Cyber_naut

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  1. [ QUOTE ]
    Can Brutes have claws or Katana next plz? We have enough really slow big hitters now with ax and mace, so Broadsword isn't any big deal.

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    Claws would be sweet on a brute.
  2. [ QUOTE ]
    If they dropped EM straight into Scrappers, the same thing would pretty much happen. Broadsword, Katana and Martial Arts would become obsolete.

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    This argument is nonsense. The only time em would have been chosen over the other sets is due to the fact it was the only melee set that worked in pvp. Take the pvp equation out, and em would underperform in pve in most cases. Almost all of the other sets have better aoe and multi target capabilities and better mitigation than em. Now em is just about as useless in pvp as the other melee sets (actually spines probably outperforms it in pvp now, along with maybe fire, while completely owning it in pve) and it still underperforms in pve. This nerf was FAR too severe.
  3. [ QUOTE ]
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    Castle, can you go into more detail on the cage suppresion nerf, thanks.

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    It operates exactly the same as Hold suppression. Initial Cage will take full effect. Any additional cages will not take effect until the "suppression" period ends.

    EDIT:
    FWIW, we reverted out the "Not affect players" change to TK, and changed Break Frees to 50% Repel Resist, and 100% resist for Medium and Large inspires.

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    Score. Thanks for listening and responding.
  4. I like that the devs are looking at pvp a bit, but why isn't improving melee more of a priority? How hard would it be to give melee attacks a bit of reach?

    And I hate tk, but don't completely bust the power, lol. 1 or 2 BF's to get free from it seems fair to me.
  5. [ QUOTE ]
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    Reading some of the reply I had to stop because all I read were:

    Whine whine whine WHINE whine whine.

    Just wonder if you all are like this in the real world, if you are then explains why the planet is going down the toilet.

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    oh I fully agree Jutey. This whole issue has been nothing but whining since it was announced...
    VEATs? "It's not nictus! WTF! Why can't my heroes wear arachnos costumes!?!"
    Powerset Proliferation? "omg psi blasters, omg cold defender, WTF elec stalkers!?! = devs hate villain side clearly"

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    The best part is watching people whine about whining. Priceless.

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    People love to complain about complaining, it is one of humanity's stupider traits.

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    People love to complain in general.

    I and others are simply offering up our criticism of these changes. Isn't that part of what discussing the anouncement of these powers is all about? What would be the point of discussion if everyone was happy with the changes and just patted the devs on the back, while those who were unhappy simply remained silent? Those who don't like to hear criticism, and simply label such criticism 'whining' don't seem to understand the point of discussion boards/forums.
  6. [ QUOTE ]
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    Reading some of the reply I had to stop because all I read were:

    Whine whine whine WHINE whine whine.

    Just wonder if you all are like this in the real world, if you are then explains why the planet is going down the toilet.

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    oh I fully agree Jutey. This whole issue has been nothing but whining since it was announced...
    VEATs? "It's not nictus! WTF! Why can't my heroes wear arachnos costumes!?!"
    Powerset Proliferation? "omg psi blasters, omg cold defender, WTF elec stalkers!?! = devs hate villain side clearly"

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    The best part is watching people whine about whining. Priceless.
  7. OK, after giving blasters these two sets, I don't want to hear the devs use the word 'overpowered' ever again, because they simply do not understand what it means.

    They are so horrified at the thought of porting em or ss over to scrappers because they would do really high single target dmg, but they don't have any problem giving blasters these two sets that will allow them to do insane dmg from the longest ranges in the game, much of it aoe, with insane amounts of control that is lightly resisted. They keep boosting range and contol and aoe, parts of the game that are already on the top, while doing nothing for melee or single target. It's really getting annoying.
  8. Bravo to finally opening up the stat infomation officially. It would be cool if there was an official online listing on this site.
  9. [ QUOTE ]
    I was just thinking...

    Did it occur to anyone else that the reason Blasters are getting Psi Blast/Psi Manip is because villains are getting it as well.

    *Looks at Fortunas/Night Widows*

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    Good point, lol.
  10. [ QUOTE ]
    I must say, it is just as frustrating to us PVPers (and I lead a HUGE group or PVE and PVP players, so I understand both sides here) to listen you the non-PVP players insist it isn't as bad as we thought and to calm down. For all the immature whining and complaining done in these forums, over the past couple years, it has been significantly balanced between PVE and PVP players alike, so I would first suggest to hold those stones, not throw them.

