DarkSideLeague

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  1. Quote:
    Originally Posted by StarGeek View Post
    Drones and Knives have normal perception for their rank (45' for minions, etc). I'm not sure about Rularuu though.
    Rularuu Eyeballs have the normal perception radius - but I'm not sure if you can debuff their perception like you can Drones/Knives - they might have I1 Focused Accuracy or something.
  2. Quote:
    Originally Posted by Rogue1 View Post
    Ah, I see. Yeah, the Celerity stealth effect lingers for 120 seconds, I think, so that can interfere with escort missions. I usually just wait it out, perfering to have a "super speed stealth" power than multiple ones (but I also often forget to turn it off when combat happens).

    Again, whatever playstyle works for you.
    Stealth Procs persist 120 seconds after zoning when placed in a toggle power (for the same reason that healing uniques do as well - a new instance of the power is applied).
  3. DarkSideLeague

    HO's

    Quote:
    Originally Posted by The_Spad_EU View Post
    Once the premium players have acquired hundreds of millions of inf without being able to use the market (or even the AE initially), you mean?
    Technically they could get them the way we used to - participate in a Hami Raid, then broadcast that they'll pay market price for things like Centrioles and Peroxs/Lysos.
  4. Quote:
    Originally Posted by plainguy View Post
    I don't think you can do anything while phase shifted except heal yourself with aid other. If he is dropping trip mines while phased it has to be a bug. It just does not make sense. Or the OP might have misspoke.
    This was changed awhile back so players who were phased could fight each other.

    Also - I don't put the stealth proc in SS because that's where I put my Winter's Gift or Blessing of the Zephyr effects - sprint powers don't take universal travel sets.
  5. Quote:
    Originally Posted by Necrotech_Master View Post
    they could always just reduce or change the pulse lol

    instead of starting with unresistable dmg make it 50% energy dmg then if you hurt AM more it adds unresistable dmg (thematically would work too since he is losing control) and balance more cause teams with lot of barriers would be able to stop most of the resistable portion of dmg
    Barrier? You DO realise that most Badge runs require lots of Rebirth - ie most of the league. If this is the case (and every time ive done it, it has been) then having lots of Barrier would leave little to no Clarion or Ageless for the group - and Antimatter packs some mean Debuffs that need blocking if someone's gonna tank him.
  6. Quote:
    Originally Posted by Necrotech_Master View Post
    it already is a % of your hp, it starts at 50% hp, then as AM is dmg'd it is 50% unresistable dmg plus a few % resistable energy dmg

    (if your going for anti antimatter, the pulse will do about 90% of your total hp in dmg, but 40% of it is resistable)
    Yeah but then you have to have Energy Resistance in order to resist that extra damage - my Brutes EA - he only gets at most 20% - and that requires me to take both passives, and I only took one. My Blaster's hosed even harder, since it requires respecing OUT of my self rez for ONE iTrial. The devs should make Patron/Ancillary shields work like they do in PVP zones - give resistance to all damage types (except maybe psionic). And maybe scale the damage from the pulse to the AT Threat Level - Brutes/Tankers receive the most, squishies the least.
  7. Quote:
    Originally Posted by Tenzhi View Post
    I believe they're the same in that regard. And they're both the same as Superspeed, stealth-wise.
    Same stealth radius, but Super Speed's stealth will not suppress if you are attacked (even if you are hit).
  8. Quote:
    Originally Posted by BrandX View Post
    Teleport. It's animation is to long and is over all suckie. :/

    I have one character who uses it, purely because of concept. I'd have given it to my main, but I just couldn't stand having another character with Teleport.

    They should turn it into something akin to the original competitions version of teleport.
    My one character who has it is my Warshade. And I use dwarf form's teleport so I can just slot range instead of end reduction.

