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Posts
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Creepers really are made for Procs. Frankenslot it with all damage procs. You'll get adequate To-Hit and accuracy from your IO sets and Tactics.
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Double-XP weekend obviously brought out a lot of players. But for the first time in months, PI broadcast was filled with "$25M per run for +4/x8 Warrior Earth map" and such. I think that only underscores the fact that PL farms are going to happen in AE and portal missions both. Farmers will just switch from one to the other.
What was amazing to me was that during this same period of time (this is on Freedom), Atlas AE was just as busy as normal. -
Quote:I'd be happy to post my build but don't know how to do that.....is there an easy way to export it from the game?Now this...I would like to see. I have been contemplating Fire/Fire vs Plant/Fire and the more I think about it the more I want to roll Plant/Fire (especially since I already played through a Fire/ control set)
Best,
-MT
Quote:You are right on with everything but this part and you have it completely reversed - controllers are the ones that need to slot their controls for damage as they don't have any other attack powers. Dominators do plenty of damage with the attacks in their secondary, they don't NEED to slot primary powers for damage. Single target immobs are extremely inefficient damage powers as they take 9s to do all thier damage in most cases. Holds only do as much damage as a tier 1 blast with a much longer recharge and higher end cost. You don't want to be cycling your holds or immoblizes for damage, use them just enough to lock things down and kill them with your secondary.
Holds should be slotted for hold - just enough slots for a gaze of the basilisk set or however much you need to get decent acc, rech and hold duration prior to slotting that. If you do take your single target immobilize I would recommend not adding to it beyond the base slot. AoE immoblizes are usually a bad thing for dom's to take - they garner way to much aggro in a group and where a controller would have buffs/debuffs or heals to mitigate the aggro from the AE immoblize a dom does not.
Roots is a possible exception - once you get everything under control with seeds of confustion you can let the confused mobs gather up, lock them in place with roots then unload with your other area attacks. However, roots still does very low damage for an AE attack and the only damage set it takes that provides global recharge is positron's blast - which doesn't have enough accuracy for a 0.8 acc power like roots. If you are striving for perma-dom you generally can't afford to waste slots on roots unless you can get a good global recharge bonus out of it. When I do take roots, I put 2 acc enhancements in it and nothing else or I put an enfeebled operation set - it only gives you 3.75% global recharge but its something.
On a plant/fire/fire you will find flares + fire blast + blaze gives you plenty of single target damage and fireball + RoF or fire breath gives you plenty of AoE damage - any damage slotted in your controls is going to be mostly wasted. Pets and psuedo pet powers are the exception to this and carrion creepers is worth slotting for damage and if you take the pet, it is probably worth it as well.
Once I achieved perma-dom, the need to slot for holds using just SO's wasn't as important. I didn't start slotting IO's (other than a few LOTG's) until about lvl 40. And once I did start slotting IO's, your recommendations match my slotting exactly. And once you are around 45 or so, your opener is Seeds of Confusion (under Perma-Dom), Roots and Rain of Fire. Slotting anything for heavy holds is rather wasteful at that point as your damage output is so extreme that nothing survives long enough for your hold/immob durations to expire. Its just that powerful.
Throw in T4 Interface Reactive at 50 and I'm floored how fast I can kill +4/x8 spawns solo. I can't really handle ambush farms, but farming a map like I would with a Fire/Kin build is insanely fast and safe. -
This is a little like having the debate about automatic versus manual transmissions in a sports car forum. Some people hate the concept of having to manually shift their vehicles, some people would only consider that a "true" sports car experience and then there's the middle group who buys the automatic with the manual shift override feature to get some of each experience.
Really just a personal preference thing. -
Quote:I was around early enough to be the "Hami Taunter" when Regens were so bloody imbalanced that we could Tank the big jello guy solo, without healer backups. Heck, back then, you could pretty much just play a Perma-MOG build and ignore ALL other Regen powers and still be top dog. So I understand the concerns about giving Regen any buffs because they would be TOO good then. I actually think that the reason Regen has become such an "active playstyle" set was to put some holes into the build....you forget to hit one of your regen powers at the right time, or panic and hit them all, and you'll end up with a faceplanted Regen scrapper in tough situations.What is the set supposed to be for? Passive regeneration? The Regeneration secondary hasn't been about passive regeneration in probably five years or more. I'm sorry it's misnamed, but the power set is what it is. Would you be happier if we called it "spastic clicky survivy thing" instead?