    Second, it IS as bad as we are making it out on the PVP side of the fence, especially for villains. And let me see if I can explain it so you don't jump all over me for just making an opinion and not-backing it up. Corruptors are not easy to take down, but manageable. MMs on the other hand, are almost impossible to kill in the hand of a good player and in a great player...forget about it. Adding /Storm in the MM sets completely kills VvV action, period. Three /Storm MMs on a vill team = 0 kills for either side in an entire match. Stalkers are not viable anymore for burst damage and vills can't spike other vills without stalker damage due to the heavy buffs we have. So, this will result in nothing but storm teams running against storm teams and zero kills. Sounds like fun huh? This is the end of the villain ladder on test and massive amounts of farming live, which in turn gives us the next problem.

    As you all know, the villain market is VERY tight and VERY expensive comparatively. It is already almost impossible to get the sets you need, especially purple sets. Herein lies the major problem for villain PVErs...and yes, this does affect you more than you think. Get ready for the market to get even MORE constrictive when all these recipes being dumped on the market from endless amounts of farming goes away on all servers. Now, of course you will still have your day by day farmers, PVErs grinding for prestige, etc dumping stuff on the market, but it's not gonna be even close to what you see now. So, this means, goodbye ultra rares in numbers, goodbye rares, increase those LotG prices, those Miracle prices, etc.

    For PVE, I find the villain powers to be just fine, lots of good choices there. But giving blue side access to our two BEST powersets and putting them in the hands of players with access to the APPs and unresistable debuffs, etc. is overkill and 100% puts an end to any thought of villains being able to match heroes in zones, raids, or arena. The zones will be dead and many groups will leave the game. Whether you like them or not, PVPers do contribute to your PVE success and enjoyment subtly and somewhat behind the scenes. I think you would at least be compassionate enough about how we feel that the piece of the game a lot of us enjoy the most is getting shafted and even more imbalanced.

    gg PVP, PVE here we come, it's all we got left...

    -Neo

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    I don't pvp much, but from what I can see, it wouldn't take that much work on the devs part to improve pvp and address many of the concerns of PvP'ers. As of right now, it seems the devs have zero concern for this part of the game, and thats unfortunate, because it could be a huge part of this game if it was corrected and promoted.

    And to those crying about complaints, some people complain when they are paying customers and aren't getting what they want and/or ask for, while others applaud like seals regardless. To each their own.
  11. [ QUOTE ]
    whoopie fire scrappers...... So many better choices they could have made there.

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    I'm pretty disappointed but not suprised. But at least scrappers finally have access to fire swords...

    Are all the devs playing blasters or what?
  12. If you don't have this info tomorrow morning, I'M CANCELLING EVERYONES ACCOUNT!!! (not really, but I wanted to be dramatic too.)
  13. [ QUOTE ]
    Oh, and if there's going to be Energy scrappers... visable stalker. PvP is already pretty limited in this game, but man, favortism anyone?

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    I know, because scrappers dominate in pvp, right?
  14. If the devs really want to encourage teaming, and I think they should, they should up recipe/salvage drops for teams. A get a LOT more drops solo than when I'm on a team, which sure doesn't encourage me to team. I think doing this would have been more effective to encourage teaming than upping tf spawns to discourage people from trying to solo TFs, especially those whose main motivation is to get recipe/salvage drops.
  15. [ QUOTE ]
    My dorky husband wants to know if our characters will actually be able to get married in some sort of a Valentines Chapel?

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    No but there will be new emotes like 'getting your freak on' and 'humpy dance'..
  16. [ QUOTE ]
    ...

    So, it looks like everyone wants every AT to resist everything, and everyone to do 1 damage per hit so we have these long, epic, "fair" battles. But THEIR favorite AT is the exception; they get to do more damage.


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    Not at all. If I was designing a game, I'd want the power sets to be different, but overall, at least nearly even powered. When you see certain powersets being taken by a very large percentage of the community, it's pretty good evidence that those sets are overpowered.