    My only character with Fly is my Ill/Time Controller - mostly for theme and Hover/Afterburner LoTG slots.
  9. Quote:
    Originally Posted by Eldagore View Post
    Given this, is there any other pbaoe power in the game that is remotely close, I mean even in the parking lot of the ball park in terms or rech time? I mean fireball in the epic pools has what, 25% of the rech time, and its a ranged aoe. I dunno, after using it a few times I just shook my head and added it to the ignore list.
    Spring Attack does 2/3s the damage of Shield Charge, with 4/3s the recharge. For a pool power, that sounds reasonable.
  10. DarkSideLeague

    Changes to EA

    Quote:
    Originally Posted by DarkSideLeague View Post
    That is most definitely NOT within 8 feet - Entropic Aura can give you +recharge with no enemies in range.
    For example:



    Uploaded with ImageShack.us

    I'm at the Black Market - no enemies around.
  11. DarkSideLeague

    Changes to EA

    That is most definitely NOT within 8 feet - Entropic Aura can give you +recharge with no enemies in range.
  12. DarkSideLeague

    Changes to EA

    Quote:
    Originally Posted by Gospel_NA View Post
    Within the radius of the power. As I said the mobs were triggering the +recharge bonus of entropic aura while I was testing.

    Though now it seems to be going on and off erratically.
    Yeah it's kinda wonky - I was testing out afterburner on beta and I was still getting +Recharge despite being in an Only Affect Self state.
  13. Quote:
    Originally Posted by Blackleviathan View Post
    Demon summoning has quite a few pets too. Then I do have a lore pet so I have 9 pets plus the hell on earth power but those lil buggers are small though unlike the thug mms thar can be hecktic too. I've yet to try thug/something.
    not as bad - Hellfire all show up under one name - each of my traps has its own title:

    Battle Drones
    - Alpha
    - Beta
    - Gamma
    Protector Bots
    - Delta
    - Epsilon
    Assault Bot
    - Omega
    Acid Mortar
    - Acid Mortar
    Force Field Generator
    - Force Field Generator
    Seeker Drones
    - Seeker Drone (1)
    - Seeker Drone (2)
    Veteran Pet
    - Shield Drone

    THAT'S how my Pet window appears.
  14. Quote:
    Originally Posted by plainguy View Post
    What if you used those market IO boosters ?.. Would bumping it up the IO 5x help ?.. I don't know who you figure out what each bump will give you though before trying it
    5 applied to a level 50 IO will give you purple values - it's a 5% bonus for each booster, for a maximum of 25%.

    He said not using any expensive stuff - I assumed Real Money was considered expensive.
  15. DarkSideLeague

    Changes to EA

    Quote:
    Originally Posted by Gospel_NA View Post
    If this was the case, I wouldn't be able to stand within a few feet of a mob with entropic aura on without aggroing them.

    Which I can.
    Define a few feet - Entropic Aura has an 8' radius, as such you have to practically be within melee range.
  16. DarkSideLeague

    Changes to EA

    Quote:
    Originally Posted by _Pine_ View Post
    Gospel was saying that [Entropic Aura] suppresses when he is stealthed.
    He is incorrect. Find me a Synapse Post that says otherwise. Many had been asking for that feature during beta. No response - because it's impossible with the current tech (only powers bestowing Hidden can do that)
  17. My Bots/Traps - because I have TOO MANY PETS. The window engulfs the entire right edge of the screen. And I don't even have a lore pet yet.
  18. DarkSideLeague

    Changes to EA

    Quote:
    Originally Posted by _Pine_ View Post
    You do seem to be correct about the stealth part. Even at 70 feet stealth, mobs will see me if I aggro. Entropic Aura does not suppress during stealth however, as soon as the green rings of -rech show up, they aggro on me.
    you do realize that enemies notice entropic aura's debuff/taunt field, right? It doesnt matter how much stealth radius you have - they'll attack you.

    This is Stealth 101. I learned it - heck I simply assumed it worked that way based on previous games I've played.
  19. Quote:
    Originally Posted by Redlynne View Post
    When I came over here to look at this topic, I thought it was going to be on the ridiculously LOW number of storage slots in Salvage Racks inside of Bases. You can now have a CHARACTER who can hold as much invention salvage as FOUR Salvage Racks in a Base now. That's completely out of whack.

    But no ... I see it's about grinding out Incarnate Stuff™. Feh.
    Wait, doesn't a Salvage Rack hold 30?

    My Brute can hold 155 salvage (and Ive still got another 50 to buy) and 100 in his vault.

