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Posts
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Personally, I think that it will make a significant dent to the farming in the MA, mainly because of end-mission bonuses.
It's no secret that the larger teams get larger XP bonuses. The only arcs in MA that have end mission bonuses are Dev's Choice, and from what I've seen, the choices up there aren't farm worthy. (Mainly because of their length.)
Also considering that there are caps on tickets you get in MA per map and what you can hold, non-MA farms will make a comeback, tenfold, since there are no caps.
Sure, people will still do what they do in MA, but over time they will see that non-MA arcs will provided them with quite a bit more. I rarely farm for anything but badges, but seeing as what they will be offering won't have caps on drops, have the chance to snag purple recipies as a drop, get uber end mission XP, and have a shot at earning kill/inf badges since team size will be selectable...
There's going to be more than enough to do besides worry about drops.
*plots solo 8-man teams for the Visionary and Weatherman badges villainside*
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You have to realize, the devs know people are going to farm. They are living with it. But they will not give in and allow the MA to become a "farming machine." They know that there is WAY too much in the MA that's unbalanced, so they are doing what they can to allow people to farm to their hearts content OUTSIDE of the MA.
Yes, there is a way to "level the field." That way is by taking something intended only for creating "fan fiction" and making sure that people will want to farm less with it.
They will not remove XP because, when there is no reward and all risk, no one will play. But by not allowing extras available elsewhere in the game, it puts the MA back in the hands of the content creators.
It's like the mini-game scenario: the MA is a mini-game for storytellers. Badges are a mini-game for badge hunters. PvP is a minigame for PvP'ers. Now the farmers will have their own mini-game back with more of a reason to stay away from the other mini-games. -
Due to the EXTREMELY likely nature of getting genericed for making a Cobra Commander clone, I wouldn't suggest trying for duplicating colors or exact looks.
This is my "hooded" version of Arachnos Commander (who was very loosely based on Cobra Commander.)
Hooded Commander
This is as close as I would attempt at making Cobra Commander, though it is possible to make him look almost exact. -
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In I16, you will be able to set your AE mission to spawn as if you had a full team of 8
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I have been asking for this since I9. Where did you hear this from?
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The announcement notes for i16.
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Correction: It says you can set missions to spawn for a full team of 8, but it doesn't anywhere say that the MA will fall under the same rule.
As we've seen, the MA became more exploitable in the last 2 months than the entire 5 years of Dev Created content. By blocking the MA from using this feature, you have leveled the playing field. Either play the MA at normal settings or play the regular game with "enhanced" difficulty and rewards.
Perfect solution for the MA farming. -
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Well, that's useless.
If you've been playing for that long, you already know each and every map in the game *anyway*.
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Well, we do have new zones and mission maps coming... -
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but no Marine would say Former,
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I know the "once a Marine, always a Marine" saying... but that saying wouldn't mean much to a former Marine, especially if he denounces the Marines and jumped to the "enemies" side.
Now, hypothetically, if a Marine jumped to the enemies side and killed other Marines on his way out, the USMC would refer to him as a "retired Marine?" That's not dishonorably discharged... that's treason. I think in a case like this, "former Marine" would be better suited.
In this case:
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That is until the one day he was captured and disavowed by the very government that he swore to uphold.
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I would choose the word "former" over retired since the government basically said, "Him? We don't know him.. we don't care what you do to him." That would make me think they are trying to wipe all records of his military service, thereby stripping him of his Marine service and title.
The only person that would acknowledge his service in the USMC would be Maelstrom himself. And I assume he would be none too happy with the government and would spit on the name and those that did this to him. -
Trial users are not allowed to create missions using the mission architect since the MA email system can be used for spamming things, such as Gold Farming messages, as well as creating trial account just to upvote/downvote player arcs.
You can join a team that's lead by someone else, however you will not be able to vote or message the author of the arcs. -
BaBs has a thread, somewhere, explaining the triggers for the CC_Emotes.
