Triple ice dom for a friend
More Regen More End Recov More Expensive
I don't know if this is within the price range but tried to get some slotting in stamina without taking the recharge. Hopefully the one mid range purp is okay.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), EoCur-Acc/Hold/Rchg(21)
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(31)
Level 2: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Acc-I(40)
Level 4: Ice Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(5), Oblit-Dmg(5), Oblit-Dmg/Rchg(7), Oblit-%Dam(7), Oblit-Acc/Dmg/Rchg(17)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(9), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(11), C'phny-Acc/Conf/Rchg(11), C'phny-Acc/EndRdx(13)
Level 8: Shiver -- TmpRdns-Acc/EndRdx(A), P'ngTtl-Acc/EndRdx(34)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31), Acc-I(40)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Stealth -- LkGmblr-Rchg+(A)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 20: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Posi-Dmg/EndRdx(37), Posi-Dam%(37), Posi-Acc/Dmg/EndRdx(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Super Speed -- Zephyr-ResKB(A)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29), EoCur-Acc/Hold/Rchg(29)
Level 28: Chilblain -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(33), GravAnch-Acc/Rchg(33), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(34)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Dmg/EndRdx(39)
Level 35: Ice Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Acc-I(43)
Level 38: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 41: Sleet -- UndDef-Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(43), Achilles-ResDeb%(46), HO:Enzym(50)
Level 44: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(46)
Level 47: Ice Storm -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hoarfrost -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(50)
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 16.13% Defense(Smashing)
- 16.13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 12.38% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 91.25% Enhancement(RechargeTime)
- 42% Enhancement(Accuracy)
- 5% FlySpeed
- 110.64 HP (10.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 16.25%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 23% (0.384 End/sec) Recovery
- 30% (1.274 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 5% RunSpeed
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Please don't skip Power Boost. It's a key power.
As you can see when Power Boost is active the S/L defense on this build will be 47.3% without Stealth.
Power Boost will be up 1/2 the time but you only really have to use it prior to one of your long term AoE mezzes or just prior to taking an Alpha.
This is the build I will be moving into for my Ice/Ice/Ice Dom. (once I'm finished Alpha slotting and updating my toons that are higher priority)
Strategies:
I skipped Jack. He doesn't last long enough especially against +4/8x mobs and he will wander around, use poor choices for targeting, and is VERY likely to aggro another spawn.
I skipped Frost Breath because I only used it once in most encounters as all the other powers are PBAoE or can be use as such.
I took Frostbite instead of Chillblain because of the Grav anchor proc and the self stacking AoE -rech of Frostbite. It's also handy to keep the entire spawn in the Area effect of Sleet, Ice Storm, and Arctic Air. A single Power boosted Frostbite while domination is up will keep all of the mobs immobilized for 96+ seconds which is longer than the encounter will (usually) last.
*Against foes that are not sleep resistant:
Use Stealth + SS to position yourself. Power Boost > Flash Freeze > Block of Ice on Bosses and lieutenants that are high damage dealers > Shiver > Move into melee and allow Arctic Air to take hold > Sleet > Ice Storm > Ice Sword Circle. Use single target attacks to finish off bosses and lieutenants cycling in Ice Sword Circle every time it recharges.
*Against foes that are sleep resistant:
Use Stealth + SS to position yourself. Power Boost > Ice Slick > Shiver > Block of Ice on Bosses and lieutenants that are high damage dealers > Shiver > Move into melee and allow Arctic Air to take hold > Sleet > Ice Storm > Ice Sword Circle. Use single target attacks to finish off bosses and lieutenants cycling in Ice Sword Circle every time it recharges.
*Against foes that are both sleep and KB resistant:
-When Glacier is available - Use Stealth + SS to position yourself. Power Boost > Move into melee > Glacier > Sleet > Ice Storm > Ice Sword Circle. Use single target attacks to finish off bosses and lieutenants cycling in Ice Sword Circle every time it recharges.
