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hmm I'd be very hessitant to drop one of the 3 single target attack powers. With sithen speed and hasten they cycle very well but bitter ice blast is still quite slow. It would involve you waiting for your powers to recharge.
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Agreed. I find the first Ice Blast power quite worthwhile, both becuase of the slow recharge of the set, and also because it's great to use to finish off a mob that's not quite dead. Given the significant amount of endurance the Ice blasts use, it always seems a shame to waste one of the larger attacks on something with only a few HP. -
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Apologizes for that, I can't be around al the time so handling out invites will be slow at start, should speed up when we get a few more inviting members.
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No need to apologise, I'm on at really weird times anyway.Hopefully I'll manage to catch one of you on before long, though.
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Well, I know DrRock has been tracking the numbers of people on Union each night, and CoV always has significantly fewer people on than CoH, so it's no surprise that teammates are a little harder to find. Personally, I suspect that of the people on, a lot of the more experienced players are probably off teaming with their SGs, which leaves an even smaller base of people - often quite inexperienced people - to create teams from.
I have exactly the same problem if I try to play CoH on pickup teams late at night when not so many people are on. With a small base of people to pick from, you often end up with the people no one else wanted to team with, or a team with a level spread that either means it's poor xp for some members, or too high for others.
I'd imagine it may seem worse if most of your usual teammates aren't playing CoV much, and you're used to a higher standard of teaming on CoH. Frankly, it seems a little silly to me if your friends don't want to make a CoV character over teaming issues... surely you could then just all team together, and maybe recruit outside people onto your own teams so you could decide who stays and who goes? That's what my SG's done since launch, and we get some great teams going. -
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for the dispersion bubble pbl i still wonder if there is no taunt ou thing that could make me aggro more. maybe it could explain the hard time i have ?
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It'll just be a coincidence. Dispersion Bubble is just a team buff, it doesn't cause aggro or anything. -
I sent you a global tell earlier to see if you were on, but you weren't around. I have at least a couple of alts I want in right away - the Blaster of mine you teamed with the other day, and my Storm Defender.
I actually have a lot more alts than that on Defiant, but I don't get around to playing them all quite as much. -
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I can see the attraction of an AT exclusive SG - good exchange of info and opinions etc but i think its usefulness is limited.. an all blaster sg ? you'd be better served having and Origin exclusive sg - with I7 and the ability to store ehancements this could be very useful.
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As people have already said, this has been done very successfully on Union, and the whole idea is that the SGs are linked by a coalition, so you always have access to people of all ATs, not just your own.
That said, one-AT teams can work quite well, as long as people have a clue what they're doing. -
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ROFL!! Am Grav/Rad here, don't bother trying to solo it until it gets over 40 with the epics.
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I know my gf solos on Invincible quite happily (and quite quickly) with her Grav/FF, only having any trouble against mobs with extra mez-protection.
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[Particularly nasty string of profanity here] boss-class Night Widows.
Other than those though, yes, my Grav/FF has been soloing on Invincible since her 20s, quite comfortably. It's not as fast as Illusion or Mind, and I'd assume fire although I've never played it... but it's certainly not mind-numbingly slow.
Possibly worth noting, I forgot Propel altogether (picked it up at 35 but still don't have it slotted yet) and have Lift and my single-target immob slotted up for damage. I also have my Singularity slotted 3 hold/3 damage, but did fine before I had him. I'd imagine Grav/Rad could be a faster soloer if built the same way mine is, given the -res in Enervating Field.
If nothing else, it's certainly very safe soloing a Grav/FF, I find. -
I'd almost never pick an Illusionist for a team over other Controllers, if we're just basing this entirely on primary powerset, and not thinking about the player behind the character, or the secondary. I much, much prefer pure control to pets when it comes to what my teammates are using. Given that, it probably won't surprise you at all that I love Mind as a set, and love teaming with Mind Controllers. After Mind, probably Ice and Earth - they're fun sets to see in action, and are capable of locking down so much.
