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Posts
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Joined
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But soul drain on 16 mobs gives 240% (IIRC) extra damage, its worth the wait
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I want to see the Carnie AV mission in the burning forrest again, its almost enough to make me revisit every contact to try to open up Dark's Arcs, maybe once I've got Mist to 50 I will have a go at that
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I'm going to have to drop out, not sure I have the time today to spent that much time on solid, and lets face it the walls could take a stupid amount of time. (Was factoring for the normal 2 hour run through, but I7 changes that I feel)
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The lag when the Hero's are out in RV means I cant play there, is worse than a Hami raid for me. Sirrocco uses a Scimitar I'm sure, had to fight him in my arcs for my brute.
Oh and Evil Bob (level 41 Grav/Rad troller) would like to Join AV thursday -
If it shows that one of the attacks that doesn't received it is Cosmic Burst I will believe you, the other attacks I've used do seem more accurate than I was expecting, CB is the only attack that doesn't (According to Hero Stats it hovers around 92% acc while the others have 95% ish over time. They're all slotted the same)
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Wouldn't FLush be the other way around powerwise?
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Flight is certainly perfectly adequate for a brute. 3 Fly speed enhancers in it and you'll have no real problems. Asside from anything else Grandeville is a pain without Fly really (or certainly easier with it)
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Unfortunately MaX seems right, compared to powers from primary , the presence pool powers are poo.
[/ QUOTE ]Well, not entirely right, provoke is a fairly useful power.
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Hmm.. on a dominator?
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Well if Arctic Air and Chilling Embrace dont grab the agro you need provoke dont you? How else do you keep the agfro on you? -
Just cause he only has one phone doesn't mean he doesn't have a head
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TP works fine unslotted, and really well slotted. SJ technically needs 2 slots to hit the cap
[/ QUOTE ]3 slots, not two, yes? SS is the one that caps with 2.
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With hurdle and 1 slot in that the 3rd in SJ gfives so very little though doesn't it? -
Intimidate is alright, invoke panic needs 6 slots to be an even passable power. Terrify is the most amazing power I've never had
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OK would like to bring my Fire/TA controller Miss Taik then. But next week would be better for me too, am planning some sleep on saturday
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TP works fine unslotted, and really well slotted. SJ technically needs 2 slots to hit the cap, but it's rarely slotted, people only slot TP cause of urban myths
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What's the level range for Synapse? I've got a low blapper and my controller who might like it, Schro's not exemp friendly I'm afraid
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Show me a brute that cant one shot things, and I'll laugh in his face (until he's hit me once then I'm gone)
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Sure hope I am, if a corruptor can make it so our team can do it on villains I'd be upset if Schro couldn't out do that on heros.
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I normally use Elude when I need end or am fighting something with higher than normal acc. The end crash isn't great but Dark consumption can bring me back to full end very quickly after popping a low level CaB
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Its very handy, but with no imobolisation protection (which DAs only get in CoD or CJ) then you find yourself in a lot of hopeless situations.
I'm thinking of putting AS back in my build at 49, because it is very handy, however the abillity not to be frozen out of melee range on a pure melee character is more important to me -
DA must haves
Dark Embrace
Obsidian Shield
Murky Cloud
Dark Regen
If you dont take CJ on the jumping route add Cloak Of Darkness to that list. CoD is actually very handy to have anyway, but not what I'd call a must have.
Acrobatics from leaping is a must have, CJ from leaping (of no CoD) is a must have.
That's about it. -
I should be on till around 11pmish and yeah Schro would love to be there.
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Gauntlet from a tanker effects the target being hit and 4 others around it, from a brute it effects the target only
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/Dark adds a lot od survivability. Without it certain foes can wipe my zombies in seconds. Anything they're not resistant too basically. Shadow Fall has some nifty psi res in it, so if you were stood near your bots they had psi res while the zombies, who would be melee to your ranged, wouldn't.
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My dominator has 5 from primary, 9 from secondry and I think its what makes him effective/fun
Secondry builds domination, domination makes the primary kick bottom. -
Oh, didn't state my preference. I love the stone mallets, and the smash of stone. The only thing that SS has that would tempt me from Stone is Foot Stomp, it looks very "brute" but other than that I'll be making a Stone Brute soon (I should say again as it was my first character on Live for CoV but I really didn't grasp fury then)
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DA has fear resistance. So ToF is not unresisted
Elec is like EN, with less damage and less status effects (for single target at least)