Clexeus

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  1. Clexeus

    The Road to 50

    Right, currently sitting here with 3 bars till 47 and would like a daily team of extreme levelling to help me get to 50 this Summer!!

    I'm fed up with no ding!!

    So who's up for some extreme-team action!?!

    Sign up here or give @Mad Monkey a poke!!

    Thanks!!
  2. Clexeus

    Here's a hint

    I think that Chiefette mentioned that when she first started the game, she was new to defence/resistance and jumped around like crazy.

    I think we all did.
  3. [ QUOTE ]
    Thats not one of my quotes son

    [/ QUOTE ]Just so happens to be one of mine!!

    *Does happy dance*
  4. Switch QR and and Recon. around.
    Switch Combat Jumping and Hasten around and get SJ at 14, skip SS.
    Switch Disembowel and Resilience around.
    35->Assault
    38->Tactics
    Drop Confront.
    Drop Parry, getting at 47, managed so far without it, why bother? You're a Regen not an SR, the DefBuff will barely help.
    Drop Slice, you have a better deal spamming Build Up, Head Splitter, Disembowel then Hack THEN, if you want, an occasional Slash if needed with Hasten.
    An AoE cone won't help much in PvP.
    Want a good attack chain? Get Slash instead of Slice.

    My version of power choices:

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Broad Sword
    Secondary: Regeneration
    ---------------------------------------------
    01) --> Hack==> Empty(1)
    01) --> Fast Healing==> Empty(1)
    02) --> Slash==> Empty(2)
    04) --> Reconstruction==> Empty(4)
    06) --> Build Up==> Empty(6)
    08) --> Quick Recovery==> Empty(8)
    10) --> Dull Pain==> Empty(10)
    12) --> Combat Jumping==> Empty(12)
    14) --> Super Jump==> Empty(14)
    16) --> Integration==> Empty(16)
    18) --> Swift==> Empty(18)
    20) --> Health==> Empty(20)
    22) --> Stamina==> Empty(22)
    24) --> Hasten==> Empty(24)
    26) --> Disembowel==> Empty(26)
    28) --> Instant Healing==> Empty(28)
    30) --> Resilience==> Empty(30)
    32) --> Head Splitter==> Empty(32)
    35) --> Assault==> Empty(35)
    38) --> Tactics==> Empty(38)
    41) --> Conserve Power==> Empty(41)
    44) --> Focused Accuracy==> Empty(44)
    47) --> Lazzzer B33M IZZ!!==> Empty(47)
    49) --> Revive==> Empty(49)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    [b][color=limegreen]01) --> [/col
  5. [ QUOTE ]
    Ok Im making a SR scrapper, I have the build all ready all organised but Im just not sure which primary to pick. I have a Spines regen so I dont need another spiney as fun as they are but I have found the lack of stun in the set quite annoying in high lvl pvp so MA could fill that gap, but then there is always broadsword with its huge damage.....

    I have discounted Claws and Dark Melee due to lack of a (*edit* proper ) build up and dont fancy katana

    so....suggestions please

    [/ QUOTE ] Let's see....
  6. Weird thing is, I'm enjoying it more than my spines/regen.
  7. Hows this, then? (dull pain not needed now)

