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Somehow it looks like you got an old copy of the City Of Heroes updater that won't patch correctly.
First make sure you're logged in using an administrator user, a limited user or Guest won't be able to patch CoH successfully.
Next, to save patch downloading time, right-click City of Heroes and Show Package Contents, and then follow through to Contents > Resources > transgaming > c_drive. Copy the coh folder to the desktop.
Then try downloading a new City of Heroes client from ftp://client.coh.com/ and replace your old one with that one (make sure you get the right one for your region! There's one for EU and one for US - the DMG files are the Mac version). Run the updater once to get the proper configuration file started, but then Quit and interrupt the patch. Then copy the coh folder on your desktop to the same place you got it from on the old client.
When you run City of Heroes again they may be a slight delay while files are verified.
It should work after that. If it doesn't, copy the new Mac client from the DMG again, overwriting the one you just put there, but don't back up the coh files first. The patching will take longer, but it'll be a clean install. -
I haven't heard of any issue like that. Send a support request and see what they say.
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Quote:No, it won't mess anything up but the order of the characters on the selection screen will be different, and so will the non-published AE missions.ok so i finally got updater working
. thanks for the help. there is one more thing though. I play mainly on my PC but when i go to a relatives house i bring my mac to play. i i download the mac version will it mess up my pc version on my pc in any way? that is if i bought the mac update thing.
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I know this is going to seem obvious, but when you tried to install the Mac client were you still in Windows or did you reboot to MacOS?
Just to be sure, there are TWO Preferences folders. There's one in Library > Preferences, and another in Users > (yourname) > Library > Preferences. It's the second one where the City of Heroes Preferences folder will be.
Like I told Netphenix5 above, I might be able to help in more detail if you open your Console log (Applications > Utilities > Console), launch City of Heroes, and paste the last few lines in a reply here.
For NC Support, visit help.ncsoft.com, multiple options are provided. -
Open Console (at Applications > Utilities > Console), then delete the existing copy of City of Heroes, and replace it with a fresh one. Launch it, and after it crashes copy (Cmd-C) the last few lines of the Console, and then paste (Cmd-V) them in a reply here.
Also contact NC Support at help.ncsoft.com so they can track this issue and any similar to it. -
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That sounds like a question for Support - I know how to help with the game itself, but not with game accounts. Visit help.ncsoft.com to get Support.
If they aren't very helpful, try sending a PM to TheOcho or Niviene, maybe one of them can light a fire under NC Support and get an answer to your question. -
Right-Click the City of Heroes application, select Show Package Contents, and then navigate to Contents > Resources > transgaming > drive_c > coh (or that last part might be Program Files > City Of Heroes).
Look for a file called updater.lock and throw it away.
It should work after that. -
Wow, you're hitting on just about every possible issue there is with video at once.
First being that DVI will not support 1080p properly with most video cards. It's part of the reason most televisions use HDMI instead, and also the reason Apple switched to DisplayPort on the newer Macs.
Second, video cards that aren't really expensive have a really complicated matrix of which sizes of monitor it can drive at which resolutions. Apple created Dual-Link to get around it, but I don't know if your configuration supports it.
And third, I don't even know if the game is capable of producing that resolution in progressive scan mode.
I could probably do some tests here, but the closest I have is a Sony TV with HDMI, and a DisplayPort on my Macbook Pro. The results I get might not equal yours. Sorry, I wish I could be more help - hopefully I pointed you in the right direction? -
Quote:There was a Macbook Pro fan issue back in 2005, but the models since have had no problems (replacement fans were covered under warranty). Presumably Apple had a supplier issue with the fans back then.Weren't the Macbooks kind of noisey recently? Anyway, the Mac Pro's fans are 120 mm. That's the standard for most tower-style PCs. Also, Macintosh certainly isn't the only company to think of ducting air through specific paths in a case.
And I know Apple isn't the only company to use large ducted and variable speed fans, but they're the only ones I can go to one particular store and look at how they did it. And I'm much too lazy to research myself which ones have it and list every single one. -
Slight overkill Human.
My PC (I do have one) is housed in an aluminum case with two 120mm variable speed fans, and it has a larger CPU fan. Simple engineering - a large fan movies more air at a lower speed than a smaller fan, and is therefore quieter. Also, more fans move air at an even lower speed.