Look, I'm telling you what's possible at the top end. If people don't want to build it or play it that way, they don't have to. It's a game. Everyone should play it how it's fun for them. However, I don't see how anyone can continue to claim that Regen CAN'T hit a high level of survivability. It CAN, incarnate to hit or not. Someone may not know how, or may not have the budget, or may not have the necessary twitch reflexes, or may simply choose not to build or play that way. But that's not at all the same thing as the secondary being incapable of competitive performance and therefore needing a buff.
I'm not opposed to a buff. I'm just saying that "top end Regen survivability is teh suxxorz" or for that matter "I don't like having that many click powers" isn't likely to fly very well as an argument for one.
Edit: Here, I'll throw a bone to the buffers. I suspect that Regens DO die more frequently on incarnate trials than most other secondaries. They CAN be built so that this doesn't happen, but as I said, someone "may not know how, or may not have the budget, or may not have the necessary twitch reflexes, or may simply choose not to build or play that way". The devs, I believe, care a lot about AVERAGE performance, probably more so than peak performance. It may not matter that top end Regens are laughing at the incarnate trials if average Regens are getting slaughtered. If I was specifically looking for a buff, I'd be wanting the devs to do some data mining, with the expectation that they'll then SEE the supposed performance gap.
All I know is that I don't die on iTrials. All of the iTrials are a breeze to me and have been since I was 50+1. I solo AV's (not all, but got Dimensional Warder solo BEFORE I tricked out with IO's) and this is without using incarnate powers (they weren't there when I did). For grins I've been soloing AV's and GM's again now that I AM all IO'd out. Even unslotting my Alpha and Interface so I'm not so uber, I do just fine. I do the Pylons. My DPS (primary is Broadsword) may suffer a bit because I'm clicking other powers besides my primary, but I've become accustomed to that kind of playstyle for this character.
Honestly, my other scrappers are kinda boring by comparison.
Built properly, I don't see the problem with the set. I welcome a buff here and there, but having been on the other side of the occasion (where Regen = stupid easy mode) I'm glad they made it a bit more challenging than it once was. And by "built properly" I don't mean top-end, double-digit-billion-inf build. I don't have a single purple. I'm not softcapped for defense....about 25% in Ranged/AOE/Energy/NegEnergy and Melee. Melee, with Parry, is easy to cap and since thats where I spend most of my time, its the right approach. S/L defense is below 20% each. 140% recharge (with Hasten). About 30% S/L resistance as well (Resilience/Tough). Capped HP and END from having all accolades. MOG and Shadowmeld are both there but the only time I'm cycling them is soloing AV's, GM's and the LAM chambers/crates. Otherwise, its one or the other as Alpha soakers as needed, not an every-fight sort of "ZOMG IM REGIN AND DYING CLICK CLICK CLICKETY CLICK I WISH I WAS A REAL SCRAPPAH!". Maybe I've built a "best practices" build by reading forum posts, but certainly not a min/max build or doing any kind of bizzare IO slotting/weird power choices.
Everyone's mileage varies. You can tell me I'm not surviving because of Regen and frankly, I don't understand where that comes from. If I turn off all my Regen powers, I guarantee you I'm dying. Its the backbone. It may not be "as survivable" as my /SD or /SR builds but in my experience, it definitely is and frankly...what the hell else am I supposed to be taking on solo or teamed that I can't handle? Thus far, I've handled everything the game can throw at me. Not that tough with any build, Regen isn't any different in that respect. -
^^ actually, I have all Accolades. But I often forget to use those. The buffs you get from the self-mutation (booster) and the magic pack buff are nice too.
