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Posts
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Joined
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Quote:Seems that way to me. Makes sense, if it is... reduces most of the balance concerns.So it's an Inherent pool, rather than four additional inherent powers. Meaning the only difference is that the powers can be picked up earlier without prerequisites, and don't count towards the four pool cap? 'cause that's what this makes it sound like.
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Beyond that, I'm really happy to hear about new Tip missions, and sort of hope they get expanded in terms of scope as well (for example, being able to do "Rogue" tips in Paragon would be kinda nice). The new animations sound like they might be interesting as well.
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I'm a touch disappointed all the new content is in the form of Task Forces, though, but I'm willing to cope, I suppose (so long as they're better than Barracuda, at least!). -
Impressive list.
The zone events... I kinda wondered about the omission in the Praetorian zones, so looking forward to these. Wonder if they were planned but not ready for launch. Still surprised that a Mother Mayhem hospital breakout wasn't one of the events... or a Devouring Earth incursion. Kinda curious on whether they'll be GM-coded so we just don't have a bunch of level 50's destroying everything...
Alternate Animation Sets: Very pleasantly surprised. Didn't foresee this coming so quickly.
More tips and morality mishes: Excellent.
all that alone woulda been enough to make me happy. -
Quote:Nah. We'd generic-lawyer ya back from oblivion. Character personalities aren't trademarked. The names aren't a total match, so there's no worry there, and the appearances are nowhere close. There are many more homage references that are more overt and apparent on all three of those-- like every one of the PPD radio mission contacts. (They also wouldn't meet the need for generic'ing, for that matter, but they're closer to it than any of the Oban: Star Racer crew)Yeah, I'm gonna' keep bringing out the fact that every single named character in Gaussian's arc takes not just his or her name from Oban: Star Racer, but also their entire personality. Whoever made that arc basically filled his character roster with someone else's characters just about wholesale. I would get genericed if I did that.
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Quote:Alternate ADVANCEMENT system is a better term.Unless it's radically changed from what was in GR beta, the alpha slot didn't feel like any kind of alternative leveling system to me whatsoever.
It felt more like an expanded Inventions system.
By unlocking the new slot and equipping it, your character advances much as it would by leveling, but by selecting what to equip into the slot, you have opportunities to personalize the character or choose where the advancement will be.
By tying it in to the crafting mechanics, they break the process of getting and slotting that power into more incremental steps. (getting the unlock, getting the loot drops, getting the RIGHT loot drop for what you want to slot, etc.) That way, one slot unlock won't be "done and forgotten" in the first week of a new issue's release. -
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Quote:So... kinda like the Team Fortress 2 "Meet the" archetypes series?The "Meet the X" series is a quick commercial for each of the archetypes. Back on the old forums, someone had started a thread on doing this type of video for each archetype, and people posted some hilarious suggestions. Eventually we had a mini-script for each of the archetypes, so I went ahead and saved the entire thread to my computer - thank God, because the thread didn't survive the forum transition.
Michelle
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Samuraiko/Dark_Respite -
How do you think I feel? I was about to complain about finding this thread late...
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Quote:Well, reinforcing to the devs that ONE animated tail piece was the critical deciding factor in spending $10 on a costume set is NOT going to help curb the mindset that 2 complex dances + 6 loosely-related emotes is worth $8 :PDoing me a favor by sticking a much-desired costume part into a Booster pack that many people weren't otherwise going to buy? Shoehorning a non-thematic costume piece in the name of making a few bucks while thumbing their noses at the playerbase? See the OCR/Marketing thread about how the newest team is losing the hearts and minds of the most devoted fans.
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Quote:Doesn't fake nemesis have a problem with clipping in doorway? No indoor missions for you! :PNoble Savage is a good example, yes. He's big in exactly the way I described, and over-detailed to boot. My thinking was more along the line of... Well, I'll just go out and say it: I want to be as big as a Fake Nemesis. There, I said it
I don't know- guess I'm solidly in the opposite camp.
I concede that the genre certainly has its share of big guns, blades, and muscles... but when artists of that style move to a title, I generally unsubscribe.
There are rare times (more common in manga than US comics) where size distortions are used more to convey impressions more than actual representations, which I'm fine with, and when its used in intentional parody or even "revel in the ridiculousness of it" like the Expendables (well, they tried. Maybe "True Lies" is a better example)... I can suspend my disbelief and enjoy it...
...but those unwieldy-fugly-functionally-backwards stylized swords, guns, muscles and armor... presented seriously for any length of time just annoy the heck outta me. They're too operationally useless- too counterproductive for me to enjoy-- most of the time.
It's a weird duality for me, though. I couldn't even bother with Gears of War 3, for example, because of the screaming stupidity presented as some kind of gritty "reality." but I reveled in the much more ridiculously over-the-top madworld... probably because it never pretended to take itself seriously.
I guess tone and presentation are the defining factor for me.