That's why Apple's Macbook Pro has two fans that are very large for the size of the case. They can idle at very low speed that way, and provide adequate cooling without much noise. The Mac Pro has a similar strategy with large fans. All I did for the PC was look at the way Apple did it and rip off some of their engineering ideas. -
Quote:Large, variable speed fans. The Macs all have them, including the laptops - the fans will only run full speed when necessary, most of the time they'll idle quietly. This has led to some complaints about the Macbooks and Macbook Pros running hot, but you can't have it both ways: you either have more heat or quieter ventilation.One of the issues I am concerned about is noise. My current PC is rather noisy when running. What features should i be looking for to make sure it runs quietly?
With PC's you can get large variable speed fans, but since most brand-name Windows PC's don't advertise them you have to do a lot or research to figure out which ones do. -
Quote:I run CoH at native resolution (1440x900) on my 15" Macbook Pro, and average 25-30 fps. I say "average", but it can be anywhere from 15-44 depending on how busy the area I'm in is. But mostly it hovers in the 25-30 range. That particular Mac has both an nvidia 9600M GT (which I use) and switchable to a more efficient 9400M (that I don't really use). It comes default with the 9400 turned on, so you have to make sure to switch it - via Energy Saver preference panel - to really see performance increase.So, if you were buying a Mac, you choices for Going Rogue are limited, starting with the 2.66ghz MacBook Pro @ $2000, the 2.8ghz MacBook Pro @ $2,300, the $2500 17inch MacBook Pro, the 21" $1500 Imac, and the $1700 27" Dual Core. All of these models have a fatal flaw though. They all have Geforce 9600 GPU's, or RadeonHD 4670 GPU's. Yes, you'd be able to run Going Rogue's Ultra Mode, but I somewhat seriously doubt you'd be able to run the game on the native resolutions of their displays.
That fps is without compromises - I have all the settings turned up, except for reducing World Detail to 100% (turning it higher causes the game to become more unstable and crash). However, it does not include FSAA or Depth of Field, which have been disabled in the Mac client because the graphics engine currently uses some custom method for both that doesn't work with the Mac - something that will hopefully be remedied with the graphics update in Going Rogue.
As for Ultra, it's anyone's guess right now whether it will work. The Mac drivers for nVidia support up to OpenGL 3.2, but not *all* of the features (though there are only a handful it doesn't support). So it's up to that, what Transgaming does to include support in Cider, and how it performs on the Mac, plus simply how much time is available to make it work during the testing process and how many resources are dedicated to it.
P.S. FSAA, Ansiotropic filtering, Depth of Field, and even Ultra's real-time reflections are called Post-Proccessing Features. All of those reduce the fps just slightly, as they impact the performance of the video processor, which does most of the work. The Mac is able to hand off some of that work to the CPU - if the Cider wrapper supports it. Windows is not currently able to do that. In simpler terms, that may mean the Mac client could be capable of supporting Ultra even if the video processor isn't, or is only partially capable. -
There is something of a learning curve between PC's and Macs, so before you decide, stop by an Apple Store and play with one of the iMacs or Macbook Pros (you'll see why I mention those two in a sec) and see how you like the way it behaves and the interface. As nice as Macs are, sometimes what you know brings greater satisfaction than what you don't.
If you're looking for a change, though, here's what you'll gain:
- Reliability. The one thing goal Apple has managed to maintain due to strict control over both hardware and software is a homogenous architecture. Macs will generally behave as advertised (not including the occasional technical failure, which happens to all electronics). Windows generally needs more tinkering to get games running, at the very least requiring downloading updated video drivers and installing them. And that's not including that some generic or hand built PC's need hardware tinkering (which can get expensive) to get it to run a game.
- Redundancy. Boot Camp allows you to divide your hard drive, and install Windows alongside MacOS. One reboot can switch from one to the other, and Apple made a strong effort to provide Windows drivers that integrate Windows with the Mac hardware. This means if you're dissatisfied with a game's performance Mac side, you can "switch" to Windows quickly to play.
- Possibly Extreme Portability. The Macbook Pro is 1" thick and 7 lbs, and can keep up with most desktop PC's for gaming, either in MacOS or Windows via Boot Camp.
And in the interest of fairness, here's what you'll possibly give up:
- Access to cutting edge video cards. Mac support for brand-new-on-the-market cards tends to lag behind a few months. You won't be able to order that newly released card and have it work right away in Windows and Mac. And this only applies if you buy a Mac Pro - the Macbook Pro and iMac have no way of upgrading the video.
- Tinkering. Macs generally are less friendly if you want to periodically replace the motherboard, video, or processor to gain more performance - if you're a tinkerer. You can, however, upgrade RAM or the hard drive if you're careful - there are guides online.
