Cobra_Man

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  1. Cobra_Man

    Operation MA 50

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    Can I just ask why you're choosing to do something you've said you dislike?

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    For the sake of scientific experiment.


    My old mate Cobra, is one of those selfless, tough job, someones gotta do it , type of guys!

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    London is, as ever, correct.

    I want to see exactly what the hell is going on with MA farming. The only way I could think of to see it for myself.

    As for normal MA - i.e non farming - I don't have a gripe against it really. It's not my cup of tea but in the right context it can be fun for people. I prefer game canon content but I have played some of my SG friends MA arcs for fun.

    My gripe about MA is that it makes hyper farming very easy.

    This isn't good for the game at all - IMHO - of course.
  2. Cobra_Man

    Operation MA 50

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    18 after 2 missions dear god thats poor

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    He clearly never used 'Onion'.

    Fury

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    Yeah. MA noob here

    I got kinda bored with it after a while.

    So far here's exactly what I've done. I joined 4 of my mates who were two thirds into a mission. I went from lev 1 to 10 in the remaining third of the mission.

    We then did a Rikti comms full mission. I went from 10-18 in that one.

    I then did a short Rikti Comms mission and went from 18-22.

    So two and a bit missions and I'm level 22. Gameplay time is around an hour.

    You need to bear in mind that these haven't been full teams either. They were 4-5 player sized teams only.

    If I had went for 8 player teams, I don't know what level I'd be now.

    I'll continue later tonight and see what happens.
  3. [ QUOTE ]
    I think this seems a bit obvious, either;
    1.Make access to the MA a veteran reward nothig too big only 3 or 6 months just to get some trainin down for all the little noobs
    2.Make the MA a level access zone 15 or 20 maybe
    So thats just a couple of ideas let the feed back roll on!

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    I would say no the first suggestion. It doesn't go far enough really.

    The second suggestion has some merit. Allowing access only from level 20 up has an obvious benefit but I would advocate an approach that significantly reduces the XP, inf and ticket rewards instead.

    I would suggest that this is exactly what the devs are looking at right now.

    MA could still be fun, from a creative perspective - without it delivering XP by the truckload.
  4. I would suggest a back to basics approach, and yes I would say to save the game.

    Fix MA by whatever means. Seriously nerf or nuke it, I don't mind.

    Introduce new (dev created) contacts with (dev created) arcs/missions and new (dev created) mobs.

    Revamp some existing zones. There is a wealth of game lore to utilise.

    Bring in a new zone, or zones.

    Bring in new powersets (proliferation is fine - more please).

    Spruce up the radio/newspaper missions to allow for more variety.

    Above all ... Get back on track with the plot. The CoX backstory is excellent and should be used to enhance the game.

    This is a wonderful game and it deserves to be handled with respect.

    Now is the time to start doing that.
  5. Cobra_Man

    Operation MA 50



    Just rolled a toon in Atlas.

    To test just how destructive MA is, I'm going to see just how high a level I can get to tonight.

    I'm at 18 right now after 2 missions.

    I'll update.
  6. [ QUOTE ]
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    The game hasn't really fallen apart. There's a just a difference in opinion of the direction that it's been taken in recently.

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    Yes some players agree with the direction it has taken while others don't. This has caused considerable friction and some of the more post heavy users of these boards leaving.

    Personaly I think that if the devs fix the MA in a smart way, the game will flourish.

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    Personaly I think that if the devs nuke MA from orbit - to be sure - the game will flourish.
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    After reading some of the suggestions on how to deal with MA, I am so [censored] glad none of you lot are designing this game. Seriously, no offense meant.

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    If I were designing this game, we wouldn't have MA in its current destructive form.

    However .. The devs have previously dealt with such situations in a particular manner, that may make some suggestions here look positivley benign in comparison.
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    Yeah i find it odd since pl is high in demand that noone is charging for runs.

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    Considering that you can make 20 million an hour in an MA farm, there really isn't any need to is there?


  9. Welcome back

    The game hasn't really fallen apart. There's a just a difference in opinion of the direction that it's been taken in recently.


  10. Good post Dave, but the reality of it is this.

    Posi said what he said. It was amiguous and basically he should have said nothing or been more forthcoming.

    Issue 15 has been outlined for us. It has a TF and a SF. No new contacts, arcs/missions are to be seen.

    Speculation is all very well, but given that we haven't seen a whole lot of new storyline content, apart from Cimerora/Midnight Squad stuff in recent issues, I'm not holding my breath waiting for it to arrive in i16.
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    Why don't the devs actually make new contacts with new arcs/missions?


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    To the best of my knowledge, the devs have never said that they won't be doing this.

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    Although Posi's "we'll do TF's, you lot do missions!" statement was a tad worrying.

    I'm going to assume that he hadn't yet had his morning coffee when he said it to us.

    (The world's always better when you stick your fingers in your ears and stop listening to people)

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    Indeed.

    That comment by Posi - which may have been offhand and inaccurate - did worry me as well.

    With the advent of the MA design tool the devs should easily be able to turn out new contacts, arcs/missions and TF's pretty quickly - without spending hours crunching numbers on Excel.

    Now I'm sure that some the player created MA content is actually quite good, well written and made with the best intentions.

    The problem for me is that I'm a storyline person. If it isn't dev created - it isn't part of the CoX universe.

    They may well sanction some player created content and bring it into CoX reality at some point. I'll reserve judgement on that for when/if it happens.


  12. Here's a radical thought.

    Why don't the devs actually make new contacts with new arcs/missions?

    This new content could even take place outwith the AE building - in the real CoX universe - and be blalanced to a degree where it can't be easily farmed.

