Cobaltix

Renowned
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  1. [ QUOTE ]
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    It has become apparent that Deathless, the 4th debt badge, is required for the High Pain Threshhold accolade.

    Please don't do this. Some of us actually try NOT to die in this game

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    Sucky though it may be, I have to point out one thing, Deathless isn't for Debt. It is for number of deaths.
    I'd be damn impressed if you've dodged that one all the way through the game.

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    Quoted for Truth and Example.

    Folks who are extoling the virtues of their lack of defeat(and let's be clear, you're defeated, not dead) are missing out on the value of debt. The way the economy works in this game, debt is actually a good thing. You slow your leveling pace and earn more Infamy to buy SO's with by level 22. Even then, you still don't earn enough to be fully slotted with SO's until 27 if you're careful, 32 if you're willy nilly. Then there is the whole Prestige thing. The longer you are leveling up through the teens and early twenties, you're earning an even amount of Infamy and Prestige at the same time.

    I think 50 Deaths on the road to Level 50 isn't too large a number to be unrealistic. Hell, people, if you want to be cheeky, why not log your 50 deaths before level 10. Then, you've acquired no debt and have Deathless by level 10. Problem solved.

    This is not as bad as it's made out to be and should not be changed in my honest opinion.
  2. [ QUOTE ]
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    besides, Villains have no gain from whacking this one rare spawn that Heroes need for a badge. I bet some Villains will kill Contaminated anyways just to grief Heroes.

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    MUHAHAHA thats exactly what i plan on doing. now thats being a villian

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    I'd just head to Galaxy City and kill the level 4 contaminated there instead...

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    Are those "Contaminated" or "Infected"?

    Big difference.

  3. [ QUOTE ]
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    Does this mean that villains can get isolator too, if thats the case, then heroes should get jail bird too.

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    Now we begin to see the continued shortsightedness of the Devs' handling of Isolator.

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    Wow, ye of little faith.

    Isolator is marked as "Hero Only". Villains can kill the contaminated for 100 years, and never get the badge.

    Only Heroes can get the badge.

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    um... how is your average villain going to know that?
    I can forsee a lot of villains trying, stealing kills from heros in the process, and then raising a fuss when they wonder why their efforts aren't being rewarded.

    Just move the one Contaminated over to Peregrine or somewhere so Villains will never see him.

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    As a villain, I like being able to interrupt the efforts of heroes. Sounds like a totally intentional mechanic.

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    Exactly. Now we see the cryptic (pun intended) unfolding of the Developers mind. He stated this would a very tough badge to acquire outside of Outbreak and that is proven by Posi's statement here.

    Gotta give them a nod and smile on this one.

  4. I LOVE DUAL PISTOLS!

    Please make the Sound FX commensurate with the size of these hand cannons.

    Also, the Thugs seem a little buggy with regard to how they behave. Please take a look at them.

    Thanks!
  5. [ QUOTE ]
    Momemt of Glory needs to be changed. This power depends on the mobs being at 5% final to-hit. The defense bonus was formerly high enough to make that so. Now with the changes this is much less likely to happen. Only even conned minions can be capped at 5%. Every other rank of mob will be higher.

    Since MoG is rarely needed fighting even cons this is a significant downgrade. Any additional damage is meaningful to MoG since the power does not allow healing or regeneration.

    I recommend one of the following:

    1. Remove the HP drop

    2. Remove the -heal, but keep the -regen

    3. Throw the power out and replace it with Overload

    4. Throw the power out and make it an actual regen power

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    Couldn't agree more.

    Fix this poor excuse for a power please. Thanks.
  6. [ QUOTE ]
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    When is I7?

    Just kidding -- How about talking about the new costume options being available in I7?

    There have been mention of a few but then we got a few surprises like the robot shoulder pads, anything else we haven't seen in screenshots, Posi?

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    I said no "When is I7?"

    Interview over.









    Yes, there are more costume options you have not seen.

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    KILTS????

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    Gah! I should've asked that as well!

    It seems too much to ask that they give them to us now ... we've only been begging for Kilts for a year now ...

