Codewalker

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  1. Quote:
    Originally Posted by Kitsune Knight View Post
    From the sound of it, it is indeed a text error. A bit odd, since I presumed the Categories list was generated based on the data for what categories it supported automatically.
    It is. White Dwarf Sublimation is indeed flagged to take Kheldian's Grace, which is why it shows up in the category list while hovering over the power.

    However, the set restrictions are applied in addition to the traditional enhancement type restrictions. Kheldian's Grace ATOs are technically damage enhancements, even the special. White Dwarf Sublimation only takes Endurance Reduction, Heal, and Recharge enhancements.
  2. Alternatively, get someone to target you and have them tell you. You'll show up as 50 (+1), 50 (+2), or 50 (+3) to them, depending on which shifts you have and if they're active or not (see SerialBeggar's post).
  3. Codewalker

    CoX everywhere



    The H3.

    Proudly brought to you by Crey Industries ®
  4. No, teleport in that game is awful, no need to break ours to work like that. Maybe a 'phasing' travel power as an additional option for those who really want it, since it's not teleport.

    The biggest problem with teleport IMO is the long activation. Second biggest is the forced hover (which can be useful when you want it, but annoying when you don't).

    If the animation were sped up, and there were a way to break out of the hover -- or disable it altogether by talking to Null the Gull even -- I would be a very happy camper.
  5. I might have taken one... Let me dig around and see if I can find it.
  6. The day Going Rogue launched they had a full page reskin on wowhead (popular item/spell/quest database for that big fantasy game) advertising it. Was pretty amusing actually.
  7. Need more info. Is the badge account wide or is it per-character (yuck for a limited time event)? How long will the event run for? How often do the invasions happen?
  8. Codewalker

    Player's Summit

    Quote:
    Originally Posted by Balanced View Post
    It's not my fault the devs broke the timeline there. I have been trying to overlook it ever since they decided to copy/paste her into that role. It's already a problem, since you can do that TF, then go rescue child-Penny ten levels later.
    There's some hints that indicate that LGTF may be scheduled for a revamp, possibly moving the existing one to Ouro or something similar.
  9. Codewalker

    Player's Summit

    Quote:
    Originally Posted by RosaQuartz View Post
    Also, no zone looks more stupid with war walls around it than IP.
    /Agree. It's supposed to be a port. Having it be basically a landlocked lake with walls around it is a huge head scratcher. Have part of it open to the ocean, and just use invisible walls to keep players from going too far.
  10. Codewalker

    Player's Summit

    Quote:
    Originally Posted by Psychoti View Post
    The first is "Casino Heist". The roles mentioned were Theif, Grifter, Hitter, and Hacker. Think "Ocean's 4".
    Fixed.

    And also.. LEVERAGE!!!
  11. Quote:
    Originally Posted by StratoNexus View Post
    2. Hmmm. I could certainly see making them mutually exclusive. That can be a good tool to use when designing, but it definitely works better (or at least is easier to do it well) when you design all the mutually exclusive stuff together.
    Which is entirely possible. Just because the magic-origin pool might be implemented first, I wouldn't rule out others being designed at the same time.
  12. Quote:
    Originally Posted by Bosstone View Post
    We do? Since when?
    You beat me to it. Came here to post that exact question.

    Quote:
    Originally Posted by dugfromthearth View Post
    I swear half of the time Croatoa is a ghost town
    I see what you did there...
  13. Quote:
    Originally Posted by RevolverMike View Post
    Doc Aeon and Bat Aeon are the best.
    Because he's the designer the players deserve, but not the one it needs right now.
  14. IIRC it had a long recharge and wasn't even close to being permaable, so I don't think I'd consider it a solution for blaster mez issues.
  15. Quote:
    Originally Posted by Aggelakis View Post
    [*]Incarnate powers are being affected by global buffs they shouldn't like Recharge and non-Musculature damage buffs.[/list]
    I bumped this one back up to a "known issue". Hasten affecting the recharge is fixed, but things like Build Up are still incorrectly buffing the damage of Judgement. Build Up should only affect the to-hit of the power, not the damage.

    I'm keeping a running tally of known bugs here. So if anyone finds one, please check that out first! It'll save a little time if we can avoid going through duplicate bug reports.
  16. Diellan popped in for a little bit today and uploaded a build with some bug fixes. I updated the post above with the current download link.