That said, Controllers are probably my favourite AT to team with regardless of powerset - even Illusion, as long as it doesn't have a complete idiot playing it. A well-played Illusion Controller really can be fantastic, and I know that... I just like all the other sets more. -
I might well be interested in finding a home for some of my Defiant alts in these SGs - I have a tough time finding teams over on Defiant with not being in any SGs, and I'd love to join an all-Defender team on my Stormy just to see how it works out.
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Just a reply to one part of this, really, as I don't have enough experience on the other points...
My Ill/Rad has Mutation, picked up for PvE, but I've used it loads the few times I've been in PvP zones with her. Generally, people just go to the hospital, but if you have a group fight going on, having someone back up at full health AND buffed can turn the battle right around - if everyone you're fighting has lost HP and is low on endurance, having one of your teammates suddenly back in action can do them in. If you wait for them to get back from the hospital, it might be too late.
It's not a must-take or anything, because you can always just regroup your team and head back in with no real loss, but it's kinda fun to Mutate a blapper in the middle of a distracted and injured enemy team. I'd imagine it could be even funnier if you'd hit them with Fallout first, but I've not tried it myself.
Edit: Also, one quick rule of thumb for PvP - you'll most likely want two accuracy SOs in anything that needs to hit. Base def was upped in PvP, and you'll run across people with def buffs or using high-def powersets. -
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The chances of getting the mob you want killed first are utterly minute. The chances of them aggroing the next spawn and then not actually finishing anything off are always far, far higher.
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There are ways around that you know
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I'm probably just bitter because they all went nuts the other day while I got ambushed by three waves of Council robots that my psionic damage could barely tickle.Leaving each one half-damaged and then moving onto the next one would have been just fine, if I could have actually finished the damn things off...
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I feel I have to add that I have a hard time considering Illusion, taking the pets into account, as "single target" damage. That phrase speaks to me of being able to systematically lock down and destroy single mobs, something Mind and Grav can both do beautifully. What Illusion does is unleashes its pets, who are actually mini-Blasters controlled by newbies with ADHD. The chances of getting the mob you want killed first are utterly minute. The chances of them aggroing the next spawn and then not actually finishing anything off are always far, far higher.
For the record, my Grav/FF solos pretty beautifully, as does my Ill/Rad - they just do it differently. And they both secretly want to murder Syn's Mind/Kin because with DOs (SKed up), he was outdamaging my Grav who has a full set of SOs. -
I really wouldn't do that on an Ice/ Corruptor for Siren's. The primary uses so much end on its own, you'll be gasping. Running Shadow Fall and Hover on my Ice/Dark, I regularly run out of endurance while attacking people even with Stamina.
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I thought yesterday was actually one of the best nights of PvP I've had in a while.
Seems like a number of the same people from the 18th were in there again.
The balance kept switching (which was exactly why it was so fun) and I remember fighting the heroes to their base twice, and them fighting us to ours twice. There were also a number of points where we were fighting at hotspots or elsewhere in the zone. It was really nice getting to fight all over the place in there, and so much more fun than when one side just overpowers the other all night. Eventually most of the villain team I was on got tired and left all at once, so it may well have ended with the heroes outnumbering the villains again, but it wasn't that way for hours on end, as sometimes happens.
Making it all even better was pretty much a complete lack of trash talk and people complaining. Everyone just seemed to be fighting and having a fun time! -
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well on top of that a dominator wont reach the mez capability of a controller unless he hits domination
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Depends on the Dom - Power Boost goes some way into redressing the balance between Doms and Controllers, and as soon as Domination is achieved all bets are off... it's just an issue of whether they can ever get to that point, it seems a bit unlikely that any hero team with half a clue would ever consider letting the Dom get that far.
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i thought this was supposed to be about 'trash talk' in pvp.being a frequent user of the talk (i get very annoyed usually) id like to kno what ppl think before i piss someone off and get banned
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Getting at the other side in jest is one thing (often enough, you'll see people who know each other and team together on opposite sides, jokingly having a go at each other), but if you get to the point where you're just screaming insults, it's a good way to annoy people or get ignored. Or, if you say something really silly, get laughed at.