  7. Ahhhh ... now that is how you call out a Red Name.

    Many thanks to EG for hosting and Posi for attending and answering.

  8. [ QUOTE ]
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    I haven't had time to get on test, but I was wondering what people are reporting about the changes to hurricane. Anyone have any stories?

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    This is as good a place to put this, as any:

    I checked in a few Hurricane changes today that QA is going to look at. In Theory, these changes should mean that for PvE, Hurricane acts Exactly as it did before the previous change, while in PvP, it should act exactly as it does currently. Hopefully this change will get a green light from QA -- I've spent quite a bit of time on it over the last few days.

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    Wow. That's an impressive statement.
  9. [ QUOTE ]
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    Changes to the PvE game are largely due to exploits of Statesman's "Risk vs. Reward" theory. Otherwise, there is no need.

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    Risk versus Reward is a fundamental tenet of the balance principle in this game -- I don't see how you can separate them.

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    To me, this only underscores why powers should work different in PvE than in PvP.

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    They do. Well, some at least. Hold suppression, Blaster irresistible damage, and the upcoming fix to PvP Gauntlet are all indicators that it is possible to code PvP independently of PvE. The argument that PvP drives unwarranted PvE changes is substantially hurt by this point; if a power needs a PvP change that isn't at least partly warranted in PvE, the capacity exists to do so.

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    Flamer : Can you give an example of a power that was changes in recent memory that doesn't tie back to PvP in anyway?

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    All powers tie back to PvP in some way; that's how powers and powersets work. Even despite differential coding, even the powers that have been unchanged since Launch operate in both PvP and PvE. Despite the Devs' ability to alternatively code between PvP and PvE, the performance of powers in both domains is inextricably linked.

    Powers that players eschewed for the longest time prior to PvP, like Whirlwind, suddenly gained popularity in PvE, as well.

    If anything, WW is a prime example of a power that had gone unnoticed in PvE for the longest time -- it took PvP to reveal that the power was not working as intended, and that's true for its performance in PvE as well as PvP.

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    Perhaps it is merely an illusion of perception that these powers are not "Working as intended" after so long of them functioning without changes. At what point in the evolution of the game, even the evolution of the powers themselves, does one accurately say "This power is being used in a manner that was not intended". I think the question can still be framed in many ways that could be clearer from Development, such as : "Not working as intended for PvP and/or PvE", "Not working as originally intended" and "Not working as intended anymore".

    Taking the Whirlwind example : I have known many people who had Whirlwind prior to Issue 5, I even have it on one of my concept toons. While it was regarded as a 'Lame' power before, it's uses in PvP underscored it's actual usefulness in PvE. Let's look at why it became more popular post Issue 5. It was a form of Damage Mitigation that wasn't needed before ED and Issue 5. After those changes were implemented, other 'Controls' were much more sought after, Whirlwind being one of them. So, not only is there balancing for PvP purposes and exploits, but I also see the nerfing of Whirlwind as a follow up and clean up of powers that were overly effective at Damage Mitigation post Issue 5 and ED.
  10. [ QUOTE ]
    the reason PvP is blamed all the time for changes is because PvP is truly the only time balancing is all that neccesary.



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    Quoted for Truth.

    You will never see a mob posting on these forums that XYZ Archetype needs to be nerfed because they always pwn them twice as hard as ABC Archetype.

    Changes to the PvE game are largely due to exploits of Statesman's "Risk vs. Reward" theory. Otherwise, there is no need.

    For PvP, players demand a balance be struck with regard to how fair it is to fight another player.

    To me, this only underscores why powers should work different in PvE than in PvP.

    Flamer : Can you give an example of a power that was changes in recent memory that doesn't tie back to PvP in anyway?
  11. [ QUOTE ]
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    Of course, it is becomming clearer and clearer that this game will be balanced around PvP come hell or high water, much to many peoples chagrin.

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    If anything, I'd argue that the many problems with PvP balance, as generously, but hardly comprehensively, detailed in this thread are evidence that it works the other way around.