Here's an example of one of my binds:
/bind numpad1 cc_e 0 CCLightning
You can replace the numpad1 with the activation key of your choosing. The cc_e must remain since it's the trigger for the costume change emote. Use 0-4 to pick the costume slot you are changing to, and use any of the following CC emotes (as long as you have them unlocked/purchased):
CCCast
CCLightning
CCPrestoChango
CCSpin
CCBackflip
CCSalute
CCHowl
CCEvilLaugh
CCVanguardSigil
CCDrinkFormula
CCSuperSerum
CCPeacebringer
CCWarshade
To stop/cancel any other emote animation to be sure that the costume change goes through do the following:
/bind numpad1 "em none$$cce 0 CCLightning" -
Known issue. Will be fixed in tomorrow morning's patch to live.
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You have to be kidding... It takes all of logging into AP on any server for a total of about 30 secs to know about this one. This ain't no secret.
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Doesn't matter, it's still a forum rule to not mention any exploits, even if it's widely known. Just because it's widely known, not everyone knows.
http://boards.cityofheroes.com/showflat....=0#Post13752588 -
Nothing needs to be pre-planed, especially when it comes to fixing back end parts of the game. You can't expect that things will break, which I'm sure they do everyday.
If the game needs to bo down 2-3 hours for 5 days in a week, they don't owe us anything, because in the EULA that we agree to, by clicking "I Agree", we state that we know that server downtime can happen at anytime due to any reason.
Nothing more needs to be done that slap a 30 minute countdown timer, and if need be for an EXTREME reason, a 5 minute countdown for server shutdown.
If it makes the game better, allows new costume purchases, game updates/fixes, then I'm all for it.
Back in my day... ( :P ) when the game was still new, the servers were down up to 4 hours a day for a 3-4 days a week when it came to server fixes or updated. -
You have to realize that the server maintenance that we get, during US hours, are before office hours at NCsoft. The people shutting down the servers and applying/fixing updates are the tech people.
From what I know, the tech people are able to start the countdown timer and shut down the server, but any official announcements website and forum related have to come directly from the division heads.
As to why they don't post what happens and why: if there is an exploit that needs to be fixed tomorrow, they aren't going to post that the servers will be down 24 hours from now because, over the next 24 hours, people will try to take advantage of the exploit, possibly breaking the game further.
Unfortunately server downtime affects people during all times zones. It stinks, but it's something we have to live with...
But it does make me happy that I have an EU account just for this very reason :P
*edit* - EU servers down too... means that there is a patch a coming. -
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Is that about right?
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I can't speak for the PvP'ers, but for me, I /kind/ of think the way you described for badgers. My only difference is that I don't think earning it in any one fashion takes away from the prize.
I think of it this way:
CoH/CoV is the main game with many mini-games within it. Badges were made into a mini-game, much like PvP was. The problem that happened was when the developers decided to tie these two mini-games together.
Both groups of players have their own way to satisfy their cravings for their mini-game. PvP'ers fight other players; badge hunters hunt for badges.
But when you are forced to play another mini-game to earn the prize for your own mini-game, it leads to flared tempers because you are taken out of your element.
But badge hunters found a way to take the unknown element and work with it. That made PvP'ers upset because we weren't playing their game anymore. We were still playing our game to earn our prize from within their realm.
I think the thing that bothers PvP'ers the most is that they aren't necessary for badgers to obtain the prize even if it's within the PvP'ers domain. Sure, badgers can grind out the badges over the course of 2-3 months of strict PvP, but with each issue we are given more and more badges to earn. Since badges are our mini-game, we want to get them done and move onto the next level of the game.
I've seen both sides: I've seen badge-hunters enter PvP zones and declare they are off limits because they are only their for the badges. I've seen PvP'ers freak out beyond belief when badge hunters don't bother PvP'ing in a PvP zone.
There's no winning either way because no matter how you play, by someone else's definition, you are playing wrong. -
What I'd rather see is the MA moved from zones to only accessable via Base Supercomputer. This way you can only have a limited amount of players in a base and there will be less clutter in broadcast since most will have to take using Global Channels to advertise.
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Ouroboros is relatively new, content wise, so I hope that the notes continue till at least Issue 20. I like cleverly, drawn out storylines that you sometimes forget about, then... WHAMMO!
My guess: Calvin Scott
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Once again, this is a debate that no one will win.
If you look back, I didn't start the attack, I defended those being attacked. Southern_Comfort made the following statement:
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People that farm for pvp badges are the ultimate gaming lowlife.
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Now, I don't know of any PvP'ers that farm PvP badges, because to the majority of PvP'ers, badges are secondary to the action of PvP. Obviously, Southern_Comfort attacked "badgers."
Now if you want to neglect that fact, sure, point the blame at me for starting a "PvP'er vs Badger" war. Obviously you have nothing better to do than keep this going. Truth be told, I have nothing better to do, so I can go on as long as needed to defend my point and defend those that are being attacked... in our own forum.
Sure, I can see the hostility if I came into the PvP forum and blasted PvP'ers.. but that's not the case.
And to insult my intelligence by taking a quote I quoted from the PvP forums and trying to make it my own comment.. well, bully for you! Intelligence runs deep, my friend. Let's hope you scratch the surface.
Clearly those comments you quoted were sarcastic in nature. If you had difficulty seeing that, then I can see why you are so defensive.
As I said, there is no winning. There is only an overabundance of conflicting opinion.
And Easy Street... for the record, I have no problem with PvP'ers and how they play. That's why I made the post I did. Because I find it unbelievable that a PvP'er would care about how I "badge."
I feel that if a PvP'er wants to come into the badge forum, threadjack something by taking the post 180 degrees from its original destination, then to lambast badge hunters for how they play, then they should be aware that I will not stand by while he attacks the community of "badgers." If you want to call me an idiot for defending others that I enjoy spending my time around, then so be it.
But if you want to say that I am trying to separate the playerbase because of my comments, I can only quote Southern_Comfort once again:
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People that farm for pvp badges are the ultimate gaming lowlife.
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I guess farming for PvP badges means more than farming for PvP recipes or farming for influence/infamy. Lock me up and throw away the key. -
Yes, I do actually read what I write.
Apparently you don't understand what cheating is. PvP, by definition, is Player vs Player. When I kill a friend, it's not a one shot kill. I do what you do, in a zone where I am (and almost always are) attacked and killed by others. So, no matter what I'm doing in a PvP zone, I am aware and accept that a PvP fight can happen with anyone.
Can I PvP by "your" definition? Most certainly. In fact, I'm often in Warburg and Siren's on Virtue just for the "lawlz" of it.
But "your" idea of cheating, to me, isn't accurate, because I am doing the same thing you are doing, just in a different manner. Just like my definition of "cheating" isn't accurate to you, correct?
What "you" have is an opinion of cheating. You are entitled to it. But just like a coin has two sides, so does every opinion. Trying to force me, and others, to believe your opinion (especially when we're on opposite sides of the spectrum) isn't going to help but continue an arguement that can have no winner.
Once again, who sets the standards in CoH for what PvP is? The players? Most certainly not. The developers? Absolutely! And as we've seen, PvP has changed from the "standard" way of playing to THEIR way of playing. Their way of playing also involves non-PvP goals in the PvP zones... such as badges, missions, etc. Just because a badge is tied to PvP doesn't mean that having to play by YOUR standards is the only way. It just means that you can play by your way, or play by my way... or play anyway that the Developers allow.
Show me in the CoH rulebook (EULA) where obtaining "trinkets" like badges in a PvP zone means that I have to continuously fight random players over and over and over, every 10 (now 5) minutes to increase my reputation to earn a badge. If there is a little note in there that says, "You must only play by other players standards or else you're not allowed in the zone," then I will bow to your amazing detective skills, since I don't see it anywhere in the EULA. If they add a note stating, "You are not allowed to gather 20 friends and trade kills to increase your reputation to obtain something that has no bearing on the game" then I will stop.
Same game, different scenario. I assume that you had to PvE to level up, correct? (I sure hope so; if not, that would be cheating.) Well, is skipping the entire map and going directly to the objective cheating? Is killing the end boss, rather than clearing the entire map, cheating? Is skipping over little bits of insignificant content just to get to the goal cheating? If so, than every single player should be disciplined. Your definition of "cheating" in PvP should also be transferred to all parts of the game. But no... you don't see any PvE'ers up in arms over the fact that you skipped content just to finish an arc and level up.