    Another thought ... This new dev created content could even provide normal drops/rewards, rather than tickets?

    Maybe this new dev content could even perhaps tie into the existing CoX storyline, and maybe, even perhaps, possibly use some zones that are light in content right now.

    Maybe even zones like Boomtown, DA, Eden, Perez, Terra Volta, etc.

    Yeah .. I know. Crazy radical idea. It'll never work in a million years

    I must be insane to have even thought of it.
  13. [ QUOTE ]
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    if it's so easy to get lvl 50, i might try it on a villain, maybe i can finally play COX the way i like it.

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    Lol, it's actually boosted villains popularity somewhat.

    Fury

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    It probably has.

    Now you don't have to see any of that scary RI scenery or have to deal with criminals and evil contacts.

    Just stay in the nice and shiny Cap AE building and get to 50 in a few hours.

    Now that can only be good, right?

    Right?

    Anyone?

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    Now I know what I might do with my last day and a bit of sub time! Get my villain past 21!

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    21??

    Go for the big 50
  14. [ QUOTE ]
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    if it's so easy to get lvl 50, i might try it on a villain, maybe i can finally play COX the way i like it.

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    Lol, it's actually boosted villains popularity somewhat.

    Fury

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    It probably has.

    Now you don't have to see any of that scary RI scenery or have to deal with criminals and evil contacts.

    Just stay in the nice and shiny Cap AE building and get to 50 in a few hours.

    Now that can only be good, right?

    Right?

    Anyone?


  15. Nice to see that you're experiencing a sense of freedom FFM. As it happens, so am I in the post Posi address/i15 shambles.

    I haven't played CoX for a few days now, save to log in for a few minutes and see what's happening with some of my coalition friends.

    I'm likely to give CO a try when it comes out, but there's no way I'm going to play it anywhere near as much as I played this.

    I've talked to several of my SG friends and they are pretty much saying the same thing.

    The development path that the devs have taken - are taking - has released me from the compulsion I had to play this game for hours and hours most days.

    I cancelled my second CoX account today, and it felt great, although I did feel a pang of sadness that I had consigned several level 50's to cyber oblivion.

    My main account is due to resub on the 9th of May, and I'll probably take another month ... although I'm very tempted to just let go altogether.

    Every cloud has a silver lining after all


  16. I do.

    It was a crazy decision to make it available to the players in the first place. It was even crazier to give it to us in it's current form.
  17. [ QUOTE ]
    And more content coming

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    Not enough GG, I'm afraid.

    The disaster that is MA is a perfect example of how to get it dead wrong - and still try and claim it as a success.

    It's just wrong on so many levels, and if you drastically nerf it, or better still remove it, where do we go from there?


  18. MA is a game breaker alright.

    I don't know what the hell the devs were thinking to release it, in it's current form.

    I don't know what they'll do with it, but the AE building needs to get removed from Atlas - and fast.

    After that, I would imagine the only logical thing to do would be to remove XP and Inf from MA missions, or at the very least reduce the reward rate to no higher than 10-20% of normal.
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    Just borrow their stuff - they'll need it when they come back

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    Best quote of the day for me.

    <3 GG.

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    You really need to read more posts
  20. [ QUOTE ]
    I agree, there has been rather a lot of unessassary bashing of people who have made great contributions to the comunity and are mearly posting to say goodbye because they where bored.

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    Yup, and this bashing came from a very small, vindictive minority of this forum as well.

    It was sad to see, but I shouldn't have expected anything less from them I suppose.
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    Tolerance?

    strange those farming missions i've mentioned in other posts must have been removed for other reasons then?

    and sure the've been replaced but there replacments dont offer the same amount of mob spawns per map = less XP per run sounds like a move aghenst farming to me.

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    You could argue that the whole MA/farming/Atlas farm broadcast spam could have been avoided with just a little bit of thought - prior to implementing it.
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    turn off CO

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    I agree

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    I see what you did there
  23. [ QUOTE ]
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    I've said this before, but the MA eliminated my biggest problem with the game - lack of endgame content. I have stuff to do on my 50s now, and I love playing them again. i14 rocks.

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    You're quite entitled to that opinion, and I'm honestly glad you like it.

    Others that I know personally have a different view altogether of it.

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    Actually i have the same view it has been nice to play the rusty old 50's which have only ever been out to play TFs or do a bit of badging but the MA has rejuvenated them.

    It may be a marmite thing for many i agree. But there are AE buildings in most zones so go to Talos to get away from all teh farming going on in Atlas. Sit back and enjoy the good arcs, personally I look for 4 star missions as they are not as spammed 5 stars as often as farms. But if it looks a bit agricultural and you can smell the manure, quit out and report it. Easy enough to pick another.

    ninja edit oh btw welcome back OP

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    The problem for me is that part of why I love this game - a huge part - is the storyline.

    MA is not and never will be part of the CoX storyline.

    Its CoX through the Looking Glass, a virtual reality CoX.

    Even as I'm playing MA arcs it just feels wrong for me. I wish it didn't, but it does.

    So .. The revelation that CoX will not be getting any new dev created arcs is kind of devastating for someone in my position.

    I would imagine that my feelings were mirrored in some of those that quit today.
  24. [ QUOTE ]
    I've said this before, but the MA eliminated my biggest problem with the game - lack of endgame content. I have stuff to do on my 50s now, and I love playing them again. i14 rocks.

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    You're quite entitled to that opinion, and I'm honestly glad you like it.

    Others that I know personally have a different view altogether of it.
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    I'm taking non cel shaded spandex

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    You're in luck then.

    It can be turned off in CO