DSorrow

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  1. DSorrow

    Earnable Respec

    You can actually predict very well how your toon is going to play in a live environment. Endurance usage can be calculated quite precisely using methods like Arcanatime. Same is for DPS etc.

    Also, if you've played other toons then you ought to have an idea of how 20% resistance or 15% def will add to your survival.

    I just dont see a good enough reason for the devs to spend extra time on this. Sure, if they have spare time I dont have anything against them doing this. I'm all for "slot respecs".

    And just to note, I've never used a respec recipe or bought one for real cash.

    My 2 cents.
  2. DSorrow

    Earnable Respec

    [ QUOTE ]
    ... Its such a simple idea ...

    [/ QUOTE ]

    *Sigh*
  3. DSorrow

    Earnable Respec

    [ QUOTE ]

    * The "Show Details" option you get when you choose your powers gives a rough idea about what the power is and what it does. (although I would like to see a small window showing the powers animation to give an idea about what it looks like for IC reasons. I seem to remember this was going to be available on the CoH website a couple of years ago, anyone know if anything came of it ?)

    * A player that's made some dodgy decisions about a power choice is still going to be effective in PvE.

    * Mids planner means that you can make as many respecs as you like to fine tune your build without actually using a respec.

    * If you burn through all your earned, vet and issue respecs that quickly because you're not happy with the build, roll something else, cos you're never going to be happy with it.

    * We don't know that this is an "easy" modification because none of us are devs at NC.

    * With a bit of planning and care by the player, this "problem" can easily be worked around.

    * There must be a reason why there's a limit from the point of view of potential exploitation.

    [/ QUOTE ]

    This pretty much summed my view on the subject

    [ QUOTE ]
    Your deadly wrong on the "careful planning arguement", with the IO sets there are quite literly hundreds of ways you can slot your toon in a way in which you are gonna get the set bonuses that are most benifitial to you.
    And? With careful planning you can choose the right way of building your character. I don't see how he's wrong with that argument.

    I rebuilt my tank "Super B" Super Strength/Invunerable on mids at the start of i13 & have spent a good majority of i13 gathering all the IOs & recipes I need to make it a reality. However now nearing the end of i13, I have tweaked it even further, the power choices are all the same, however I need 2 or 3 slots shifted about in order to get the full benifit from the set bonuses I am aiming for that will make him even better as they are in line with the similar set bonuses Ive already picked up.

    Well, you know, with this thing they call "careful planning" you could've avoided this. If you had paid some more attention to the kind of set bonuses you had you might've seen that using a couple of slots in different locations you could get bonuses that stack better with existing bonuses.

    Of course this is an easy thing to impliment, I know little about game coding etc, are you seriously trying to argue against that taking the limit of earnable respecs would be any harder than some of the more useless & equally small changes we've seen implimented over the last 4 or 5 issues..
    Oh my. They always say their suggestion is easy to implement. But how do they know? Have you ever coded anything using the same game engine as CoX? Do you know if it will affect something else too apart from the limitation to the amount of respecs? If not, please, do NOT say you have experience over this kind of stuff.
    Also as noted in the quotation above, it seems, as if they have a reason to keep a limit to the amount of respecs. Whatever it may be, it is a part of their design decisions, and we know the devs have never been keen on changing them.


    I agree with Renty & Princy as well, & in a similar way in clashes with this idea as well, as I have 1 set I'd like to remove from my build. Belive me 1 day there will be people who find themselves on the same boat as me, there favourate main character will be respecless after using all 3 of its earned respecs & all 3 of its vet respecs, & then find a way to better their toon. Or they might find they have 200m worth of IO's in 1 power, then find out they could use another set & get something better out of the bonuses availabe for 1/5th the cost & need to find a way to remove the particular set..
    Well, if you're able to reslot a 200M set with a 40M set I dont believe I would hesitate spending the 30mil on a respec recipe to get that set out of the power.
    On the other hand, I do agree it would be very useful to have "slot shuffling" type of respecs. Also something to take enhancements out of slots would be nice. Maybe a vendor sold recipe that takes out an IO and places it into your inventory. Or more drastically, locks it into BM/WW and only lets you sell it to keep enhancement sale flowing.



    [/ QUOTE ]
  4. [ QUOTE ]
    -recovery is your friend.

    Also just let him fight some other noob with the usual RV nub duels and when he is low on health let him have it with all you got and laugh after at the nubs crying.

    [/ QUOTE ]

    PvP
  5. DSorrow

    AV Soloing

    I soloed Dreck and Chimera with my Katana/Inv just before inventions came in. This was with usage of insps though.

    After inventions came I kitted out all my scrappers to be able to take out multiple enemies fast rather than take 1 tough target down without dying.

    This was until my I kitted out my FM/SR to be able to solo AVs because it was probably the easiest set combination to IO out in this way.
  6. DSorrow

    AR/rad corruptor

    As in, high recharge and spam burst/slug?