Other things to note are that it's unknown what hardware/operating systems the Star Wars MMO will support, though Lucasarts has historically eventually (though after a delay) released Mac versions as well. The CoH for Mac client performs well, but it's unknown whether it will support Ultra natively at this time. -
Quote:Open the Preferences, and visit the Security tab. Make sure Accept Cookies is set to Always or Only from Sites I Visit. If that's fine, click Show Cookies, and search for cityofheroes.com, and then click Remove All.Whenever I try to log in to the boards on Safari on my mac, it gives me the "thank you for logging in" message, and redirects me to the main boards page, but I'm not logged in. This happens every time no matter how many times I do it. I get logged in, redirected, and then I'm not logged in anymore. Anyone else have this problem?
If you want to use a more scorched earth method (for instance if you suspect you're having similar problems at other sites) check the Accept Cookies setting above, and then use the Reset Safari command on the Safari menu - check all the boxes and click Reset. -
The problem isn't with the TF, it's a shortcoming of the SSK system. No need to call this hate for SSK though - this issue *is* repairable, or at least can be mitigated somewhat.
For instance, have the contact refuse to talk to the team leader unless they're level 50. Or even more flexible, have the leader on one of those TF's auto-sk'd to 50 and the rest of the team follow the usual SSK rules (then your only handicap is the lack of powers/slots between 45 and 50). The latter might be more flexible, because then a whole team of 45's can still take on the TF if they insist.
Whether or not this was broken since the dawn of time is irrelevant, the point is whether or not you have a reasonable expectation to finish a TF once you've gone 2/3 the way through it. -
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I sent TheOcho a PM but we'll see if it works.
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Yes, they did:
Quote:Thank you for contacting the City of Heroes Support Team.
At this time, this aspect of gameplay is functioning as intended by the game developers. If you would like to suggest to the game developers that this be changed in any way, please post your thoughts to the City of Heroes forums.
(GM name withheld) -
There are a couple scenarios where if you have a less than 50 on the team at all, the team may become permanently set below level 50 and you won't be able to complete the TF.
At that point, no amount of logging out/logging back in to force a 50 to the top and reset the mission will work, and the GM's won't help you (they just say it's "working as intended"). You're done. -
Open Console (Applications > Utilities > Console) and copy and paste the last few lines into this thread.
Or if you're in a hurry:
Try downloading the Mac client from the City of Heroes website. It's bound to already be as new as the latest update you attempted to download.
If you want to speed up the game files patching, follow the instructions in the guide linked in my signature to locate the game files in the old game application and move them to the new one. -
Quote:That was a problem affecting a very large number of users. I've had this issue for around, oh, 3 months now - but both NCSoft and Time Warner insist I'm the only one to complain.I had a heck of a lot of lagging and lost packets to the west coast servers, oh, about 8 months back. It was fixed eventually but 'eventually' was several weeks. These backbone companies' willingness/ability to fix their issues has gotten well into the unacceptable range.
I found someone else in-game who was having the same lag issues but he didn't want to complain. I'm guessing that's why I'm the *only* one, because everyone else with the problem is just assuming they'll fix it sooner or later, or they're assuming they have to live with it.
I'm hoping it's not going to be really difficult to convince both Time Warner as a larger company, and PCCW as a larger company, not to write us off as too costly to make happy. We're a handful of people having problems with a game published by smaller NCSoft, not huge Blizzard, so it's going to be a tough road. I just wish I had NCSoft Support backing me up on this.
By the way, also to Soul Train: When I last called Time Warner support, the tech sort of leaked that they've been getting a few reports with problems playing Aion. Well, not so much a leak as he asked me, "Are you playing Aion?" I wonder how close the servers for Aion and CoH are located, and if they're on the same ISP? -
Soul Train: Got a traceroute from Zoomtown DSL, but I don't know about the accuracy - I had to switch from UDP to ICMP (the modem blocks UDP) and it seems to be an odd route (but it works!):
traceroute to 216.107.240.3 (216.107.240.3), 64 hops max, 72 byte packets
1 192.168.200.1 (192.168.200.1) 1.272 ms 0.849 ms 0.842 ms
2 nw1-dsl-208-102-244-1.fuse.net (208.102.244.1) 12.643 ms 11.549 ms 10.880 ms
3 10ge1-4.sw2.core.fuse.net (216.68.7.204) 11.879 ms 10.394 ms 10.285 ms
4 10ge1-4.sw2.core.fuse.net (216.68.7.204) 11.537 ms 11.152 ms 11.449 ms
5 66.216.8.130 (66.216.8.130) 13.015 ms 13.858 ms 13.031 ms
6 66.216.1.149 (66.216.1.149) 26.984 ms 19.104 ms 18.984 ms