PvP and PvE have the same goals... get to the end/win. You don't set my standards of enjoyment, nor do you have the right to tell me how I should play the game... especially when it falls within the "norm."
The thing I find interesting is that "badgers" are being chastised by "pure" PvP'ers over something as trivial and inconsequential as a badge, yet the same community looks up to players that drone other PvP'ers simply for the amusement of it.
I thought PvP is Player vs Player only? So, you mean to tell me that I am not allowed to trade kills in a zone designed to do just that, but forcing someone into a drone, totally removing the Player vs Player aspect of the game, is okay?
I'll never understand those that set high standards for everyone else, yet can not follow the same logic. But, I digress... this is the internet... where everyone is their own personal, immobile giant.
Now, you can say, over and over, "Man, this guy just doesn't get it." But the person that doesn't "get it" is you. I am not held to your standards/definition of gameplay. I am held to the developers standards/definition of gameplay. Until they change their definition, I will continue to play their/my way. Not because I'm trying to be a "troublemaker" or a "cheater", but because it's my chosen way of play. Just like you have the option to do the same... or not.
And once they do change their rules, I will adapt and play in a style that's still accepted by them, but still fun to me.
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Head sliders can be reset by being on the head selection, clicking shape, then hitting reset or going back to the first, default shape, if I remember correctly.
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I wonder what it was that was so powerful that it prevented him from succeeding...
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Maybe making new content instead of recycling old content that's already accessable to people if they team with lowbies? -
I think the scale animation thing is because of how the sizes see animations.
Like, the smaller you get, the faster the animations run. Like when you use the dance emotes when tiny... you dance unbelievably fast
Dunno if that's something they will change though. -
There is no way Zombie and Rikti zone invasions will be added into the flashback system since the most amount of people that can be in a Flashback is 8. With a "zone event" inside an instanced mission, you can be sure that there will be too much going against you. Zone events are just that... large scale events for a large scale amount of players.
Holiday events will never be added, unless it's the '05 missions only used once, since the Holiday events happen every year. Sure you have to wait for them to happen, but having access to them anytime you want takes away from the uniqueness of it.
Safeguard and Mayhems would be nice, however. It would be easier than calling out and hoping for someone that has it. But I don't see them being added since there is no story to them. The purpose of the Ouroboros is to going back and redo entire storyarcs that you may/may not have missed. Mayhems are just missions that don't affect the story of the game.
Truth be told, there isn't much that you can't access via Flashbacks. I mean, the only things that you can't access are the missions you get inbetween large storyarcs that the contacts give.
The added all of the newer storyarcs to the Flashback system, so they do give us new additions (Veats, Cimerora, Midnighter)
Other than those, I'm not sure of any major storyarcs that aren't in the Flashback system.
Plus, I doubt we'll get any 1 mission arcs added since people would use those, and only those, to farm the Flashback badges. -
Apparently the non-animation is on all non-action screens. Character creator, tailor, character select screen. None of my alts are animating outside of actually playing the character.
And Thank You Jay!!!
Two-Tone Scientist Coat
From the looks of things, I'd say this puppy is ready to be pushed to the NCsoft store! :P (Well, when the animation bug is fixed)
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But who actually defines cheating? You?
You mean to tell me, trading kills in a PvP zone, while other PvPers are attacking you because, well, it's a PvP zone, means that you cheated? Your definition of cheating varries from mine.
Exploiting a system to obtain something that's beneficial is my definition of cheating. Trading kills is not an exploit because we are physically spending hours/days/weeks to obtain the same thing you did. We put the same amount of time in, just in a different fashion.
Standing in one spot, using a bugged emote, and leveling up... that's cheating. Earning PvP badges from PvE enemies... that's cheating.
But, no... trading kills doesn't define cheating. It's called using a working-as-intended system to your advantage.
Let me remind you why there is a kill timer... it wasn't because of badge hunters earning badges quickly. It was because PvP'ers would camp hospitals/spawn points to kill someone as they were rezzing, with 1 HP, for the "rep" and the lawlz of griefing. That, to me, is cheating. Why? Because you are not playing as intended. You are not allowing your opponent the same advantages that you have... like resting in a safe zone.
I play with the same paramiters you do, just that I have a different use for them than you do. -