Cynic

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  1. I was over Digi's house and he was in a team, and their team chat made no sense, to either of us, broadcast and Arena make less sense than team chat at the best of times. I always have to check the options for hearing villains from time to time just from Tyl's comments alone
  2. *gets a mental image he really doesn't want*
  3. Cynic

    Defiant SGs?

    What she said *pointing up*
  4. Doc E said he couldn't make 6
  5. Cynic

    Defiant SGs?

    Theres the 1 AT Coalition on defiant, 5 SGs, one for each AT, always willing to increase the numbers in each (have invite rights to the 'troller one if you want in)
  6. Mutation really takes the sting out of death for a melee type, its buffs are about as nice as you get and most melee types will do more damage from the Rez than fallout does.
  7. All I could see from where I was were the big chunks of Ice and tons of black tenticals, but I was between his legs......... um......... yeah, that dont sound so great
  8. If you go defender remember the Dark blasts have -acc in them, which is almost like giving her defence
  9. RI is nice with a 3/3 split and the only way I'd slot it

    Aim's worth having if you're not putting Acc in EMP, otherwise EMP isn't worth having
  10. So do you guys normally field a Guild team? If so I want in. If not, why not?
  11. If you turn off Bloom Eden's not a graphics problem you can still have everything else at top settings.......... hmm, thinking of it I should have taken a screenie shouldn't I?
  12. RI, though now weaker than before, still helps a lot. EF makes an amazing difference, and when LR EVENRTUALLY recharges its good to make the battle your pace.
  13. As an SR scrapper I'd probably say either a FF or a Kin defender/troller or an Empathy one.

    Boost that defence that's already there, you'll make her look all the more super. And Kin just compliments pretty much everything.

    Of course you can never go wrong with a Rad or a Dark defender for taking away the foes glory
  14. hmmm, my opnion only, but RI without the acc debuff is a bit of a waste, take slots from the heal to give you 3.

    I'd put recharges in AM before End Mods.

    I'f you're going to put def debuffs in attacks dont skip the one in CB, you'll want to centre your attack chain around it anywa, but I'd recomend a recharge as the 6th slot.

    To hit buffs in Aim aren't really needed IMO, 100% acc increase is enough for me, just stick 3 recharge in there.

    I assume you're using Aim to fire off EMP, cause otherwise you need at least one Acc in there, maybe too, you feel vulnerable afterwards and the more you hit the better. I'd also stick some recharges in it, I like EMP.
  15. My thought is that unyielding gives -def. Invincibility needs enemies around you to give you def, so that probably wont help you hit an interuptable heal. Tough hide gives a bit of defence, but you're losing that and something else to give you the heal. If something's interuptable you want defence. To lose defense to take it may not be wise.

    This is all my opinion, and my brute has lovely Dark Regen anyway so a pox on your tiny heal
  16. 6pm will be the earliest for me on a week night, if I'm the only one with that time problem I can make space for someone else. Best now than when you're too high a level for them to catch up.

    Oh and never on a friday, always go out
  17. Need AA and CE to tank properly, otherwise the brutes and MMs hog the agro
  18. Digital Desire doesn't seem to be home from work yet
  19. And some people will need to take damaging primaries to make up for me.
  20. That's fair, I dont rate Flash Freeze for the ice, cause Ice slick wakes them up, I really rate Arctic Air, but I'm in the minority for that, and I dont rate shiver, not such a large minority.

    I'd like ice to have a stun, but that would give ice too much. I think I'd have to put Grav over fire for control too, cause fire's soft controls tend to grab agro.

    To Chels, EN would probably be better IMO because of placement for attacks, ice is very PBAoE and certainly feels very melee, but Grav doesn't look melee to me. But then I've not had a big experience with grav and would happily bow down to your thoughts if you said it did.
  21. [ QUOTE ]
    Oh, and here is a screenshot for all you skeptics. You can quite clearly see my powerset on the right hand side, and above that is my chat handle thus proving that I definitely have a sonic defender.

    [/ QUOTE ]

    Xanthus teh h4x0r.

    good work though, can hardly see the joins
  22. I think it would be based on what you'd consider a good PvE build and how your playstyle works.

    I'd not take /rad without RI and EF........ RI certainly reduces your accuracy problem and effectively gives you defence. Nice for both PvE and PvP. You've gone pretty much for total control, which isn't as diverse. If you teamed with someone who was there as the support role, either buffing you or debuffing foes (which you probably get in an 8 man PvE team) you'll probably find that you're good in PvP too.
  23. I'd put AA as a must have for ice control, along with Ice slick and block of ice. Glacier is very handy, but its reduced duration and increased recharge have certainly put it behind Ice Slick for being good AoE control.

    Flash Freeze, I'd say HELL NO, Ice Slick wakes them up, you'll be using Ice Slick often, probably as often as you can. Frost Bite also doesn't work well with Ice Slick, normally enough to grab all the agro to you before it the knock down kicks back in.
  24. Cynic

    Dawg Pound!

    Yep evasion is taking a downgrade so take lucky for the extra AoE defence.

    I dont slot the passives, I've mostly got them for the tiny edge in defence and scrapfiance.

    Elude is awesome, take it, hug it, love it and dont ever cheat on it............... but the end drop from it can kill you quicker than anything in the game (other than countess crey who refused to miss me when I was eluding and one shot me 3 times, twice eluding, and once with 8 stacked lucks)