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  1. I likey the Tron-esque costume. Gimme pls.
  2. Quote:
    Originally Posted by Zyphoid View Post
    I know people in game who still use SOs, or TOs at the most. Most of them on Triumph. They just didn't want to juggle the IOs.

    I may be alone, but I want the new end game content to reward my toon with POWER. I don't really care if it puts me above and beyond those who don't do it, because all they have to do to be as powerful as me is do the content.

    When Jack ran the game, he had a way of making me (and others) feel he didn't want us to be really super. It was OK for his NPC, or the main NPCs to be near gods, but that was not in his "vision" for the PCs. Screw that.

    I want the end game content to give me even greater travel powers, crazy IOs, killer costumes, and any other awesome the Devs can think of to reward me (us) for doing the content. I doubt I am alone in that.

    If you want the power, do the content.
    I'll have what he's having.
  3. Well, you're only 39 fighting level 50+ baddies. I know you are SSKed up but you're still only level 39 so you are missing 4 powers and 18 slots a level 50 would have...not to mention your enchancements might be weaker than what a lvl 50 would have slotted (lvl 35 IOs vs. 50s for example).

    To be honest, I've never had a good experience with a sub level 40ish melee character on the ITFs.
  4. Quote:
    Originally Posted by Finduilas View Post
    In fairness, the dissatisfaction with CoF has as much to do with its poor accuracy as its high endurance cost. For most ATs, it provides the same level of damage mitigation as Op Gloom, at a *much* higher cost in slots and endurance. I think it's arguable that it could use some buffing.
    It's a slow Friday, so let's touch on this little bit here.

    Instead of a toggle, turn it into a Clicky that debuffs the enemies -tohit and applies a mag 2 fear to all enemies in range. I would even toy around with adding some type of buff to the caster, but not entirely sure what would fit thematically and balance wise.
  5. Quote:
    Originally Posted by KingSnake View Post
    I'm not sure if your talking to me or others, but, I'm not really "complaning" about the end game, as much as I'm thinking... "oh crap... I've got 35 different guys I'd like to run through it... HOLY CRAP, I got 35 to "finish"!?!!?"

    CoH to ME, is kind of like my sceatch book... because i can't draw... but have alot of ideas in my head. I think it's why i've stayed and played so consistnly since the start... everyone of my guys has a backstory, if not in a bio it's in my head, they all have concepts... none of them, save one, was powerleveled so i played them ALL... And atm i'm honestly kind of in vaper lock as to who's going to be my "main" again.

    Do i go Back to Zero G, (Grav/Kin) who was my first? Do i pick the one that's widely considered my most useful? (Rad/Sonic - Acid Rock) Do i go with something rare? (Plant/TA or ILL/Sonic)

    All the same applies to villians. On a slightly smaller scale...

    Really.. what I think i need is MORE INFO... So i can make a plan. (it's the ocd in me) *shrug*

    Just thinking out loud really... kind of boring here today, so... i got alot of time to mull stuff over. heh.
    I don't have 35 50s (which is a crazy amount), but I do have 12 of them. I plan to start with my favorite and go from there. I highly doubt I'll take each 50 through the content or progression since I don't play them all anyways.

    Lastly, I'm not going to fret or cheer too much over this tincy bit of info since there are so many different possibilities. I'll toss my hat in once I have more solid info to speculate on.
  6. Quote:
    Originally Posted by Sailboat View Post
    Here's my take on that.
    So you dislike the change because it requires you play your 50s some more to reach the new level of "finished?"

