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What type of MM? (melee solution is post above) ranged pets just put at range.
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Please see link in original post. -
Miuramir, this is not the case. (noy saying this doesn't happen as you describe, just not my experience). I have had the vault door targeted and gave the attack my target command and they do nothing.
I have also had my henchmen well within LOS of the door, as OmegaS stated might the issue, but still no luck. In last nights scenario the zombies were maybe 5'-6' directly in front of door with no obstructions.
I'll have to wait till I get home and place the idio... err zombies right next to (1' away from) the door using the GoTo command then give them the attack command as previously suggested.
Thank you all so far for the feeedback/suggestions. Much appreciated. Still hope the bug team looks at this though. -
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Makes sense, the door itself isn't generating any aggro or has a non-existent threat value.
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I don't believe aggro or threat value is the issue. My henchmen attack cars, boxes, parking meters, fire hidrants, etc with no problem. It just seems to be the vault door that they just can't grasp attacking. -
I made a post in the Bugs forum but thought I'd bring it up here to specifically get the MM community feedback. Please check it out and shed any light on this issue if you have any. Thanks in advance all.
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Ok thanks. I'll have to try that. With that being said maybe it's a terrain issue that doesn't allow pets to target/attck door from a distance. Mybe due to the door being 'raised' off the floor?
Whatever the issue hopefully it still gets looked by the bug people -
I have two MM's and on both of them (one Necro, one Thugs) I have had problems with the henchmen not attacking vault doors in bank missions. A while back on my Thugs MM, with vault door targeted and giving the attack my target command the henchmen took on the 'attack mode' animation (changing stance and drawing weapons) but did not attack. Just last night on my Necro MM same scenario but my zombies just stood there. With Necro the Tier 2 henchman did use his gloom ranged attack on the door, but nothing from the zombies. Also, with pets set to attack door, even if they aren't they actually attacking anything, and they are in defensive mode (using "petcom_all Attack Defensive" command) when the guards come they will not defend me unless I command them too. They all seem intent on staring down the vault door to death.
Anyone else experiencing this bug? Or is this even a bug? I hope so because without pets attacking the door it takes an aweful long time for a MM to get it down. -
I've found that certain maps are inherently bad for glowie missions. Arachnos base mission maps (and a few others), for me at least, give off the glowie sounds through out the entire map, even if there are no glowies on that mission. Some maps like wherehouses and caves seem to still have good audio when it comes to glowies. Other maps, I believe out door maps and maps like ships/freighters, there doesn't seem to be any glowie sound at all.
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You can only use it on other players (ON YOUR TEAM.) I keep it on my Controller with auto-attack on it (the green circle.)
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Speaking of the Auto Attack feature. Is there a way to have multiple abilities on auto-attack? On my Brute I like to have Brawl on auto but when I try to auto anything else it replaces the previous one. I've learned to live with only one ability on auto but if there is away to get more I'd be interested to know how to do it. -
There are many many IO's. You get the IO's from recipes. The link above at the Paragon Wiki site will give you all the info you need.
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Hello Infinity. I just started Willy Wheelers' missions last night and thought I'd wait on it so if anyone needs the 'Paragon of Vice' badge (needed for 'Marshal Badge' accolade) they have a chance to get in on the action. I am currently on his first mission after being introduced to Seer Marino, the 'Plant bombs in Arachnos Base' mission. As soon as I get the badge mission (not sure how far into the arc I need to go) I will broadcast in Infinity Badges global channel so keep an eye out. I play kinda late due to my being on HST. I should be on around 5pm HST. Send an ingame email to @JohnnyBadWrench to reserve a spot.
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No noob calling intended,
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I know... hence the winky -
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As slow as WM is, Recharge definitely helps, but you should have 2 each of Accuracy and Endurance Reduction first. By the time you have more than 4 slots in each attack, you should have enough attacks that Recharge isn't such a big deal, but it's still helpful.
The one thing I haven't seen mentioned is that you should slot an Accuracy in your basic Punch, and add that to your attack rotation any time everything else is on cooldown. It's not much damage, but it keeps your Fury from draining while you're waiting on real attacks.
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I currently have 2 Acc / 2 -End in two of my attacks and 1 Acc in my third. I only plan on slotting a Recharge reduction as my 6th slot... I should have Endurance by then. And about Brawl, one of the best pieces of advice I got was from a generic Brute guide that said to put Brawl on perma status (Ctrl + Click) which I have done. It's really made a big difference on all my brutes for fury gain. Not sure if I have anything slotted into Brawl but the next time an Acc enhc drops I'll throw it in.
Once again thank you all for the advice. Just from the changes I made last night from yesterdays posts my Brutes playability was greatly increased. -
Thank you all for your advice and help. I just got lvl 13 last night and added slots to my attacks. I am now all Acc/-End for my attacks and I added more -End to my toggles. It seemed to make a difference, now I just need to turn off xp and get some AE tickets to get DO'd out and I'm sure that little difference will turn into a substantial one.
To Silencer... I never had any recharge enhancements, not sure where you got that impression. But after I hit 13 and added 1 slot each to Bash and Pulverize I had some recharge enhc in my inventory and no -End (and I'm poor so I couldn't afford to buy any) so I threw them in. It didn't help my Endurance but it did wonders to my damage output and my Fury. The recharge were replaced by -End as I got them but when I have 6 slots per attack I will definately use at least 1 for recharge. Warmaces fastest attack has a 4sec cooldown, recharge ench definately help.
To Nights_Dawn... I'm not that big a noob that I have sprint on during combat, in fact, I hardly ever use sprint since I have Swift. But yeah, for a 'tank' class I feel way too squishy.
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OK, so a little background first. I'm a returning player that stopped playing before CoV was released. I'm back now and started again during the 'Meow Madness' times. I took that opportunity to try a lot of different villain AT's out, power level them up, and decide what I liked. I decided I really liked the DM/SD Brute I made (I got him up to the mid 30's). So I picked a new server and started from scratch.
OK, so now I'm level 12 and it's a complete chore to play this guy. I can't go through more than 2 mobs without being in the yellow on health and almost completely out of End. When my fury is up I shine but that hardly ever happens due to my ridiculous End usage. Also I take way too much damage than I feel I should. And when my toggles go down due to End loss I see no effect on my damage mitigation. It seems that all the toggles do is take End, no noticable benefit.
Here is what I'm currently working with for powers/slots.
Bash / 3 Slots / 2 Acc 1 Dmg
Pulverize / 3 Slots / 2 Acc 1 Dmg
Clobber / 1 Slot / Acc
Deflection / 3 Slots / 1 -End 2 Def
Battle Agility / 3 Slots / 1 -End 1 Def 1 Res
True Grit / 3 Slots / 1 Res 2 Health
Combat Jumping / 1 Slot / Unslotted
Swift / 1 Slot / Unslotted
Now I haven't come here without doing some research first. But I cannot find any WM/SD guides and the guides I have found for SD are all end game IO slotting guides, what I need is a leveling guide. I don't have any respecs available so I just need advice for slotting and what direction to take from here out. I really love the toon I made for my WM/SD Brute but it's getting ridiculous playing him.
Any and all help would be greatly appreciated. Thank you all in advance for any help/advice you have for me. -
Pretty sure that name is a copy right infringement on the crappy 80's heavy metal of the same name.