-
Posts
319 -
Joined
-
Quote:Sorry, Malibu, but I'd argue that while that's a good character background it is far from epic. Some guy works out and trains hard and gets a pat on the head. Not epic. I agree completely that your story is a good background for a character. That doesn't make the VEAT epic. It makes the VEAT a little more specific than other ATs, but having a little background doesn't make it epic.SoA are an army, there skills work together they buff each other. When you make a VEAT you make a toon that's better than the reast of the SoA army out there, due to the training and skill of your toon. It will beat and has beaten it's regiment an fellow conrades in battle to become a number one Arachnos soldier.
Your toon your create is epic because it's battled it's way to the top of it's regiment and become smething special within the SoA army.
There background of being an average joe in a massive army, building there wayto the top and through the intence training proved themselves to be the best of there kind.
Or atleast that's why my NW is "Epic" background wise.
And again I say, this is NOT about the powers or how fun they are to play. The way the powers work together or how the characters work together certainly makes them different, but different is not "epic".
Epic, by definition, is majestic, of great scope and vast range. "A guy joined the military and worked his way up" is not of great scope, no matter how beautifully embellished it is.
And please don't get the impression I'm dissing your character background. Far from it. I'm only talking about the background of the VEATs in general. I'm comparing them to the HEAT background. Both are written by the devs, not the players. It just seems to me that they could have come up with something equally epic in scope for the villains as they did with the heroes. "Hey, now that you've gotten your 'Destined Lackey of Arachnos' up to level 50, come make a character that's even more obviously a peon in the same guy's stable!" Sorry, not seeing it.
Robin -
Quote:I'm a one-game-man so I wasn't aware the feature was so widespread. I'm glad to hear it is, though, because it really seems to me to be a no-brainer. That's just me, though, I guess.I think the market has already spoken. By that I mean most MMOs already have this type of mechanism. Even NCsoft's latest, Aion, has a means to transfer items between characters. I know the fact that other games have it doesn't make it inherently the right thing to do, but it clearly invalidates the argument that having it would ruin the game.
And I agree with both the point you're explicitly making (about the "ruin the game" argument) and the point I'm inferring (that the market shows that it's past time to discuss "if" and now time to discuss "how").
As to the how, I really don't think the email system is the way to go. As was said, by you IIRC, the cross-over spam thing would be a real pain. I suppose friends could be set for it, but that would require advance notice and would disallow general gifting.
I think a non-text, email-like system would work: pick a character, send a gift. A global tell would explain it fine and that way it wouldn't give spammers an email work-around.
I haven't given it nearly enough thought, however, so I'm going to let it simmer before voicing further.
Robin -
Quote:It sounds to me like you're suggesting that every possible power set combination for every AT should be able to solo even the most powerful AVs in the game. That seems a bit... unreasonable to me. If my interpretation of your statement is correct, would you mind explaining the reasoning behind that assertion?Now, this may not be the case for all Defender power sets. However, it can't be permitted for any set to be incapable of overcoming a given threat.
Robin -
Quote:Evil DM or not, I love this idea!If there's a hospital on Striga, it's controlled by the Council or the Sky Raiders. Teleport 'em to a cell, I say, and make them fight their way out!
That's probably the evil DM in me, rearing its ugly head...
The "out" part would be an instanced mish so the mobs could scale and once you got outside the hospital it would be normal striga...
Oh man... That would so Rock! -
I think we should consider the word "email" in this thread to be a metaphor or example. The point is that there needs to be a reliable, in-game way to transfer funds/resources to characters who are currently offline. Who's character (your own or someone else) and the specific method are both irrelevant to the discussion of "do we need". If we can come to an agreement that it would be nice to have, then we could discuss options.
Robin -
Three points:
1) No, this thread will NOT be about power level
2) There's another thread on a similar topic to this but it has more to do with appearance.
3) This is more to the devs (from whom I beg forgiveness) than to the players because as far as I know it's only one person's opinion.
I'd like to discuss this because I've tried to get into SoAs but just have never been able to enjoy them and I've finally figured out why. It has nothing to do with their powers or their look or the story arc (or lack thereof) they have available. It has to do with their background.
Look at the background of the Villain "epic" ATs: Some Joe/Jane Schmoe signed up to be a paramilitary lackey to a backwater uber-villain and worked their way up through the ranks.
Now look at the background of the Hero "epic" ATs: Energy beings fighting an inter-dimensional battle for the survival of their race are forced to flee to the far reaches of the multi-verse and merge with the citizens there in order to find allies in their ongoing struggle against their ancestral enemies.
How the heck are VEATs actually epic? I'm sorry, but that's just weak. I'm really hoping I don't get smacked with a Dev Stick here, but I gotta say the background of the Soldiers of Arachnos leaves a whole lot to be desired.
This has nothing to do with powers or power level. It has nothing to do with changing shapes or cool costumes. It has nothing to do with story arcs or being villains. It doesn't even have to do with if the ATs are fun to play or not. It's about background. How is it remotely epic to be just one more grunt in just one more paramilitary organization?
Let the flame war begin...
Robin -
Quote:Maybe it's the way this was said or maybe my mind is just working differently this morning, but this made me think about when I started switching over to controllers from defenders. It was about the time of containment. As you say, it didn't change their role but it did change how they were perceived sufficiently to make them acceptable alternatives to other ATs. Unfortunately the main AT for which they became an acceptable alternative was Defender.Once Controllers got containment and defenders were reduced in their damage dealing abilities, the clear distinction was gone. So, what I should have said was the the Controller and Blasters inherents improved their 'performance' but not necessarily their 'role' on a team. By the shear magnitude of the Controller change, they did however muscle past Defenders (with a few exceptions) in the 'role' of team support.
I still don't know that I believe a change to the defender inherent will make the AT more desirable, but I will now be much more open minded to options people voice. Thanks for keeping at this, Spark. I always appreciate calm, mature reasoning.
Robin -
Quote:While I certainly wouldn't have said this myself (I play a lot of controllers), I'm very glad someone did. Don't tell anyone I said so, but I agree. Defenders' powers are right-on in every way (except for the inherent which sucks no matter how you look at it because it doesn't benefit builds remotely equally). It's the ease with which they are replaced that makes them less desirable. For the most part I prefer to "manage from the bottom", meaning pick the least played AT and change it to make it more desirable, but I think your suggestion certainly has merit.i say nerf controllers. They're obviously overpowered : better damage than defenders, controls and buff/debuffs that are not the same but just enough for people to say :
I say, nerf the buff/debuff, nerf the damage, boost the controls. that way, controllers won't steal defenders job and everyone is happy (except controllers but who cares XD)
This is only the main idea and sure it needs to be balanced but I think controllers secondary is too awesome. I mean, blasters have some kind of control and melee in their secondary but nothing compared to controllers or scrappers. tankers have melee but not as powerful as scrappers. defenders have blasts but it sucks compared to blasters ...
Robin -
So far I haven't really seen anything I dislike. Some of the powerset proliferation is irrelevant to me, but the rest of it seems pure win. Certainly my favorite issue since I started back in I3. Content is great, but for me QoL comes first. Additional content I can't enjoy for some simple QoL issue is just more annoyance. This issue will kill off a sh'ton of QoL wishes I've had for a very long time. Between the "Not excepting invites" (whenever that was) and this issue's refuse emails, I finally get my peace and quite! YAY!
And the idea of having Rad be colored a dark red/black so it looks like an ectoplasmic pool of pain is giving me naughty shivers. I can finally have a /Rad 'troller that looks magical! And a spines scrapper that doesn't look completely ridiculous! I'm so excited I just won't know where to start. Well, probably with recoloring my Ill/rad phantasm and rad powers... ooohhhh.....
Robin -
Quote:I disagree on a factual basis. No matter which AT does damage, it gets the attention of the target. Gauntlet serves only to amplify and extend that fact for tankers and spread that effect around to the immediately surrounding foes. It does not create that effect and therefore can't be said to be why the secondary benefits them in their primary.Tanker secondary powers only help them fulfill their primary role because they have an Inherent that causes them to do that. If they were forced to draw aggro based on the damage they do (and had no Taunt) then they would be very crippled at their primary role.
Quote:Which is why I've said that Defenders need an Inherent that, while not reducing their ability to deal damage as a secondary role (similar to Tankers) also allows them to utilize their Primary better. Currently, Vigilance does not support this in any way.