    EDIT: not being snarky, just making sure I understand properly.
  7. Here is my current build for my 37 Claws/Inv Brute. I only recently bought most of the lvl 40 and under IOs and plan to start slotting tonight.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Claws
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed

    Villain Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg(5)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(40)
    Level 4: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), RechRdx-I(46)
    Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dmg/EndRdx(21)
    Level 8: Swift -- Run-I(A)
    Level 10: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg(25), C'ngImp-Acc/Dmg/Rchg(45)
    Level 12: Combat Jumping -- DefBuff-I(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(27), Numna-Heal(27), Heal-I(29)
    Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 18: Focus -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg(33), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Dmg/Rchg(33)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-End%(34), P'Shift-EndMod/Acc(34)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 26: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39), GSFC-ToHit/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Build%(50)
    Level 30: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(45)
    Level 32: Shockwave -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Acc/Dmg(42), Posi-Dmg/Rng(42), FrcFbk-Rchg/EndRdx(43)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(43)
    Level 38: Unstoppable -- RechRdx-I(A)
    Level 41: Boxing -- Acc-I(A)
    Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
    Level 49: Hasten -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 20.5% Defense(Smashing)
    • 20.5% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 14.9% Defense(Energy)
    • 14.9% Defense(Negative)
    • 3% Defense(Psionic)
    • 11.8% Defense(Melee)
    • 8.94% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 1.8% Max End
    • 11.3% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 25% Enhancement(Accuracy)
    • 14% FlySpeed
    • 208 HP (13.9%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • MezResist(Immobilize) 18.2%
    • MezResist(Terrorized) 2.2%
    • 7% (0.12 End/sec) Recovery
    • 52% (3.25 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 19% RunSpeed



    Code:
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  8. Before I created my Elec/Stone Tank (about 2 weeks ago), I had very little experience with Stone Melee. After playing it solo and on teams I'm quickly realizing the set seems to use a fair amount of endurance. I should note that I picked up the first 3 Tier attacks so I can figure out what to keep later (so far I like them all).

    There is some good news...you have the ability to grab Conserve Power and Physical Perfection which will help out your endurance woes if you so choose.
  9. Quote:
    Originally Posted by Perfect_Pain View Post
    Cryptic is also working on end game content.
    Wow is also working on end game content.
    Lotro is also working on end game content.
    Aoc is also working on end game content.

    This announcement while interesting to our game was dont have any actual end game stuff, is like throwing alcohal on an already existing fire.

    End game stuff... that he said he cant actually say anything about.. other than it is fun?!

    Ok, well lets move on to some other something like maybe the new zones that are coming, with content in them. Something? Something new? Something we can chomp on for a few days befor we become the ravonous individuals we actually are.
    I think you got a little tidbit of info and shuold run with it for a couple days.

    What type of end game content? Raids? TFs?

    What factions? Rularuu? Rikti (booooo)?

    Large groups or small groups?

    Puzzles or tank and spank?

    rabblerabblerabble
  10. Eeeeexxellent.


    <steeples fingers>


    Another one joins us.
  11. Woot. Big ups on the promotions, but I do feel a bit sorry for you newer rednames...we forumites can be a cruel bunch. Quick! Disable your PMs before it's too late!
  12. I tried the whole "ninja run as my travel" and it worked ok but I much perfer Super Jump, Super Speed, Fly or even Teleport.
  13. Quote:
    Originally Posted by Sardan View Post
    I disagreed; it's not that I expect or demand new ATs in an expansion, but were any to be introduced it's the logical way to introduce them.
    I pick up what you are putting down. I would love some new ATs but I'm not going to hold my breathe. My guess is we get the two new powersets, possible 50 advancement that was hinted at earlier, bunch of content and a new raid or whatever you like to call it.

    EDIT: Woot, today is my lucky day...post #7777
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    No overlap with City of Heroes, huh? As in, you didn't require the exact same client with the exact same game? And didn't overlap completely in PvP zones? City of Villains was called an "expansionalone" by the very developers making it for a reason. It was an expansion masquerading as a standalone. It was an expansion to City of Heroes in the same way that Opposing Force was an expansion to Half-Life. It was an addon to the same base game using the same base software that gave you an extra full-length campaign. It was not "another game" in pretty much any sense of the word that isn't purely technical. And that's the thing - City of Villains is a standalone in technicalities only. In actual practice, it is an expansion, and as we both know, the developers finally admitted that at around the time of the NC buyout.
    When I joined this community I did so with the purchase of City of Villains way back in 2006. I had no access to City of Heroes in any fashion until I purchased CoH a year later.