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 41
    Archetype: Scrapper
    Primary: Spines
    Secondary: Invulnerability
    ---------------------------------------------
    01) --> Lunge==> Empty(1)
    01) --> Resist Physical Damage==> Empty(1)
    02) --> Temp Invulnerability==> Empty(2)
    04) --> Spine Burst==> Empty(4)
    06) --> Build Up==> Empty(6)
    08) --> Impale==> Empty(8)
    10) --> Aid Other==> Empty(10)
    12) --> Combat Jumping==> Empty(12)
    14) --> Super Jump==> Empty(14)
    16) --> Unyielding==> Empty(16)
    18) --> Aid Self==> Empty(18)
    20) --> Swift==> Empty(20)
    22) --> Health==> Empty(22)
    24) --> Stamina==> Empty(24)
    26) --> Ripper==> Empty(26)
    28) --> Invincibility==> Empty(28)
    30) --> Quills==> Empty(30)
    32) --> Throw Spines==> Empty(32)
    35) --> Tough Hide==> Empty(35)
    38) --> Unstoppable==> Empty(38)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Critical Hit==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  8. ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 41
    Archetype: Scrapper
    Primary: Spines
    Secondary: Invulnerability
    ---------------------------------------------
    01) --> Lunge==> Empty(1)
    01) --> Resist Physical Damage==> Empty(1)
    02) --> Spine Burst==> Empty(2)
    04) --> Temp Invulnerability==> Empty(4)
    06) --> Build Up==> Empty(6)
    08) --> Impale==> Empty(8)
    10) --> Hasten==> Empty(10)
    12) --> Dull Pain==> Empty(12)
    14) --> Super Speed==> Empty(14)
    16) --> Unyielding==> Empty(16)
    18) --> Quills==> Empty(18)
    20) --> Swift==> Empty(20)
    22) --> Health==> Empty(22)
    24) --> Stamina==> Empty(24)
    26) --> Ripper==> Empty(26)
    28) --> Invincibility==> Empty(28)
    30) --> Resist Energies==> Empty(30)
    32) --> Throw Spines==> Empty(32)
    35) --> Tough Hide==> Empty(35)
    38) --> Unstoppable==> Empty(38)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Critical Hit==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------


    How many EndRdX in toggles?
    1 rechg in attacks good nuff?
    Ripper and other attacks deserve an EndRdX?
  9. no other way of fitting it in cos then i'll miss other things. :-/
  10. ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 41
    Archetype: Stalker
    Primary: Spines
    Secondary: Ninjitsu
    ---------------------------------------------
    01) --> Lunge==> Empty(1)
    01) --> Hide==> Empty(1)
    02) --> Ninja Reflexes==> Empty(2)
    04) --> Danger Sense==> Empty(4)
    06) --> Assassin's Impaler==> Empty(6)
    08) --> Build Up==> Empty(8)
    10) --> Teleport Foe==> Empty(10)
    12) --> Placate==> Empty(12)
    14) --> Teleport==> Empty(14)
    16) --> Kuji-In Rin==> Empty(16)
    18) --> Impale==> Empty(18)
    20) --> Kuji-In Sha==> Empty(20)
    22) --> Swift==> Empty(22)
    24) --> Health==> Empty(24)
    26) --> Stamina==> Empty(26)
    28) --> Ripper==> Empty(28)
    30) --> Stealth==> Empty(30)
    32) --> Hasten==> Empty(32)
    35) --> Invisibility==> Empty(35)
    38) --> Kuji-In Retsu==> Empty(38)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Assassination==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------


    This line of power choices any good or needs some rethinking for some things to come earlier.

    Edit: Basically trying to create a mimic of this guy.
  11. Clexeus

    Jum leaving.

    This will truly be one of the biggest losses to come to the 1AT Coalition and CoH itself.

    Bye Jum, good luck wherever you're heading!
  12. Clexeus

    PvP build?

    [ QUOTE ]
    Also, what do you think of a MA/Nin stalker?

    [/ QUOTE ]

    See this thread.
  13. Clexeus

    INV/ MA Build

    Hehe, np, Weapon Mastery's a bundle of joy.
  14. 2 People have mentioned Invuln/EM/Body Tanks