    PvP balance suffers primarily because the game is mostly balanced around PvE.

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    And never the twain should've met. But that's another story.

    Forsooth, while the game was born of PvE, it is being molded in the image of PvP now. While I agree that balancing is made harder by this fact, I still maintain that both segments of the game should not suffer changes for the sake of the newborn.
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    CoX will be a better place with EM adjusted.

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    Go home, you nerfherder. Blasters have been literally dying for the other secondaries to be brought up to EM standards. Nerfing EM is the wrong direction to go, bringing other secondaries up to EM standard is the right direction.

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    The same was said for scrapper (Regen) and tank (INV) defenses. Sadly, the devs take the easy road and nerf to bring one set down rather that buff many sets to bring them all up in strength. Thinking that the other blaster secondaries will be made equal to EM is wishful thinking.

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    While this is historically correct, I believe that the Development Team has noted the underperformance of other Blaster Secondaries and will be making the adjustments in the appropriate direction.

    As far as EM being overpowered, the largest complaint is the toggle dropping ability of EM vis-a-vis PvP. Once toggle dropping gets toned down, EM should be fine for PvP.

    Of course, it is becomming clearer and clearer that this game will be balanced around PvP come hell or high water, much to many peoples chagrin.
  13. [ QUOTE ]
    ...if only PvP had never been introduced...

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    QFT

  14. [ QUOTE ]
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    There is nothing particularly overpowered about stalker EM.

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    You're crazy.

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    I second that.

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    I third it. EM so far outperforms other blaster secondaries, it's not even remotely close. Try logging into the Test server on arena PvP nights and just try to find a blaster without the EM secondary.

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    In team play, most AT's are within 30% of one another. The few exceptions should be looked at. Defenders, Controllers, Corruptors and Dominators are NOT at the bottom of this list, by any stretch.

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    I find that very, very hard to believe.

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    Wait, why aren't you nerfing EM?

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    Good question. Since it's not i7, hopefully we'll see it as a post i7 change or in i8. I'd really like my other blasters to perform like my /EM.

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    Other sets need improvement to EM levels, not a Nerf to EM.
  15. [ QUOTE ]
    CoX will be a better place with EM adjusted.

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    Go home, you nerfherder. Blasters have been literally dying for the other secondaries to be brought up to EM standards. Nerfing EM is the wrong direction to go, bringing other secondaries up to EM standard is the right direction.
  16. [ QUOTE ]
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    Hey, they made a dumb a move that's going to kick players in the [censored] somewhere down the road. I'm more than entitled to be concerned over that and defend my opinion.

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    Agree 100% that based on what we know at the moment that it looks like a dumb move. But we don't know hardly anything YET. We called out Positron for clarification. I'm sure the Devs are currently huddled up wherever they do in the office to decide what the official response to this will be. We need to just wait for that.

    Is it content thats permanent, or powers? Or both? We all will agree that locking POWERS = bad, but everything else locked = fine.

    We just need to wait for their (hopefully) prompt response and clarification. Also, we need to lay off the "devs are stupid rere's who suck" sorta stuff. Pissing in their faces will not engender them to give us more info.

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    While we all agree that locking powers = BAD, I'm not sure that we all agree that locking Patron/Powersets/Content = GOOD.

  17. [ QUOTE ]
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    and they dropped the ball with Kheldians

    and they dropped the ball with the Purple Patch

    and they dropped the ball with Epic Pools

    and they dropped the ball with ED

    and they dropped the ball with Patron Pools

    Kettle ; Meet Pot

    As for my personal opinion, the TEST server exists to check things out. We can try out each power individually, wait for others on the baords to post how each power works in practice and I'll make my decision.

    I wont come and complain on the boards for a mistake I made demanding free months or demanding the devs shower me with respecs. I accept mistakes I make. We all do it. The test server is there to do our best to ensure we dont make a mistake.

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    We all know of the Test Server, I've actually spent 4+ hours there today playing around with builds. Problem with the Test Server is that it only works for things that they plan to implement.