If you're not certain I'm correct in that, please ask yourself how many times you've heard it suggested that any active defenders (i.e. not FF or Son) just defend by using only buffs or heals or whatever? Contrast that with how many times you've ever heard a tank be told to not attack and only taunt, or a controller to only control and not buff. I've heard controllers be told to only buff (and practically screamed at the team to get a defender if they want a buffer) but I've never once heard them told to not buff. There are no other ATs that are commonly told to forgo the use of half their powers in order to be more useful to the team.
Quote:Also I would argue that is not the Stormies that there is the concern about becoming overpowered with a damage boost, but the Rads. (possibly Rad/Sonics) However, except for the difference in buff/debuff strength, there would be no difference between a Defender with a 75% damage base, and a Corruptor, currently with a 75% damage base. Either would perform the same in comparison to a Blaster, at least until debuffs began to be applied. And quite frankly, I think most Blasters have NOTHING to be concerned about in regards to the damage level of a Corruptor. At best, a Corruptor may be able to beat a Blaster in ranged and AoE damage for short periods of time after his debuffs have had time to stack. He will never be able to beat the Blaster in melee damage, and the Blaster will likely have done enough burst damage to finish off the foes before the Corruptor can even get started.
It is not Blasters that need to fear a Defender damage boost, it is Corruptors.
It's my contention that as long as this fact continues, there is no possible change to the inherent that will make the AT any more popular.
And that's really my point. It's a popularity contest. Defenders are horribly (IMO) underrepresented in the hero population because the people who like to play support would rather play controllers and people who like to blast would rather play blasters. The only people who would prefer defenders are those who specifically want to do both (very, very few) or who care more about concept than ease of soloing or getting on teams.
Again, I'm not saying defenders are weak or wimpy. I think defs rock. If I didn't I wouldn't be here trying to help figure out how to improve them. I'm just saying that they are underrepresented and therefore are obviously less popular than other ATs. I don't think they'll ever be called "defenders" and get a full 20% share of the blue-side, but I'd sure be happy to see them at least around 15-18%.
Robin -
Quote:Please don't take this the wrong way. It could very well sound worse written out than I intend it to.Wait it out. Make a new toon and play it for a while before the test server opens again. I know it's frustrating - I made a contest toon there, right before it went to closed, and haven't been able to rework or even get a screenshot of him since. But... I'll live. You will too.
The "I'll live. You will too." reason for not implementing a new idea in a game is completely irrelevant. The same argument could be made for shutting off the game altogether. We all (who played back then) lived without the market. They added it. We've all lived without power customization. They're adding it. We all (who played back then) lived without CoV. They added it. Just because we can do without something doesn't mean it's not worth putting in. It's just a game. We'd all live without it. That doesn't mean it's not worth paying our $15/mo. or however much. Being able to live without a respec test tool is not remotely a reason to not add it and thereby make that $15/mo. an even better value. Adding value is always advantageous.
I very much like this idea. I really only use the test server for testing. I wouldn't enter a closed beta if they asked me (probably), which they haven't, but I'm happy to add my one user to the load for the open beta load-testing. For trying out a respec it's too much of a hassle without enough benefit. If we had a respec testing mechanism on live I'd be sure to use it and be grateful for it.
Robin -
Quote:There is a huge difference between role bleed and having your powers split between two completely different roles. Tanker/Scrapper secondary power sets all help them fill their primary roles. Same with controllers and blasters. Not so with defenders.Every AT had role bleed. Controllers and tankers manage aggro. Controllers and Defenders Buff/Debuff. Tankers and scrappers manage aggro. Scrappers and Blasters deal damage. Hell, tankers often complain that their problem is that they do not have multiple roles (although I think their damage is meaningful on teams, so I would argue that damage is a role they perform decently, if not outstandingly).
Defenders buff/debuff. They have a damage role, their only problem is that they do it poorly. I think people would be fine perceiving them as Buff/Debuff and Blast the snot out of enemies, much like people think of Controllers as aggro control and buff/debuff and people think of blasters as blast the snot out of enemies with some control.
Having multiple roles is not the problem, its the solution.
In any field, the only way multiple roles helps is by allowing less competent people to act as "jacks-of-all-trades". Even then they wind up sending people to specialists when greater depth of ability or knowledge is called for. Filling more roles will never make the AT feel more needed, it will only make it feel more desperate.
I haven't said this before, but I think it might explain better what I'm talking about. Keep in mind that I'm not suggesting this. I don't know if it would be a good idea or not and I'm pretty certain it would be unreasonably difficult for the devs.