    I'm not sure I have the funds (especially on villain side..) to do that. Current plan is, against tougher single targets, to use web envelope and then just melt them with burst/slug/ignite and fill with flamethrower/buckshot when needed.
  7. DSorrow

    AR/rad corruptor

    So AR seems to me an interesting set and I might actually give it a proper try now that I dont have to bear with the supersoaker model. I'm thinking of complementing AR's huge AoE potential and it's lack of aim with rad debuffs. The fire-and-forget nature of them should also be good to avoid redraw.

    Am I just dreaming or does this combo have potential?

    And my planned build:
    Villain Plan by Mids' Villain Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Corruptor
    Primary Power Set: Assault Rifle
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(36), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Ruin-Acc/EndRdx/Rchg(50), Achilles-ResDeb%(50)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40)
    Level 2: Slug -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46), FrcFbk-Rechg%(48)
    Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(5), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(7), LdyGrey-DefDeb/EndRdx(7), LdyGrey-DefDeb(9)
    Level 6: Accelerate Metabolism -- P'Shift-Acc/Rchg(A), P'Shift-End%(15), P'Shift-EndMod/Acc/Rchg(15), P'Shift-EndMod/Rchg(17), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(40)
    Level 8: Buckshot -- RechRdx-I(A), Posi-Acc/Dmg(9), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
    Level 10: Swift -- Run-I(A)
    Level 12: Combat Jumping -- ULeap-Stlth(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), RechRdx-I(25)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
    Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
    Level 24: Lingering Radiation -- TmpRdns-EndRdx/Rchg/Slow(A), RechRdx-I(27), RechRdx-I(29), TmpRdns-Acc/EndRdx(29), Acc-I(36)
    Level 26: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(39), RechRdx-I(50)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
    Level 30: Beanbag -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(34)
    Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), RechRdx-I(34)
    Level 35: Mutation -- RechRdx-I(A)
    Level 38: Stealth -- GftotA-EndRdx/Rchg(A), GftotA-Def/EndRdx(39)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43)
    Level 44: Web Envelope -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(46)
    Level 47: Grant Invisibility -- Krma-ResKB(A)
    Level 49: Phase Shift -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]2,5% Defense(Smashing)[*]2,5% Defense(Lethal)[*]5% Defense(Energy)[*]5% Defense(Negative)[*]1,25% Defense(Melee)[*]2,5% Defense(Ranged)[*]3% Enhancement(Immobilize)[*]4% Enhancement(Heal)[*]50% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]50% Enhancement(Accuracy)[*]14% FlySpeed[*]104,4 HP (9,75%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 2,2%[*]MezResist(Terrorized) 2,2%[*]20% (0,33 End/sec) Recovery[*]8,82% Resistance(Fire)[*]8,82% Resistance(Cold)[*]1,88% Resistance(Negative)[*]14% RunSpeed[/list]


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  8. [ QUOTE ]
    skip hurricane

    [/ QUOTE ]

    This, if you really want to build a scraptroller type of controller. If on the other hand you want a pure ranged controller hurricane gives you some insane mitigation from melee opponents.
  9. DSorrow

    First AVs soloed

    True. But Rommy is, at least in a way, 4 AVs at once which makes it considerably more difficult in terms of sustaining DPS and taken damage.

    GW on the other hand... Huge self heal combined with her mag 100 hold alone make her a lot more complicated than most other AVs. I think she also has a detention field kind of power which might take out a healer, tank or DPS.
  10. DSorrow

    First AVs soloed

    Well, tbh none of the AVs in this came are actually hard, as in they'd need skill to be able to be put down.

    All of the AVs are just major HP bags with varying abilities to put you down. In this game AVs very rarely need any planning whatsoever, only exception I can think of being Ghost Widow (immob + ranged taunt trick).

    The difficulty of AVs is because of this usually scaled depending on their ability to 1) 1-hit-KO you or 2) debuff you to death.

    I'm not saying soloing an AV isnt an achievement, they were designed to be a challenge for teams to begin with, but none of those AVs have any troublesome powers. Black Swan's shadow maul is the only thing I can come up with that could possibly 1HKO you but being a /regen you have dull pain up most of the time so cant see that being a problem.

    Anyways, grats on your achievement, now move on to some of the "harder" AVs
  11. Looks good to me. Not sure about the 3% res IO (very marginal difference).


  12. That just made my evening
  13. DSorrow

    First AVs soloed

    Nosferatu wasnt hard as an EB to be honest. I had absolutely no problem dealing with him as a +2 EB on my back then un-IO'd level 43 MA/WP scrapper. No insps or temps.

    As an AV I think he would prove very difficult with the damage/-tohit (autohit too, isnt it?) aura, self heals and high damage.
  14. DSorrow

    Ice/rad IO build

    I dont have much time at the moment for TFs so expensive items (inf or merit wise) will have to be ignored. Too busy with school to do enough TFs for expensive stuff
  15. DSorrow

    Ice/rad IO build

    But basilisk isnt cheap anymore

    Good point on the purple set, I have that on 2 or 3 of my toons and had totally ignored it for some reason.
  16. DSorrow

    Most inf!