    *Shrug*
  20. Quote:
    Originally Posted by Hyperstrike View Post
    I sit at about 45% Acc on my attacks. I honestly didn't notice all that many misses. Maybe against higher level enemies with higher levels of defense I might miss more. But I quite honestly didn't notice.

    Maybe on someone squishier, I might notice more.

    As to getting annoyed when exemping. All I can really say is "grow thicker skin".
    I ran it in 11 minutes on my Warshade. I ran it 5 times back to back on my Brute. It doesn't bother me all that much.
  21. DarkSideLeague

    Changes to EA

    Quote:
    Originally Posted by Scarlet_Phantom View Post
    Do the new changes make up for the psi hole in the set? /EA is the one Brute set I haven't tried. I Had a En/EA Stalker that I gave up on. I want to try out a /EA brute but I'm worried about how it will play once I start running into Carnies.
    energy drain gives you defense to the basic 6, and Entropic Aura boosts your recharge allowing you to Energize more frequently. To be perfectly honest, I don't even know how to compare EA's performance before or after - I was already Soloing Lambda Mobs prior to the buff. It's probably not any worse against Carnies than most sets with a Psi hole.
  22. DarkSideLeague

    Changes to EA

    Quote:
    Originally Posted by _Pine_ View Post
    How exactly did you test it?
    Walked over to a mob and didnt attack at all. Summoned my blood widow and let her solo the mob. They never took a single shot at her, meaning I was taunting them (since I wasn't doing damage, and damage trumps debuff in aggro preference).
  23. DarkSideLeague

    Changes to EA

    Quote:
    Originally Posted by _Pine_ View Post
    Also, Entropic Aura does not currently have a taunt component, just look at the power.

    Entropic Aura: Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), Self +Recharge, Foe -Recharge

    No mention of taunt.

    10000.00% resistance to knockback on self Ignores buffs and enhancements unresistable
    10000.00% resistance to knockup on self Ignores buffs and enhancements unresistable
    10.00 knockback protection on self unresistable
    10.00 knockup protection on self unresistable
    10000.00% resistance to repel on self unresistable
    10.00 repel protection on self unresistable
    100.00% resistance to teleport on self unresistable
    9.66 stun protection on self unresistable
    9.66 hold protection on self unresistable
    9.66 sleep protection on self unresistable
    9.66 immobilize protection on self unresistable
    16.10% resistance to defense on self Ignores buffs and enhancements unresistable
    +5.00% strength to recharge on self Ignores buffs and enhancements unresistable
    +3.50% strength to recharge on self Ignores buffs and enhancements unresistable

    A fire blaster can and has easily pulled aggro off my scrapper. There is no mention of taunt on the brute's Entropic Aura as well.
    It also doesnt mention the recharge debuff - because it is only listing the effect on the caster. I just tested it - the taunt exists on the Brute Version.
  24. DarkSideLeague

    Changes to EA

    Quote:
    Originally Posted by _Pine_ View Post
    You are wrong, Gospel_NA.

    The stealth remains. It is a constant 35 foot stealth that remains constant (same with super speed, which means if you have Energy Cloak and Super speed, you can remain at invisible 70 foot stealth even when fighting). Once aggro has occurred, the mobs don't care what your stealth rating is. You are on their aggro list and they ignore stealth.
    Super Speed is something of a special case. If you are attacked, even if you're hit, Super Speed's stealth will remain. If you attack anything else, including Entropic Aura's Debuff or Fury Notification, the stealth suppresses.
  25. DarkSideLeague

    Changes to EA

    Quote:
    Originally Posted by Gospel_NA View Post
    Good grief, no. If you're going to present an argument you could at least do it with a modicum of courtesy.

    I'm not even talking about visuals. I'm a specifically talking about the effect of stealth. When you attack the concealment is suspened via supression. If you were to immediately run into another mob after attacking that other mob would aggro on you, because you are no longer stealthed. The only thing maintained in this power after discovery is the defense bonus. Once combat ends and a sufficent period has passed (Not sure how long it takes) the stealth (concealment) portion of the power takes place again.


    The visual has absolutely nothing to do with anything I was speaking about.
    I monitor my PvE Stealth Radius to see if Super Speed's stealth was suppressed by Fury Notification - the 35' stealth radius remains active at all times. I said this back in the EA changes thread and quite frankly I'm tired of repeating it.