Here in CoH? Some "bigness" is OK, given the genre, but the tone has to be consistent for me to immerse myself in any 'shared world.' Adding gear with even more exaggeration than what we already have- or that the enemies already have- would break that. Granted, our NPC encounters do have a bit more "bigness" than our PC's, so there's some room for accommodation.
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One last observation in our differences, samuel_tow: I HATE being bigger than the foes I fight. I've always felt like the bully fighting people smaller than me. I know it's ridiculous-- sparred with a high-school-state-level boxer that was 6 inches shorter than me in BASIC-- he kicked everyone's butt with pugle sticks-- but I still can't get over the feeling. I blame grade school lunchtime scrapping. A third grader fighting a first grader = bully. A third grader fighting a 6th grader = notsomuch. Size generally followed those lines back then & I never really got that feeling out of my system. -
Quote:Hmm... I'd ruled this out since if I head in right after work... figuring traffic in, I'd probably get there at 10:30. Now it looks like I'd be getting there right when the fun begins!If you're looking for a spot to break out some late night fun, stay after the Meet & Greet or join us starting at 11 p.m. (until 3 a.m.) when we morph the event at Good Units to the NCsoft After Hours Party. Socialize with NCsoft and dance to into the early hours of the morning to New York's hottest live DJ mixes. (Suggested dress is upscale casual.)
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Well, soloing is far from impossible in this game. it's one of the most solo-friendly MMO's to encounter.
Some things to consider:
1) You really REALLY aren't going to sustain the same leveling rate as the lower levels. Like all mmo's, leveling slows down as you get higher. That's nothing you're doing wrong and everything with how this is designed to be.
Leveling is fast early on while you're still "building" the character- when he doesn't yet have a fully-fleshed attack chain and defense set, then the curve sets in and things take progressively longer. You're complaining about 4+ hours? wait till you hit the mid-40's.
It's really best not to focus on leveling as the ultimate measure of your success & enjoyment- it's hollow and gets you nowhere. This isn't one of those games where 'the game begins at the level cap." The game is much more than looking for the next ding.
2) You don't NEED the tens-of-millions-of-inf IO's. If you tally up the math, you'll find that these- while nice- are all about giving a marginal edge to an optimized build offer rather marginal improvements. You can get very close to that performance with builds 'just a notch down' and save hundreds of millions.
3) This game is about the most solo-friendly MMO that I've ever found, and brutes are known to be INCREDIBLY solo-friendly.
4) Specific foes will be trouble for different builds, depending on your powerset selection. Knowing their strengths and weaknesses and playing against them are a must. That IS tougher to do solo, as your opportunities are limited, but it can still help, and discovering the "trick" to beating a foe can be a much more valuable reward than the treadmill 'ding' of the next level. -
You don't have to go to paragonwiki to find the announcements, they're still all available in the site's announcements.
2010: City of Sidekicks
... which I still think would be a funny defender set. Think of it:
- Sidekick screeches in terror, team gets major buff rushing to the rescue.
- A "major distraction" that debuffs the foe, but sets aggro on the defender
- an auto-vengenance when the above power goes to its obvious conclusion
- A general team buff because... let's face it, everyone looks better in comparison to that dork...
2009: City of Heroes- the Golden Age
Another I'd love to have... if for no other reason than it's the only way I'd have any skills useful to the CoH devs. My resumee's ready.
2008: Visual Sounds
Freem! -
Quote:Making parallels between the New Testament and SUPERMAN CANON?Well even the Bible didn't talk about Jesus much between the ages of 12 and 30.
Maybe Smallville should have taken the hint... j/k
Dammit, you KNOW better! Some WB exec gets a look at this, and suddenly they've got their next big neverending series- Nazareth -- probably with Kristin Kreuk as Mary Magdaline... -
Quote:You do excellent work that's very appreciated & really reaches a different audience than the dev work, but I understand completely. The deadline of an issue's release puts you under a lot more pressure & you DO see something official paralleling your work. Doing other videos (NO RETIREMENT 4 YOU) would probably be less pressure and maybe even give you some more creative freedom.*long pause*
Ummmm...
*long long LONG pause*
Actually... umm... I've been giving serious thought to focusing on music videos, parodies, etc, and actual storyline vids, and umm...
... not making trailers for the game anymore.
I mean, look at the GR trailer they did (and not the CGI one) - it was really, really good! Good music, it covered all the bases, gave a good flavour of the game (there's that British spelling again). And the exposure my videos give the game isn't nearly as widespread - the devs post a video, and within 24 hours it's everywhere. So my videos are sort of redundant, when you think about it. Don't get me wrong, I still love doing them - I just feel... kinda extraneous.
Michelle
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Samuraiko/Dark_Respite
Go for it!
