ConFlict

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  1. ConFlict

    Blaster changes?

    There has to be something wrong with your build if you couldn't fit in those powers. They are like the only reasons to go /mm, you might as well be /fire if you didn't take those powers. You may want to start a new thread and post your build to get some suggestions.
  2. ConFlict

    Accrobatics

    You want 41. If you are at 40 or so and the kb io gets you over the top slot a kb io. If you are over 41 already put in an end red. You do not need to slot a kb io in acro on any build to get 41.
  3. Quote:
    Originally Posted by Not_Epsilon View Post
    (Vicious "Conflict" style post about atrocious spelling)


    my day, it was made.
  4. This thread has potential.
  5. ConFlict

    Blaster changes?

    Scare, a decent and easily procable tier 1, and busted drain psi.
  6. Quote:
    Originally Posted by RoboBug View Post
    nevada has dude hookers now


    They have always had them, they are just legal now.
  7. Quote:
    Originally Posted by Slax View Post
    Fastest growing city in America.

    Highest unemployment rate and foreclosure rate in America atm as well.





    Also, hi





    I hope no one freaks because people are posting things that aren't sign ups.
  8. ConFlict

    Fire/Pain solo?

    Pain dom is insanely hard to kill, but anguishing cry offers little to help put you over the top while solo.
  9. Guyver and god both begin with G, its not a coincidence.
  10. Quote:
    Originally Posted by The Second Coming View Post
    yea cuhz not taking blaze on a mind/fire is such good advice...as is sayin fire/mm blasters suck...such damn good advice



    Blaze is skippable on a mind fire. Fire mm while decent is hardly top tier. Such good advice.
  11. Sounds like a spine stalker would work best for what you are looking for. Either regin or wp with sharkz for a patron. The psi/mm would do fine in zone play and casual arena. All regin scrappers are workable, the ss wp with phase could be a decent taunt bot if speced for max hp.


    Just to touch on your issues with kiting. If you plan on spending real amount of time pvping in this game its in your best interest to get past this issue. It will end up causing you enormous amounts of frustration if you don't learn to use all the tools available to you. Especially if most others are using them. It puts you at a disadvantage without ever taken sets/builds/skill into account.
  12. Yeah, drop shout for screech. Sharks is your real tier 3 blast on a corr. The more +rech is actually sound advice, try to get at least 50+ in there. The third recharge in he isn't adding that much if you need to steal a slot to something else. With dr in place I would switch the tohit piece in aim to the bu proc, it might not fire often but when it does it will give more returns than the tohit piece is. I 2 slot hiber with efficacy for the +hp bonus.





    Total off topic, seeing true dark say someone gives bad advice and is bad in general is epic lulz. I now soul touch gets ragged on alot(and ask for it alot) their advice is still a million times better than td's. Do us a favor man, cancel the second account to and concentrate on your masters in being bad.
  13. ConFlict

    Fire/Pain solo?

    Dueling on a pain dom is like saying you approve of sudden death, because thats were all the matches are headed.
  14. Groundhogs will one day rule world. You have been warned.
  15. Better. And even though is seems like the damage is better slotted out to the ed cap hitting the high 80s plus a proc or 2 is actually much better damage.
  16. Integration covers all kb now. Drop the kb ios and find some +damage bonuses. Move your kismet to hide.
  17. Needs more damage procs and alot more +hp. Even fully accoladed you will find it tough surviving with that little hp.
  18. ConFlict

    Fire/Pain solo?

    Quote:
    Originally Posted by Antigonus View Post
    Level 4: Soothe -- Numna-Regen/Rcvry+(A)



    legit
  19. Blasters: ice/fire, ice/dev, arch/dev, psi/dev, psi/em, fire/em, fire/mm, son/em.

    Controllers: mind/ff, ill/rad, grav/cold, earth/storm, ill/emp, mind/emp, fire/kin.


    Defenders: cold/psi, storm/elec, rad/psi, ta/psi.


    Scrappers: bs/sr, spine/regin, spine/fire, dm/sd.


    Tankers: stone/stone, ice/ss, shield/ss, invul/fire


    Heat: pb yes, ws no.


    Brutes: fire/fire, ss/fire, em/elec.


    Corrs: fire/storm, fire/rad, fire/kin, son/rad, son/therm, son/pain, rad/cold, ice/cold, rad/dark, elec/dark, nrg/pain, ice/therm, elec/therm, dark/therm.


    Doms: fire/psi, mind/fire, mind/ea, ice/icy, ice/fire, fire/ea, grav/elec.


    MMs: ninja/poison, thugs/traps.



    Stalkers: em/regin, spine/nin, spine/regin, elec/wp.



    Veats: never done a crab build, have done bane, nw and forts.


    All except the elec dark corr is 50, and they are all ioed. The ice/fire blaster and mind ff are my original toons and have tons of back story and time played on them. Some of the others have lots of time but no back story, almost all are pvp speced any more.
  20. ConFlict

    tank wp/em build

    set your mids to export in phpbb/zetaboards and it will get rid of the clutter. Here is what he posted.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Energy Melee
    Power Pool: Medicine
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Empty(A)
    Level 1: Barrage -- Empty(A)
    Level 2: Mind Over Body -- Empty(A)
    Level 4: Fast Healing -- Empty(A)
    Level 6: Aid Other -- Empty(A)
    Level 8: Super Speed -- Empty(A)
    Level 10: Hasten -- Empty(A)
    Level 12: Swift -- Empty(A)
    Level 14: Aid Self -- Empty(A)
    Level 16: Health -- Empty(A)
    Level 18: Super Jump -- Empty(A)
    Level 20: Stamina -- Empty(A)
    Level 22: Combat Jumping -- Empty(A)
    Level 24: Indomitable Will -- Empty(A)
    Level 26: Quick Recovery -- Empty(A)
    Level 28: Heightened Senses -- Empty(A)
    Level 30: Build Up -- Empty(A)
    Level 32: Bone Smasher -- Empty(A)
    Level 35: Energy Transfer -- Empty(A)
    Level 38: Total Focus -- Empty(A)
    Level 41: Stone Prison -- Empty(A)
    Level 44: Fossilize -- Empty(A)
    Level 47: Quick Sand -- Empty(A)
    Level 49: Strength of Will -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals: