Cycloid

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  1. I think Sister Psyche referring to a certain villain as "Ghost Bimbo" takes the cake for me.
  2. thankyou does exist on live (the gesture). I have it macroed.

    /e akimbo puts hands on hips
  3. [ QUOTE ]

    Instead of giving us resistance when we are near death, which incidentally doesn't do anything to save us from being one shotted. How about only giving us resistance to an attack that does more than 1/3 or 1/2 of our total health in one hit. This would help us against being one shotted, but would not be an "always on" resistance, and we would get it's benefit when we REALLY needed it.

    [/ QUOTE ]

    Conceptually, this is worthy thinking, but I believe there'd be technical issues with this.
  4. [ QUOTE ]
    While PVP may have that kind of dramatic timing when the Devs play, if the scene in that video had been played by the regular player base...

    ...it might go something more like this:

    [/ QUOTE ]

    Kinda like Measure for Measure, this is funny and sad at the same time

    [ QUOTE ]
    Synapse: lag

    [/ QUOTE ]




    The defeat was clearly Positron's fault, as is everything else.
  5. [ QUOTE ]

    I remember when people could teleport through walls (and get to places like the Faultline trial area)

    [/ QUOTE ]

    I "remember" that too...like it was yesterday.

    Or this morning, even.
  6. Wish more people on Liberty would read this...I've met about two Heroes in my entire career who even cling to the pretense of role-playing, and I don't have the stones to stick to it in the face of indifference or even direct hostility and mockery from other Heroes.

    It's OK if they don't want to role-play, but do they have to go on and on about their offline life even during battles? How does that help immerse you, help you enjoy the experience of playing a Hero, even help you win the battle? It seems like a waste to me not to seize this opportunity.
  7. Sometimes I can solo bosses 5 or 6 levels higher than I am. I have to have the right inspirations and burn them up at the right moments, not screw up, and face the possibility that I might die anyway. Why do I do it? It's fun, because I take the risk and, if I win, actually get a significant reward!!!

    Imagine the fun when it's so hard to fight a boss that you need a team to take on an even one. Wow, look at that xp reward! Now just do it several hundred more times and you might gain a level...some day! Didn't that feel climactic? Wasn't that all worth it?

    As it is: higher level bosses=risky challenge, worth it for excitement and reward

    As devs seem to want it=higher level bosses are game content closed off to you
  8. Doctor X has positions available in his organization, The Consilium. We are currently accepting applications from serious-minded Science and Technology Heroes.

    There will be no discrimination on the basis of Security Level (or Archetype).

    Contact Doctor X or myself for more information.



    Also, greetings and thanks to Kurg above, who recently helped the Doctor and me battle an archvillain.