    To me, City of Heroes, not Villains, was the add-on or expansion.

    My point, CoV and CoH were separate games at one point.
  15. I made a new tank on Freedom last week and named him Thumpbot (elec/stone). I was pretty pleased with that name.
  16. Quote:
    Originally Posted by Techbot Alpha View Post
    So? It changes absolutely nothing. In fact, it makes it even LESS likely that any information is to be released by anyone, given the NDA. In fact, Alpha wouldnt even be announced because Alpha would be a Dev run thing, and all the 'waves' we have been told are all BETA waves.

    So don't you DARE insult my English skills, you vehement, spoilt, stuck up little brat.
    Nice going on the name-calling. While P_P can be different, resorting to 3 grade tactics makes you the loser/troll here.
  17. Quote:
    Originally Posted by Westley View Post
    Freedom and Virtue as being the "most populated" servers is technically true, and it REMAINS so because of a self-fulfilling prophecy.

    People want to "be where the people are" so they go where the people are, which adds even MORE people to those servers. It's an endless cycle.

    The only way to reverse it is to support "lower population" servers and show people how they can still have fun on those servers and still get a team easily no matter where they are.

    Every time someone points another player to Freedom and Virtue, it perpetuates the cycle and increases the disparity.

    Let the player make the decision after you give them this information. Providing misinformation to an honest question, right off the bat, is dumb.

    You aren't as important as you may think.
  18. Quote:
    Originally Posted by Westley View Post
    You guys know that you're all a part of the problem, right?
    I only note one problem in this thread, and I'm replying to it.
  19. Quote:
    Originally Posted by PhroX View Post
    Yeah, I'm butting into the argument here, but you seem to be totally missing the point of what Leo is saying:

    For a comparable end cost, Dark can provide comparable protection to Fire and Elec. However, Dark can also increase it's protection beyond what those sets provide by spending more endurance.

    And therin lies the crux of DA. It has better protection for a greater end cost. Or, to put it another way, Fire and Elec have plenty of end, but DA has plenty of health. If it had a tool for end management in addition to the extra protection, then it would essentially have that extra protection at no cost. Which, it should be pretty clear, would not be balanced.
    I understood Leo's point though I did not address it very well. I see what you two are saying and you bring up good points.

    At this point I'm going to concede defeat and move on. Thanks for the strong debate.
  20. Freedom and Virtue are typically the higher populated servers.
  21. Quote:
    Originally Posted by Leo_G View Post
    *checks the stats*

    Correct me if I'm wrong...

    FA Healing Flames(base values): 25% heal, 40sec rech, -10% END, 20% res vs toxic

    DA Dark Regeneration(base values): 30% heal per target, 30sec rech, -33% END

    To me, numerically and statistically, DA has a stronger heal. The only time FA's heal is more powerful is when no foes are around.
    If you are stating facts about the powers you should note DR suffers from a tohit check, and that's a huge negative for me.

    Quote:
    Originally Posted by Leo_G View Post
    And I've made my point to counter your point. You just choose to ignore it:

    DA (base values):
    30% res (smash, lethal, fire, cold), 20% res (energy, toxic), 40% res neg energy, 50% vs psi [250 pt of resistance] = .62 e/s

    FA (base values, including passives):
    30% res (smash, lethal, energy, neg energy), 20% res cold, 90% res fire [230 pt of resistance] = .52 e/s

    Elec (base values, including passives):
    35% res (smash, lethal, fire, cold, psi), 30% res neg energy, 82% res energy [287 pt of resistance] = .73 e/s

    For the resistance that DA gets, it doesn't pay an extraneous amount for and is in line with similar resistance sets. The difference is, DA gets the utility to pay more endurance to mez nearby foes AND fill HP every 30 seconds. The other 2 sets get endurance management (moreso with electric) and FA gets more damage.