    Taking /em for example, I've got it on 3 of my characters and I love it, because its so far ahead of the other sets that its ridiculous. Its base damage is tops and the damage is very poorly resisted. As a player, I love it and use it. But if I'm a designer, I would realize that I created a massive imbalance by creating an overpowered powerset. To fix the imbalance, I'd either up the overall ability of the other sets, or lower the overall ability of the overpowered set. Its nothing personal.
  17. I like the idea of rare recipe rewards in pvp. I rarely pvp. Put in recipes and I'll be in there a hell of a lot more.

    Limit inspirations to one application at a time, no stacking.

    There seems to be counters readily available to everything except slows and fear. Create counters with powers or io's. Lessen counters to some overly countered powers like fly and kb.

    Its pretty silly that 99% of the population in pvp has SJ and SS. And the reason everyone has these 2 powers is because these 2 powers are overpowered. Forget travel suppression, make SJ and SS affect self only powers, no attacking while these powers are activated. This will result in more fighting, less running/leaping away, and increase the usefullness of melee toons which are at a horrible disadvantage in a world where every super hero is the flash and the leaping hulk all at once.

    Increase the recharge on hibernate. I have it on 2 of my toons, so I'm not hating on those who have it, but any honest person realizes the power is ridiculously overpowered, especially in pvp.

    TK - 4 bfs to break free from tk is ridiculous. Either lessen the amount to the usual one, or make tk less powerful.
  18. I want to SMASH this post, but I wont, because I have no resistance to posts because im /inv...
  19. [ QUOTE ]
    Patiently waits for a Dev to respond to this topic...... (Taps Foot).... (Looks at watch)...... (Leans on hands and Elbows)...... (Nods Off and falls asleep at Desk).....

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    Yeah, I really enjoyed the fact almost our whole sg teamed up to tackle a huge task with a potentially great reward the whole sg would share (item of power). Obviously there were some bugs (apparently one massive one since it was pulled....), but it was still a very cool experience and I'd love to do it again, or at least have something similar available.

    I think its pretty lame that the devs list it as a feature, yet they havent fixed it after a couple of major updates. Its even worse that they dont even respond to questions about it.
  20. I tried this trial once before it was pulled and it was the most enjoyable event I've had in coh/cov. I truly hope the devs do not abandon this, and re-release it or create something similar to it for sg's.
  21. [ QUOTE ]
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    But that doesn't mean it couldn't evolve into something much more balanced. The Invention System was a golden opportunity to do so, but as it stands now, while it seems to offer certain interesting improvements in areas that might improve balance, overall it tends to give those who have, more. My impression of the Inventions currently available in the Invention System says, for example, that Ice/Energy blasters aren't going to be hurting when it comes to leveraging IOs, and neither are Regen scrappers. And even though the devs all but admit publicly that tohit buffs are problematic for defense sets in PvP, the IO system is *loaded* with tohit buffs all over the place. Today, most PvPers have tohit buffs. In I9, if you don't at least have perma-rage's tohit buff permanently plastered on you, you just aren't trying hard enough. That's not good for defense sets.

    It *could* get better. In a way, the Invention System is a theoretical way to introduce very radical changes to the game, without radically changing the game. Look at how it tosses certain cherished dogmas aside: blasters are dogmatically barred from getting mez protection or resistance in general, but they can now invent it in some cases. Change is possible, if difficult and not a little circuitous.

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    I think the invention system is a good idea. IMO, fair and balanced does not mean equal players but an equal playing field. Yes inventions will make the best most involved players even better than the casual avg player and create greater gaps between the best and worst player, but it will allow for opportunities to eliminate imbalances that imo are unfair and 'game-breaking'. Some of the reasons people pick ice blasters and spines scrappers for pvp with insane regularity is due to the inability of opponents to get independent resistance to slows. Inventions will allow people to invest in slow protection (if they choose to), which will remove that unresisted benefit that helps makes such power sets so universally used. The bottom line is, if some powers work universally better than other powers and have no counter point, then the game balance is broken. Inventions allow for a counter point if the designers can diagnose which powers need a counter point and provide such inventions to address this need, ie stun and slow resistance. Of course it could work in the opposite way if the designers create inventions that allow you to buff these already 'uber' powers. In other words, inventions are an excellent 'tool' that will allow the designers to fine tune the game, but as with any tool, it can be used well and it can be used poorly. Time will tell how this games designers will use it.
  22. [ QUOTE ]
    Freakshow...

