My Spines/Invuln Build
With my spines/inv scrapper I run with 1 end reduction in each of Temp Invul., Unyielding and Invincibility. I have Quills with 2 end reduction and it's a drainer... a third end reduction will be added eventually. If you pick up Quills before Stamina like you're planning to you're going to spend a lot of the time not running the power due to endurance issues. I'd bump the fitness pool up 2 levels and pick up Quills only once I'd have Stamina. It's down to personal choice really.
On the attacks side of things they're currently slotted 2 acc, 3 damage and a recharge for the longer recharging ones (he's built for PvP at the moment) but I'll most likely be changing that to PvE slotting of 1 acc, 3 damage, 1 recharge, 1 end reduction as I try and push him from lvl 36 to 50.
Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen
In Soviet Russia, mission farm you!
Ah, thanks.
It IS a good combo, right?
After reading this thread, I caved in...
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After reading this thread, I caved in...
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The boards are currently undergoing routine maintenance. They should return shortly. We apologize for this temporary inconvenience.
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Doh!
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It IS a good combo, right?
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I enjoy it Spines/Regen is more survivable overall and you have a lot less downtime but I had a few bad experiences with my MA/Regen scrapper where I was taken from full to zero health in the blink of an eye when a couple of bosses focussed on me so I figured if I was going to be drawing a load of aggro on myself as a spines scrapper then having decent damage resistances would probably help keep me alive in those kinds of situations. And it does keep me alive. But once I get past that opening salvo Invul is doing a lot less for me than Regen probably would in the same situation. If I was to compare my two scrappers on teams I would say that Invul is better for the opening few seconds of each fight and Regen is better for the rest of the fight. I'm going to be respeccing my spines/inv guy into Aid Self over the weekend so I forsee an improvement in my survivability over the course of a whole fight.
Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen
In Soviet Russia, mission farm you!
Hows this, then? (dull pain not needed now)
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 41
Archetype: Scrapper
Primary: Spines
Secondary: Invulnerability
---------------------------------------------
01) --> Lunge==> Empty(1)
01) --> Resist Physical Damage==> Empty(1)
02) --> Temp Invulnerability==> Empty(2)
04) --> Spine Burst==> Empty(4)
06) --> Build Up==> Empty(6)
08) --> Impale==> Empty(8)
10) --> Aid Other==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Unyielding==> Empty(16)
18) --> Aid Self==> Empty(18)
20) --> Swift==> Empty(20)
22) --> Health==> Empty(22)
24) --> Stamina==> Empty(24)
26) --> Ripper==> Empty(26)
28) --> Invincibility==> Empty(28)
30) --> Quills==> Empty(30)
32) --> Throw Spines==> Empty(32)
35) --> Tough Hide==> Empty(35)
38) --> Unstoppable==> Empty(38)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Spines/invul is a great build. My main is now lvl 46 spines/invul.
I picked fly instead of SS but who cares.
Beware of the end drainage though.
I now have 3 slotted stamina and 1 endrdx in every toggle. Invincibility and quills are real end leechers.
Most of my attacks have 3 dam, 1 acc, 1 rechrage-speed-thingie and 1 slow
because of the toxic DoT. It doesnt help much but its a nice added bonus.
Your survivability is enormous. I especially liked fighting all purples and still holding ground.
On the other hand: My scrapper is my first char and i'm still somewhat of a n00b .
I tend to rush in BEFORE the tank does and that almost always gets me killed. So dont do that!
For the rest: enjoy your toon!
Spines/invul ftw!
Weird thing is, I'm enjoying it more than my spines/regen.
Dull Pain increases your hit points and is non-interuptable so it's still very important to have. I'd prioritise Fitness pool over Medicine pool too.
It's very hard to pick up all the powers you need to be honest Maybe plan a respec into the Medicine pool at a later level? I left my memory stick at home otherwise I'd post my initial and respecced builds for comparison
EDIT Just remembered that I had posted my levelling up build previously:
01 : Resist Physical Damage damres(01)
01 : Lunge acc(01) dam(3) dam(5) dam(11)
02 : Spine Burst acc(02) acc(3) dam(5) dam(11) dam(13)
04 : Temp Invulnerability endred(04) damres(7) damres(15) damres(19)
06 : Dull Pain recred(06) recred(7) recred(15) hel(25)
08 : Impale acc(08) dam(9) dam(9) dam(13) acc(25)
10 : Hasten recred(10)
12 : Build Up recred(12) recred(21) recred(21)
14 : Super Speed runspd(14)
16 : Unyielding endred(16) damres(17) damres(17) damres(19)
18 : Hurdle jmp(18)
20 : Health hel(20)
22 : Stamina endrec(22) endrec(23) endrec(23)
24 : Stealth endred(24)
26 : Ripper acc(26) dam(27) dam(27) dam(29) acc(34)
28 : Invincibility endred(28) defbuf(29) defbuf(31) defbuf(31)
30 : Quills endred(30) endred(31) endred(34)
32 : Throw spines acc(32) dam(33) dam(33) dam(33) acc(34)
At 35 I picked up Whirlwind for a laugh and at 36 I'm respeccing to drop Stealth and Whirlwind to pick up Stimulant and Aid Self.
Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen
In Soviet Russia, mission farm you!
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 41
Archetype: Scrapper
Primary: Spines
Secondary: Invulnerability
---------------------------------------------
01) --> Lunge==> Empty(1)
01) --> Resist Physical Damage==> Empty(1)
02) --> Spine Burst==> Empty(2)
04) --> Temp Invulnerability==> Empty(4)
06) --> Build Up==> Empty(6)
08) --> Impale==> Empty(8)
10) --> Hasten==> Empty(10)
12) --> Dull Pain==> Empty(12)
14) --> Super Speed==> Empty(14)
16) --> Unyielding==> Empty(16)
18) --> Quills==> Empty(18)
20) --> Swift==> Empty(20)
22) --> Health==> Empty(22)
24) --> Stamina==> Empty(24)
26) --> Ripper==> Empty(26)
28) --> Invincibility==> Empty(28)
30) --> Resist Energies==> Empty(30)
32) --> Throw Spines==> Empty(32)
35) --> Tough Hide==> Empty(35)
38) --> Unstoppable==> Empty(38)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
How many EndRdX in toggles?
1 rechg in attacks good nuff?
Ripper and other attacks deserve an EndRdX?