Tankers and Scrappers have the same primary/secondary sets, just reversed. They do have, as you said, role-bleed. Unless you are desperate, however, you don't call for a scrapper to do the tankers work or vice versa. A tank is just better at tanking and a scrap is just better at scrapping. Controllers have the defender primary as their secondaries. If the defender had the controller primary as their secondary, the two ATs would then fall into the same category. As it stands, the defender can't compete with the controller for mitigation/multiplication or with the blaster for damage. If the defender had controls as their secondary then they'd be back on an even playing field with the controller and wouldn't have half their powers made moot by a blaster. People wouldn't call in a controller to do a defender's work unless they were desperate, just like they don't call in a scrapper to do a tanker's work unless they're desperate.
Again: I am not suggesting that. I'm not saying I would be opposed to it, just that I haven't given it any thought except as a method of elaboration for my point.
Robin -
-
That's your "dangit"??? That you were joking?
How about the "Dangit, WHEN THIS WEEK?" Or "Dangit, then when with the I16 open beta forums start up?" or any of the other "dangit" things suggested?
My vote is on the "when this week" one.
Robin -
-
Quote:Which, to my mind, is a VERY reasonable response (both on the part of the devs and on the part of the players).I believe one of the devs commented on this a couple of years ago and said that changes of this sort in buff powers wouldn't be free. Like an AoE or 5 minute long Speed Boost would end up with either a weaker buff, dramatically increased End, or both. At which point everyone in the thread said "never mind!"
-
I'd have asked this over in the player help area or some forum area but it seems very appropriate at this point in this thread so here it goes:
How do you ignore someone on these new forums? -
Quote:At the very least it doesn't cache that information on the client except for granular updates. That's obvious from the fact that when you select a subcategory it will automatically refresh in an unsorted form and resort as it downloads the new data. Given the available evidence I feel reasonably safe in saying it's an immediate and unwarranted download that is then not further used. It needs to be changed both for the benefit of the clients and for the benefit of the servers.The thing is I'm not sure it does download that or if it does it doesn't necessarily use it. I've noticed that when I put an item up for bid then click the more info button it will frequently display 0 supply and demand while it queries the server. Similarly (but less frequently) when doing a search an item will sometimes appear greyed out (signifying no supply or demand) until I click on it and it queries the server for the numbers.
Robin -
-
Quote:Please take a look at some basic economic theory, then get back to us. Specifically look at the concept of monetary policy in an inflationary environment, and the effect it has on price inflation (which is completely different from actual inflation).The problem I have with this is the supply/demand relationship isn't between influence/infamy and purple IOs, but between demand for purple IOs and supply of purple IOs. The supply of purple IOs will increase much faster than the demand for for them because there are only so many characters that can use them in so many slots. Influence/infamy is one way of getting them, which may decrease slightly in supply, but I'm not worried about that becoming a problem. Plenty of people will be getting cash. Assuming more people are running regular missions to farm purples, then more will be coming in without changing the number of people who can use them. Only lvl 50s can use them really, and them running purple farms to get them in itself will increase supply and reduce demand because some will get what they want in drops as well as supply influence/infamy.
-
-
Quote:I've been gone from this thread for stress relief reasons so please forgive my overdue response. And I don't think your paraphrases altered my meanings at all so there's no reason at all to be sorry.Hello Robin,
I am paraphrasing what you posted and I apologize for that.
The key factors you listed for what a Vigilence change would result, I think would depend on the 'actual' change that gets made. I think you will agree that the implementation of "Containment" for controllers had a huge change in not only 'performance' of controllers, but also the 'perception' of their 'role', both group and solo.
You also have to admit that the 'revamp' to Blasters inherent abilities was also significant in their performance.
What I would expect to happen with a Vigilance change, would be an effect that WOULD address the perceived views of performance AND role. Judging by their track record, I think we can expect an acceptable change.
I would also wager that the reason it (Vigilance 2.0) is not forth comming is more about finding an effect that would satisfy 'ACTUAL' performance issues, as opposed to everyone's wish-list of changes (more than likely based on their preferred powersets).
As to the controllers, actually I would argue that the change to/addition of containment had absolutely no affect on their perceived role. I most certainly agree with you that it had a huge impact on their perceived value, but their role--being mitigation/multiplication--did not change in anyone's eyes that I know of. They fill only one role. When people look at their team makeup and think they need damage, they never look for a controller. When they need aggro control they never look for a controller. The role of the controller has been static since it's inception. This is true, to the best of my knowledge, for all the ATs and for the most part I feel that's as it should be.
