Daemodand

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  1. Quote:
    Originally Posted by Deus_Otiosus View Post
    It's not useless in high-defense scenarios.
    If Follow Up doesn't hit, there's no bonus. It breaks down very quickly against high Defense opponents. Rage doesn't.

    Quote:
    Originally Posted by JuliusSeizure View Post
    For Brutes and Tanks. Blinding Feint and Follow Up have half the ToHit buff of Rage at 10%, but are given just 30% +damage. A triple stack of these skills offers just 10% more damage than a single stack of Rage, which is 80% +damage.
    Correction noted. I was giving Follow Up a bit too much credit.

    Quote:
    Originally Posted by Hazygreys View Post
    Can I vote to keep rage as is? my 6 super strength toons would cry if it got nerfed
    We're not talking about nerfing Rage, but taking the annoying aspect of it, the crash, out and adjusting the power so you get the same damage output over time as the current Rage. I wouldn't call that a nerf, I'd call it an improvement.
  2. You're a real market performance artist, Smurphy. Looks like a great service.
  3. Quote:
    Originally Posted by Kfizzle View Post
    I have these Mako's, not the same level but close.
    Thank you for your generous offer. Go ahead and put up the ones that haven't been filled yet on the BM if you can, and I might get them. You've been very helpful. I'm offering different prices for 30's though. When I get a chance I will look up what I'm offering on 30s.

    Quote:
    Originally Posted by Ironblade View Post

    I have one guy who needs a Perf Shifter: Chance for +END.
    I've had bids on a dozen different levels for two weeks and gotten nothing.
    I feel your pain. That's an IO almost everyone can use, so given the fail that is the BM, you have to burn the Merits or dish out top dollar and be willing to wait days if not weeks even for the buy it nao price.

    I look forward to Going Rogue, but I fear what the BM will become as a result of Red Flight.
  4. I just feel sorry for those who spend Merits on large inspirations and SOs. Won't someone please think of the n00bs?
  5. In redoing some of my Villains, and wanting Recipes that are not level 50, I'm posting here what I'm bidding on and for how much in hopes someone can put some stuff up (having the Inf but no supply to spend it on isn't fun).

    I think I'm the highest bidder in each category, but if someone else gets it, eh, who cares. Though I hope I do get it. Spending Merits on any of this would be...sad making.

    Current Bids on the Black Market:
    FILLED Mako's Bite; Level 33; Dam/Rech Recipe: 10 million
    FILLED Mako's Bite; Level 33; Acc/End/Rech Recipe: 11 million
    FILLED Mako's Bite; Level 33; Acc/Dam/End/Rech Recipe: 8 million
    FILLED Mako's Bite; Level 30; Chance for Lethal Recipe: 26 million


    Each price was at least 1 million above the highest bid in the last five last I checked.

    Thank you for your consideration.
  6. I play on three different servers. It's really nice, you should try it.

    Quote:
    Originally Posted by Zubenelgenubi View Post
    D'oh. Where the heck was my mind? I'm an idiot, but I get it now.
    Your daughter is right. It's OK.
  7. Check it out. I responded to the post 1 minute before it was posted.

    Am I psychic?

    Yes.

    Quote:
    Originally Posted by VileTerror View Post
    !!!

    Daemodand is a precog! FLEE!
    I'm in ur mind takin ur thoughts.
  8. Soil Mastery? Oh, I get it. It's for farmers.
  9. Quote:
    Originally Posted by TargetOne View Post
    I would like to point out, that just because we have so many slots already, it doesn't mean that nobody wants MOAR CHARACTER SLOTS!!!

    *ahem*
    Absolutely. If this game has advantages over other MMOs (and it has many) those advantages should be turned up to 11.
  10. Quote:
    Originally Posted by Hazygreys View Post
    when we respec after changing sides we get that sides epic/patron powers, but which AT matches to which AT? is it brute to scrapper? brute to tank? corr to blaster? dom to controller? and what about vice versa? scrapper and tank to brute?
    I hope Doms get the Controller epics. That would be SWEEEET!

    But thinking about it that would be unlikely since that would give a Dom access to 2 Power Boosts.

    Here's hoping it happens anyway because I wants my Stone Mastery!
  11. Quote:
    Originally Posted by PC_guy View Post
    Am I the only one that is angered/confused by people asking for DR in PvE?
    You're not the only one. The very idea of DR in PvE is a teeth-grindingly bad idea.

    Quote:
    Originally Posted by Zombie Man View Post
    I'd be all for Diminishing Returns coming to regular PvE.
    Et tu, Zombie Man?
  12. I don't know what the point is of doing that outside of Ouroboros, but hey, IY15.
  13. Quote:
    Originally Posted by Oxades View Post
    ... do you really want the developer spending there time reworking Super Strength?
    A reworking of SS is unnecessary. An adjustment to Rage is all that is needed, and yes, the devs should make changes to existing sets to make them less broken and more fun, as they've done and continue to do all the time (Electric Armor being a good example).