    So what happens when sometime down the line they decide Mako's sets are too strong or they want to change how one of the powers work - whoever has Mako can't decide to pick another patron. The test server doesn't solve that.

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    Well if they decide to CHANGE something that players didn't originally sign onto doing, then they're obviously gonna give you another choice of choosing your Patron.

    That idea is obviously unfair, the devs would obviously do something about it.

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    That's quite an assumption and flies in the face of what we've been told in this thread.
  18. [ QUOTE ]
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    It's exactly like people flipping out about capes. Or flipping out at the thought of having to hit level 50 to unlock Kheldians.

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    No it isn't, this is people flipping out over a post level 40 choice that cannot be changed without rerolling your character.

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    I have to admit, this is a tough pill to swallow if it is true. Still awaiting further clarification from Posi ....

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    "Patron Powers are truly permanent. This powerset, once chosen, is as much a part of your character as your Name, Primary Powerset, Secondary Powerset, Body Type, and Origin.", says Positron.

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    Yes, but there is a difference between Patron, Powerset and Powers being permanent and Patron & Powerset being permanent but Powers within the Powerset being mutable or Respec-able.

    Granted, the difference is minor but it is observable.


    EDIT: Bolded the operative words.
  19. [ QUOTE ]
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    It's exactly like people flipping out about capes. Or flipping out at the thought of having to hit level 50 to unlock Kheldians.

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    No it isn't, this is people flipping out over a post level 40 choice that cannot be changed without rerolling your character.

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    I have to admit, this is a tough pill to swallow if it is true. Still awaiting further clarification from Posi ....
  20. [ QUOTE ]
    Patron Powers are truly permanent. This powerset, once chosen, is as much a part of your character as your Name, Primary Powerset, Secondary Powerset, Body Type, and Origin.

    There is currently no way for us to let you re-spec out of them and into a different one. This is because it is tied to specific content for that Patron.

    Because of this, hard numbers are given, in-game, about the powers and what they do before you even choose which arc you wish to partake (and will most likely be available on the website as well).

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    This is how I am reading this. Please correct me if I'm off base :

    Once you pick your Patron, you're locked into that Patron.

    Now, each Patron has N powersets to choose from. Once you choose that powerset from your Patron, you're locked into that powerset.

    Now, if the above two points are true, does that mean that individual powers within that powerset are Respec-able?

    That's how I'm reading it but would love it clarified.

    Thanks Posi.
  21. [ QUOTE ]
    I have to say this is probably the fluffiest issue info bit I've seen in a while. Thanks for making me wait annoyed for the next update, which will hopefully have actual POWER INFO instead of just some oblique text describing what one might do with said powers (Rob a convenience store? Hobble a hero? Make super-evil-bundt-cake?).

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    Mmmmmmm .......... super-evil-bundt-cake ...........

  22. [ QUOTE ]
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    Scirocco's name is misspelled...

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    So getting a Patron Pool involves doing an arc? What happens if I decide that I don't like that patron and want to respec into a different patron pool later?

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    I thought I read in an interview that you can't change patrons after you've picked one.

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    Positron has mentioned twice (in different interviews) that the Patron you choose is permanent.

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    As long as permanent means, "Unchangeable through any means besides a respec" then I'm fine with it.

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    /agreed
  23. [ QUOTE ]
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    Making an absolute statement like "Mayhem Missions are versus Longbow" based on a single screen shot is a stretch, to say the least.

    From that screen shot, the most you can realistically say is that "IF that is a shot of a Mayhem Mission, then SOME of them will have Longbow in them."

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    QFT - that is just an example of a group that might be in a Mayhem Mish.

    Anyway, most of the mayhem missions will be in Oranbega...






    *ducks*

    JUST KIDDING! please don't hurt me...

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    Actually ....... that would be AWESOME!

    You don't even know how long I've harbored the desire to destroy those damnable caves!!!

  24. Cobaltix

    Accolade powers

    As far as I know, there aren't any accolade powers in CoV yet.

    I might be wrong though, and if I am, someone will be along to correct me shortly.