    What are you not seeing here!?
    You'er purposely misrepresenting the facts. You note the resistances for FA, ELA and DA and act as if that's some revelation. However, you fail to recognize that FA and ELA have no other toggles for survivability.

    DA has 3 more; CoF, OG and CoD.

    Lastly, I'm not too concerned about DA for Scrappers since the have another AT to soak aggro, and I believed I've already made this point once before.

    DA uses more endurance than any other tanker/brute set and does not have a tool (think consume, powersink) to mitigate it's end usage.
  22. Quote:
    Originally Posted by UberGuy View Post
    I'm sorry, but both experience and numerical analysis disagree with the assertion that FA's heal is "better" than DA's. When you state falsehoods there's no other conclusion than that you're wrong.
    Healing Flames is superior to Dark Regeneration for one reason; no tohit check. That's my opinion and that's what I prefer. You might think the tohit check is meaningless but when it misses in the heat of battle due to debuffs, etc...then it's a HUGE factor.

    Quote:
    Originally Posted by UberGuy View Post
    I'm sure that makes you all kinds of more qualified to make these (false) statements, since, you know, the same qualifications can apply to other posters here.


    No, it's actually rather bewildering that you'd make such assumptions about what I (or any other poster here) is doing when they've said nothing about how they play their DA. You might want to go tooling around the Scrapper forum more than you apparently do now to determine what people do and don't do with their DA Scrappers.

    Given how incredibly reservedly I made my statements, I find this statement (in response to me in particular) amazingly childish of you. Telling you that you're statements are in factual error is not mud slinging.
    I find it childish of you and everyone that keeps attacking me and not my points. Rather than just disproving my evidence or claims you reduced yourself and start the flames. My mud slinging comment was not directed towards you but maybe you have a guilty conscience.
  23. Quote:
    Originally Posted by UberGuy View Post
    This fact shows a considerable and fundamental lack of understanding of DA's strengths. Without you accepting that the above statement is factually in error, we'll never be able to convince you of the set's strength.
    Tell me why it's factually in error because I HATE having a tohit check on a heal that is fundamental to your survivability. I hate spending 18-33 endurance on a heal that MIGHT hit and MIGHT provide 33-99% healing depending on the enemies in range.

    I PREFER a heal that is reliable and provides CONSISTENT mitigation no matter the circumstance.

    PS - it's sad how much my rep has dropped even though I've done nothing but debate according to forum rules, unlike a handful of folks. rabblerabblerabble
  24. Quote:
    Originally Posted by UberGuy View Post
    No, it doesn't. Read Arcanaville's summary of Scrapper secondaries, and look at the conclusions for Dark Armor.

    Dark Armor doesn't have a problem with survivability at all. If you feel it does, you're either not playing it to its strengths, or mistaking the fact that you have survived more than a lot of other powersets would have and kept going, and drained your blue bar by forging on. A lot of other powersets can pay for increased survival in different ways, such as the "godmode" clicks (which crash and take all your end with them), or the way SR really is best if you take all the powers in the set.
    I always find it silly when any disagreement with a set is met with, "you don't know how to play it." Well, you're wrong. I do know how to play to its strengths. I've been around long enough to know the ins/outs of any set I play for over 150 levels on 3 different ATs.

    Perhaps it's not me but you that cannot push the set hard even to find its flaws. Perhaps it's you that needs to up your difficulty or try taking on content meant for more than one person. See, kinda insulting right?

    I'm going to leave this thread now since most people aren't debating anymore but slinging mud and losing the purpose of these forums.

    I'll leave with my final thought...

    I find DA's endurance usage is too high for the amount of survivability offered through the set. I've often wondered what the set would be like if Soul Tranfer replaced CoF and a watered down version of Eclipse was added which not only increased your resis but provided a nice +regen, +HP OR tohit debuff. Shoot, I'd even take a re-tooled CoF that provided a minor +regen and tohit debuff on the enemies (think Soul Drain animation).

    Anyways, have a nice weekend.