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Quote:Sure its a huge boost....except when something hits through either one, my Regen powers take care of it. Or when they both down and I have to rely on Parry alone. Layered defenses...some of it pure defense, most of it healing and resistance. On my /SD and /SR toons, once I'm hit, I need a heal. On my /Regen, if I get hit through my defenses, I just Recon and keep moving. Although with IH and Dull Pain, I seldom notice when I get hit....I'm just regenning whatever gets through.Highlighted for emphasis. Those are lending more to your "survivability" than your Regen is.
I can't tell you the number of times I've been the last man standing, long past when my total defense brethren are faceplanted. Maybe its just how I play, maybe its how they play, maybe its just what I'm fighting, I don't know. All I know is I was away from the game for years and after reading around here, doing a total toon respec and spending the time to outfit myself with all IO's, this is my primary go-to guy now for just about anything. Not sure where all the hate comes from....I've got a BS/SD with capped DEF (past capped for Melee thanks to Parry) and a DM/SR also, both with full IO builds. They really have issues against Longbow and Arachnos at +4/x8 and while very good at iTrials, still get into situations where they just get turned into swiss cheese and I need external support for help. My BS/Regen guy....no sweat.
I will say this. I have to pay more attention to which powers I activate and which ones to hold in reserve with my /Regen than I do my others. In other words, playing a pure +DEF character is pretty much an autopilot playstyle and recommended for simpler button mashing sessions. But when I want to feel a bit more sense of 'whew!' my /Regen is where the action is. -
Quote:Funny, I had the _EXACT_ same issue that prevented me from going "dark side" for a loooong time (I play an Avenging Knight kind of character). But I finally found a way to work it into my bio and am ever so happy I did.Love seeing that mention of ShadowMeld power all the time
Yeah it's good! Sadly, it concept limiting.
My character grabbed hold of a cursed relic to destroy it and it temporarily possessed him. He now spends his time trying to atone for that transgression yada yada yada. And while he can't rid himself of the dark power inside him, he has mastered it making it do his bidding and forcing it to help do good, thereby trying to redeem the evil as well as himself.
Great, great power. Highly recommended. The dark blast pre-req, even with just a single slot, is actually pretty decent thanks to T4 Interface Reactive (that DOT kicks off all the time and is decent damage). I use it for pulling or to tag runners I didn't quite kill. For taking only two powers in the PP, I'm very happy. Gave me more slots to throw into primary/secondary as well. -
Don't know what you are talking about. I'm now fully IO'd (no purps) and T4'd out on all Incarnate powers and between alternating MOG, Shadowmeld and Barrier, I'm a god on iTrials. I solo chambers and boxes in Lams, pull Seige and Nightie in BAF's and run around like an idget in Keyes. I have decent (not capped) defenses on top of all this thanks to IO set bonuses and Parry from my primary.
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Roots is very helpful when your secondary is /Fire, especially if you go for the Fire epic post-40. That way your attack chain is Seeds, Roots, Rain of Fire, Fireball, Fire Breath and maybe Blaze against the boss then everything is dead by that point.
BTW, looked at your build. Spore burst and spirit tree are totally skippable. Spirit Tree in particular is all but useless when playing on a team. You just kill stuff too fast for it to be useful. Go dig around in the Guides section for the "walking forest fire" guide to Plant/Fire Doms. Very helpful guide for your first time.
Remember....a Dom isn't a Controller. Your damage is much higher and your holds under Domination are powerful enough to outlast the time it takes to pummel your targets. You are free to slot your holds for damage if you can. Roots is great for this, as are your Creepers....and throw some damage procs in those also!
Can't help you much with /Psi as the secondary. I have a Plant/Psi sort of chilling at 38 as I found Plant/Fire to be just such a superior set that I whizzed it from 38-50 in like a weekend of teaming. Just a damage god...you'll have fun I'm sure! -
As already stated, Plant/Fire/Fire is the Brute of Doms.
Its also fairly cheap to outfit with IO's. You can get permadom and great Ranged defense, plus about 150% recharge (with Hasten) without a single purple set. The most expensive IO's you'll slot will be LOTG's and the Oblit's. With this build you can tank (Seeds of Confusion), Immob and burn entire spawns on +4/x8 settings. Even on full teams, I run to a spawn and sometimes just giggle that the Tank waits for me to grab aggro first. Teams learn quickly that you are the "Steam" in their steamroll.