...Just remember- when I win the lottery, I'm still funding your CoH feature-length film. -
I deleted a level 40 natural scrapper named "Trenchant" when CoV came out, because I thought his concept would work much better in that area-- a more-or-less "good" guy fighting ruthlessly for the underprivileged. Paragon had too many heroes around to justify the hard tactics he's used, so figured the Rogue Isles would be perfect.
In the 30 seconds that the character was deleted and rerolled, the name was unavailable. -
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Quote:He still wouldn't be one, due to missing other prerequisites, but don't worry, you'll never be called to recant. The wikipedia article for Lord Recluse lists the creator as "Sean Michael Fish" aka Manticore. Since they credit Jack for Statesman, I'd wager that this wasn't a generic attribution.Well... here's the problem I have with that: http://en.wikipedia.org/wiki/David_C...me_designer%29....
From the information that's available, David Cook simply used the name of a canon lore character, similar to how current developers Television, Black Scorpion, Dr. Aeon, and Noble Savage use the names of canon lore characters. Now, if somebody brings up an interview, statement, forum post, or some other source of information where Zeb says that Lord Recluse was originally one of his characters that he (Zeb) introduced into the game's canon lore because he wanted to introduce a character into canon lore, hey, fine, I'll recant and say Lord Recluse is a Mary Sue.
Poor Sean was probably going nuts looking for names for this one. He managed to finally find the only venomous North American spider that didn't have a corresponding comic book character named after it. -
Not a bad idea to nudge it up. When you have something that needs large pugs to respond whenever they occur, it's good to encourage the "drop everything and come" behavior.
- Giant monsters are public events- people see them, so they add atmosphere and flavor for people in the zone, even if they don't participate.
- The immediacy of responding feels heroic- you're answering the emergency call.
- NOT being able to answer the call because others aren't interested is... well... demoralizing.
- Yes, you need to manage the rewards against the risk of padding, so we don't have a repeat of winter lord powerleveling, but reward merits can be managed (like the TF timers) -
I decided to make her an omnipotent clairvoyant lycan invulnerability tanker instead. "Hairy Sue" wasn't taken.
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Quote:Yeah, general problem with new-phrase creation.Yes, it tends to be used for many things including "annoying character added to existing cast", "obvious stand-in for author", and "female character I don't like".
- Some will use it in the original context, which, in this case, pointed to specific characteristics of an object of derision.
-Others will see it used mockingly but not grasp its original context. They'll start applying it to unrelated things that they just want to mock.
-Soon, people apply it just to things they don't like.
-Those things will eventually have people that DO like them, who are going to see the Mary Sue label used, not know what it originally meant.
-Eventually, some of these people will grow to identify with the label, now losing all context and value, and proudly declare "I'm mary sue and proud of it"
- and yes, before you ask, I did check to see if "mary sue" was available on any of the servers. You sickos already took it. Now what do I call my omnipotent clairvoyant invulnerability tanker, dammit? -
Quote:That's similar to my thoughts.You know, I will agree with you that PvPers didn't ask for those particular changes. And I'll also agree that your complaints were ignored during beta.
But here's the thing. While the PvP community didn't ask for *those* changes, they did ask for change. To be honest, the complaints I hear now don't really sound all that different from the ones I heard pre-I13. PvP was broken, it was unbalanced, it wasn't as fun as it should be, the devs weren't spending enough time addressing the concerns of the PvP community, they weren't doing enough to keep experienced PvPers and to attract new ones. The zones were empty, not enough people used the arena, they were tired of dealing with badgers who didn't want to fight, and so on and so forth.
The only difference is that now all the complaints are aimed at the new system. You guys sound like widows who pretend their deceased husband was a saint even though they fought with him constantly while he was alive. And I can't really blame the devs for not seeing a difference in beta between PvPers honestly having a problem with the changes, and just complaining because it's not perfect.
Pre-I13 PvP was had issues that REALLY limited its participation to a narrow group that had a particular mindset. Where THEY saw the problems and what I recall THEY were advocating for was, in a way, something that would only reinforce that isolation and narrow the group further.
The devs wanted to do something different- they asked, 'what would widen the appeal of PvP to more people?" and thought that widening the range of viable builds, lessening the rock-paper-scissors effects of some of the extremes, and dampening down on the possible extreme team builds would have that effect. They wanted more casual PvP'ers to enjoy PvP.
What they missed was that all the changes they did, while theoretically meeting those desired goals, made something that performed so different from the PvE that the casuals didn't want to commit time to playing and that was so antithetical to the wants of the existing PvP'ers that their rage would be neverending. heck, that uproar was so loud that many of the potential players this might have appealed to made up their minds without even trying. -
Quote:I still reject your application of the phrase as overly-broad... to the point of making it useless. It encompasses too much that it should not and loses the context of the phrase's origin.No, I'm saying she's not a Mary Sue. WW is one example of the few signature characters who aren't.
But she could easily become one if our lead developer felt like it.
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Silver Gale's use is much more tightly-defined, useful, and consistent with that origin. -