-When Glacier is down - Use Stealth + SS to position yourself. Power Boost > Frostbite > Shiver > Frostbite > Sleet > Frostbite > Ice Storm > Block of Ice on Bosses and lieutenants that have not been held by the Grav Anchor Proc > Shiver > Move into melee > Ice Sword Circle > Use single target attacks to finish off bosses and lieutenants cycling in Ice Sword Circle every time it recharges.
Some points to note:
Shiver + Arctic Air + Sleet + Frostbite will keep +4 mobs at the -rech cap. Shiver and Frostbite's slows self stack.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Hel: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Recharge/Hold
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
- (43) Decimation - Chance of Build Up
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (13) HamiO:Nucleolus Exposure
- (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (15) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Tempered Readiness - Accuracy/Slow
- (19) Tempered Readiness - Accuracy/Endurance
- (21) Tempered Readiness - Endurance/Recharge/Slow
- (A) Decimation - Accuracy/Damage
- (21) Decimation - Damage/Endurance
- (23) Decimation - Damage/Recharge
- (23) Decimation - Accuracy/Endurance/Recharge
- (25) Decimation - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (A) Fortunata Hypnosis - Chance for Placate
- (25) Fortunata Hypnosis - Sleep/Recharge
- (27) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (27) Fortunata Hypnosis - Accuracy/Recharge
- (29) Fortunata Hypnosis - Sleep/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Coercive Persuasion - Confused/Recharge
- (29) Coercive Persuasion - Accuracy/Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Recharge
- (31) Coercive Persuasion - Confused/Endurance
- (31) Coercive Persuasion - Contagious Confusion
- (46) Perplex - Endurance/Confused
- (A) Gravitational Anchor - Chance for Hold
- (33) Gravitational Anchor - Immobilize/Recharge
- (33) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (33) Gravitational Anchor - Accuracy/Recharge
- (34) Gravitational Anchor - Immobilize/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (46) Lockdown - Recharge/Hold
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (37) HamiO:Nucleolus Exposure
- (A) Decimation - Accuracy/Damage
- (39) Decimation - Damage/Endurance
- (39) Decimation - Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Accuracy/Damage/Recharge
- (A) Shield Breaker - Accuracy/Recharge
- (42) Shield Breaker - Accuracy/Endurance/Recharge
- (42) Analyze Weakness - Accuracy/Recharge
- (42) Analyze Weakness - Accuracy/Endurance/Recharge
- (43) Achilles' Heel - Chance for Res Debuff
- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Recharge
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) HamiO:Cytoskeleton Exposure
- (50) HamiO:Cytoskeleton Exposure
- (50) Steadfast Protection - Resistance/+Def 3%
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Miracle - +Recovery
- (A) Endurance Modification IO
- (40) Endurance Modification IO
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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Please don't skip Power Boost. It's a key power.
As you can see when Power Boost is active the S/L defense on this build will be 47.3% without Stealth. Power Boost will be up 1/2 the time but you only really have to use it prior to one of your long term AoE mezzes or just prior to taking an Alpha. This is the build I will be moving into for my Ice/Ice/Ice Dom. (once I'm finished Alpha slotting and updating my toons that are higher priority) |
Regardless, with my current slotting and Domination in effect, Glacier is lasting about 30 secs. On teams, that's more than enough time to clean up a spawn. I'm not sure on the solo damage output of this build, but it seems like Sleet and Ice Storm used in tandem will deal significant damage to most mobs. Even if the hold breaks before they're all defeated it should be enough that their ranks have been thinned.
Strategies: I skipped Jack. He doesn't last long enough especially against +4/8x mobs and he will wander around, use poor choices for targeting, and is VERY likely to aggro another spawn. I skipped Frost Breath because I only used it once in most encounters as all the other powers are PBAoE or can be use as such. I took Frostbite instead of Chillblain because of the Grav anchor proc and the self stacking AoE -rech of Frostbite. It's also handy to keep the entire spawn in the Area effect of Sleet, Ice Storm, and Arctic Air. A single Power boosted Frostbite while domination is up will keep all of the mobs immobilized for 96+ seconds which is longer than the encounter will (usually) last. |
I do like the AoE immobilizes using the Grav. proc, but I'm already bordering on a very price prohibitive build for him. I may consider the AoE immobilize for the simple reason of keeping enemies within the Ice Storm for it's full duration. Even with an unslotted duration near 30 seconds, it should suffice with one or two applications.