I will say, however, that things don't pick up for this build until the mid 30's and permadom. Once you grab the Fire epic, good lord does the build shine. Easily as much fun to play as any of my Brutes and really just as survivable thanks to Seeds of Confusion.
Just don't make the mistake of slotting and playing like a Controller. You are MUCH more destructive than a controller, so slot your holds/immbos for damage post 35. -
I've only got one issue with the new launcher, and to be honest, I'm not sure if its a real issue or just my imagination.
With the old launcher, I could start to download a patch and if it was interrupted for any reason, the program would 'verify' what had already been downloaded the next time I started the game, and start the download from that point. Since I travel a bunch and play COH from my hotel room, it was nice to be able to start a download, halt it when I checked out, and pick up where it left off the next time I had connectivity.
The new launcher keeps wanting to start the download over from scratch each time its interrupted.
I took a several-years break in the game and was using the old launcher when I returned...had a LOT of updates to download. I upgraded to the new launcher shortly after and just noticed this 'do-over' approach recently. So could just be my faulty memory.
But its annoying it can't pick up where it left off. Almost all other programs can do that. -
Why? The reward for playing a "real" arc is the story, right? Keep all AE missions the same, just segregated. Separate but equal.
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Quote:Mostly in agreement, yes. Although I don't see the Search engine as representative of a "competition" between the farms and 'genuine' story arcs at all. Farmers don't care about the story arcs. Story Arc'ers obviously do care about being lumped in with the 'riff-raff' that is farms.The farms in the AE interface are in direct competition with the story arcs, and it's that which causes such bad feeling towards the AE farm community from the story writers. It's not necessarily the farm writers/users fault. But it IS a problem.
Eco.
I think its just a feeling on the part of those who write and enjoy reading others' writing that the AE farms are more popular than their own 'legitimate' efforts. And thats a swipe to ego no matter how its sliced and diced. If I were Hemmingway and the AE was the only outlet for publishing my works, I'd likely be pretty upset if my stuff was cluttered up with a bunch of comic books. -
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^^^
The fundamental point of "the game begins at 50" is that you can do stuff at 50, fully slotted with IO's and sporting all T4'd Incarnates, that you cannot do at any other level of the game. If you exemp down for lower level content, and you built your toon properly, you are still more powerful than your 'peers' at equal levels. IO's even exacerbated this feeling that 50 is the starting point of superdom since its only at 50 that you have all the set bonuses across the entire build possible. Yes, people will trot out "its the journey not the destination" arguments, but the reality is that in a superhero game level 50 -IS- the super-est of superhero's roaming the streets.
And has already been said....try/b LFT some time in busy zones like Atlas or Talos. Then go try and do the same thing inside Pocket D. You'll find teams all the time in Pocket D running iTrials and be able to run multiple BAF's in the time it takes it get a single PUG even on a busy server like Freedom. Unless you like Farms, of course....easier to get a Farming team now in Atlas than a sewer team (remember those????).
The Devs created a game that rewards you for achieving lvl 50. This wasn't always the case. Pre-incarnate and pre-IO's, level 50 = "my badger" or maybe "my Hami raid costume" or, more likely, just plain old retirement.
Now, 50's are far more active in everyday missions than they used to be. There was a time the only place you'd find a 50 was in PI or perma-parked in The Hive for Hami raids. Now you see them running Tips missions in Steel Canyon. How many of these lvl 50's are AE baby's do you think? I'd be willing to bet a lot of them are. And if the AE babies are playing their 50's, even if playing them poorly, then its a win for the community and a financial win for NCSoft. Win-Win. Who care's how these people got to 50? Who cares how they play? Elitists may care, but in the end, all I care is that we have PLAYERS in this game that PLAY the game so I'm not running around totally empty zones feeling I'm playing in a ghost town.