Similarly with defiance, the value of the blaster changed but not their role. I submit that no change to any inherent could possibly change the role of an AT. The AT's role is determined by four things: Primary powers, secondary powers, hit points and damage scale. Those are in descending order of relevance to the role, mind you. Even if the blaster damage scale was tiny little bitty, they'd still fill the same role. They'd do a crappy job of it, but it would still be the same role.
Right now the problem is not who is best at what role. It's hands down obvious who is best at what role when each specific role is looked at on its own. The problem is that the capabilities of the defender are split between two roles, each of which is also filled by another AT, and therefore they are not capable of successfully competing with those other ATs. Changing the ability of the defender to fulfill either of those two roles or even both of those roles will not change that they are the schizophrenics of the game. Defenders have MPD: Multiple Powertype Disorder. Until they are devoted to filling a single role or roles that are not in competition with other AT roles, they will continue to suffer from the same problems regardless of how good they are at their roles.
Obviously those are just my thoughts and my predictions, but it's good to get them down so later on people can either tell me why I was wrong or more thoroughly understand how to prevent the problem in the future.
Robin -
Quote:Keeping in mind that I agree with your last sentence, I have to argue the logic based on the extrapolation you're making.Finally as Demobot mentioned I suspect the supply of purples is going to increase after I16 anyway.
The sidekicking/difficulty changes should lead to more farming of missions that would drop purples.
More supply equals cheaper prices...
You're saying that the prices will drop because the supply will increase. The supply will increase because more farming will be done. So far so good. The problem is that same increase in farming will also increase the supply of new influence into the equation at the same relative rate as the increased supply of purples/etc. Therefore there will be no change in the relative supply/demand equation. The supply/demand of the purples is only half of the equation; the other half is the supply/demand of the influence. Since both sides of the equation are going to be increased by the same amount, the relationship between the two will not change due to farming increases.
If there are other changes which will cause an increase in the supply of purples without increasing the supply of inf (or decreasing the supply of inf without decreasing the supply of purples), then yes it would lower the price of the purples.
Up to now, however, I have heard of nothing which would cause such a relative change.
I'd recommend "Human Action" by Ludwig von Mises for an excellent primer on economies, except I haven't read all of it yet so it would likely make me look really stupid later on when someone asked me more about it and I couldn't answer. I've only read selected articles/sections but even in those there has been some excellent information.
Robin -
Another, albeit very minor, problem is that given the information I've read once you join a team you'll automatically be SK'd to the appropriate level. That means that if you're out of range so the team leader can't select you, you could be level two and when that "35+ only" message comes across broadcast you could send your tell saying "level 35 Defender!". Once you're invited the only way the leader has of verifying your level is checking your info (takes a while during a fight) or waiting to watch how you play. In either case it might be too late and your inability to pull your weight could already have cost someone some debt.
Without SSKing, you get on the team, you're selected and automatically shown to be a lvl 2. You're then kicked.
Like I said, very minor problem. Still, it will happen and it will be annoying for team leaders on raids.
The other obvious scenario is when the level 2 (or 10 or 20 or whatever you think is too low) comes up and sees there's a raid in progress and does their "Level 40 Tank, LF Raid Team!" Someone already in the middle of the fight could really be counting on that tank to be level 40, invites them without having time to verify 'cuz they're already in a huge fight, and the next thing you know the fake level 40 tank wipes and takes the rest of the team with him.
Not likely to be common, but it will happen. Just sayin'.
Robin
(Oh, and for full disclosure: I think the whole side kick/exemp change idea is awesome and I couldn't be happier with it.) -
Quote:BIG RED BALL!!! (Just make it cost some inf to spawn it)I would like to see 'fun' temp powers sold for inf.
Like.. I remember in EQ2 they had vet fireworks. I would love to see fun firework powers that could be bought for inf. They wouldn't exactly do anything in combat, but pretty lightshows.. like, 1000 inf for a small basic firework, 2500 for a medium 10,000 for a large fancy one.. you could buy them and they would stack.
I dont know about anyone else, but I would probably spend hundreds of k on these things, and just fire them off i AP for fun..
I don't have a link to the thread right now, but we need it in game anyway. Just search on "big red ball".