I have petitioned a few people in the PvP zones who were being particularly obnoxious, and know other people who do so as well, so it's probably worth trying to keep yourself within the bounds of the EULA. -
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This isn't a complaint, but more something that made me laugh.
I was in Siren's on my Ice/Dark, having a quick look around. There weren't many people, but there was a /regen Scrapper around. At one point, I saw him nearby, and threw Darkest Night on him to stop him from killing me. A series of tells started up in which he eventually said something along the lines of "well try to kill me, then."
My Ice/Dark has the worst endurance problems of any character I've played. I can kill regens, but only if there's someone to SB me, or I have a tray full of blues... and I had neither. Still, I had a go at him, and knocked a good chunk of his HP off before he healed himself. No way I could kill him, but with Darkest Night and Fearsome Stare, he couldn't kill me either. I eventually headed off, planning on leaving, which is when this fantastic conversation came about (paraphrased because I don't remember exactly):
Scrapper: see noob corruptors like you cant kill me.
Me: Looks like you can't kill me either, so what does that make you?
Scrapper: only becaue you use your fear
I pointed out that I only couldn't kill him because he was using his regen powers, and he stopped insulting me, so I'm hoping he might have got the point.
I guess at least he didn't accuse me of cheating for using Darkest Night, which has happened to me once... anyone else received any trash talk with logic so amazing it's made your head hurt?
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seeing as he seemed to accept your argument instead of just repeating he seems to be one of the more intelligent miscreants in the pvp zones
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Yeah, I was actually a bit surprised. He'd been shouting insults over broadcast prior to the whole thing, too, so I wasn't expecting him to stop that easily. The player who accused me of cheating by using Darkest Night on him kept up his tirade until one of us left, if I remember correctly, and was also insulting everyone else in the zone while he was at it. I was half-expecting a repeat of that. -
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Well, we arsed that up spectacularly.
If anyone new wishes to join us, we'll be attempting it again Sunday at 1pm.
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Yeah... if we can find another person to sort out SKing a little better, it might help things. If it comes down to it though, and people can't be found at the right levels (or you need a slightly more useful toon than a gimped Stormy along), I'll gladly sit this one out. No sense in my coming along if I just end up being a liability, which is kinda how it seemed in the last room.
I'll be along at 1PM anyway, and see how the team works out from there. And seeing as I've been given some inf now, I can pop a few SOs into some vital powers beforehand. -
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PVP'er : "Archelon, you're nothing but a little n00b leech"
Me : *watching 3 stalkers repeatedly attack my PFF, occasionally placating then AS'ing unsuccessfully*
Me : "Is that so?"
PVP'er : "Yeah, you never do any damage, you just hang back and hold people"
Me : "Im a controller, what do you think im going to do? Headsplitter? Knockout Blow?"
PVP'er : "Dont play dumb, you have propel"
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Wow, that's impressively stupid.Maybe we should start shouting at Scrappers for spending far too much time hitting stuff and never helping out the team with buffs.
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And also, i would've loved to have seen that Dominator take down that Granite Tank. I don't think it's impossible, but i'll believe it when i see it.
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I was there too. It was Filth on his Plant/Thorns, using Domination. He easily overcame Granite's mez protection with that running, because of the increased magnitude and duration. I guess the guy didn't have any Break Frees (And why would he? He seemed pretty shocked that he was held.), so once it happened, he was good as dead.
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This isn't a complaint, but more something that made me laugh.
I was in Siren's on my Ice/Dark, having a quick look around. There weren't many people, but there was a /regen Scrapper around. At one point, I saw him nearby, and threw Darkest Night on him to stop him from killing me. A series of tells started up in which he eventually said something along the lines of "well try to kill me, then."