    Quote:
    Originally Posted by Deus_Otiosus View Post
    Re: What I'd Do To Rage
    You can't say rage is borked because it affects non SS powers, since all of the other build ups do as well.
    Problem is Rage has 100% uptime, sans 10 seconds. No other Buildup-like power is up that often except Followup, which has something like a 5% downtime due to missing 5% of the time, and it's numbers are only half of what Rage's numbers are. And it becomes useless in high-Defense scenarios. No other Buildup-like power can touch Rage for duration, reliability and buff potential. Rage has no equal in the game.
  14. Quote:
    Originally Posted by McBoo View Post
    Uhm.... ewww....

    What's wrong, don't like the idea of chameleon tongues sticking to every square inch of your body?
  15. The Chameleon Shirt power of Reptile Armor gives +Perception since their beady little eyes can swivel in all directions. It also has a damage aura from their tongues flailing at your enemies.
  16. Here's hoping you guys do the right thing and make custom critters that are more difficult than standard critters worth more XP. Right now, they're worth the same or less, and that makes AE very unattractive. Sure, I like a good story or even just a new story, but there's no reason that story can't come with rewards commensurate with the higher risks custom critters bring.
  17. I'm this many!

    (Four years of CoV as of last month. Heard about CoH and passed it over. Heard about CoV and just had to play it!)
  18. Quote:
    Originally Posted by SilverBullet_NA View Post
    Explain? But when rage drops it automatically puts -20% def debuff...
    Activate Rage during the crash (or before) and the -Defense disappears.
  19. Quote:
    Originally Posted by Cyber_naut View Post
    That's why I said 'a bit over 1/4'. I don't remember what 20% acc converts to in 'to hit' but I know its not much. Like I said, though, overall, I liked your suggestion.
    Point taken, but something had to be given in exchange for no crash. Better ToHit than Damage, yes?

    Quote:
    Originally Posted by Heraclea View Post
    Many of these proposals would change Rage beyond recognition; what happens to everyone who slotted up recharge first if it's turned into a click power that ignores recharge buffs and debuffs?
    Same thing that happened to Electric Armor users when they got Energize: freespec.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    Currently Build Up has a 1/3rd uptime on even high recharge builds, so for Rage to be perma it would need to be 1/3rd of the buff you get from Build Up, or have a crash. Personally I hate powers with crashes, so by the time it hits scrappers I would hope it is crashless, but I can see them keeping a crash of some kind, though I would be shocked to see over 50% damage and 10-20% tohit.
    I think you'll find my Rage wouldn't be overpowered at all compared to Buildup. Certainly not compared with current Rage.
  20. Quote:
    Originally Posted by Golden Girl View Post
    I think it's a bit of a lost cause - not only are furries totally harmless, and have every right to play and enjoy this game as much as anyone else...
    The hard-core furries are all in Furcadia and Earth Eternal.
  21. Quote:
    Originally Posted by Windenergy21 View Post
    Dark/Mace, very good combo too, better than dark/axe cause of the stacked stuns.
    Stuns, Knockdown, tomato, tomahto.
  22. Quote:
    Originally Posted by Clouded View Post
    To be honest, the more I play my SS/WP Brute the more I dislike the crash that comes with Rage.
    I wouldn't be surprised if the majority of SS players don't like the crash, if only because it's forced downtime and forced downtime isn't fun. Altering Rage so the crash is eliminated increases the fun factor of the set, and eliminates the problem of being fair to Resist and Defense sets all at once.
  23. Quote:
    Originally Posted by DrMike2000 View Post
    Why add ToHit Debuff Resistance?
    To help compensate for the ToHit going from 20 to 5. I thought it only fair, but I admit I am reaching a bit with that one. Though in this game (unlike in the comics where super strong characters struggle against super dexterous ones) super strong characters don't have much of a problem hitting super dexterous characters. Powers like Rage tend to indicate that.

    Quote:
    Rather than giving it fixed recharge, what happens if you make it a toggle?
    I made it a click so you have the big 30 Endurance cost simulating the Endurance portion of the current Rage crash.

    Quote:
    Originally Posted by JuliusSeizure View Post
    Did you drop the damage from 80% to 74% to represent the loss in damage from the current 10 seconds of -9999% in Rage's crash? If so, I suspect that this number would need to be a bit larger than 6% enhanced damage.
    Your point is very well taken. In modifying the power, I had a choice to make: how much to punish ToHit and how much to punish Damage. I decided to let ToHit get the biggest hit, and leave damage close to the original value instead. IMO it wouldn't be overpowered, but YMMV. Excellent analysis you gave there though!

    Quote:
    Originally Posted by Cyber_naut View Post
    Well most builds are going to stack rage to some point, so simply stopping the stacking will nerf the damage enough, imo. And on top of that you'd be bringing the to hit down to a bit over 1/4 effectiveness - so like I suggested, if you were going to nerf the damage bonus on top of all that, then I'd like to see a reduction on the end cost to make up for that.
    Note the 5% ToHit also has 20% Accuracy backing it up, so it isn't reduced to 1/4, though it isn't as good as Rage is now on ToHit, and this is intentional, as I gave my reasoning for this above. Nerfing the ToHit allows the damage to stay higher than it would otherwise (IMO). To me that's balanced, but YMMV of course.
  24. Daemodand

    smear campaign

    Did this show have a live audience? If so, the skit bombed completely.