    Tanks...

    Arms...

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    lol
  23. [ QUOTE ]
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    Most balance posts in the PvP forum tend to point to the favored sets and say either: 1) Make all sets like them; or 2) Nerf them so they are like everyone else.

    The problem with that is that many of these sets were specifically created with the advantages they have because they aren't good at other things. So to fix this would require that we increase the homogeniety in the play experience. This is something that the developers really don't want to do.

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    What is Energy Melee not good at? - ridiculously high damage, rarely resisted dmg type, insane amounts of stuns which are less resisted than many other side effects.

    What is ice blast not good at? - high dmg crazy fast attacks, with slows that are rarely resisted and fatal when stacked

    What is spines not good at? - crazy range, slows that are rarely resisted and fatal when stacked

    The problem with these sets is they have powers for which there is no check or balance. The simple solution outside of nerfing said powers is to provide players a way to check the effects that make the powers overly powerful. Make stun resist and slow resist powers available to players via new pool powers. Energy melee simply needs a nerfing, I think anyone who is being honest and neutral that knows anything about game balance would admit this (and I have 3 toons with energy melee and love it for obvious reasons...).

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    Those sets are designed to function in a game with both PvE and PvP elements. Energy Melee has strong single target damage but weak AoE. Spines has strong AoE and range, but costs a lot of endurance to power continuously.

    Ice, well, I'll give you Ice, because really Ice isn't weak at anything. High single target damage, decent AoE, good control, strong mez. Its only missing element for a blaster set is that it has no long range snipe, which given how the devs designed snipes and how they engineered the game environment, is not a significant loss given all of its other advantages.

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    Energy Melee - pro's - insanely high unresisted damage and most attacks stun (and they stack). con - only one aoe (boo-hoo) Result = everyone takes it in PVE and PVP(shocking).

    Spines - pros - insane amounts of aoe and range (in a melee set) with stacked slows - all of which is hugely beneficial in both pvp and pve. con - it uses slightly more endurance than other sets (but your killing more quicker which probably negates the end difference in pve). Again, considered by most to be the best pvp/pve scrapper set by far.

    And again, you dont have to nerf to fix the problem - just give people a way to counter the strengths of these sets like they already have ways to counter the other 99% of the powers in the game. Instead of giving yet another power that grants -fly or kb protection, maybe create powers or side effects of powers that grant resistance to stun and slows.
  24. [ QUOTE ]
    Most balance posts in the PvP forum tend to point to the favored sets and say either: 1) Make all sets like them; or 2) Nerf them so they are like everyone else.

    The problem with that is that many of these sets were specifically created with the advantages they have because they aren't good at other things. So to fix this would require that we increase the homogeniety in the play experience. This is something that the developers really don't want to do.

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    What is Energy Melee not good at? - ridiculously high damage, rarely resisted dmg type, insane amounts of stuns which are less resisted than many other side effects.

    What is ice blast not good at? - high dmg crazy fast attacks, with slows that are rarely resisted and fatal when stacked

    What is spines not good at? - crazy range, slows that are rarely resisted and fatal when stacked

    The problem with these sets is they have powers for which there is no check or balance. The simple solution outside of nerfing said powers is to provide players a way to check the effects that make the powers overly powerful. Make stun resist and slow resist powers available to players via new pool powers. Energy melee simply needs a nerfing, I think anyone who is being honest and neutral that knows anything about game balance would admit this (and I have 3 toons with energy melee and love it for obvious reasons...).
  25. [ QUOTE ]
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    Swipe isnt as bad as everyone says, but it is the worst attack in the claws primary. Yes it will fill the gap you have in your attacks, but thats only because the animation lasts about a month. Even you admit you should respec out of it at later levels while retaining strike. And if you are claws/reg, you should not be having endurance problems, so dpe is not very important.

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    Are you aware that swipe is no longer a painfully long animation? Swipe is now a quick one/two attack with the same total damage as before. Strike is a quick gut stab. Also, strike is now a quick cross slash. In all, I think all three now have a animation time of one second or less.

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    Right, I forgot they changed the animation - my bad. But its still the lowest dmg attack in claws, and if you have a full attack chain, this is the power thats gonna get left out.