    We pwnz.
  15. Clexeus

    INV/ MA Build

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Martial Arts
    Secondary: Invulnerability
    ---------------------------------------------
    01) --> Storm Kick==> Empty(1)
    01) --> Resist Physical Damage==> Empty(1)
    02) --> Temp Invulnerability==> Empty(2)
    04) --> Dull Pain==> Empty(4)
    06) --> Focus Chi==> Empty(6)
    08) --> Crane Kick==> Empty(8)
    10) --> Combat Jumping==> Empty(10)
    12) --> Swift==> Empty(12)
    14) --> Super Jump==> Empty(14)
    16) --> Unyielding==> Empty(16)
    18) --> Crippling Axe Kick==> Empty(18)
    20) --> Health==> Empty(20)
    22) --> Stamina==> Empty(22)
    24) --> Resist Energies==> Empty(24)
    26) --> Dragon's Tail==> Empty(26)
    28) --> Invincibility==> Empty(28)
    30) --> Resist Elements==> Empty(30)
    32) --> Eagle's Claw==> Empty(32)
    35) --> Tough Hide==> Empty(35)
    38) --> Unstoppable==> Empty(38)
    41) --> Conserve Power==> Empty(41)
    44) --> Focused Accuracy==> Empty(44)
    47) --> Energy Torrent==> Empty(47)
    49) --> Laser Beam Eyes==> Empty(49)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Critical Hit==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------


    Points:

    Resist Elements need to come more early.
    Dull Pain - Earlier.
    You don't need Hasten.
    Thunder Kick is useless.
    Body Mastery suits MA/INV better.
    Focus Chi should be earlier.
    Resist Energies should be earlier.

    Overall,

    Enjoy MA/Invuln.!!
  16. I'll make it with Clexeus, laser-beaming in his biker costume.

    Edit: I'll update on whether I might be busy though.
  17. Clexeus

    Harry Houdini

    Blootiwul.

    Truly blootiwul.
  18. [ QUOTE ]
    P.S. Aid Self for teh Earleh

    [/ QUOTE ]

    If you're gonna tell me to do so, then tell me how I should re-configure my build to do so.
  19. [ QUOTE ]
    You definately want Slash, 2nd best power in the set now.

    I heard a rumour that there's an amazing Claws guide on the forums and by a fantastic stroke of luck it's linked in my sig - go take a look

    [/ QUOTE ]
  20. Mainly PvE with a tad of PvP: just show me around these two sets so i get a little knowledge on what i should be slotting these for, please.

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Claws
    Secondary: Super Reflexes
    ---------------------------------------------
    01) --> Strike==> Empty(1)
    01) --> Focused Fighting==> Empty(1)
    02) --> Focused Senses==> Empty(2)
    04) --> Agile==> Empty(4)
    06) --> Hurdle==> Empty(6)
    08) --> Follow Up==> Empty(8)
    10) --> Practiced Brawler==> Empty(10)
    12) --> Combat Jumping==> Empty(12)
    14) --> Super Jump==> Empty(14)
    16) --> Dodge==> Empty(16)
    18) --> Focus==> Empty(18)
    20) --> Health==> Empty(20)
    22) --> Stamina==> Empty(22)
    24) --> Quickness==> Empty(24)
    26) --> Eviscerate==> Empty(26)
    28) --> Lucky==> Empty(28)
    30) --> Aid Other==> Empty(30)
    32) --> Aid Self==> Empty(32)
    35) --> Evasion==> Empty(35)
    38) --> Elude==> Empty(38)
    41) --> Conserve Power==> Empty(41)
    44) --> Focused Accuracy==> Empty(44)
    47) --> Maneuvers==> Empty(47)
    49) --> Tactics==> Empty(49)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Critical Hit==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  21. Clexeus

    My MA/Nin Build

    Thanks for the help.

    [ QUOTE ]
    Edit: why don't you use the build i posted ? just change the travel power if its not to taste

    [/ QUOTE ]

    Reasons:

    Felt like Kuji-in Sha was in too late for my likings.

    Danger Sense - again - too late.

    Think that was it.

    Anyway, looks like its the end of this thread... *sheds tear*

    You didn't see that!!
  22. [ QUOTE ]
    (sj ftw! )


    [/ QUOTE ]

    Truly seconded.