Quote:Reading a story is not a group activity. Its a personal pursuit, unless we are talking about reading a bedtime story to a child. Again, I think you miss the point of what makes the game fun and exciting for a (overwhelmingly?) large percentage of the playerbase. Its an action video game. Nobody likes to wait at the mission door for extensive periods of time while someone reads the next chapter pre-amble. The Dev's understand this...this is why TF's have fairly short textual updates between missions in the arc.I like to read books, and i like to play story arcs. The enjoyment I get from either is similar. i'd be prepared to bet that all the story-arc fans in the MA community also like to read books. I understand that not everyone is alike, but I simply don't believe that people who trot out the old 'if I want to read a story I'll read a book' line actually read books in RL either.
In this manner, most of the AE mission arcs I've run are slanted mostly towards solo players who are willing to take the time to read everything...nobody else waiting on this. Waiting while someone else reads stuff isn't fun for me. Maybe for you? -
Huge numbers of threads in Brute forums describing the how-tos of farming. Yes, macros help as described above. Combine insps for damage and sometimes lucks for defense. A SS/FA has everything else they need otherwise.
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You either a) got a bad farmer or b) got an AE baby farmer that just recently hit 50. Freedom has a picky enough clientele that only real beggars will take anything less than a +4/x8 farm and most of the farmee's will drop team if its taking too long to finish.
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You really don't need Cardiac if you have Permadom, which fills your END bar every time it pops....I'm usually triple-stacking it. And Nerve, as pointed out already, is pretty useless as well given Permadom status. It does help out on your Defense buffs...but from what I've seen posted by other players, it amounts to just about nothing (like maybe 1% total extra defense).
You'd be better served with Musculature, as already recommended. -
I solo +4/x8 non-ambush missions all the time with my Plant/Fire/Fire. Everyone's playstyle is different but with such crazy recharge and Ranged defense, I just don't get hit. Or if I _DO_ get hit, its because of a giant miss on my part. But RotP is there for those occasions.
There have been many full-team missions where a miss on my part has caused a complete team wipe. Dom's are slow to blossom in most cases but once you are in your 40's and have a bunch of your IO's slotted, you are a monster.
Good luck with your build and have fun. -
Quote:I can remember my excitement at FINALLY being invited to a team in the early days of COH only to be told "don't zone, just need u 2 anchor." Farms removed these kinds of players from infecting the masses.Exactly. I love the fact that I am no longer hounded by people begging me to pad. The ability to set the difficulty a good thing overall, even though it does cause imbalance in the market, because in the past only self-centered jerks who didn't care how much they bothered other people to feather their own nests could do it.
Quote:Some have stated that they don't do AE because they feel a lot of the writing simply isn't good. The question I prevent to you is, what is it that you dislike? Is it typos? While people should fix these on their own, this is where the part of being hungry for feedback comes in, plus more eyes help. Is it style choices? If most writers have a Coke style writing and you prefer Pepsi nothing can be done about individual arcs but perhaps you could be directed to arcs that better suit your tastes. Is it things like logic errors/story conflicts? This is also where feedback comes into play and is probably more useful than typo fixes since a typo is easier to fix.
This is one reason I like farms. The emphasis is on action and lots of it. If I want to read a book I'll go do that. I play COH for action, not as a fancy chat client. -
Since your question re: farming is specifically related to broadcast messages like "looking for a farm," you are really seeing requests to join a powerleveling team. Powerleveling, or PL for short, is what Aett refers to as an XP farm. A level 1 character can make it to level 25 in under an hour via powerleveling methods. Often, the "looking for a farm" will be accompanied by an offer of influence/information/infamy to join the farm, or farming characters will advertise their farms in exchange for inf payments (or in some cases, for free). Incidentally, a farmer offering a free farm is likely just running a farm map in AE for the AE tickets Aett mentions. These can be exchanged for valuable salvage or recipes.
Basically, if someone is asking to join a farm in Atlas Park, you can be 99.99% sure they are a low-level character looking to be powerleveled by joining a Mission Architect farming team. -
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Quote:X8 has been around since launch. You just no longer need anchors.And the issue at hand is that the current wave of farms aren't using a bug to do it. The devs pretty much screwed themselves when they made the new diff setting. I'm sure something like +4 was done due to Incarnates coming down the road, but x8 is just begging to be made a farm.
I actually like Praet. I just got another character through there, and have 3 more to go.