*Against foes that are not sleep resistant: Use Stealth + SS to position yourself. Power Boost > Flash Freeze > Block of Ice on Bosses and lieutenants that are high damage dealers > Shiver > Move into melee and allow Arctic Air to take hold > Sleet > Ice Storm > Ice Sword Circle. Use single target attacks to finish off bosses and lieutenants cycling in Ice Sword Circle every time it recharges. |
*Against foes that are sleep resistant: Use Stealth + SS to position yourself. Power Boost > Ice Slick > Shiver > Block of Ice on Bosses and lieutenants that are high damage dealers > Shiver > Move into melee and allow Arctic Air to take hold > Sleet > Ice Storm > Ice Sword Circle. Use single target attacks to finish off bosses and lieutenants cycling in Ice Sword Circle every time it recharges. *Against foes that are both sleep and KB resistant: -When Glacier is available - Use Stealth + SS to position yourself. Power Boost > Move into melee > Glacier > Sleet > Ice Storm > Ice Sword Circle. Use single target attacks to finish off bosses and lieutenants cycling in Ice Sword Circle every time it recharges. -When Glacier is down - Use Stealth + SS to position yourself. Power Boost > Frostbite > Shiver > Frostbite > Sleet > Frostbite > Ice Storm > Block of Ice on Bosses and lieutenants that have not been held by the Grav Anchor Proc > Shiver > Move into melee > Ice Sword Circle > Use single target attacks to finish off bosses and lieutenants cycling in Ice Sword Circle every time it recharges. |
For me, the difficult part of Ice has always been dealing with the initial strike. Being a bit clever with the pet helps to defuse it, and learning to stay on the heels of the main aggro magnet helps as well.
I do love Power Boost, but with Ice it seemed unnecessary. Other than boosting the occasional AoE hold, it doesn't offer much to the build. On other builds that can't reach the softcap alone I'll use it. Heck, I'll even use it with Tactics as a mini-Aim.
|
The build is more for soloing than teaming but it works well for both.
Regardless, with my current slotting and Domination in effect, Glacier is lasting about 30 secs. On teams, that's more than enough time to clean up a spawn. I'm not sure on the solo damage output of this build, but it seems like Sleet and Ice Storm used in tandem will deal significant damage to most mobs. Even if the hold breaks before they're all defeated it should be enough that their ranks have been thinned. |
In my experience with an Ice/Rad troller I found Jack quite helpful. He's not the best behaved pet, but I never had substantial problems with him either. Sometimes it was helpful to have the body to throw into a mob and eat the alpha whether he survived or not. Imps and Gremlins are the real trouble makers when it comes to pets. I think you discredit Jack by putting him up against +4/x8 mobs. Running +4 seems more an exception for when things are going really well and the team wants more challenge. Even Stony will begin to buckle faced with +4 mobs. |
I do like the AoE immobilizes using the Grav. proc, but I'm already bordering on a very price prohibitive build for him. I may consider the AoE immobilize for the simple reason of keeping enemies within the Ice Storm for it's full duration. Even with an unslotted duration near 30 seconds, it should suffice with one or two applications. |
I tried this with my Ice/Rad. The results were not good. The damage in the sleep requires the actual sleep to come after a brief delay. That's enough that several enemies can cue up an attack that will land before they fall asleep. It also requires detoggling AA to get into position, which means more time retoggling it after the fight has begun. |
I found opening with Glacier isn't bad since it takes effect immediately. Both Glacier and AA have a good radius that will let you hit a large part of a spawn without being in the middle of them. Superspeeding in will even give you a tick of confusion sometimes before the enemies are aware of you. Of course, if the group looks particularly nasty I'd toss Jack out as a snackrifice or lead him unwittingly into the mob while I stealth. For me, the difficult part of Ice has always been dealing with the initial strike. Being a bit clever with the pet helps to defuse it, and learning to stay on the heels of the main aggro magnet helps as well. |
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Good build overall.
