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I know someone just like this "CK", a lot like him in fact, although there are a few minor differences. What he did was take over the entire planet and offer it to the object of his affection. I guess it kind of worked for a little while, but she did sort of run around behind his back with someone else and... well, you can play may arc Against The WickerWork Khan to find out how it went.
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Quote:Heeey, that's the best part, don't spoil it or no one will ask us to play their arcs anymore!Oh and also so we can heckle the arcs MST3K style, but don't let the authors know that *shhh!*
Regarding the question of what level toon to play, when Wrong Number started up the North American SG, I created a stalker on Triumph because I had no toons there and ran her up to I think 10th level or so before our first mission. Things didn't get 'better' for her until about 15th I think.
It's easier to stealth a stalker through RWZ obviously, but any toon can make it if you've mastered the art of dodging foes on the open streets, which is a pretty useful skill to develope if you don't already (hint: Ninja Run is useful).
I'd heartily encourage you guys across the pond to start up a group, I've had lots of fun with ours. -
Most of the cow costumes I've seen use white as a background color for the outfit and then assign it "spots" that are black or brown. The rebreather thingy is a good call as well, not to mention hooves. I think the lion tail also doesn't look too out of place.
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I may be wrong, but I seem to recall that CO was said to be based off the Champions universe, not the gaming system/method of building character's powers. This means they were just using the pre-existing roster of characters and so on rather than any form of the mechanics.
I was on their forum for a bit before it launched and a lot of people didn't catch this too much. -
You can set a boss in Group Z and set him to 'not autospawn'. Which means he'll only show up when you put in a 'fight a boss' objective. I've only done this once or twice myself so I'm not sure off the top of my head how you set him that way; I know it's done from the group editor though.
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Quote:FYI, they're expanding the file size come GR; doubling it I think.Look at the bottom of the page while you are editing the Arc. If you are over 100% then it won't be publishable.
There's a bar down there. It is easy for me to "over write my page count" on AE missions - still ...since they have increased the "size" of AE missions at least twice! -
Quote:Hm, I must have missed that post. I had thought about doing something like that, "I have a character, I want to write one single story with him and you guys can write ANYTHING else and I'll bundle it all up into one anthology arc," more or less. But then I got ideas for all the stories myself so I never posted my suggestion. (And yes I still haven't posted that arc or even done much real work on it, aside from my many handwritten notes. :P I have four arcs in such limbo right now...)I proposed a few months back that the MA Super Team do an arc with each person who wanted to writing a mission. My thought was that it would be written in order. First person does mission then sends files to next person, etc.. I was thinking it would be free form and I am not sure this method would work with an arc with a preset storyline.
WN
I'd love to see us players try something like this though.For any overall "story" type of arc though, yeah, the main guy behind it would have to drop each "guest author" some sort of time line like this...
PART3: In this part, the player follows the info given from part two to the Arachnos base, takes down the force field generator, and finds War Witch's hat hidden amongst the other crates. The players also finds that crate her hat is in is labeled with Lord Recluse's home address, which will be the site of the next mission. -
I got this once because a text field had too much stuff in it, although it didn't show as an orange error. I think I caught it by clicking on said text field and seeing it was incomplete, meaning that a sentence was cut off. I think I had cut and pasted in the text.
Hope that helps. -
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Quote:Seconded. The first is always good advice. The second is a common mistake. The third is very very sad but true. Arcs don't seem to get touched unless you're selling them round the forum and even then not very much, even if they get good comments from reviewers. That's just the way it goes right now. On the other hand, writing arcs is a fun reward in and of themselves.First: Relax.
Second: You want the MA: Stories and Lore boards.
Third: Low plays are to be expected right now, if you can't find anyone to help you, submit your arc to a reviewer for their opinion. -
Quote:If you get to pound said narrator into a greasy little spot on the pavement by the end of the arc, I'll be there.and a smarmy, know-it-all narrator who reminds me of the grown up version of the kid from 10th grade who would explain how awesome Babylon 5 really was.
(Also, thanks to Jail_Bird for nominating my arc! I did not expect to see my name come up in this thread... but isn't today one day too late to nominate?) -
Quote:Yeah.P_P, we just had this discussion a few weeks ago.
This thread pretty much covers everything and has good, practical solutions to the problem.