My Ice/Dark has the worst endurance problems of any character I've played. I can kill regens, but only if there's someone to SB me, or I have a tray full of blues... and I had neither. Still, I had a go at him, and knocked a good chunk of his HP off before he healed himself. No way I could kill him, but with Darkest Night and Fearsome Stare, he couldn't kill me either. I eventually headed off, planning on leaving, which is when this fantastic conversation came about (paraphrased because I don't remember exactly):
Scrapper: see noob corruptors like you cant kill me.
Me: Looks like you can't kill me either, so what does that make you?
Scrapper: only becaue you use your fear
I pointed out that I only couldn't kill him because he was using his regen powers, and he stopped insulting me, so I'm hoping he might have got the point.
I guess at least he didn't accuse me of cheating for using Darkest Night, which has happened to me once... anyone else received any trash talk with logic so amazing it's made your head hurt? -
I know it's a little off-topic, but I have to comment...
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Ice/Dark Corruptors on the other hand can control almost as well, easily do more damage and have significant aoe capabilities.
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No, we can't control anywhere NEAR as well as any Dominator. Yes, you can take three single-target holds... however, one of these has a three-second activation time that's such a pain that some Ice/ Corruptors drop it entirely. Corruptors have a much lower modifier on control effects, so these holds don't last anywhere near as long. I have a hard time keeping many bosses held with (slotted) Freeze Ray and Petrifying Gaze. Fearsome Stare is good Is that what you were meaning by AoE capabilities? Only thing I can think of.), but again, lower modifier means it really doesn't last massively long, and the moment you attack anything feared it hits back. I've killed myself by using a cone attack on things I'd just feared, in fact.
If I were to spend my time trying to effectively control, I'd have no time (or endurance) left to actually deal damage. So what Ice/Dark works out to be is - as it should be - a damage-dealer and debuffer who can throw a few handy control effects around sometimes. The build also has the worst endurance usage I've ever, ever played, which really factors into my general underuse of the control options. Oh, and the lower control mod again means that slows (which are classed as control, not a debuff) work better for Dominators than for Corruptors, so the slows from the Ice attacks and from Tar Patch aren't anything amazing. There really aren't any ATs or builds in CoV that step on Dominator's toes. -
The Ice Blast animations are VERY fast on the whole (Bitter Freeze Ray being the exception), but the attacks themselves recharge quite slowly, and have high endurance costs. Combined with the /Cold toggles you may find endurance to be quite an issue. It does, however, do very nice chunks of damage, and have a couple of handy holds. It's just a pain waiting for them to recharge while that Blaster who you only need one more hit to kill escapes or gets healed. With the Ice/ holds and some of the powers in /Cold, though, you might be able to stop at least some people from getting away... plus I'm guessing in a raid, there's a lot less opportunity for people to escape anyway.
Dark Blast is low-damage, and you're probably right that most people really going in for PvP will have slotted themselves up for accuracy, and it's quite likely that some team members will have taken things like Tactics as well. I doubt it would be a good choice. -
I have a level 25 Storm/Rad I've been looking to do the respec on. I warn you though, she's completely gimped, as I have no inf on Defiant and she's running on barely any SOs, and an I4 build. If nothing else, she'll still be handy for keeping things away from the reactor with Hurricane and Freezing Rain.
My schedule is a bit odd, but evenings/nights generally work well for me, too. -
Yes. Fire is a higher-damage set. It's not just the initial amounts of damage that matters, though... part of the reason many people complain about the Assault Rifle is that it does mostly smashing and lethal damage types, which are the most highly resisted in both PvE and PvP. Fewer enemies will resist fire or ice damage, for instance... or energy, which is used by both the Energy Blast set and Radiation.
There are also various secondary effects to consider in each of the sets, too, so I wouldn't make a decision purely on the fact that the numbers work out to be greater for one. Radiation, for example, does -def, and I believe Assault Rifle has an inherent accuracy bonus, but I have no idea how good it is. Fire is actually the one without anything like that, which I think is because it just has higher damage instead.