Personally I wouldn't skip Power Boost either. In the current build boosts the duration of the Confusion from AA from 5.5 seconds to 8 while it's active. With just one Recharge IO in this build it would be up almost half the time. Glacier's ~31 second duration is on same level enemies; against +4s it's closer to 15 seconds. Power Boost brings that up to about 25 seconds on +4s.
Oblits in Ice Sword Circle may crash your endurance bar hard, since there is so little endurance recovery in there.
I would personally take Hibernate over Hoarfrost, especially since you don't have slots to devote to it.
Arctic Air can be slotted with 5 pieces from the Coerc Persuasion set, with the final one Endurance, netting those bonuses with only a slight increase in endurance costs, and increasing the duration of the confuses. With Power Boost the total duration becomes 8.7 seconds.
Unsure about the Accuracy in Boxing. I assume that's a mistake. I would consider either putting that into Stamina for the proc, putting it in Combat Jumping for a Kismet, or putting it in Ice Slick to add Range. The reason I like Range in Ice Slick is that that power makes a fantastic opener from around a corner.
Good build overall.
Personally I wouldn't skip Power Boost either. In the current build boosts the duration of the Confusion from AA from 5.5 seconds to 8 while it's active. With just one Recharge IO in this build it would be up almost half the time. Glacier's ~31 second duration is on same level enemies; against +4s it's closer to 15 seconds. Power Boost brings that up to about 25 seconds on +4s. |
Oblits in Ice Sword Circle may crash your endurance bar hard, since there is so little endurance recovery in there. |
I would personally take Hibernate over Hoarfrost, especially since you don't have slots to devote to it. |
Arctic Air can be slotted with 5 pieces from the Coerc Persuasion set, with the final one Endurance, netting those bonuses with only a slight increase in endurance costs, and increasing the duration of the confuses. With Power Boost the total duration becomes 8.7 seconds. Unsure about the Accuracy in Boxing. I assume that's a mistake. I would consider either putting that into Stamina for the proc, putting it in Combat Jumping for a Kismet, or putting it in Ice Slick to add Range. The reason I like Range in Ice Slick is that that power makes a fantastic opener from around a corner. |
As for the Kinetic Combats, their influence price is often disproportionate to their alignment merit costs. At one point the Dam/End recipe was selling as high as 150 million, but it only costs 1 alignment merit.
Well, here is a revised build. I appreciate the feedback so far.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice
- (A) Basilisk's Gaze - Recharge/Hold
- (19) Basilisk's Gaze - Accuracy/Recharge
- (19) Basilisk's Gaze - Accuracy/Hold
- (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (21) Essence of Curare - Accuracy/Hold/Recharge
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Endurance/Recharge
- (31) Decimation - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (40) Accuracy IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (5) Scirocco's Dervish - Damage/Recharge
- (5) Multi Strike - Damage/Endurance/Recharge
- (7) Multi Strike - Accuracy/Damage/Endurance
- (7) Multi Strike - Accuracy/Endurance
- (A) Coercive Persuasion - Contagious Confusion
- (9) Coercive Persuasion - Accuracy/Confused/Recharge
- (9) Coercive Persuasion - Confused/Recharge
- (11) Coercive Persuasion - Confused/Endurance
- (11) Coercive Persuasion - Accuracy/Recharge
- (13) Endurance Reduction IO
- (A) Tempered Readiness - Accuracy/Endurance
- (34) Pacing of the Turtle - Accuracy/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Knockdown Bonus
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (A) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Basilisk's Gaze - Accuracy/Hold
- (27) Basilisk's Gaze - Accuracy/Recharge
- (27) Basilisk's Gaze - Recharge/Hold
- (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (29) Essence of Curare - Accuracy/Hold/Recharge
- (A) Enfeebled Operation - Accuracy/Endurance
- (37) Enfeebled Operation - Immobilize/Range
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (46) Enfeebled Operation - Accuracy/Recharge
- (50) Enfeebled Operation - Accuracy/Immobilize
- (A) Gift of the Ancients - Defense/Endurance
- (31) Gift of the Ancients - Defense/Endurance/Recharge
- (33) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (40) Accuracy IO
- (A) Decimation - Accuracy/Damage
- (40) Decimation - Accuracy/Damage/Recharge
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (A) Undermined Defenses - Recharge/Endurance
- (43) Touch of Lady Grey - Recharge/Endurance
- (43) Touch of Lady Grey - Chance for Negative Damage
- (43) Pacing of the Turtle - Endurance/Recharge/Slow
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Chance of Damage(Energy)
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (33) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (33) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
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My friend is trying another dominator after not making much progress with an Earth/earth dom. He's decided to go all ice for thematic purposes and I offered to provide him with a build to shoot for at level 50. Ice/Ice/Ice wouldn't be my first recommendation, but it does seem like an effective combo. It certainly seems like it'll have a few growing pains on the way and endurance management may be a bear until it reaches high levels of recharge.