Because of that thread I now rate everything that an author obviously put in a lot of time on as a five-star experience unless it was really pretty poorly done nevertheless or something - then it gets a four-star. I can recall four-starring an arc that was obviously something of a 'thrown together in five minutes and then abandoned good start' just to encourage the guy to polish it up (I really should go check and see if he ever did). Past that, they get nothing except maybe a /tell.
Farms are going to get their five star ratings, junk is going to clutter up the MA search. Any story that the author at least tried on is worth rewarding. People who put in the most work into MA arcs are the least likely to get anything out of it otherwise. -
Quote:That's pretty funny!"Congratulations! You have earned the Morbid Gamer badge!"
Mine is pretty simple, there was once a cartoon about it in the player-made paper... thingy... about the game... I can't recall the title right now.
Anyways, I walk right past the local courthouse going to work and they have a plaque set out in front of the building's grounds next to the sidewalk. It looks just like one of the history ones around the game. I think about six months into playing this game one day I happened to walk by it again and suddenly my gamer's sense was tingling, "must...click..." -
Quote:There are pretty much no good tail options, we have to make-do with what we have or skip it entirely (altho the cat one doubles decently as a rat's tail). I'm really hoping tails get some love sometime soon...Hmm! I'll give it a poke and see what I come up with. I'd be missing a good mongoose-style tail, though ...
(Sonic jokes begin here) -
Huh, I actually hadn't considered the possibility of GMs in the new areas coming with GR, this could be pretty cool.
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For me it's the second they step off the boat into the tutorial mission and get to admire their costume design in all its moving glory. If nothing happens there, it's all over.
After that another one comes at about level 12 or less, depending, when I get that cool power that really sets them apart as their AT with that power set (say AS on a stalker). My first use of it on a foe goes something like "POW! Whoa, did you see that?! AWESOME!!"
For any Mastermind I've ever played, it comes every time I get that next pet and feel extra fearsome. -
Quote:I can't recall off the top of my head which one it is, but one of the monstrous heads makes a pretty good rodent, I've made a handful of "rat" characters with it. Maybe you should give that a shot.I'd just like to say, if a Mutant super booster pack ever includes weasel/ferret/mongoose animalistic parts, I totally call dibs on making a Claws/Willpower Scrapper called Rikti Tikki Tavi.
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I'd imagine there are as many ways to do this as there are stories you can think of, I doubt there's a any good single method.
I went for something like this in my arc DayJob Hell where I provided the player's villain-toon a sort of motivation/reasoning patterns about becoming a 'real villain' vs. just another wannabe hanging out at Fort Darwin; trying to make a player accept actual traits for his toon (ice cream vs. cake) would be a bit invasive I think. I'm not sure I was 100% successful - some good stuff ended up on the cutting room floor that I might have to work into another arc or a sequel ("DayJob Hell II: Hellier"?).
Maybe if/when the devs can cobble up some form of branching missions based off of choice we could work more towards that. -
Well I guess that answers my question! I was just surprised that I'd never seen it done in suggested builds.
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Ok, that I didn't know, thanks. But what I'm really wondering is if anyone actually bothers to slot cones for range unless the IO set "just happens" to have some in it?
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Also, take a look at all the related pages here:
http://wiki.cohtitan.com/wiki/Mission_Architect
That site has an embarrassment of riches when it comes to MA info and will probably answer a good 80 to 90% of any question you may have. -
So putting some range in a cone sounds like it would be a great idea (Dual Blade's One Thousand Cuts would be a good example), but I can't think of ever having seen or heard of anyone actually doing that in their builds.
Have I just missed seeing that? -
I'm glad you enjoyed it.
What you say about the third mission is true, for the most part, I doubt you missed anything.
I created this mission mainly to showcase my customs designs and setting YinYin up as a villain was for a couple of reasons, one being I thought two missions was make for too simple a story, if not too short, for my tastes; two being that I like to twist expectations a little.
I anticipated that some players' toons wouldn't stand still for being manipulated and would want revenge, but I can see now that making her more evil would probably help with those who might not.
Maybe I should fit in something about her planning to come take over our Earth next. Anyone ready for a Pandan invasion event? -
It eats up some time (probably less than having an editor go over your arc and send you stuff that you then have to go in and change), but I've found that cutting and pasting all my text into an online spellchecker (and then back) works wonders for typos and such. I don't have one bookmarked that I can send you to, I just google one up every time I need it.
Hopefully that'll help you.