expendable, as is fly (more so I don't have to bother keeping an eye on time left for her emergency use jet pack temp, SS is her main travel power), and fire shield could be dropped


Legion of Valor / Fallen legion
Victory

 

Posted

Okays after a little sleep and some playing around with the slotting heres what I came up with for my idea in the previous post

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Alcea Rosea: Level 50 Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Strangler -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Dam%(5)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(13)
Level 2: Roots -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(9)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17), Range-I(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(23), CoPers-Acc/Rchg(23), CoPers-Conf/EndRdx(25), Range-I(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(37)
Level 14: Super Speed -- Run-I(A)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 18: Spirit Tree -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal/EndRdx(33)
Level 20: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 22: Invisibility -- LkGmblr-Rchg+(A)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29), TotHntr-Dam%(31)
Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(36)
Level 30: Hover -- LkGmblr-Rchg+(A), Frbd-Stlth(37)
Level 32: Fly Trap -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(39), S'bndAl-Acc/Rchg(39), S'bndAl-Dmg/EndRdx(39), S'bndAl-Build%(40)
Level 35: Fly -- Flight-I(A)
Level 38: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(40), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(42), Apoc-Dam%(42)
Level 41: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(48)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Melt Armor -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(48), Achilles-ResDeb%(50), Acc-I(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(43), P'Shift-End%(43)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1616;758;1516;HEX;|
|78DAA594594F135114C7EF74B194EE40590A08B62058686903B83E20B22FC502A2C|
|6853AE20426A953D20E46DEFC00B827FA607C42FD02AED1271FF5BBB8BC183586D4|
|B3DC164C1F9DC0FF37F39F73CF39F7CC4C533747DD42DC1A128A6F24AB160A99D1D|
|C75DD50CD5CBE2AB561AAA69E335CC3D9154D6D5FC81534D52184682B8764467286|
|99CF65E3E9AC6A98A5AB3DF7870B0575236BC6C7752DBF59BA0A4C196B5A5E33CC7|
|8E9A43A9D83248BEB9A76CD4DA7B39ABAAE1BAB01BA98326EE805FDAA9ED5CD4D17|
|39E3597D75CD6C1E5BD75720755ECBA4D4828915CA951BA1CF41F89FB00A79146D6|
|2CC22445258C6191304DB24638AF0C3520EB78A6D8156F533C67382FB056112D22A|
|32AD324F4BF72D3016095567184B849FA0DC48D16E7D4919BCAF186F08FEB78C778|
|49A28210CC3B65395A2C5DE4356E41F4C434E874CEB50A952DD6542FD32234368BC|
|C2E0B4F5B0C4C9698533A8A0F50BEEBBE4B65DDB7B37DAC1BBEFE0DD4760A987E38|
|42746D66F58EA63CBE2E3B66A18758C196832204715384DE5F6A7192942FB1C6386|
|E08512B5B2442D77E7032B28AD205B1EB01AA4D5C0560AEA34C96134F18C433CE3D|
|06B420BCFB88567BCFF09ADFA03ED37D3A32CDA9BB7684CEDB70907EE30EE32EE11|
|22F7094E28DFCA23545AB97CC70E610EBA6893BB6D1BA2E0832719C38C5384AE118|
|20B1285E53EC2116A6C076E74CA0C9D310E8E33FA0887128C24C107B3ED96E1DDFD|
|64C506188384BEC38C23042F84F7C8F01E9E522F4FA997A7D4CB538AC93711C2E3F|
|2C5887FE2449F09C98F167C50C910C505202EC1714A829F7B92D1622B7F51F00787|
|98AD70D2B6F2D7241472C218C303FEAFE3BDBB94C7395F0D678B206209E51C5E9E4|
|7B9807211BD4B28CB281994E20777A953DF516CE818CA71941328413FC816463AF0|
|E371A1B8513C285E141F8A1FA5162584F214A5E8F4977F128A5FB003F9452AFC167|
|CDD6B7593F56DD75294B3F4B645A7015DE2FBEE1DABF280DF8E8784E823C66342A2|
|62F2D10A2759E10C5438FD15CEEEC4FF02AEC5391D|
|-------------------------------------------------------------------|
it's actualy squeezed in another 6.25% recharge, although thats really not needed, but what the hell


Legion of Valor / Fallen legion
Victory

 

Posted

I would drop Melt Armor. It's a cool power but it has a small radius and An Embrace of Fire buffed Fireball and RoF makes Melt Armor look silly.

My mids might be borked but I'm reading that if I use EoF and then hit the two powers I am going to deal 450+ dmg to a spawn...and that's unslotted!



 

Posted

Quote:
Originally Posted by Negate View Post
I would drop Melt Armor. It's a cool power but it has a small radius and An Embrace of Fire buffed Fireball and RoF makes Melt Armor look silly....
I concur with Negate. The numbers for Melt Armor are quite poor for a Dom. Even with your crazy good recharge, I think you could use another control to either better neutralize a second spawn, or as a panic button.

I'd recommend swapping out Melt Armor for either Vines or Spore Burst.

I'd go Vines, as held bad guys are easier for you RoF and Fireball than slept bad guys.


 

Posted

Oh! Vines was skipped?! That will not do! lol



 

Posted

Quote:
Originally Posted by Negate View Post
My mids might be borked but I'm reading that if I use EoF and then hit the two powers I am going to deal 450+ dmg to a spawn...and that's unslotted!
No, Mids' is reporting correctly. However, with patch powers (like RoF), it assumes that the target will stay in the AoE for the full duration - which, in the case of RoF, it will probably do everything it can to get out. If you're spamming Roots to keep things in place, then RoF will do full damage.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
No, Mids' is reporting correctly. However, with patch powers (like RoF), it assumes that the target will stay in the AoE for the full duration - which, in the case of RoF, it will probably do everything it can to get out. If you're spamming Roots to keep things in place, then RoF will do full damage.
One reason why I love plant so much. Things stays put. Sometimes I think Plant doesn't get enough credit for being so awesome.



 

Posted

I don't really feel the need for vines or spore burst, seeds is on such a quick recharge and with fly trap and creepers stealing agro if needed for the short recharge and good maneuvering it's only rarely I die because of extra agro, and then mostly because of me not concentrating rather than a lack of powers to deal with it worst comes to worst I can always take the alpha and nuke a spawn with no control, shes tough enough to do that even without the shield.

Melt armour isn't much granted but it's something I can fit into my chain against hard targets if I'm on a debuff weak team to bolster things up, not a use every spawn power but I feel I'll get more mileage out of it than vines


Legion of Valor / Fallen legion
Victory