    I never really understood inf hoarding to be honest. Inf is 100% useless if it just sits in your character I.D as a long string of numbers, you can get much more use out of it if you spend it on IOs and slot them.
  17. One more question:

    Should I take Shriek, Howl and Shout or Shriek, Scream and Shout? Not 100% sure how using Howl in my attack chain would affect my endurance consumption.

    At lvl 4 it's either Howl with Posi's Blast (all but Dam/Range) or Shriek with Decimation (all but proc).

    Here's the build so you can see it as a whole:

    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Winterkill: Level 50 Magic Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Sonic Attack
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Infrigidate -- TmpRdns-EndRdx/Rchg/Slow(A), HO:Lyso(5), P'ngTtl-EndRdx/Rchg/Slow(13), Achilles-ResDeb%(15), HO:Lyso(43)
    Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
    Level 2: Ice Shield -- LkGmblr-Rchg+(A), GftotA-Run+(3), GftotA-Def(3), Krma-ResKB(13)
    Level 4: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
    Level 6: Glacial Shield -- GftotA-Def(A), GftotA-Def/EndRdx(7), LkGmblr-Rchg+(7)
    Level 8: Frostwork -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Combat Jumping -- ULeap-Stlth(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A)
    Level 18: Benumb -- Acc-I(A), RechRdx-I(19), RechRdx-I(19), RechRdx-I(40)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(39)
    Level 22: Arctic Fog -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-ResDam/EndRdx/Rchg(23), S'fstPrt-ResDam/EndRdx(39), S'fstPrt-ResKB(39)
    Level 24: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(45), Range-I(45)
    Level 26: Sleet -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(27), LdyGrey-DefDeb/Rchg/EndRdx(27), TmpRdns-EndRdx/Rchg/Slow(34), UndDef-DefDeb/Rchg(37), Slow-I(37)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(46)
    Level 32: Heat Loss -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34), Efficacy-Acc/Rchg(34)
    Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), RechRdx-I(43)
    Level 38: Assault -- EndRdx-I(A)
    Level 41: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(42), FtnHyp-Plct%(43)
    Level 44: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx/Rchg(50)
    Level 47: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
    Level 49: Vengeance -- HO:Membr(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]4% DamageBuff(Smashing)[*]4% DamageBuff(Lethal)[*]4% DamageBuff(Fire)[*]4% DamageBuff(Cold)[*]4% DamageBuff(Energy)[*]4% DamageBuff(Negative)[*]4% DamageBuff(Toxic)[*]4% DamageBuff(Psionic)[*]6,75% Max End[*]4% Enhancement(Heal)[*]3% Enhancement(Stun)[*]33% Enhancement(Accuracy)[*]65% Enhancement(RechargeTime)[*]10% FlySpeed[*]148,8 HP (14,6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 8,25%[*]MezResist(Sleep) 4,4%[*]MezResist(Terrorized) 2,2%[*]17% (0,28 End/sec) Recovery[*]3,78% Resistance(Fire)[*]3,78% Resistance(Cold)[*]2,52% Resistance(Energy)[*]2,52% Resistance(Negative)[*]17,5% RunSpeed[/list]


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    |01F2180D08210440821B4228411A2087184A708F53F75AD00 21|
    |-------------------------------------------------------------------|</pre><hr />
  18. DSorrow

    Most inf!

    Most inf I've had at once is about 350mil on my main. This was a result of marketeering (yes, I was almost ebil) which I found was much less time consuming and more predictable in terms of income than farming.

    I've never been a fan of amassing huge amounts of inf at once but rather get 100mil or so, spend 50mil on IOs to make gathering the next 100mil a bit easier.
  19. Well there are quite a few different combinations you could choose.

    Although I am quite surprised that we have no duplicates at all, especially with the more common combinations Spines/SR, MA/Regen and DM/Regen.
  20. DSorrow

    Ice/rad IO build

    I'd use basilisk/LotG as well if they didnt cost that much...
  21. Updated list:

    Lvl 50
    Katana/inv
    MA/regen
    Spines/SR
    Spines/Fire
    FM/SR
    MA/WP
  22. DSorrow

    Ice/rad IO build

    I'm mostly interested in +rech bonuses. I'd use LotG +rech but as I said in the first post goal is to achieve as high +rech as possible with minimal use of expensive sets (i.e no LoTG).
  23. DSorrow

    Ice/rad IO build

    After thinking about it a bit, I'd like to keep flash freeze. I dont believe tactics will do much for me with -40% def available through rad debuffs.

    Also I like to sleep the mob, then drop debuffs + ice slick and jump in the middle of the enemy to spam fissure. So far the combination of stun/KD/-rech/-speed/radiation/confuse has worked very well to keep mobs locked down.