Need some help with my Dom


DarkWanderer

 

Posted

I am no mathematician, but I can tell from Mid's that I have probably 'overdone' my build...I love Mr. Bo - he and I have shared many wonderful sessions together, but I think in my pursuit of purple, I may have missed some good opportunities.

I have the second tier incarnate slot for Recharge/Stun on top of this build - I am back from a long break and am interested in seeing exactly how many slots I'm wasting and to find out if slotting for the +recharge on my toon is really even worth it - considering swapping for damage.

Some of the one slotted powers were just put in there due to the new fitness inherent, although I do like smoke!

Thanks in advance

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Mr. BoJangles: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Char

  • (A) Unbreakable Constraint - Hold
  • (3) Unbreakable Constraint - Hold/Recharge
  • (3) Unbreakable Constraint - Endurance/Hold
  • (5) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (5) Unbreakable Constraint - Chance for Smashing Damage
  • (7) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 1: Psionic Dart
  • (A) Apocalypse - Damage
  • (7) Apocalypse - Chance of Damage(Negative)
  • (9) Apocalypse - Damage/Endurance
  • (9) Apocalypse - Accuracy/Recharge
  • (11) Apocalypse - Accuracy/Damage/Recharge
Level 2: Mind Probe
  • (A) Touch of Death - Chance of Damage(Negative)
  • (11) Hecatomb - Accuracy/Recharge
  • (13) Hecatomb - Damage/Recharge
  • (13) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Chance of Damage(Negative)
  • (15) Hecatomb - Damage/Endurance
Level 4: Fire Cages
  • (A) Gravitational Anchor - Immobilize
  • (17) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (17) Gravitational Anchor - Chance for Hold
  • (19) Gravitational Anchor - Immobilize/Endurance
  • (19) Gravitational Anchor - Accuracy/Recharge
  • (21) Trap of the Hunter - Chance of Damage(Lethal)
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 12: Flashfire
  • (A) Absolute Amazement - Stun
  • (23) Absolute Amazement - Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Stun/Recharge
  • (25) Absolute Amazement - Endurance/Stun
  • (27) Absolute Amazement - Chance for ToHit Debuff
  • (27) Ragnarok - Chance for Knockdown
Level 14: Hot Feet
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (29) Scirocco's Dervish - Accuracy/Damage
  • (29) Tempered Readiness - Accuracy/Endurance
  • (31) Tempered Readiness - Endurance/Recharge/Slow
  • (31) Eradication - Chance for Energy Damage
  • (31) Eradication - Accuracy/Damage/Endurance/Recharge
Level 16: Mental Blast
  • (A) Entropic Chaos - Chance of Heal Self
Level 18: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (33) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Recharge/Hold
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold
  • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (34) Neuronic Shutdown - Chance of Damage(Psionic)
Level 20: Drain Psyche
  • (A) Regenerative Tissue - Heal/Endurance
  • (34) Regenerative Tissue - Endurance/Recharge
  • (36) Regenerative Tissue - Heal/Recharge
  • (36) Regenerative Tissue - Heal/Endurance/Recharge
  • (36) Regenerative Tissue - +Regeneration
  • (37) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Smoke
  • (A) Dark Watcher's Despair - Chance for Recharge Slow
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Subdue
  • (A) Entropic Chaos - Chance of Heal Self
Level 30: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fire Imps
  • (A) Soulbound Allegiance - Chance for Build Up
  • (37) Sovereign Right - Resistance Bonus
  • (37) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Damage/Endurance
Level 35: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Psychic Shockwave
  • (A) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (42) Armageddon - Chance for Fire Damage
  • (42) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Dark Consumption
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 44: Dark Embrace
  • (A) Impervious Skin - Resistance/Endurance
  • (45) Impervious Skin - Resistance/Recharge
  • (45) Impervious Skin - Endurance/Recharge
  • (45) Impervious Skin - Resistance/Endurance/Recharge
  • (46) Impervious Skin - Status Resistance
Level 47: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Soul Drain
  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Doctored Wounds - Heal
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (23) Efficacy Adaptor - Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 1.8% Max End
  • 93% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 122.5% Enhancement(RechargeTime)
  • 72.49 HP (7.127%) HitPoints
  • MezResist(Confused) 10%
  • MezResist(Held) 10%
  • MezResist(Immobilize) 10%
  • MezResist(Sleep) 12.2%
  • MezResist(Stun) 12.2%
  • MezResist(Terrorized) 10%
  • 27.5% (0.459 End/sec) Recovery
  • 36% (1.529 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 24.18% Resistance(Fire)
  • 24.18% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 4% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Unbreakable Constraint
(Char)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Psionic Dart)
  • 16% (0.679 HP/sec) Regeneration
  • 30.52 HP (3.001%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Hecatomb
(Mind Probe)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gravitational Anchor
(Fire Cages)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Absolute Amazement
(Flashfire)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Scirocco's Dervish
(Hot Feet)
  • 10% (0.425 HP/sec) Regeneration
Tempered Readiness
(Hot Feet)
  • 1.5% (0.025 End/sec) Recovery
Eradication
(Hot Feet)
  • 1.8% Max End
Basilisk's Gaze
(Cinders)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Regenerative Tissue
(Drain Psyche)
  • 4% RunSpeed
  • 15.26 HP (1.501%) HitPoints
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Sovereign Right
(Fire Imps)
  • 10% Resistance(All)
Expedient Reinforcement
(Fire Imps)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Psychic Shockwave)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Obliteration
(Dark Consumption)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Impervious Skin
(Dark Embrace)
  • MezResist(Sleep) 2.2%
  • 15.26 HP (1.501%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Positron's Blast
(Dark Obliteration)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Soul Drain)
  • 2% DamageBuff(All)
Efficacy Adaptor
(Stamina)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration



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@Celt on VICTORY!
Heroes - Mr. BoJangles, Boom-stick, GalacticCelt, Hap Hazard, Judas Cradle, Knotwork, Riddle of Flame, Archangel Lucius, Boomerang, Mrs. BoJangles
Villains - Mike Brady

 

Posted

You're a little purple happy. You are over the rule of 5 for set bonuses.


 

Posted

Yes - I see I can actually get a better recharge rate if I swap a purple set, like my hold set for Basilisk - will actually increase recharge rate - although I am enjoying some of the other perks of the purple!

Main question at this point in time, I guess, is as far as the incarnates go - is the + recharge doing anything for me or am I pretty much as capped as I can be on speed - the +stun of the incarnate is nice for the fire set, but I wonder if extra damage may be more beneficial in the grand scheme?

I'm not sure how all the numbers work anymore.


@Celt on VICTORY!
Heroes - Mr. BoJangles, Boom-stick, GalacticCelt, Hap Hazard, Judas Cradle, Knotwork, Riddle of Flame, Archangel Lucius, Boomerang, Mrs. BoJangles
Villains - Mike Brady