    I'm not sure exactly which bugs were fixed, so you'll have to try it and find out.
    It looks like at the very least, drag and dropping powers won't break the UI anymore.
  17. Quote:
    Originally Posted by Trilby View Post
    -It isn't showing the full UI for enhancements any more.
    Can you elaborate or take a screenshot?

    Quote:
    -On some builds, it is showing 800-900% recovery,
    I'd appreciate it if you could PM me a build that's doing this. I'll make sure it gets the right place.
  18. Quote:
    Originally Posted by MajorDecoy View Post
    Any fix for the damage on Spring Attack?

    Yes. It no longer claims to do upwards of 1000 damage.
    Glancing at the database I'm not sure it's 100% correct for all archetypes, but it should at least be a lot closer than it was before.
  19. Close Mids if you have it open. If you don't, check Task Manager and see if there is a zombie Hero Designer.exe running, kill it if so.

    Or just be lazy and reboot before installing
  20. That doesn't surprise me too much. This was actually a fairly bad time for a release, but we wanted to get it out there so that people could at least work on slotting for Staff characters. Besides the Incarnate UI (which looks like it has borked accolades), we're also in the process of transitioning to a different way of representing the power data -- one that more closely represents the way the game sees it. So there are no doubt still some issues related to that.

    I'll try to get some of the bug reports rounded up on a known issues list.
  21. Quote:
    Originally Posted by Count_Scottula View Post
    Got a virus pop up and quarantine from this. Id'd as Bloodhound.Sonar.9

    Not going to try to download again since I really shouldn't be playn on Mids at work anyway, but I'd appreciate it if someone addressed this and let me know.
    Let me guess, Symantec Endpoint Protection?

    SONAR is their automated "unknown" threat profiler, and has been terrible with version 12. Rendered a few custom internal applications useless where I work.
  22. Hmm, it seems that recent installs of Mids are missing the helper program that does the database updates... It worked on my older copy, but not a fresh install with deleting everything first.

    UPDATE! I rolled a new package and updated the link in the OP -- if you're having trouble with the automatic update please grab that and install it. Thanks for bearing with me, folks.
  23. It works! I'm pretty happy about that -- Diellan normally does this, so before today I had absolutely no idea how the auto-updater thing worked.

    Anyway, do 'Check for Updates' and it should prompt you to download a new database -- this has the fix for IO sets in Staff.

    At some point in the future we'll do a full installer with this DB included; probably the next bug fix release.
  24. Quote:
    Originally Posted by Zed_Tea View Post
    PS: Err, is it just me or I can't put any IO set on staff fighting powers ? Tested with a scrapper.
    The database editor seems to work for this, though.

    Great work, however.
    Yep, looks like the IO sets are missing for Staff. That's what happens when you rush things out without proper testing I guess.

    Anyway, I have it fixed locally, should have an updated database up soon.
  25. Hi all, we know this update is much desired. Diellan is away for a couple days, but he's been hard at work at it and wanted to try to get it out ASAP, so here it is!

    Mids’ Hero/Villain Designer 1.956 - April 2012

    New features:
    • Staff Fighting!
    • Phase One of Incarnate UI change: We are in the process of changing the UI for Incarnate powers, moving the toggling out of the popup and down into the main page (the popup is still used for selecting the powers). The Incarnate powers are improperly being affected by global buffs.

    Fixes & changes:
    • Fix to debuffs affecting players.
    • Fix to Street Justice numbers.
    • Post-I22 updates to Dark Control.
    • Updated Archetype Enhancement proc numbers.

    Known issues:
    • Windows Vista and Windows 7 have issues with the updater due to UAC interfering with writing to the Program Files folder. Many of these problems can be resolved by (a) installing as Administrator, (b) running Mids as Administrator, or (c) installing Mids to a location other than the Program Files folder.
    • Diminishing Returns for PvP mode have not yet been added; all buffs currently show their full, unmodified values.
    • The Power Graphs for the current build do not display effects for pseudo-pet powers like Ice Storm. This does not affect the Powerset Comparison, which is now fully aware of pseudo-pets.
    • Power Boost affects some powers that should ignore its buffs, such as Ice Shields.
    • Temporary and Accolade powers are not being affected by buffs such as recharge rate.
    • Some powers are enhanced by HOs that shouldn’t be (like Active Defense’s Res(Def))