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Posts
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Joined
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When an attack misses a Super Reflexes character due to SR's Defense, the fly text reads "Deflected" rather than the proper "Dodged".
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Quote:400PP = $5, not $15.These market prices are ridiculous. You earn 400PP /month @ $15, so 600PP = 1.5(15) = $22.50. For a stupid costume toggle. I guess price gauging in the market is the new revenue model for NCSoft. Server transfer = 800PP, or $30. Name change = 800PP, or $30. Costume sets are $15, and without any of the powers, you get to buy those separately. New powersets? Yea, you get to buy those too for 800PP, or $30.
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I just completed the arc last night and I had a lot of fun. Far superior to most arcs redside, and nothing I've ever played in AE (and I've played some of the best AE arcs) could ever compare (in part due to the primitive tools the AE gives you; they can do much more interesting things in official content these days).
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I'm just glad I stopped using the Mac client.
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Brute Knock Out Blow PvE: 148 damage
Tanker KOB PvE: 158 damage
But look:
Brute KOB PvP: 167
Tanker KOB PvP: 167
Brutes do worse damage than Tankers in PvP? No. -
Quote:So "side-step" the debuffs rather than resist them. Interesting!That would give you the same amount of health over time, and ticking every half second you wouldn't even notice it as a heal really: it would look an awful lot like regeneration. Heal enhancements would buff it just as much as they would have regeneration. You'd get the same amount of heal back. But it would be completely immune from regeneration debuffs. What's more, it would also be completely immune from recharge debuffs: you can't debuff the tick interval of a toggle.
In effect, *some* of regen's regeneration would be immune from debuffing (normally: heal strength debuffs would work on it in theory), and the rest would still be vulnerable. This is a lot better than giving huge amounts of regen debuff resistance because no matter how much you ask for, the devs can simply add more debuff strength. Its not like they are unwilling: they are already fine with adding -1000% regen debuff. The thing is, though, that regen debuffs would still work against Regeneration, so we haven't nullified them: they would work, but only to a limit. Some percentage of Regen's regeneration could be lost to debuffs, but not all of it. That makes a lot more sense because this means regen is still vulnerable to debuffs while leveling, but isn't overly vulnerable to debuffs in the end game.
I don't agree that 95% debuff resistance would necessarily cause the developers to up the amount of regeneration debuff in the game. According to your argument, regeneration is only one-third of regen's mitigation, so I don't see how protecting that one-third would necessitate any action on the devs part, especially with recharge (perhaps the deadliest debuff Regeneration faces) and resist both still keeping Regeneration in line.
However, I must say the alternative you bring up is a very interesting approach to the problem. I don't agree Regeneration is fine in the 1-50 game (thus this thread), but I do agree the end game really takes what is somewhat of a problem in the 1-50 game and makes it patently obvious.
I'd love to see a beta play test of both solutions to see what players (and developers) prefer. I think the heal-over-time idea would get the nod for its balance and elegance, but still, I'd like to see both tried. -
First and so far only character I rolled for the head start is a Villain, in homage to City of Villains being what brought me to this game. So I'm doing my part.
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Quote:Actually what happened was they were implemented into Fly. Each time you activated Fly, you got a random flight pose. Many on the forums, including myself, didn't like this as many of the poses interfered with character concept. We wanted to be able to choose which pose to use per character, but that wasn't considered doable at the time so the emote flyposes were implemented as a compromise.The Flypose emotes we do have that SpaceNut linked to have been in the game for several years. They're admittedly not very easy to use without keybinding them but they're better than nothing. At the time the Devs attempted to make them more like "built-in default animations" but they could never get that to work very well. The compromise they settled on was the pure emote version we have now.
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Sarah McLachlan: "Will you remember me?"
CoHF Forums: "Nope!" -
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I agree, the Incarnate content should have been completely scalable. Run it with 24, run it solo, run it with a team anywhere in between, whatever you find most fun and rewarding. Challenges and rewards would scale also, of course, with teams of 24 facing the most challenge and getting the most reward and solos getting the least of each.
In the future, who knows? Right now it's all about forced teaming and cheat mechanics.
I like to think of it as the Well actually tricking you. You think you're more powerful, but you're actually weaker. That's what the Incarnate Trials feel like.
But hey, Signature Story Arcs just might be the thing to get those who don't like the iTrials out of them and progressing at a halfway-livable rate, once enough of them are released to get a good amount of Incarnate Rewards every week. -
Do you happen to be doing the Seer Marino story arc? That arc has a long standing bug that does this.
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Quote:That is a good pro-tip!If you've got Steam, use it to launch the game (non-Steam game) and then use the Steam screenshot function to capture images.
Also, after some searching around I found Cropper as a potential solution, but it looks like Steam just might be the way to go. -
I'm on Vista Home Basic so no Snipping Tool.
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When I hit Print Screen on the ID screen and paste the results into paint, I get a blank graphic.
Is there a better way to capture the ID screen? -
Every time I get a brand new shiny, I do a brand new shimmy.
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They laughed at me when I said the game could, should and would go free to play. THEY LAUGHED!
Well look who's laughing now? -
Quote:It's pretty easy. I first and foremost just play the 50s that I find fun to play. I make sure to get their dailies done because Alignment Merits are a great way to fill a build out. When the Signature Story Arcs come out, they will be a great boon to the casual player because you can get the rarest, most expensive stuff even faster.How do you guys afford to fill up an entire L50 (+1) character with the rarest IOs in the game? How does one do this without farming or spending three years playing the same toon every day?
Playing solo will yield more inf and drops for you. Play on the largest spawn size you can handle (except when doing dailies, then crank it down so you can get through them ASAP). Teaming may be fun and good for XP, but at 50 you don't care about XP and on a team your drops just won't be as good as solo.
You can also get help from the market. Read the market forums and get tips from people like Fulmens. The market is the casual player's best friend! On just 15 minutes a day, you can have 1-2 billion inf in 30 days. -
No I use TOs and DOs on my characters. Some don't recognize their value, but I do. And I don't want to be stuck doing several DFBs on each character just to get them enhanced. One time on one character is more than enough.
If a secondary source of low-level SOs is desired, there's always the market which should be filling up with low level SOs people would rather sell than use and the AE could be modified to sell low-level SOs for Tickets (like it did on its launch).
TOs and DOs are highly undervalued. -
These are the ring straps I've been waiting for for years.
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