I'd appreciate any play style tips that I could pass on to him as well as advice on this tentative build.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice
- (A) Basilisk's Gaze - Recharge/Hold
- (19) Basilisk's Gaze - Accuracy/Recharge
- (19) Basilisk's Gaze - Accuracy/Hold
- (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (21) Essence of Curare - Accuracy/Hold/Recharge
Level 1: Ice Bolt- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Endurance/Recharge
- (31) Decimation - Accuracy/Damage/Recharge
Level 2: Ice Sword- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (40) Accuracy IO
Level 4: Ice Sword Circle- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (5) Obliteration - Accuracy/Recharge
- (5) Obliteration - Damage
- (7) Obliteration - Damage/Recharge
- (7) Obliteration - Chance for Smashing Damage
- (17) Obliteration - Accuracy/Damage/Recharge
Level 6: Arctic Air- (A) Coercive Persuasion - Contagious Confusion
- (9) Coercive Persuasion - Accuracy/Confused/Recharge
- (9) Malaise's Illusions - Endurance/Confused
- (11) Malaise's Illusions - Accuracy/Endurance
- (11) Cacophony - Accuracy/Confused/Recharge
- (13) Cacophony - Accuracy/Endurance
Level 8: Shiver- (A) Tempered Readiness - Accuracy/Endurance
- (34) Pacing of the Turtle - Accuracy/Endurance
Level 10: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (40) Accuracy IO
Level 12: Ice Slick- (A) Recharge Reduction IO
Level 14: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 18: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 20: Frost Breath- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (37) Positron's Blast - Accuracy/Damage/Endurance
Level 22: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 24: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Glacier- (A) Basilisk's Gaze - Accuracy/Hold
- (27) Basilisk's Gaze - Accuracy/Recharge
- (27) Basilisk's Gaze - Recharge/Hold
- (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (29) Essence of Curare - Accuracy/Hold/Recharge
Level 28: Chilblain- (A) Accuracy IO
Level 30: Weave- (A) Red Fortune - Defense
- (31) Red Fortune - Defense/Endurance
- (33) Red Fortune - Endurance
- (33) Red Fortune - Endurance/Recharge
- (33) Red Fortune - Defense/Endurance/Recharge
- (34) Luck of the Gambler - Recharge Speed
Level 32: Jack Frost- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Damage/Endurance
Level 35: Ice Slash- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (40) Accuracy IO
Level 38: Bitter Ice Blast- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
Level 41: Sleet- (A) Undermined Defenses - Recharge/Endurance
- (43) Touch of Lady Grey - Recharge/Endurance
- (43) Touch of Lady Grey - Chance for Negative Damage
- (46) Achilles' Heel - Chance for Res Debuff
- (50) Tempered Readiness - Endurance/Recharge/Slow
Level 44: Frozen Armor- (A) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance
- (46) Red Fortune - Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
Level 47: Ice Storm- (A) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Chance of Damage(Energy)
- (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Hoarfrost- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DominationLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
Level 2: Stamina